UPDATE - (9TH SEPTEMBER): Changes from Update 1.6 have been included in Update 1.7, now available to players on Nintendo Switch. View the patch notes for Update 1.7 here. Please update your game to see these changes.
UPDATE - (4TH SEPTEMBER): Changes from Update 1.6 have been included in Update 1.7, now available to players on Xbox and PlayStation. View the patch notes for Update 1.7 here. Please update your game to see these changes.
Hello folks,
Update 1.6 is now available on PC. For more information, see the full patch notes below.
Due to a delay the update will be available on consoles next week. Thank you for your patience.
Please note: This is not a full list of everything the development team are working on. If your issue has not been addressed in a previous patch or is not listed here, you can report any bugs or issues here: https://issues.frontierstore.net/reported-issues/f1-manager-24
Keep an eye on our social channels and the News section of our website for updates.
Mentality
- Rebalanced impact and duration of events on Mentality
- Fixed overall Mentality rating not always refreshing immediately after changes
- Fixed Mentality causes being displayed inconsistently between profile and Mentality Hub
- Fixed issue where 'Mentoring' showed as a Mentality factor when no affiliates were present
Drivers
- Added new affiliate drivers to starting database (this will require starting a new save file)
- Hamda al Qubaisi
- Amna al Qubaisi
- Emely de Heus
- Tuukka Taponen
- Corrected spelling of Franco Colapinto
Car Development
- Adjusted AI teams' starting expertise (this will require starting a new save file)
- Adjusted AI teams' car starting ratings (this will require starting a new save file)
- Improved balance of AI car development
- Improved mechanical fault balance for powertrain parts in good condition
- Fixed inaccurate ERS durability rating on Car Analysis screen
- Fixed inconsistent display of powertrain percentages
- Fixed development options being disabled when following email link
Staff, Contracts & Hiring
- Fixed Scouts or Engineers remaining unavailable to use after sponsorship engagement activity has expired
- Fixed issue where affiliate signed in first season could not drive in FP1 in future season
- Fixed issue where contract could not be renegotiated from staff profile screen after acknowledging contract email
- Fixed contract length being displayed as one year longer than it should in emails
- Fixed previous offer 'Bonus Threshold' being displayed incorrectly in counter offer
- Fixed free agent contract showing 'empty' season contract state
- Fixed hired driver for future seasons scouting information being listed as 'Expired'
- Improved AI poaching logic
- Improved AI affiliate hiring logic
Sponsorship & Finance
- Fixed newly created teams spending more money on initial startup than real teams (this will require starting a new save file)
- Fixed engagement target payouts not being received in second season
- Fixed some sponsor activities providing no engagement gains during first sponsor period of second season
- Improved AI financial decision making
- Fixed AI teams offering extreme salaries and starting bonuses
- Improved accuracy of car development finances area in cost cap
- Restyled icons on sponsor plan screen
- Improved balance of sponsors' preferred activities
- Fixed sponsor logos disappearing from UI when saving/loading on day of negotiation
- Improved balance of factors contributing to Team Marketability
- Fixed 'Balanced' sponsor package having Race Day icon and colouring during negotiation
Create A Team
- Fixed Create A Team decal options list missing icons in Livery Editor
- Fixed team branding showroom lighting level darkening when re-entering
- Improved ease of sponsor decal placement on driver gloves
- Fixed delay to sponsor logos appearing on negotiations screens in Create A Team mode
- Fixed created team garage appearing with Ferrari branding at Yas Marina
- Fixed placement of drivers feet on livery podium
Race Weekend
- Reduced lap time delta between slowest and fastest cars in managed races
- Fixed powertrain penalties being applied in Sprint Session when new powertrain is bought and fitted before Sprint Qualifying
- Fixed tyre compound allocations at Albert Park and Hermanos Rodriguez
- Improved balance of incidents at Jeddah
- Improved balance of starting engine temperatures
- Fixed car retirement replays showing no or incorrect car when selected
- Adjusted DRS zone placements
- Fixed empty grandstands at Jeddah
- Added night-time icons in weekend overview menu
- Fixed every pit stop on post-race report screen being highlighted as positive
- Fixed Sprint Qualifying results being empty when loading save made on Sprint preparation screen
- Fixed Driver Preparation goal progress and value in bar not matching
- (NEW) Added ability to minimise driver panels during a race
- (NEW) Added ability to hide UI entirely when paused within a race
- Fixed pixelated shadows appearing at Zandvoort
- Fixed floating steward at Yas Marina
- Fixed misplace shadowing at Bahrain
- Fixed overly dark lighting that could occur after loading mid-session save
- Medical car now includes a doctor
- Fixed empty grandstand at Silverstone (Nintendo Switch only)
Audio & Team Comms
- Fixed John Howard calling everyone 'Pierre'
- Fixed incorrect reference to Oscar Piastri finishing 19th
- Improved frequency balance of "(driver) has DRS" teams comms
- Fixed incorrect voice lines when loading into Australian GP
- Fixed onboard engine sounds breaking when saving game whilst in helicam
- Fixed a couple of incorrect voice allocations for some engineers & drivers
- Fixed a number of issues with incorrect driver names being used in certain conversations
- Fixed a number of other team comms issues causing incorrect lines to trigger
- Fixed crackling audio that could sound when changing camera focus (Nintendo Switch only)
Race Replay
- Adjusted difficulty ratings for Race Replays
- Fixed driver podium positions displaying as "undefined"
- Fixed Monaco Race Moment race duration
- Fixed Race Replay loading incorrect constructor
- Fixed drivers inheriting race suits from career save in Race Replay mode
Stability
- Fixed issue where cars could freeze on track
- Fixed crash that could occur during processing
- Fixed crash that could occur when advancing into second season
- Fixed crash that could occur during a red flag
- Fixed crash that could occur when selecting to watch a crash replay involving multiple cars and an affiliate driver
- Fixed crash that could occur when backing out of sponsorship screen into finances screen
- Fixed softlock that could occur when interacting with Steam Overlay during race cinematics
- Fixed crash that could occur when loading into race (Nintendo Switch only)
Performance
- Improved overall game processing speed
- Improved performance during race weekend (Nintendo Switch only)
- Improved performance during career setup (Nintendo Switch only)(this will require starting a new save file)
Localisation
- Added Traditional Chinese translated text