Greetings commanders!
Thank you all for the excellent and valuable feedback you have provided during Phase 1 and 2 of the Elite Dangerous: Odyssey Alpha. Here’s what you can expect in Phase 3:
Features
- Expanded playable galaxy to approximately 50LY
- New “Artemis” suit available for purchase
- New genetic sampling gameplay loop
- “First footfall” experience of setting foot on a newly discovered planet
- Missions and rewards rebalance
Fixed Issues
- Fire damage’s area of affect has been reduced
- Fixed issue where communication in the flight tutorial was duplicated
- Fixed issue where in some cases Data Delivery was not possible
- Fixed issue where skimmers would jitter around the screen
- Fixed issue where not all fires could be extinguished making some missions impossible to complete
- Fixed issue with pixelated scan line in FSS
- Fixed issue where the passenger in multicrew would disconnect (Orange Sidewinder)
- Fixed issue with transferring consumables from the ship's inventory
- Fixed a crash when inviting another player to multicrew when both on foot
- Fixed an issue where the 'Long Distance Planner' in Apex galaxy UI would ‘softlock’
- Fixed an issue where the victory Credits shown at the end of a Conflict Zone were incorrect
- Fixed a ‘softlock’ when interacting with a terminal shortly after loading the game
- Fixed an issue where players would move through the counter if sprinting while interacting with a vendor or terminal
- Fixed an issue where the main menu would appear much smaller if the player had the system map open whilst on foot
- Fixed an issue where players were stuck in an aggressive pose on the concourse
- Fixed an issue where players couldn’t access containers due to lack of authority level with no way to obtain them in some Settlement Salvage Missions
- Fixed an issue where players became stuck behind the counter at Pioneer Supplies
Known Issues
- When the player approaches plants they’ve already sampled or have obtained the complete sample for, the UI text says ‘Insufficient Diversity’ instead of ‘Already Sampled’
- The sample burning animation is unclear in that samples are being destroyed or that it can be cancelled
- The quick item wheel is very hard to use with a mouse
- Players may find themselves outside of the concourse when interacting with certain vendors or elements
- ‘Cuttable’ panels can get stuck in housing after being cut
- Players may arrive at an empty Conflict Zone
- Settings menu options are cut off at the bottom of the screen
- Players are unable to target a system and manually jump to it when using the Galactic Map
- Large numbers of AI are seen in Savitskaya Vision’s social space
- Players may find an empty ship hangar when attempting to board host ships in Teams
- Players are not able to pick a side at a Conflict Zone when on foot via their comms panel
- Oculus Rift HMD does not display the game. The monitor Viewer displays correctly and shows headtracking is working
- If players perform a melee attack or throw grenades, obstructive defects block their visor
- Graphical artefacts are present on assets (such as player arm & organics) when visor is on
- Collection mission objective will only update for one person in the instance
- Players sometimes experience that missions are not showing as completed until they re-log
- Dropships will sometimes attempt to dock with settlements rather than drop players in a Conflict Zone
Thanks again for participating in the feedback and letting us know what you think! Phase 3 feedback and suggestions can be posted in this thread.
o7
No
False
Category
Game Update
Slug
phase-3-features-fixes-and-known-issues
Link Type
Standard
Link