Orcun
Hi, I'm Orcun, one of the Game Producers at Frontier. Game production is one of the most non-linear roles in the industry, with the singular abstract goal of delivering a good, successful game! While this includes scheduling, task housekeeping, and communicating plans and goals to the wider team, in truth this is only a very small part of production.
Sam
Hi! I’m Sam, a Producer, and part of Frontier’s Production Team. My focus is to work closely with people across the team to co-ordinate and schedule areas of work required for the project, and help remove any obstacles that might arise during this time. I get to work with awesome people every day, facilitating communication project-wide, ensuring that everyone is able to focus without blockers, as well as tracking and prioritising issues as needed.
Amy
I am an HR Advisor and I have been working at Frontier since 2018. Our HR team is made up of two streams, and we each support an area of the business. In our stream I work alongside an HR Assistant, and report into a HR Business Partner. Together we support some of the following teams; Programming, IT, Online, Customer Support, Publishing and Commercial – to name a few. My role is to predominately support these teams with any people-related queries, alongside working on a number of HR related projects.
Tamara
Hi! I am the Head of Localisation at Frontier. I manage our ever-growing Localisation Team, and oversee the localisation of all the games we publish – whether they are developed internally or by our external partners. My team also helps to develop marketing assets, and practically everything to support our global releases!
Samantha
Hey everyone! I’m Samantha, and I’m a Narrative Designer. I work as part of the Game Design Team, where I own and manage the narrative decisions in the game. This can be anything from the tone of voice, formatting, and UI copy of the game, to designing the narrative system of a game aspect. In my role, I work very closely with the game designers, often pairing with them on design work that has a heavy narrative element, and also the audio team.
Graham
Hi, I’m Graham, a Senior Game Designer at Frontier. My role primarily focuses on taking the core aims and goals of the project, set by the creative director, and turning those into literal systems and mechanics for the player. I also personally have a heavy emphasis towards the technical side of design; working with code to prototype early concepts and mechanics, as well as helping to design back-end systems that offer more freedom and flexibility to other members of the team during development.
Tony
Hello! I’m Tony, and I work in the Customer Support team. I support all of Frontier’s projects and their players, through our ticketing system and across our many social channels. As a team, we work closely with QA to catch up on known issues, or to report new bugs we’ve seen. I personally also keep a close eye on our Frontier Knowledgebase, a site that players can use to find technical and gameplay support.
Chris
Hey there! I’m Chris, a Graduate member of the Customer Support team here at Frontier. My primary responsibilities are to deal with technical issues that our players encounter in our games, which can range from hardware issues to community safety concerns. New releases of games and expansions ensure that my work is always varied and exciting!
Taylea
Hey! I’m Taylea and I’m a Graphic Designer in the Creative Services Team. I’ve worked at Frontier for almost three years now, and have watched the design team grow significantly! Creative Services as a whole get the chance to work on multiple game titles simultaneously, as well as bigger on-going projects. The design team’s role is to create the branding and marketing assets for both print and online.
Melissa
Hello there! My name is Mel and I started as a Graduate Capture Artist here at Frontier in May 2021. My role involves assisting on the making of trailers and other marketable assets for the Frontier game portfolio, as well as Frontier Foundry games. To do this, I capture in-game screenshots and record cinematic or gameplay shots, which are then provided to our video editing and product teams.