Hello, Park Managers!
Happy Jurassic World Evolution 2 launch day! We're very excited for you to experience everything Jurassic World Evolution 2 has to offer, and to see your incredible parks! Naturally, we want to ensure you have the best experience possible with Jurassic World Evolution 2, so we're rolling out a Day One Patch with some adjustments to general gameplay, animations, and overall stability.
For full information, please see the patch notes below:
Patch Notes
Platform version numbers:
- PC - 1.1.4
- PlayStation 4 - 1.1
- PlayStation 5 - 1.1
- Xbox One - 1.1
- Xbox Series X - 2.1
Audio
- Audio mix adjustments
Animation
- Various animation adjustments
- Fixes to clipping and misalignment issues
Buildings
- Various graphical and clipping issues fixed
Cameras
- Fixes to various unintended game camera behaviours
Cinematics
- Minor adjustments to various intro cinematics
Crashes/Stability and Performance
- Various crash and stability fixes
- Optimisations to various game systems
Dinosaur & Flying/Marine Reptiles
- Further body and pattern colour balance pass
Dinosaur Needs/Behaviours
- Slight balance tweaks on dinosaur needs
- Adjustments on dinosaur movement and navigation
- Adjustments to dinosaur attacks on ranger teams
- Balance tweaks on dinosaur social requirements
- Adjustments on live prey feeder dispensing times
- Adjustments to herd leadership decision making
Dinosaur Infamy
- Adjustments across dinosaur infamy levels
Game Modes
- Tweaks to economy and objectives
- Adjustments to research unlocks and contracts
- Adjusted dinosaur cosmetic unlocks for Challenge Mode
Guests
- Adjustments to guest distribution
Localisation
- Fixes and iteration to terminology across all text in game
Park Teams
- Tweaks on various park teams
- Fixed issue where notifications sometimes did not display
- Adjustments to tranquilise and transport flow
- Adjustments to gunner accuracy
- Adjustments to the speed at which ranger teams perform status checks
Weather
- Updated lighting for environments and storms
UI
- Tweaks across UI screens and icons in game
- Added detail to front end menus for the narrative modes and difficulty suggestions for Chaos Theory mode
- Building tooltips added across a number of buildings
- Added trend arrows to the finance value on the HUD
- Added visible arc to transportation UI
- Added raise/lower stand while viewing from lagoon stand
- Adjustments to the park overview finance graphs
- Tweaks to help screen triggers
- Adjustments on mineral and fossil hardness to make it easier to extract/sell
PS5 SIEE only
- Fixed 'Controller' Russian terminology
Image
Version
1.1