The Type-8 Update is now available for Elite Dangerous, bringing with it the brand new Type-8 ship which is available for early access via Arx!
The Type-8 early access bundles are available in the following formats:
Type-8 Standard – 16,520 ARX
Deliver in style with the Type-8, Lakon's latest addition to their trading fleet - equipped with enhanced Supercruise Overcharge capabilities.
Includes:
- Type-8 Ship
- Type-8 Shipyard Unlock
Type-8 Stellar – 33,000 ARX
Own the trading market with the Stellar edition of the Type-8, Lakon's latest addition to their trading fleet - equipped with a higher carrying capacity across its 6 cargo racks.
Includes:
- Type-8 Ship
- Specialised Cargo Transport Loadout
- Haulage Stripe Red Paint job
- Aero Ship Kit
- Type-8 Shipyard Unlock
New Pre-Built Ships
In addition to the Type-8 early access the following pre-built ships are also available in store:
Passenger Jumpstart – Beluga Liner – 25,500 ARX
Beluga Liner outfitted for luxury long range passenger transportation. Equipped with an increased ranged SCO capable FSD and Luxury Cabins.
Includes:
- Beluga Liner Passenger Ship
- Specialised Passenger Transport Loadout
- Grade 5 Engineered FSD (SCO)
- United Marine Blue Paint Job
- 16-Piece Ship Kit
Bounty Hunter Jumpstart - Vulture – 25,500 ARX
Vulture outfitted for high spec bounty hunting combat. Equipped with Grade 1 and 2 Engineered weaponry alongside Grade 2 Engineered Core Internals.
Includes:
- Vulture Ship
- Specialised Bounty Hunting Loadout
- Crossfire Green Paint Job
- 16-Piece Ship Kit
Engineering Rebalancing
It's not just new ships which have been added with Update 18.08, we also have made some major changes to Engineering!
Materials
We’re increasing the number of materials you’re getting across the board from various sources. We’ve increased material availability at Grade 4/5 farming locations by increasing the number of sources of materials and in some cases payout per source.
In the past, you’d get between 3-6 fragments of microresources in total per site, but now we’ve increased the number of items to 30-100 microresources.
Mission Rewards
We’ve increased the engineering materials you’ll get across the board from missions. So now depending on the mission or material limit, you could get up to 24 of some materials.
Engineering Blueprints
Engineering is no longer random when you spin for the blueprint. If you’re at grade 5 rank with the Engineer, it will be 1 roll for a Grade 1 blueprint, 2 for a Grade 2, and so on. If you’re less than a Grade 5, it will be more spins, but it will no longer be random.
We’ve changed the unlock requirements on some blueprints, so you can get to work much quicker.
Odyssey Engineering Changes
The recipes for Odyssey engineering have had their material amounts reduced, combined with getting more rewards for missions and needing to spend less. Another thing that should make it easier is the rebalancing of suit carry capacity, we’ve increased capacity across all suits, with the Maverick suit seeing the biggest upgrade.
For a more in depth breakdown please check out the Update 18.08 update notes.
Thargoid War Changes
As we get closer and closer to the potential end of the war, we’re making some adjustments to give you even more Engineering rewards for engaging.
Contributing to taking over a Thargoid controlled, or invasion system will now reward engineering materials upon system completion.
All Grade 4 Raw & Grade 5 Encoded/Manufactured engineering materials are eligible as rewards, which you can trade down to whatever materials you need at a material trader.
A full break down can be found in our Update Notes.