Heya, I’m Niki. I joined Frontier in November 2020 as a Full Material Artist, working in the Material Department. I first started on Jurassic World Evolution 2, where I was responsible for making procedural materials to help bring colour and detail into this iconic franchise.  I was then moved on to help with the F1 title project. This is a really ambitious project and I am really keen to help make it look amazing.

I’m responsible for creating procedural materials, shaders, decals, helping out the team with whatever they might need and polishing the final look of the game. I also take care of organising the material work on our database, and making sure the game is optimised from a material standpoint. 

Job Title
Material Artist