Bizarre, undulating daemons and a horrific Ranged unit. Their tubular bodies are covered in gnashing mouths, and from their gangly limbs comes a constant flow of awful warpfire. Worse still, by expelling hot air in extreme gusts, Flamers are capable of bounding and leaping across the battlefield, leaving an inferno in their wake.
Units Per Squad
3
Weapons
Flame Maws
Tips & Tricks
Belching balls of fire onto the battlefield, Flamers of Tzeentch are savage Ranged units. On the sidelines of battle, they can scorch the enemies’ ground troops, burning them as they’re locked in combat with your daemonic horde.
- When enemies are locked in combat and can’t escape, torch them with the Flamers’ Touched By Fire ability.
- While most deadly at range, you can use Bounding Warpflame to leap these fiery daemons into battle. They leave a patch of burning earth in their wake.
- Though not as mobile as Tzaangor Skyfires, they deal more damage than Horrors of Tzeentch, making them a dependable Ranged unit.
Faction
Unit Type
Slug
flamers-of-tzeentch
Weight
5