A patch for F1 Manager 2022 is rolling out now across all platforms. Below are the changes implemented in this update. Thank you, as always, for your continued feedback and support.
Patch Notes
AI Teams
- Balanced AI staff hiring logic to create a greater variety of outcomes
Audio
- Addressed various missing SFX
Cameras
- Fixed camera shake effect incorrectly playing in different views/modes
- Adjusted depth of field settings on lights out shots to address occasional out of focus shots of the starting grid
Cars
- Addressed glitch which led to certain cars displaying transparent cockpits during some cut scenes
- Updated medical and safety cars
- Removed purple light/shadow that appeared on some cars' sidepods when viewed on the team selection screen
Controls
- Added ability for PC players to advance time with the spacebar
Cut scenes
- Fixed misaligned helmets on pit crew during reaction cutscenes
Circuits
- Addressed various visual issues
- Corrected mismatched corner speed information on Albert Park
- Fixed various misaligned driver icons whilst on the circuit map view
Data View
- Amended incorrect timing info being displayed whilst the car is on an 'in lap' during qualifying
- Added missing tyre history data for competitors
Drivers
- Balanced various stats for drivers experience gain, improvability, as well as retirement ages to ensure a more competitive driver market during future seasons
- Adjusted fictional/generated driver starting ages, retirement ages and growth potential to ensure more competitive future drivers
- Improved variation of contract offer lengths
- Added missing driver/key staff headshots
Key Staff
- Balanced rate of expertise gained when engineers are performing a design project
Pitstops
- Fixed various visual glitches with pitstops
Localisation
- Various localisation updates
Practice Sessions
- Addressed bug that meant players were unable to call in a car earlier than the set run plan
- Fixed reconfiguration issue that resulted in cars not being able to be sent out during practice
- Fix applied to address error that caused cars to still perform as if they had a broken front wing, even after it was replaced
- Fixed bug that could lead to the incorrect tyres being displayed at the end of a practice session
Qualifying Sessions
- Addressed errors with the "Safe By" and "Over By" timings in the reconfiguration screen
Rendering
- Applied fix to ensure the game runs correctly in 'windowed' mode on PC, when using a 4k screen
Stability
- Corrected a soft lock that could occur when a driver contract expires whilst on the "drivers" screen
- Fixed crash that could occur during qualifying
Team Comms
- Replaced incorrect comms stating track is dry, when it should say that it's changing to wet
- Replaced engineer comms stating a 'push' command, when the players sets ERS to overtake
- Updated various comms VO
Image
Version
1.3
Game