Greetings Commanders,
A new update has been released for Elite Dangerous featuring Powerplay improvements.
Patch Notes
Features of Note
- New Community Goal type. Future Community goals may require Commanders to destroy specific power-aligned ships within Power Conflict Zones, these will take place across multiple systems and may help to shape the galaxy...
- Further changes have been made to Powerplay, in order to encourage more aggressive play and create more vulnerability and therefore fluidity in Power territory.
- Control Scores will now decay on each weekly turn.
- Decay will not affect, or take a system to, below 25% of the current system state.
- For example, a system at 100% Stronghold would decay over time, until settling at 25% of the purple Stronghold status bar.
- Therefore, Systems cannot change their state via decay alone.
- The actual amount systems decay is non linear and is dependent on the current control score of the system.
- Systems closer to the maximum score threshold of their current state will decay more each week than those closer to the 25% decay limit.
- Decay will not affect, or take a system to, below 25% of the current system state.
- Merits gained for reinforcing a system will now operate on a sliding scale, in addition to the recently introduced flat defensive multiplier.
- Depending on how much undermining effort a system has been subjected to in the past 24 hours, merits gained for reinforcement actions will adjust in a range between -20% and +30%.
- For example, reinforcing a system which has not been undermined at all in the past 24 hours would result in -20% merits gained.
- Depending on how much undermining effort a system has been subjected to in the past 24 hours, merits gained for reinforcement actions will adjust in a range between -20% and +30%.
- Merit gain bonuses have been adjusted as follows:
- Offensive activity - undermining another power's system: +15% (up from +5%)
- Offensive activity - acquiring an unoccupied system: 0% (down from +5%)
- Defensive activity - unchanged
- Control Scores will now decay on each weekly turn.
Fixes
- Fix for Power Conflict Zones not starting due to missing faction information.
- Colonisation - Fixed additional causes of systems not displaying flags for initial port locations and not being claimable via System Colonisation
- Fixed additional causes of console accounts failing to transfer from Legacy to Live
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Version
4.1.2.103