Speeding blurs that leave shimmering trails of change-magics in the air behind them. They act as debilitating Assault units who eat away at their enemies’ minds with awful shrieks before swooping in and ripping them apart. The blade-bodied hurricane that is an attacking Screamer shoal leaves even the largest creatures in fear of them.
Units Per Squad
3
Weapons
Bite
Tips & Tricks
These flying Assault units make excellent first-strike warriors. You can upgrade them to either break up the battle with a disruptive Wailing Cry or project a damaging aura that drains the health of anyone trapped nearby.
- Use Screamers of Tzeentch ability to fly to infiltrate enemy territory and weaken your foes' hold on Arcane Conduits.
- You can upgrade Screamers with a passive ability that slows nearby enemies and causes them constant damage, making them dangerous foes in the thick of the battle.
- Alternatively, the Wailing Cry ability both Silences enemy units and causes them to run in fear. An excellent tool for breaking up battles, allowing your allies to use their active abilities.
Faction
Unit Type
Slug
screamers-of-tzeentch
Weight
5