Hayo Park Managers!

We’re delighted to be sharing a closer look at some of the changes brought to Planet Coaster 2 as part of Update 1, which arrived on the 12th December - you can find out more about what the update included here!

Game Director, Rich Newbold and Senior Executive Producer, Adam Woods, are here to act as your guides, taking a closer look at the flume enhancements brought by Update 1 and giving a sneak peek at the progress of further enhancements coming in the future.

Let’s slide in!


Enhanced Flume Movement

Update 1 brings changes and improvements to the appearance and movement of guests as they enjoy your flumes, introducing more natural and varied movement for guests.

In this update you’ll notice that guests will now have a more natural oscillation as they make their way down flumes or slides, while inflatables will also have a more dynamic sense of motion.

We’ve also added more movement, including increasing the amount of spin that rafts can have, as well as boosting the swing of guests, rafts, and mats, i.e. more movement up the sides of flumes.

 

A ‘bounce’ movement has also been added, meaning that guests, and their rafts and mats, can now hit and bounce off the sides of the flumes and slides, which in turn can add further spin to their animations.

Update 1 also introduces the ability to allow multiple guests onto a flume at the same time, which can be easily controlled by configuring the Minimum Interval between guests in the flume settings.

Minimum Interval setting for flumes in Planet Coaster 2

What Else Did Update 1 Bring?

Flumes aren’t the only area that we’ve enhanced. In fact, Update 1 brought so many changes that it’s difficult for us to cover everything here!

Some highlights of Update 1 include:

  • Added new scenery pieces, including transparent glass, coaster supports and fireworks!
  • Removed the Workshop download limit on PC
  • Improved the User Interface and menus, including adding new Contextual Help buttons
  • Added an option for edge scrolling the camera with the mouse
  • Added separate loading and unloading stations for coasters and tracked rides
  • Updated harnesses/restraints on some coasters
  • Improved staff and guest behaviour, including fixes for Janitors not emptying bins and better navigation for guests
  • Increased the maximum length of the Draw Tool
  • Various bug fixes

You can find the full list of everything that was changed or added with Update 1 here.

We’re continuing to review your feedback and comments and hope to address these in future updates, so please continue to share your thoughts.


What’s Coming Down the Pipe (or Flume)?

While we’re still working on further flume changes for future updates based on your feedback, we wanted to share a snapshot of our progress so far, including some changes to how guests behave on flumes in, let’s say, unconventional circumstances.

For example, we’ve been working on additional movements including guest jettison, in which guests would be thrown from a flume or slide if they experience a high amount of vertical g-force, such as going over humps, or around sharp corners.

 

We've also been working on adding more varied movement as guests travel through special pieces. The guest, raft or mat would travel down the special pieces based on the entry speed and angle, including being jettisoned from the piece if they were to enter too fast.

We’re continuing to work on these changes and hope to share more details in the future. 


It has been a joy to see all your wonderful parks and creations come to life following the release of Planet Coaster 2 and we can’t wait to see what you’ll do with the changes brought by Update 1!

Update 1 is available for all players now!

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