Hello! I’m Dylan and I’m a Senior Sound Designer in the Audio team we have here at Frontier. My role involves creating and implementing sound effects for our games using a variety of different tools and creative processes. I first joined the company in 2017 and have been lucky to work on Elite Dangerous, Jurassic World Evolution and its sequel, Jurassic World Evolution 2.

It can be a very rewarding process, from researching and conceptualising ideas right at the start, to organising huge weapon recording sessions at Pinewood studios. It’s an incredibly creative role which always enables me to find interesting ways to implement audio into the variety of games we develop. As well as working alongside our audio code team, I really enjoy collaborating closely with designers, animators and VFX artists. As a very gregarious person, I really enjoy this part of my job.

The team is continuously growing and because there’s quite a few of us, we’re able to jump on different projects at different stages of development. It’s great to be part of an audio team that’s really good at sharing knowledge and ideas, giving constructive critique, and supporting each other during the development cycle.

Job Title
Senior Sound Designer