Patch Notes
Update Notes | Elite Dangerous Live
Changes of Note:
- New content and gameplay for the ongoing Thargoid narrative. Good luck, Commanders!
- We’re being a little bit deliberate with vagueness on this one, Commanders. We’d love you to discover more on this gameplay yourselves on release of the update.
- Increases have been made to the base payout for scanning organics.
- Increases have been made to the multiplier for first-time organic scans from 2 to 5.
- Commanders playing 'Live' have a new option in the Options menu to 'reset to orbit', in order to release themselves from unintended tricky situations.
- Commanders playing 'Legacy' will still be able to launch 'Base Game Elite Dangerous (without Horizons)' to 'reset to orbit'
Community Issues of Note Addressed:
- Fixed severe shadow flickering after Update 12.
- Numerous performance improvements have been made to alleviate sudden performance drops when nearing a settlement.
- Fixed atmosphere composition rendering which was causing discolouration with AMD RX 6000 series graphics card drivers.
- Fixed a livery error when equipping a flight suit outfit piece over a non-flight suit.
- Fixed 1D shield cell banks having damage falloff instead of max ammo.
- Fixed an invisible wall at Prospector's Rest blocking access to Selene Jean - How confused must she have been?
- Fixed collapsed doors at Thargoid Imprints not blocking passage for players when on-foot.
- Fixed the Testament megaship being impossible to reach.
- Fixed galaxy map system connector lines not staying toggled off.
- Fixed "Cactoida Pullulanta - Green" being labelled "Cactoida Vermis - Green".
- Fixed the Scarab not being able to fit under the Diamondback Scout.
- Fixed being unable to hide routes in the Live (4.0) galaxy map as you were able to in Legacy (3.8).
- Fixed Thargoids detecting Meta Alloys in your hold causing the game to often then crash.
- Fixed the galaxy map mission tab taking you to the wrong system for item recovery missions.
- Fixed filter settings in the galaxy map being cleared after closing the map.
Modules:
- AX Missile Racks have had their damage increased.
- AX Weapons have had their description updated.
AI:
- Stopped Thargoid ships unexpectedly jumping out of conflict zones.
- Stopped Thargoid ships sometimes getting stuck in their dying state.
- Stopped humanoid AI sometimes getting stuck in their death animations - Nightmare fuel scenario…
Audio:
- Fixed electrical sounds from triggering excessively and stacking - Bzzzt.
- Reduced the default volume of Horizons music to match their volume Pre-Odyssey.
- Fixed Air Traffic Controller VO lines occasionally restarting from the beginning when opening and closing the in-game menu.
- Fixed skimmer audio not playing.
- Resolved a crash that could occur where a large number of skimmers were audible at settlements.
- Fixed UI sounds not reflecting how well the player is doing during an interdiction.
- Adjusted the volume and positioning of the capital ship arrival sounds to make it easier to determine where they are.
- Fixed impact on Commander ships being inaudible when walking on a planet surface.
- Fixed asteroid reverb effects being overly loud.
- Fixed comms UI notification sounds being audible when viewing the in-game menu.
- Fixed conflict zone VO not obeying game audio mute options.
- Fixed the tutorial VO not obeying game audio mute options - Shhh…
- Fixed ship creaks not playing when a Commander's ship is out of control but not rotating.
- Increased the distance at which Thargoid Scout vessel arrival sounds can be heard, to make them easier to notice.
- Fixed freezing sound not triggering when ship canopy freezes over, during a Thargoid Interceptor shutdown.
- Fixed the 'suit fully charged' voice line being controlled by "Recharging" rather than "Recharge Complete" in options.
- Fixed combat end music playing multiple times after combat with Thargoid vessels ends - Mind you, this was pretty good affirmation that you did a really good job though, right?
- Fixed internal Station Announcer VO going missing when visiting multiple different stations during the same session - Probably on a tea break. Don’t work too hard, Station Announcer person!
- Fixed combat music from stopping when disembarking from an SRV.
- Fixed combat music from starting and stopping if the player's ship was under attack by NPCs.
Server:
- Players now remain on foot after handing themselves in and being transported to a detention facility.
- Fixed an occasional Scarlet Krait error when engaged in hyperspace on board a teammate's ship.
- Fixed a rare crash to desktop when selecting certain systems in the galaxy map.
- Fixed an issue preventing fleet carrier owners from meeting other players at their carrier, and a Silver Fer-de-Lance error when attempting to join a team.
- Fixed an issue causing players to sometimes appear to friends as in solo, regardless of their selected game mode.
Rendering:
- Exploding ships will no longer lose their paint jobs for a few frames - Got to look good, even in pieces.
- Fixed an issue where certain combat spoken lines would not have appropriate lipsync.
- Fixed atmosphere composition rendering which was causing discolouration with AMD RX 6000 series graphics card drivers.
- Link to issue discussion thread Updated Information regarding AMD RX 6000 series driver updates. | Frontier Forums.
Performance & Optimisation:
- Boosted performance in AX conflict zones.
- Updated a number of decals and logos used on stations to use deferred shaders to improve performance.
- Fixed unnecessary delay swapping into a newly purchased ship, which in turn holds improvements to general performance.
Gameplay & Missions:
- Commander fleet carriers will no longer turn hostile toward them as a result of certain missions.
- Stopped previous hostility to player occasionally persisting after they respawn at a detention centre.
- Multicrew SRV pilots will no longer find themselves in a situation where they loot cargo, then result in that cargo being deleted.
- In-Person multicrew now shares out bounties and combat bonds correctly.
- Updated mission tip-off message coordinates to match Odyssey's planetary terrain.
- Adjusted Salvage mission to no longer point the Commander at the mission's destination until the necessary cargo has been obtained.
- Damaged megaships with functional escape hatches will now deploy escape pods automatically when rescue ships are nearby, rather than asking the player to use a hatch-breaker limpet.
Engineers:
- Fixed Odyssey engineer invitation inbox messages not using the player's selected language.
Stability:
- Fixed occasional disconnection issue stemming from leaving in-person multicrew.
- Fixed issue with players handing themselves in, resulting in a subsequent disconnection.
- Fixed a softlock in the crew lounge if players were to attempt to hire the same recruit twice.
- Prevented cases of the camera suite clipping through terrain - Nothing to see here.
Art:
- Updated an imprint tunnel piece where it was possible to walk through a section of rubble and see out of world.
- Fixed an offset texture on the cargo container schematic.
- Fixed a piece of terrain protruding through the back wall of hangar 7 at Colonel Bris Dekker's base.
- Fixed some misaligned geometry at Prospector's Rest.
- Adjusted the Asp Explorer ship kit due prevent it from receiving incorrect colours when equipped.
- Adjusted a piece of the Krait Mk II ship kit to prevent a z-fighting/texture flickering problem.
- Fixed UV mapping on the Federation Corvette rear hardpoint supports so that paint jobs display correctly.
- Fixed a number of floating assets at military settlements.
- Rebuilt a small part of the megaship concourse to prevent a z-fighting/texture flickering issue under the stairs leading out of the bar.
- Fixed the computer screens on some items seen in agricultural settlements so that they are consistent with other computer screens.
- Fixed the UVs on the Orca winglets (Love this term) as some paint jobs were being flipped when viewed at a distance.
- Adjusted the collision boundary inside the thargoid sites so that the camera suite can no longer clip inside it.
- Balancing passes have been made on the forcefield material used in radial planet ports.
- Fixed the UVs on some Orca ship kit pieces to ensure that they receive the correct colour from any applied paint job.
- Fixed some UVs on the underside of the Orca to improve paint jobs.
- Fixed the Camera Suite from being able to pass into/out of the Fleet Carrier social space at certain points.
- Tweaked some settings for the DiamondBack Scout landing gear, which should give more clearance to the SRV when landed on uneven terrain.
- Made the Chieftain Pulse Red paint job a little more red.
- Fixed UVs on the Cobra Mk III ship kit so that paint jobs apply correctly.
- Fixed UVs on the LODs of the Viper so that paint jobs apply better.
- Fixed some issues with UVs causing issues with some paint jobs on the Anaconda ship kits.
- Fixed an aggressive LOD pop on the Empire capital ship's drives.
- Minor optimisations to the small trucks seen inside starports.
- Adjusted the decals for the Python so that they fit more snugly onto the hull of the ship.
- Fixed some benches letting you sit on top of another NPC instead of in the empty seat next to them - Ahhh so it wasn’t a feature!
- NPCs can no longer be found sleeping on a backless bench near Inter-Astra in some concourses - Honestly, let them rest at this point…
- Adjusted ship outfitting cameras for the Mamba so they are no longer being blocked in some hangar types.
- Fixed stretched textures inside of the landing gear well on the DiamondBack Explorer.
- Fixed the missing fighter bay door on the wrecked Beluga model.
- Removed a duplicated NPC in a planet port social space.
- Fixed some occlusion mesh poking through walls of a large underground hangar resulting in large dark visual artefacts.
- Fixed an issue where a collision problem on the Anaconda which could cause a crash in multiplayer scenarios.
UI:
- Added an optional keybind for the Shutdown Field Neutraliser module.
- Added a paragraph font display to the naming popup for loadouts, this allows Commanders to see how their loadout name will look with upper and lower case letters before saving it.
- Missions will now be clearly marked in the galaxy map as failed, where appropriate.
- Updated the transfer panel to ensure Commanders cannot target something that isn't on-screen.
- Marker 'legend/key' for selected objects has been added to the right-hand panel to better inform what the markers showcase.
- It is no longer possible to toggle off a route setting mode in the panel.
- Connector lines can now be hidden in the display options menu and the game will remember this setting when the galaxy map is reopened.
- The cargo canister info panel no longer repeats information.
- Removed hardpoint target sights when using the Camera Suite.
- Fixed decimal separator in suit and weapon mods selection screen.
- Players swapping between ships, SRVs and on-foot whilst in a wing will no longer indicate to teammates that their ship or SRV has been destroyed.
- Fixed module storage notifications from truncating long module names.
- Fixed bookmark menu text for unexplored planets.
- A targeted ship's displayed faction is now consistent between the HUD target info and the contacts panel.
- HUD notifications for megaship departures now display the correct time units.
- The flight tutorial now shows the correct text for pitch, roll, and yaw inputs.
- Fixed a missing text string in the inbox message that is sent when failing to deliver cargo for delivery missions.
- Fixed missing text for an inbox message during Megaship Infiltration missions.
VFX:
- Improved hangar lighting.
- Balancing pass carried out in terms of VFX for all ship cockpits, to improve visual behaviour.
- Rebalanced Interceptor weapon brightness.
- Fixed an issue with skimmer particle effects appearing incorrectly.
- Improvements made to all lightning in Lagrange clouds.
- Improved the visual quality of the Thargoid arrival.
Tutorial:
- Removed excessive messages from appearing when backing out of the terminal - I get that we’re rooting for new players but give them space.
- Fixed an issue where the tutorial ammo crate may sometimes not appear.
Localisation:
- Joy Senne Audio Logs titles don't overlap anymore.
- Improved translations shown when exiting the ship in German.
- Fixed various spelling errors.
Key known Issues:
- Spanish translation of "Thargoid Controlled" mistranslated to "Thargoids under control".
- Some missions may offer fewer credits than must be spent to buy the requested commodities.
Update Notes | Elite Dangerous Legacy:
- Necessary structural changes to ensure the separation of versions was possible.
As always, Commanders, a big o7 from all of us on this side of the Galaxy.
Have a great Update 14 day.
See you in the black.
Version
4.0.13.0