Hi there! I'm John, and I work as an Animation Programmer at Frontier. That means I work closely with our team of animators and riggers to help turn what they create into what you see in the finished game – whether that's through maintaining our core animation pipeline, or creating new procedural animation technology to help adapt animations for different game situations.
I joined Frontier as a Graduate Programmer while completing my PhD in Computer Science in 2019. At first, I was working on the team delivering Planet Zoo, but soon switched focus to become part of the new Animation Technology team working across all our games. That means I've got to work on other exciting projects, including Planet Coaster, Elite Dangerous: Odyssey, and Jurassic World Evolution and Jurassic World Evolution 2!
The best thing about Frontier is the people who work here. Everyone is incredibly talented and helpful, and I've always known that my work is valued.