Hello folks!
Following our first Under Investigation post last week, which covered some of the community raised issues our team are looking at, we’re now able to confirm the following will be addressed in our first significant update to the game, due late August (exact date TBC) for all platforms. Alongside that, we’re happy to confirm that Team Switching will also be included in the upcoming update.
Update 1.6 changes:
- Team Switching feature added
- Expand your legacy across the whole paddock by choosing to manage a new team at the end of a season.
- Some Teams have had their season objectives adjusted to align better with other teams [NEW SAVES ONLY]
- Mercedes
- Initial season objective: 2nd -> 3rd
- Constructor's championship target season: 2024 -> 2025
- Alfa Romeo
- Initial season objective: 7th -> 8th
- Alpha Tauri
- Initial season objective: 7th -> 8th
- Mercedes
- Fixed an issue with Automatic mode in qualifying not using driver commands in an optimal way
- Fixed an issue with Focus slider settings not providing expected results for Car Part Research Projects
- Fixed an issue with AI teams only using one tyre compound after mid-session save
- Fixed widescreen UI
The following topics are Under Investigation:
- Balance of Track Grip Impact on Lap Times [Qualifying]
- Unfair Penalties
- Issue with cars colliding with static cars on track
- [NEW] Balance of 'Avoid High Risk Kerbs' tactic.
The following are Resolved / As Intended:
- Race Start Balance – Our investigation into race start behaviour confirms that the AI has no inherent advantage over the player and can only gain an edge by pushing hard with the same strategic/tactical options available to the player. Players can work to counter this by setting their Driver Options before the race begins to better prepare for the opening laps.
Thank you, as always, for your continued support and constructive feedback! If you encounter any further issues please raise a ticket with our support team.
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Game Update
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f1r-manager-23-upcoming-august-update
Game