Patch Notes
World's Fair Pack now available
- Jixxer coaster and Interceptor coaster - The Jixxer and Interceptor are a duelling duo of launched motorcycle coasters with a high-speed hydraulic launched track and riders leaning into the corners as they embark on a crazy motorcycle race!
- Polarity tracked ride - The Polarity is an unmanned rapid transport system using magnetic forces to propel the train forward at great speed. It has a unique and flexible track system with a futuristic feel
- 10 new brands - eating experiences from different cultures, with shops, vending machines, signage and more
- 10 vending machines - providing automatic nibbles
- 335 building items - including brand signs, 10 new wall sets and a massive 50 piece tiled roof set
- 62 scenery items - including giant food props, swing signs for the new brands, plus props inspired by cultures from around the world
- 38 blueprints - including the Race and Chase duelling motorbike coaster, shops, facilities and buildings
- New audio - 25 new triggered sound effects, 15 new music tracks and 16 new ambiences
- New Hats - including Valkyrie helmet, crown and candy skull in 4 colours, for avatars and can be sold in the Hat's Fantastic shop
New Features for all players
- Restaurants - effective eateries for large parks
- Restaurants are built like hotels, in that you expand capacity with additional expansions
- Restaurants have perks and can only have one active at a time, with perks for different sizes of restaurant
- Perks change the demographic of guests that will visit that restaurant, so you can tailor the restaurant to the types of guests that visit your park
- Each restaurant has its own menu and you can select which items to sell from brands in the Main Game or from the World's Fair Pack
- Menu items are licensed from brands and you pay a flat licensing fee for each brand
- The star rating of the restaurant is affected by the number of brands you’re using, the size of the restaurant, the scenery rating and the different perks
- Janitors are needed to maintain the cleanliness of the restaurant
- Food Vending Machines - New options for hungry guests
- Automated alternates for Chief Beef, Hotdog Squad, Monsieur Frites, Missy Good, Cosmic Cow, Tikichiki and Mexelente
- New Tags and Searching - faster access to all scenery and building pieces
- Added a slew of new tags to filter by in the scenery and building browsers, across all items in the game
- Active filters are displayed along the top of the browser
- Expanded the More Filters panel to accommodate more filter selections
- The search bar now also searches items with tags that match your search, as well as the item name
- Tags an item has are displayed in the Overview tab
- Tag Items as Favourites - curate a selection of your most used items
- Added a new Favourites category
- Simply click the star on an item to add it to your favourites
- Surely a certain tropical rock would make the cut?
- Custom Tags - create your own tags
- From the More Filters panel or Overview tab, add tags to any object or blueprint
- These tags can be searched or filtered as with other tags
- Lapping Coaster mode - perfect for shuttle coasters
- Changed and consolidated the Operations panel for coasters to include up to 3 modes - standard, lapping and block section
- Lapping mode fixes the track to one train with a number of cars. The number of laps defines how many times the train can go through the station forwards or reverse
- Standard mode works as it always has for most coasters with adjustable numbers of cars and trains
- Block Sectioned mode works as it used to with the number of trains available based on the stations and block sections on the track
- There is no change to coasters that used to have laps like Viper One or coasters that were using Block Sections already
- Audio options for Camera Effects - add filters and reverb to your camera effects
- New audio effect and triggered sound options have been added to the Camera Effects panel
- Use the preset effects linked to the colour grading or mix and match
- Like colour grading, these effects can be triggered in the Ride Cam Time Machine
- Triggerable Pitch and Volume - change the pitch and volume of triggered sounds
- Trigger pitch, volume or both, with instant or gradual change
- Create musical sequences or disturbing effects
- Operator Staff Custom Colours
- Players can now customise the colours of staff standing at ticket booths as well as the operators of rides
- Open and Close events for Coaster Doors
- Coaster doors can now be triggered to open and close in addition to their original animations
- Trigger the door to open, close, or open for a set amount of time using the trigger editors in Coasters, Flat Rides or the Display Sequencer
New Scenery for all players
- Added 42 new fireworks, including numbers, letters and special shapes
Blueprints
- Added 2 Restaurant blueprints
UI
- Added Smooth Height and Smooth Turn options to the Coaster editor
- Disabled the blue highlight when changing the colours of a selected item
- Added support for Watchdog. When a game hang of longer than a minute is detected the game will prompt to crash and send a report
Ride and Coaster Bug Fixes
- Fixed an issue where the preview of tunnelling coaster sections would not update
- Improved the cinematic camera on the Island Adventure
- Fixed an issue where the geometry was missing from the Gold Fever track
- Fixed an issue where the Equalizer car had an extra custom colour
- Fixed an issue where block brakes would not appear on short sections of the Gold Fever
- Improved the elevator doors on the Erie Elevation blueprint
- Fixed an issue where the missing User Audio popup was appearing on the Princess Amelie's Castle Karts blueprint
- Fixed some missing geometry on the Hellion Ring ride's base
- Fixed an issue where the The Witch's Haunt and The Jailer's Den were not tagged correctly
- Fixed an issue where the drive wheels on the Centrum did not spin
- Fixed an issue where the Reverse Loop High sequence on the Centrum did not lift the ride
- Hydraulic Launched coasters now wait for the catch car to return before launched another coaster
Scenery Bug Fixes
- Fixed an issue where the name of small attractions would have very large numbers
- Improved the snap points on the Biplane wing items
- Fixed an issue where the custom colours on the Haunted House Roof Tower overlapped
- Fixed clipping on the Adventure Temple Run blueprint
- Improved the snapping points on the Shallow Steps Corner Outer scenery item
- Fixed an issue where the Subway Entrance scenery item did not allow advertising
- Fixed some missing scenery items in the Panic at the Parking Lot blueprint
- Fixed an issue where Hotdog Squad Sign - Wall Sign 4 Lit was not, in fact, lit
- Added an alternate Gulpee Soda Neon Sign that has a backplate
- Fixed texture seams on the Modular Planter set
- Fixed an issue where display cameras used world co-ordinates rather than offset from their display sequencer as a position
- Fixed an issue where certain roof pieces would shift the building grid around
- Fixed an issue where Spooky Candles had no base
- Removed the Planet Coaster logo from Art Shapes items
UI Bug Fixes
- Fixed an issue where video billboard options could not be changed if the billboard was contained within a building
- Fixed an issue where Haunted House Windows in the Spooky pack were missing statistics
- Added a centre camera button in the guest popup for when guests report that they are stuck
- Fixed an issue where the staff info panel would flicker when resized
- Fixed an issue where UI buttons would move if the window was resized in ride cam
- Improved the status updates for mechanics fixing coasters
- Improved the way coaster heatmaps are selected
- Fixed an issue where clicking the right box of a custom colour would not add it to the recent colours list
- Fixed an issue where the time format would change to 12:00 when using camera effects
- Added an Advanced move option for rides
- Fixed an issue where Hotel Rooms could not be single clicked in the multi-select tool
- Fixed an issue where the recent colours list would not be updated if editing a piece within a building
- Improved sorting of triggers in Trigger Editors when using Sort All
- Fixed an issue where the filters in the Research tab of the Scenario Editor would not be editable
- Fixed an issue where the UI would scroll to the top when adding multiple triggers to a Trigger Editor
- Fixed an issue where scenarios could not be saved when no bronze objective was set
- Fixed an issue where recent down time was not decremented on Vending Machines
- Fixed an issue where browser tabs would not be available when there was nothing unlocked from research
- Fixed an issue where building names would not support apostrophes
- Improved the frequency that autosaves occur when switching between browser tabs
- General stability fixes and improvements
Staff, Guests and Facilities Bug Fixes
- Improved the rate at which guests use picnic benches
- Improved the geometry of the Police hat for child guests
- Guests now take their hats off when riding the Loop Da Loop ride
- Guests now have guest thoughts about games with high win rates
- Fixed an issue where guests would perpetually watch the fireworks in the Vintage Amusement Blueprint. It was just that interesting
- Fixed an issue where guests would not watch a fireworks display when it was moved
- Fixed an issue where guests would try to use transport rides to get to destinations that the ride was not connected to
- Fixed an issue where vendors in shops that had yet to be placed counted towards objectives
- Improved the resolution of the Planet Coaster logo on the Mechanic
- Fixed an issue where a shop would always remain un-staffed in the Chief Beef's Raceway scenario
Audio Bug Fixes
- Fixed an issue where the Pirate Band's audio would be occluded at certain angles
- Fixed an issue where the Vintage Quartet Band's audio would be occluded at certain angles
- Added a missing thud to the animation of the Ancient Rock door
- Fixed an issue where high pitched sound would trigger on the Forge ride
- Music speakers now default to No Music when placed
- Fixed an issue where the audio for hotels and staff buildings did not sync with the game speed
Image
Version
1.8.0