Patch Notes

World's Fair Pack now available

  • Jixxer coaster and Interceptor coaster - The Jixxer and Interceptor are a duelling duo of launched motorcycle coasters with a high-speed hydraulic launched track and riders leaning into the corners as they embark on a crazy motorcycle race! 
  • Polarity tracked ride - The Polarity is an unmanned rapid transport system using magnetic forces to propel the train forward at great speed. It has a unique and flexible track system with a futuristic feel
  • 10 new brands - eating experiences from different cultures, with shops, vending machines, signage and more
  • 10 vending machines - providing automatic nibbles
  • 335 building items - including brand signs, 10 new wall sets and a massive 50 piece tiled roof set
  • 62 scenery items - including giant food props, swing signs for the new brands, plus props inspired by cultures from around the world
  • 38 blueprints - including the Race and Chase duelling motorbike coaster, shops, facilities and buildings
  • New audio - 25 new triggered sound effects, 15 new music tracks and 16 new ambiences
  • New Hats - including Valkyrie helmet, crown and candy skull in 4 colours, for avatars and can be sold in the Hat's Fantastic shop

New Features for all players

  • Restaurants - effective eateries for large parks
    • Restaurants are built like hotels, in that you expand capacity with additional expansions
    • Restaurants have perks and can only have one active at a time, with perks for different sizes of restaurant
    • Perks change the demographic of guests that will visit that restaurant, so you can tailor the restaurant to the types of guests that visit your park
    • Each restaurant has its own menu and you can select which items to sell from brands in the Main Game or from the World's Fair Pack
    • Menu items are licensed from brands and you pay a flat licensing fee for each brand
    • The star rating of the restaurant is affected by the number of brands you’re using, the size of the restaurant, the scenery rating and the different perks
    • Janitors are needed to maintain the cleanliness of the restaurant
  • Food Vending Machines - New options for hungry guests
    • Automated alternates for Chief Beef, Hotdog Squad, Monsieur Frites, Missy Good, Cosmic Cow, Tikichiki and Mexelente
  • New Tags and Searching - faster access to all scenery and building pieces
    • Added a slew of new tags to filter by in the scenery and building browsers, across all items in the game
    • Active filters are displayed along the top of the browser
    • Expanded the More Filters panel to accommodate more filter selections
    • The search bar now also searches items with tags that match your search, as well as the item name
    • Tags an item has are displayed in the Overview tab
  • Tag Items as Favourites - curate a selection of your most used items
    • Added a new Favourites category
    • Simply click the star on an item to add it to your favourites
    • Surely a certain tropical rock would make the cut?
  • Custom Tags - create your own tags
    • From the More Filters panel or Overview tab, add tags to any object or blueprint
    • These tags can be searched or filtered as with other tags
  • Lapping Coaster mode - perfect for shuttle coasters
    • Changed and consolidated the Operations panel for coasters to include up to 3 modes - standard, lapping and block section
    • Lapping mode fixes the track to one train with a number of cars. The number of laps defines how many times the train can go through the station forwards or reverse
    • Standard mode works as it always has for most coasters with adjustable numbers of cars and trains
    • Block Sectioned mode works as it used to with the number of trains available based on the stations and block sections on the track
    • There is no change to coasters that used to have laps like Viper One or coasters that were using Block Sections already
  • Audio options for Camera Effects - add filters and reverb to your camera effects
    • New audio effect and triggered sound options have been added to the Camera Effects panel
    • Use the preset effects linked to the colour grading or mix and match
    • Like colour grading, these effects can be triggered in the Ride Cam Time Machine
  • Triggerable Pitch and Volume - change the pitch and volume of triggered sounds
    • Trigger pitch, volume or both, with instant or gradual change
    • Create musical sequences or disturbing effects
  • Operator Staff Custom Colours
    • Players can now customise the colours of staff standing at ticket booths as well as the operators of rides
  • Open and Close events for Coaster Doors
    • Coaster doors can now be triggered to open and close in addition to their original animations
    • Trigger the door to open, close, or open for a set amount of time using the trigger editors in Coasters, Flat Rides or the Display Sequencer

New Scenery for all players

  • Added 42 new fireworks, including numbers, letters and special shapes

Blueprints

  • Added 2 Restaurant blueprints

UI

  • Added Smooth Height and Smooth Turn options to the Coaster editor
  • Disabled the blue highlight when changing the colours of a selected item
  • Added support for Watchdog. When a game hang of longer than a minute is detected the game will prompt to crash and send a report

Ride and Coaster Bug Fixes

  • Fixed an issue where the preview of tunnelling coaster sections would not update
  • Improved the cinematic camera on the Island Adventure
  • Fixed an issue where the geometry was missing from the Gold Fever track
  • Fixed an issue where the Equalizer car had an extra custom colour
  • Fixed an issue where block brakes would not appear on short sections of the Gold Fever
  • Improved the elevator doors on the Erie Elevation blueprint
  • Fixed an issue where the missing User Audio popup was appearing on the Princess Amelie's Castle Karts blueprint
  • Fixed some missing geometry on the Hellion Ring ride's base
  • Fixed an issue where the The Witch's Haunt and The Jailer's Den were not tagged correctly
  • Fixed an issue where the drive wheels on the Centrum did not spin
  • Fixed an issue where the Reverse Loop High sequence on the Centrum did not lift the ride
  • Hydraulic Launched coasters now wait for the catch car to return before launched another coaster

Scenery Bug Fixes

  • Fixed an issue where the name of small attractions would have very large numbers
  • Improved the snap points on the Biplane wing items
  • Fixed an issue where the custom colours on the Haunted House Roof Tower overlapped
  • Fixed clipping on the Adventure Temple Run blueprint
  • Improved the snapping points on the Shallow Steps Corner Outer scenery item
  • Fixed an issue where the Subway Entrance scenery item did not allow advertising
  • Fixed some missing scenery items in the Panic at the Parking Lot blueprint
  • Fixed an issue where Hotdog Squad Sign - Wall Sign 4 Lit was not, in fact, lit
  • Added an alternate Gulpee Soda Neon Sign that has a backplate
  • Fixed texture seams on the Modular Planter set
  • Fixed an issue where display cameras used world co-ordinates rather than offset from their display sequencer as a position
  • Fixed an issue where certain roof pieces would shift the building grid around
  • Fixed an issue where Spooky Candles had no base
  • Removed the Planet Coaster logo from Art Shapes items

UI Bug Fixes

  • Fixed an issue where video billboard options could not be changed if the billboard was contained within a building
  • Fixed an issue where Haunted House Windows in the Spooky pack were missing statistics
  • Added a centre camera button in the guest popup for when guests report that they are stuck
  • Fixed an issue where the staff info panel would flicker when resized
  • Fixed an issue where UI buttons would move if the window was resized in ride cam
  • Improved the status updates for mechanics fixing coasters
  • Improved the way coaster heatmaps are selected
  • Fixed an issue where clicking the right box of a custom colour would not add it to the recent colours list
  • Fixed an issue where the time format would change to 12:00 when using camera effects
  • Added an Advanced move option for rides
  • Fixed an issue where Hotel Rooms could not be single clicked in the multi-select tool
  • Fixed an issue where the recent colours list would not be updated if editing a piece within a building
  • Improved sorting of triggers in Trigger Editors when using Sort All
  • Fixed an issue where the filters in the Research tab of the Scenario Editor would not be editable
  • Fixed an issue where the UI would scroll to the top when adding multiple triggers to a Trigger Editor
  • Fixed an issue where scenarios could not be saved when no bronze objective was set
  • Fixed an issue where recent down time was not decremented on Vending Machines
  • Fixed an issue where browser tabs would not be available when there was nothing unlocked from research
  • Fixed an issue where building names would not support apostrophes
  • Improved the frequency that autosaves occur when switching between browser tabs
  • General stability fixes and improvements

Staff, Guests and Facilities Bug Fixes

  • Improved the rate at which guests use picnic benches
  • Improved the geometry of the Police hat for child guests
  • Guests now take their hats off when riding the Loop Da Loop ride
  • Guests now have guest thoughts about games with high win rates
  • Fixed an issue where guests would perpetually watch the fireworks in the Vintage Amusement Blueprint. It was just that interesting
  • Fixed an issue where guests would not watch a fireworks display when it was moved
  • Fixed an issue where guests would try to use transport rides to get to destinations that the ride was not connected to
  • Fixed an issue where vendors in shops that had yet to be placed counted towards objectives
  • Improved the resolution of the Planet Coaster logo on the Mechanic
  • Fixed an issue where a shop would always remain un-staffed in the Chief Beef's Raceway scenario

Audio Bug Fixes

  • Fixed an issue where the Pirate Band's audio would be occluded at certain angles
  • Fixed an issue where the Vintage Quartet Band's audio would be occluded at certain angles
  • Added a missing thud to the animation of the Ancient Rock door
  • Fixed an issue where high pitched sound would trigger on the Forge ride
  • Music speakers now default to No Music when placed
  • Fixed an issue where the audio for hotels and staff buildings did not sync with the game speed
Version
1.8.0