Hi, I’m Graham, a Senior Game Designer at Frontier. My role primarily focuses on taking the core aims and goals of the project, set by the creative director, and turning those into literal systems and mechanics for the player. I also personally have a heavy emphasis towards the technical side of design; working with code to prototype early concepts and mechanics, as well as helping to design back-end systems that offer more freedom and flexibility to other members of the team during development.

I started at Frontier in 2019, working on Elite Dangerous: Odyssey where I worked on developing a variety of mechanics from player tools, to environment interactions… but mainly doors. The opportunities and challenges that working at Frontier has provided has been great for the personal development of my craft. With new and exciting projects around the corner, there’s always a chance to improve and grow.

Job Title
Senior Game Designer