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Fleet Carriers - Beta 1 has ended, Thank you!

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Greetings Commanders,

The Fleet Carriers Update - Beta 1 has now closed!

We wanted to take this opportunity to thank everyone who participated in the beta. Throughout this beta you helped us make major changes towards improving the functionality of Fleet Carriers with your fantastic feedback and diligent testing. During Beta 1 we reduced upkeep costs, updated the debt threshold to relieve pressure on Fleet Carrier management and reduced a number of service costs. To find out more, you can read the feedback changes we posted here.

The development team have already started working on remaining feedback and issues you have provided as well as preparing for Beta 2. This second beta starts in May and will be available on PC, Xbox and PlayStation. We will be posting updates and key information about the second beta closer to the time on all of our channels.

Thank you once again Commanders!

o7

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Greetings Commanders,

The Fleet Carriers Update - Beta 1 has now closed!

We wanted to take this opportunity to thank everyone who participated in the beta. Throughout this beta you helped us make major changes towards improving the functionality of Fleet Carriers with your fantastic feedback and diligent testing. During Beta 1 we reduced upkeep costs, updated the debt threshold to relieve pressure on Fleet Carrier management and reduced a number of service costs. To find out more, you can read the feedback changes we posted here.

The development team have already started working on remaining feedback and issues you have provided as well as preparing for Beta 2. This second beta starts in May and will be available on PC, Xbox and PlayStation. We will be posting updates and key information about the second beta closer to the time on all of our channels.

Thank you once again Commanders!

o7

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Elite Dangerous: Odyssey PC Alpha Phase 2

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Greetings commanders!

Thank you all for the excellent and valuable feedback you have provided during Phase 1 of the Elite Dangerous: Odyssey Alpha. We have been collecting your comments and sharing them with our development team. We are excited to announce Phase 2 will start TODAY at 14:00 BST/13:00 UTC.

Phase 2 will include the following:

A new starting system: Nervi

Starting credits 300,000 for new Commanders. This will also be added to existing Alpha Commanders’ balances.

A Cobra ship with multi-crew seat free to every Commander

Expanded playable galaxy to approximately 20LY

Conflict Zones on foot are now playable

New suit available for purchase: Dominator

A number of reported issues from Phase 1 have been resolved or addressed for this build. Please note that these are not ALL of the reported issues or fixes from Phase 1.

Fixes/resolutions:

New starting system and ship ownership should alleviate long travel times

Issue fixed where players reported getting stuck in front of Vendor

Added extra mission information, such as travel distance and pre-requisites, to further improve the player experience

Fixed a few issues where mission objectives would not clear, or would not be displayed/initiated

Fixed the issue where missions were not siplaying the correct threat levels

Adjusted fire area of effect causeing players to receive fire damage through walls and ceilings

Pressing escape after booking APEX will no longer leave players ‘stuck’ at the counter

Reboot/restore mission will now provide players with the Power Regulators if required

Suit and weapon upgrades fixed

System map should now open at the correct speed

Fixed graphical issues experienced when entering and leaving ‘local map’ on foot

Players can now pay fines and bounties via starport services and the authority contact

Adjusted crime detection and consequences for all activities.

We need your help

In Phase 2, players may experience ‘Orange Sidewinder’ whilst in physical multi-crew, when flying to destinations or dropping into/out of supercruise/glide. This is a major bug that we are aware of, but need your help to fully investigate. Please ensure, when reporting this issue, you provide as much detail as possible. As always, thank you for your support.

Known Issues

Players will experience a crash when inviting others to ‘Teams’ whilst on foot – hotfix imminent

Whilst on foot, players unable to select a side in a Conflict Zone via their Comms panel – this is not an issue if players use Frontline Solutions, or select a side whilst still in their ship

In Conflict Zones, Victory credits shown are incorrect (too low)

When in ‘Teams’ and in a hanger, players may experience ‘invisible’ host ship

Player models may move through counters if sprinting, when they interact with a vendor or terminal

Collection mission objective may only update for one person in the instance

When in the 'Long distance planner', selecting your ship and moving around the galaxy UI will soft-lock the player upon exiting

Unable to meet up: If you are having issues meeting up, return to the front end and try again

Oculus Rift HMD does not display the game

When a crime has been cleared, it is still shown in the authority contact at the social space terminal

‘Complete Missions' button may not work at station terminals

Players may find that selecting to transfer consumables from the ship's inventory does not work

As always we will continue to optimise Odyssey throughout its development.

Please be sure to share your new feedback for Phase 2 in our feedback thread and to report any issues on our Issue Tracker.

We look forward to hearing from you!

o7

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Greetings commanders!

Thank you all for the excellent and valuable feedback you have provided during Phase 1 of the Elite Dangerous: Odyssey Alpha. We have been collecting your comments and sharing them with our development team. We are excited to announce Phase 2 will start TODAY at 14:00 BST/13:00 UTC.

Phase 2 will include the following:

A new starting system: Nervi

Starting credits 300,000 for new Commanders. This will also be added to existing Alpha Commanders’ balances.

A Cobra ship with multi-crew seat free to every Commander

Expanded playable galaxy to approximately 20LY

Conflict Zones on foot are now playable

New suit available for purchase: Dominator

A number of reported issues from Phase 1 have been resolved or addressed for this build. Please note that these are not ALL of the reported issues or fixes from Phase 1.

Fixes/resolutions:

New starting system and ship ownership should alleviate long travel times

Issue fixed where players reported getting stuck in front of Vendor

Added extra mission information, such as travel distance and pre-requisites, to further improve the player experience

Fixed a few issues where mission objectives would not clear, or would not be displayed/initiated

Fixed the issue where missions were not siplaying the correct threat levels

Adjusted fire area of effect causeing players to receive fire damage through walls and ceilings

Pressing escape after booking APEX will no longer leave players ‘stuck’ at the counter

Reboot/restore mission will now provide players with the Power Regulators if required

Suit and weapon upgrades fixed

System map should now open at the correct speed

Fixed graphical issues experienced when entering and leaving ‘local map’ on foot

Players can now pay fines and bounties via starport services and the authority contact

Adjusted crime detection and consequences for all activities.

We need your help

In Phase 2, players may experience ‘Orange Sidewinder’ whilst in physical multi-crew, when flying to destinations or dropping into/out of supercruise/glide. This is a major bug that we are aware of, but need your help to fully investigate. Please ensure, when reporting this issue, you provide as much detail as possible. As always, thank you for your support.

Known Issues

Players will experience a crash when inviting others to ‘Teams’ whilst on foot – hotfix imminent

Whilst on foot, players unable to select a side in a Conflict Zone via their Comms panel – this is not an issue if players use Frontline Solutions, or select a side whilst still in their ship

In Conflict Zones, Victory credits shown are incorrect (too low)

When in ‘Teams’ and in a hanger, players may experience ‘invisible’ host ship

Player models may move through counters if sprinting, when they interact with a vendor or terminal

Collection mission objective may only update for one person in the instance

When in the 'Long distance planner', selecting your ship and moving around the galaxy UI will soft-lock the player upon exiting

Unable to meet up: If you are having issues meeting up, return to the front end and try again

Oculus Rift HMD does not display the game

When a crime has been cleared, it is still shown in the authority contact at the social space terminal

‘Complete Missions' button may not work at station terminals

Players may find that selecting to transfer consumables from the ship's inventory does not work

As always we will continue to optimise Odyssey throughout its development.

Please be sure to share your new feedback for Phase 2 in our feedback thread and to report any issues on our Issue Tracker.

We look forward to hearing from you!

o7

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Greetings Commanders,

We're excited for you to take your first steps in Elite Dangerous: Odyssey. Read below to ensure the best possible experience during the Alpha.

To gain access to the Alpha you must pre-order the Deluxe Alpha version of Odyssey.

Alpha Phase 1 Focus: Core Systems and Networking

Start Time: 13:00 UTC/14:00 BST

Features:

New commander creation; starting from scratch

On-foot in 1 system: Adityan (Rest of galaxy is permit locked)

Travel via Apex Interstellar – new to Elite Dangerous

Variety of local missions available from NPC's and mission boards

New content will be rolled out in further Alpha phases.

Specifications*

Recommended Specs (High Settings at 1080p)

Intel Core i5-8600K / AMD Ryzen 5 1600 (above 4 GHz recommended)

12GB RAM

NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 5500

60GB available space

Minimum Specs (Low Settings at 720p)

Intel Core i5-4590 / AMD FX-4350

8GB RAM

NVIDIA GeForce GTX 770 / AMD Radeon R9 280X

60GB available space

Please note, the VR implementations are not currently optimised and not ready for testing at this time.

*These specifications are subject to change as we move toward release.

IMPORTANT: Advice for the Alpha

Phase 1 does not feature a tutorial, please reference the control page for help.

Planetary Tech, including geometry, will not be final until release. However, players may see colouration changes throughout the Alpha phases.

All players will start with only a flight suit and pistol. It is not recommended that you start combat missions until you have at least purchased the Maverick suit as AI will be very challenging.

If you encounter any issues during your Alpha experience please report them as soon as possible via the Odyssey section on the Issue Tracker where our development team will be actively investigating reports.

Good luck and o7 Commanders!

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Greetings Commanders,

We're excited for you to take your first steps in Elite Dangerous: Odyssey. Read below to ensure the best possible experience during the Alpha.

To gain access to the Alpha you must pre-order the Deluxe Alpha version of Odyssey.

Alpha Phase 1 Focus: Core Systems and Networking

Start Time: 13:00 UTC/14:00 BST

Features:

New commander creation; starting from scratch

On-foot in 1 system: Adityan (Rest of galaxy is permit locked)

Travel via Apex Interstellar – new to Elite Dangerous

Variety of local missions available from NPC's and mission boards

New content will be rolled out in further Alpha phases.

Specifications*

Recommended Specs (High Settings at 1080p)

Intel Core i5-8600K / AMD Ryzen 5 1600 (above 4 GHz recommended)

12GB RAM

NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 5500

60GB available space

Minimum Specs (Low Settings at 720p)

Intel Core i5-4590 / AMD FX-4350

8GB RAM

NVIDIA GeForce GTX 770 / AMD Radeon R9 280X

60GB available space

Please note, the VR implementations are not currently optimised and not ready for testing at this time.

*These specifications are subject to change as we move toward release.

IMPORTANT: Advice for the Alpha

Phase 1 does not feature a tutorial, please reference the control page for help.

Planetary Tech, including geometry, will not be final until release. However, players may see colouration changes throughout the Alpha phases.

All players will start with only a flight suit and pistol. It is not recommended that you start combat missions until you have at least purchased the Maverick suit as AI will be very challenging.

If you encounter any issues during your Alpha experience please report them as soon as possible via the Odyssey section on the Issue Tracker where our development team will be actively investigating reports.

Good luck and o7 Commanders!

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Chaos Gate Content Round Up - September 2021

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Ave Imperator, Force Commander!

September has seen a great deal of activity for the Grey Knights of Warhammer 40,000: Chaos Gate - Daemonhunters. Here's just some of what you may have missed.

Gameplay Reveal Trailer

Get a taste of the strategic turn based tactical combat coming to PC in 2022 with our new Gameplay Reveal Trailer!

Chaos Gate - Daemonhunters Merchandise Giveaway

Take part in the first of our giveaway competitions for your chance to win an Razer Blade 15 gaming laptop and some Chaos Gate - Daemonhunters themed clothing!

Chaos Gate Compendium

Uncover the history and lore of the Chaos Gate - Daemonhunters universe with the most recent Chaos Gate Compendium videos!

Watch now: https://twitter.com/ChaosGate/status/1433814678191452161?s=20

Watch now: https://twitter.com/ChaosGate/status/1436356975760220166?s=20

Watch now: https://twitter.com/ChaosGate/status/1438906133775798279?s=20

Watch now: https://twitter.com/ChaosGate/status/1443965886029774856?s=20

Official Forums Now Operational

Wish to share your devotion to the Emperor with other like-minded Commanders? The new Warhammer 40,000: Chaos Gate - Daemonhunters forum is now operational!

That concludes last month's communication, Commander. Stay alert for future intel in November!

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Ave Imperator, Force Commander!

September has seen a great deal of activity for the Grey Knights of Warhammer 40,000: Chaos Gate - Daemonhunters. Here's just some of what you may have missed.

Gameplay Reveal Trailer

Get a taste of the strategic turn based tactical combat coming to PC in 2022 with our new Gameplay Reveal Trailer!

Chaos Gate - Daemonhunters Merchandise Giveaway

Take part in the first of our giveaway competitions for your chance to win an Razer Blade 15 gaming laptop and some Chaos Gate - Daemonhunters themed clothing!

Chaos Gate Compendium

Uncover the history and lore of the Chaos Gate - Daemonhunters universe with the most recent Chaos Gate Compendium videos!

Watch now: https://twitter.com/ChaosGate/status/1433814678191452161?s=20

Watch now: https://twitter.com/ChaosGate/status/1436356975760220166?s=20

Watch now: https://twitter.com/ChaosGate/status/1438906133775798279?s=20

Watch now: https://twitter.com/ChaosGate/status/1443965886029774856?s=20

Official Forums Now Operational

Wish to share your devotion to the Emperor with other like-minded Commanders? The new Warhammer 40,000: Chaos Gate - Daemonhunters forum is now operational!

That concludes last month's communication, Commander. Stay alert for future intel in November!

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Lemnis Gate is full of opportunities to defeat your opponent, flex your creative thinking and come out on top thanks to expert planning and analysis of the battlefield. However, we know that some of you want to show this to the world and see where you stand amongst the world’s best. In this post we'll be discussing Ranked Mode and how it will work.

Overview

In Lemnis Gate players can engage in competitive (Ranked) matches to climb the game's ranking system. Ranked Mode is the place to be for those of you with a competitive streak. In Ranked Mode you'll be able to compete against other players with the goal of raising your rank and getting the top position on the leaderboards. There's also the added bonus of bragging rights for reaching the top.

Ranking Up

Lemnis Gate’s ranking system comprises of five ranks. With each rank broken down into five tiers:  Starting at tier 5, a player must reach tier 1 before moving up to a new rank. Below you can see an example of a "Gold 1" player:

All players will start out in Bronze Rank. From there you will need to work your way up through 5 tiers, from 5 to 1, before you're able to advance to the next rank. There are five available ranks:

Bronze 5-1

Silver 5-1

Gold 5-1

Platinum 5-1

Diamond 5-1

Your Rank information is displayed in the top-right corner of your screen in the game's menus, indicating your current rank and tier.

Below you can see an example of the aforementioned information displayed on the top right:

Ranked Progression

To increase your rank, you’ll need to partake in Ranked matches. To advance to a new tier/rank, you must obtain six wins. In Lemnis Gate, every win grants the player a node, while a loss will take one of your nodes away.

When moving up in the ranking system, you will start with two nodes upon promotion to a new tier/rank. This is to prevent you from being immediately demoted again if you lose your next match, which could lead to hopping between two ranks.

Match Eligibility and Exceptions

All Game Modes (Domination, Seek & Destroy, Retrieve XM, and Deathmatch) and Game Types (1V1 Turn-Based, 1V1 Simultaneous, 2V2 Turn-Based, 2V2 Teammates Play Together, 2V2 Enemies Play Together, and 2V2 Simultaneous) are available to be played in a Ranked environment.

There are, however, two exceptions where you won't be able to play Ranked matches to avoid "rank farming." As follows:

When in a party of 2 or more, players won’t be able to play 1v1 Ranked matches.

When in a party of 3 and more, players won’t be able to play any Ranked matches.

We hope you enjoyed this overview of what to expect from Ranked Mode when Lemnis Gate launches on September 28. See you in the loop!

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Lemnis Gate is full of opportunities to defeat your opponent, flex your creative thinking and come out on top thanks to expert planning and analysis of the battlefield. However, we know that some of you want to show this to the world and see where you stand amongst the world’s best. In this post we'll be discussing Ranked Mode and how it will work.

Overview

In Lemnis Gate players can engage in competitive (Ranked) matches to climb the game's ranking system. Ranked Mode is the place to be for those of you with a competitive streak. In Ranked Mode you'll be able to compete against other players with the goal of raising your rank and getting the top position on the leaderboards. There's also the added bonus of bragging rights for reaching the top.

Ranking Up

Lemnis Gate’s ranking system comprises of five ranks. With each rank broken down into five tiers:  Starting at tier 5, a player must reach tier 1 before moving up to a new rank. Below you can see an example of a "Gold 1" player:

All players will start out in Bronze Rank. From there you will need to work your way up through 5 tiers, from 5 to 1, before you're able to advance to the next rank. There are five available ranks:

Bronze 5-1

Silver 5-1

Gold 5-1

Platinum 5-1

Diamond 5-1

Your Rank information is displayed in the top-right corner of your screen in the game's menus, indicating your current rank and tier.

Below you can see an example of the aforementioned information displayed on the top right:

Ranked Progression

To increase your rank, you’ll need to partake in Ranked matches. To advance to a new tier/rank, you must obtain six wins. In Lemnis Gate, every win grants the player a node, while a loss will take one of your nodes away.

When moving up in the ranking system, you will start with two nodes upon promotion to a new tier/rank. This is to prevent you from being immediately demoted again if you lose your next match, which could lead to hopping between two ranks.

Match Eligibility and Exceptions

All Game Modes (Domination, Seek & Destroy, Retrieve XM, and Deathmatch) and Game Types (1V1 Turn-Based, 1V1 Simultaneous, 2V2 Turn-Based, 2V2 Teammates Play Together, 2V2 Enemies Play Together, and 2V2 Simultaneous) are available to be played in a Ranked environment.

There are, however, two exceptions where you won't be able to play Ranked matches to avoid "rank farming." As follows:

When in a party of 2 or more, players won’t be able to play 1v1 Ranked matches.

When in a party of 3 and more, players won’t be able to play any Ranked matches.

We hope you enjoyed this overview of what to expect from Ranked Mode when Lemnis Gate launches on September 28. See you in the loop!

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Lemnis Gate BETA confirmed for 22 - 26 July

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Today we're sharing in-depth details on what players can expect in the upcoming BETA. Going live from 22nd to 26th July, the five-day event marks the first ever time PC players can jump into the action.

The BETA will feature four maps and two game modes, offering players a taste of the tactical challenges that await them in Lemnis Gate. Retrieve XM, the first of two modes available, takes place across the maps of Tectonic Wells and Quarry. Players will need to leverage these varied landscapes as part of their strategy as they compete to collect the most Exotic Matter (XM) before time runs out. Domination is the second mode available, where players will seek to outwit and outsmart the opposition as they compete to control territory across the maps of Chimera and Arbor.

In both modes, all seven Operatives are available to select. Players can deploy the likes of robotic Operative KARL, poison-spewing Toxin, and time-slowing marksman Striker as they devise innovative strategies to outthink and outmanoeuvre opponents. With the match’s competitors each rolling out a new Operative at the beginning of every 25-second round, there’s plenty of scope for tactical geniuses to devise incredible game plans spanning multiple timelines.

In addition to battling across various worlds, players taking part also have the opportunity to unlock exclusive operative and weapon skins only available through the BETA. Any skins unlocked during the BETA will carry over to the full game at launch.

Alongside the BETA news, we're also unveiling our latest developer diary, delving into the many ways to play in this tactical, turn-based time-twister.

Join Game Director, James Anderson, and 3D Artist, Corey Kasperski, as they take a deeper look at Lemnis Gate’s four tantalising game modes; Retrieve XM, Domination, Seek & Destroy and Deathmatch, each of which puts a unique spin on FPS staples thanks to the innovative 25 second time loop mechanic at the heart of Lemnis Gate's gameplay. In addition to the game modes, players will also learn about the various match types available. For solo players there’s the 1v1 match type letting them battle it out to determine who has the greatest team of operatives, while for those who believe two heads are better than one there’s the 2v2 match type that lets two teams of operatives face off as they battle over the objectives. Both modes offer players the option to play either turn-based or simultaneous turn-based, where teammates will play together on the same turn. All of these modes and match types will be available both online and offline. Through Lemnis Gate’s offline mode, players can also play with their friends via a “pass the controller” option, and strategise alongside each other in person.

Lemnis Gate is available to pre-order today for 20% off the suggested retail price from Steam, Windows Store, PlayStation Store, and Xbox Store. Pre-order will also unlock the exclusive KARL operative and weapon skin, Mettle Mantis.

Lemnis Gate launches August 3rd on PC, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One.

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Today we're sharing in-depth details on what players can expect in the upcoming BETA. Going live from 22nd to 26th July, the five-day event marks the first ever time PC players can jump into the action.

The BETA will feature four maps and two game modes, offering players a taste of the tactical challenges that await them in Lemnis Gate. Retrieve XM, the first of two modes available, takes place across the maps of Tectonic Wells and Quarry. Players will need to leverage these varied landscapes as part of their strategy as they compete to collect the most Exotic Matter (XM) before time runs out. Domination is the second mode available, where players will seek to outwit and outsmart the opposition as they compete to control territory across the maps of Chimera and Arbor.

In both modes, all seven Operatives are available to select. Players can deploy the likes of robotic Operative KARL, poison-spewing Toxin, and time-slowing marksman Striker as they devise innovative strategies to outthink and outmanoeuvre opponents. With the match’s competitors each rolling out a new Operative at the beginning of every 25-second round, there’s plenty of scope for tactical geniuses to devise incredible game plans spanning multiple timelines.

In addition to battling across various worlds, players taking part also have the opportunity to unlock exclusive operative and weapon skins only available through the BETA. Any skins unlocked during the BETA will carry over to the full game at launch.

Alongside the BETA news, we're also unveiling our latest developer diary, delving into the many ways to play in this tactical, turn-based time-twister.

Join Game Director, James Anderson, and 3D Artist, Corey Kasperski, as they take a deeper look at Lemnis Gate’s four tantalising game modes; Retrieve XM, Domination, Seek & Destroy and Deathmatch, each of which puts a unique spin on FPS staples thanks to the innovative 25 second time loop mechanic at the heart of Lemnis Gate's gameplay. In addition to the game modes, players will also learn about the various match types available. For solo players there’s the 1v1 match type letting them battle it out to determine who has the greatest team of operatives, while for those who believe two heads are better than one there’s the 2v2 match type that lets two teams of operatives face off as they battle over the objectives. Both modes offer players the option to play either turn-based or simultaneous turn-based, where teammates will play together on the same turn. All of these modes and match types will be available both online and offline. Through Lemnis Gate’s offline mode, players can also play with their friends via a “pass the controller” option, and strategise alongside each other in person.

Lemnis Gate is available to pre-order today for 20% off the suggested retail price from Steam, Windows Store, PlayStation Store, and Xbox Store. Pre-order will also unlock the exclusive KARL operative and weapon skin, Mettle Mantis.

Lemnis Gate launches August 3rd on PC, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One.

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Get all the information ahead of a jam-packed weekend where you’ll be able to jump into the action in Lemnis Gate for the very first time. Make sure you’re match ready with this need to know guide ahead of the BETA that includes all the details on what you can expect, how to gain access and redemption instructions.

Beta Overview

A weekend of multiplayer action awaits. During the BETA you will experience Lemnis Gate’s revolutionary strategy shooter gameplay where you’ll harness the abilities of powerful operatives and compete in mind-bending 4D battles as you disrupt the past to change the future.

Here's what you will have access to during the Beta:

All 7 Operatives, each equipped with their own unique weapons and skills. Every operative brings something different to the team, giving you endless possibilities in every situation your opponent can throw at you. With competitors each rolling out a new Operative at the beginning of every 25-second round, there’s plenty of scope for tactical geniuses to devise incredible game plans spanning multiple timelines.

2 Game Modes: Retrieve XM and Domination

Retrieve XM tasks you with retrieving XM and bringing it back to your spawn point. Whoever has secured the most XM by the end of the final round will be declared the winner.

Domination tasks you with activating and claiming Particle Accelerators spread across the map. The winner is decided by who controls the most Accelerators at the end of the final round.

4 Maps:

Quarry (Retrieve XM)

Tectonic Wells (Retrieve XM)

The Arbor (Domination)

Chimera (Domination)

The remaining Game Modes and maps will be available in the full game, launching 28 September 2021.

In addition to game modes and maps, you will be able to play the following Match Types in the Lemnis Gate Beta:

1v1 Turn Based - Each player takes turns playing operatives into the time loop

2v2 Turn Based - Each player takes turns playing operatives into the time loops one at a time in teams of 2

2v2 Teammates Play Together - Both players act at the same time on one team, and then the other team get to do the same on their turn.

1v1 Turn Based local – Each player takes turns playing operatives into the time loop, by taking turns with a single control method (either swapping seats or passing the controller back and forth)

2v2 Turn Based Local – Play with friends at home either by swapping seats or passing the controller between all 4 of you

Beta exclusive rewards

During the BETA you’ll also have the opportunity to unlock exclusive operative and weapon skins.  These skins are available for all of the operatives, as well as the reconnaissance drone. These skins represent Chameleon Company, a legendary unit famed for activating the first leg of the Quantum Highway.

The “Chameleon Company” skins will be available exclusively during the BETA period and you can gradually unlock them as you play. The skins you unlock will be available for you with the full game launch.

Follow @LemnisGateGame for all the latest announcement and news across the weekend and join the Lemnis Gate Discord, to be part of the conversation.

Beta dates and times:

The Lemnis Gate beta runs for a total of five days from Thursday 22 July – Monday 26 July.
The beta starts on Thursday at: 6pm BST / 7pm CET / 10am PDT / 1pm EDT / 1am CST (Friday)
The beta ends on Monday at: 6pm BST / 7pm CET / 10am PDT / 1pm EDT / 1am CST (Tuesday)

Accessing the Beta

The Lemnis Gate BETA will be playable on PC through Steam and will be free to everyone.

In order to access it you will need a redemption key that will be available from a number of different channels, including @LemnisGateGame on Twitter and the Lemnis Gate Discord. Keys will also be available via Twitch Drops from the moment the BETA goes live.

Our partners at Intel will also be giving out keys, you’ll be able to get them through the Intel Gaming Access Program, so make sure you're ready on July 22nd to get your key and get into the game.

Stay tuned for more information on this in the lead up to BETA.

Key Redemption

To redeem your key and begin downloading, load up Steam and follow the instructions at this address to make sure you’re battle ready.

Pre-order now for 20% off and exclusive skin

Pre-Order Lemnis Gate today and receive 20% off SRP across all platforms and in addition, you’ll receive the Mettle Mantis Operative & Weapon skin for KARL. Stand out from the crowd and look good doing it with this urban-inspired cosmetic.

Stay in the loop for the latest info

Make sure to follow the official Lemnis Gate social channels, as well as sign up to our mailing list to stay in the loop on all the upcoming information around Lemnis Gate, as well as the BETA.

Follow @LemnisGateGame on Twitter, Facebook, Instagram and be sure to join our Discord and never miss a beat as we get closer to launch.

#ActivateTheGate

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Get all the information ahead of a jam-packed weekend where you’ll be able to jump into the action in Lemnis Gate for the very first time. Make sure you’re match ready with this need to know guide ahead of the BETA that includes all the details on what you can expect, how to gain access and redemption instructions.

Beta Overview

A weekend of multiplayer action awaits. During the BETA you will experience Lemnis Gate’s revolutionary strategy shooter gameplay where you’ll harness the abilities of powerful operatives and compete in mind-bending 4D battles as you disrupt the past to change the future.

Here's what you will have access to during the Beta:

All 7 Operatives, each equipped with their own unique weapons and skills. Every operative brings something different to the team, giving you endless possibilities in every situation your opponent can throw at you. With competitors each rolling out a new Operative at the beginning of every 25-second round, there’s plenty of scope for tactical geniuses to devise incredible game plans spanning multiple timelines.

2 Game Modes: Retrieve XM and Domination

Retrieve XM tasks you with retrieving XM and bringing it back to your spawn point. Whoever has secured the most XM by the end of the final round will be declared the winner.

Domination tasks you with activating and claiming Particle Accelerators spread across the map. The winner is decided by who controls the most Accelerators at the end of the final round.

4 Maps:

Quarry (Retrieve XM)

Tectonic Wells (Retrieve XM)

The Arbor (Domination)

Chimera (Domination)

The remaining Game Modes and maps will be available in the full game, launching 28 September 2021.

In addition to game modes and maps, you will be able to play the following Match Types in the Lemnis Gate Beta:

1v1 Turn Based - Each player takes turns playing operatives into the time loop

2v2 Turn Based - Each player takes turns playing operatives into the time loops one at a time in teams of 2

2v2 Teammates Play Together - Both players act at the same time on one team, and then the other team get to do the same on their turn.

1v1 Turn Based local – Each player takes turns playing operatives into the time loop, by taking turns with a single control method (either swapping seats or passing the controller back and forth)

2v2 Turn Based Local – Play with friends at home either by swapping seats or passing the controller between all 4 of you

Beta exclusive rewards

During the BETA you’ll also have the opportunity to unlock exclusive operative and weapon skins.  These skins are available for all of the operatives, as well as the reconnaissance drone. These skins represent Chameleon Company, a legendary unit famed for activating the first leg of the Quantum Highway.

The “Chameleon Company” skins will be available exclusively during the BETA period and you can gradually unlock them as you play. The skins you unlock will be available for you with the full game launch.

Follow @LemnisGateGame for all the latest announcement and news across the weekend and join the Lemnis Gate Discord, to be part of the conversation.

Beta dates and times:

The Lemnis Gate beta runs for a total of five days from Thursday 22 July – Monday 26 July.
The beta starts on Thursday at: 6pm BST / 7pm CET / 10am PDT / 1pm EDT / 1am CST (Friday)
The beta ends on Monday at: 6pm BST / 7pm CET / 10am PDT / 1pm EDT / 1am CST (Tuesday)

Accessing the Beta

The Lemnis Gate BETA will be playable on PC through Steam and will be free to everyone.

In order to access it you will need a redemption key that will be available from a number of different channels, including @LemnisGateGame on Twitter and the Lemnis Gate Discord. Keys will also be available via Twitch Drops from the moment the BETA goes live.

Our partners at Intel will also be giving out keys, you’ll be able to get them through the Intel Gaming Access Program, so make sure you're ready on July 22nd to get your key and get into the game.

Stay tuned for more information on this in the lead up to BETA.

Key Redemption

To redeem your key and begin downloading, load up Steam and follow the instructions at this address to make sure you’re battle ready.

Pre-order now for 20% off and exclusive skin

Pre-Order Lemnis Gate today and receive 20% off SRP across all platforms and in addition, you’ll receive the Mettle Mantis Operative & Weapon skin for KARL. Stand out from the crowd and look good doing it with this urban-inspired cosmetic.

Stay in the loop for the latest info

Make sure to follow the official Lemnis Gate social channels, as well as sign up to our mailing list to stay in the loop on all the upcoming information around Lemnis Gate, as well as the BETA.

Follow @LemnisGateGame on Twitter, Facebook, Instagram and be sure to join our Discord and never miss a beat as we get closer to launch.

#ActivateTheGate

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We are delighted to announce that Lemnis Gate will be arriving this summer, and will also be making the leap to Next-Gen Consoles.

Lemnis Gate will be launching simultaneously on PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One in Summer 2021. We are excited to welcome Operatives from across all platforms and giving everyone the opportunity to join the battle to save their reality.

Lemnis Gate is an innovative and mind-bending strategy FPS where turn-based tactical thinking meets skillful shooting over several time-twisting rounds. As you add operatives to the time loop 25 seconds at a time, you'll need to decide what you do, where you do it and WHEN you do it. Your opponent will be watching your every move, so make your turns count! Once you've set a play in motion, it'll get locked in and play out until the end of the match. Will your opponent fight you and remove your operative? Or will you save them with a future self to win the day?

In the run from now till launch, we'll be sharing news and updates with you about the game, the world its set in, how you can expect the game to play and more through our social channels and forums. Today we also launched the official Lemnis Gate Discord server, where we'll be sharing exclusive content and hosting Discord exclusive Q&As with the developers from Ratloop Games Canada. This is the best place to interact with the Lemnis Gate community and the developers, and we hope you will join us there.

You can also follow Lemnis Gate on Twitter, Facebook and Instagram!

Disrupt the past: Change the future.

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We are delighted to announce that Lemnis Gate will be arriving this summer, and will also be making the leap to Next-Gen Consoles.

Lemnis Gate will be launching simultaneously on PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One in Summer 2021. We are excited to welcome Operatives from across all platforms and giving everyone the opportunity to join the battle to save their reality.

Lemnis Gate is an innovative and mind-bending strategy FPS where turn-based tactical thinking meets skillful shooting over several time-twisting rounds. As you add operatives to the time loop 25 seconds at a time, you'll need to decide what you do, where you do it and WHEN you do it. Your opponent will be watching your every move, so make your turns count! Once you've set a play in motion, it'll get locked in and play out until the end of the match. Will your opponent fight you and remove your operative? Or will you save them with a future self to win the day?

In the run from now till launch, we'll be sharing news and updates with you about the game, the world its set in, how you can expect the game to play and more through our social channels and forums. Today we also launched the official Lemnis Gate Discord server, where we'll be sharing exclusive content and hosting Discord exclusive Q&As with the developers from Ratloop Games Canada. This is the best place to interact with the Lemnis Gate community and the developers, and we hope you will join us there.

You can also follow Lemnis Gate on Twitter, Facebook and Instagram!

Disrupt the past: Change the future.

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Meet the team and explore the creative vision of Warhammer 40,000: Chaos Gate - Daemonhunters with the first entry in our three-part Developer Diary series.

Stay vigilant for further updates

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Meet the team and explore the creative vision of Warhammer 40,000: Chaos Gate - Daemonhunters with the first entry in our three-part Developer Diary series.

Stay vigilant for further updates

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Devout followers of Nurgle and agents of pestilence. Witness the corrupting allure of the Death Guard.

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Devout followers of Nurgle and agents of pestilence. Witness the corrupting allure of the Death Guard.

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As we count down the days to launch, we hope you're just as excited as us to enter the loop on 28 September, when Lemnis Gate launches globally on PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One!

As you prepare to enter the loop. Get up to speed with all the launch day details including PC specs as well as global release times and pre-load information.

PC System Requirements

Lemnis Gate is available on PC via Steam, Windows Store and through Xbox Game Pass for PC. All PC players are required to have an internet connection for activation and installation.

The full system requirements can be found below:

Here is the experience you can expect with different types of hardware:

Global Release Times

Lemnis Gate launches globally on 28 September at 15:00 BST across all announced platforms, or at the following times in the time zones listed below:

16:00 CEST

10:00 ET

07:00 PT

00:00 AEST (29 September)

You can also check out the map below with further territories:

Pre-Load

Pre-load is available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and Xbox Game Pass and Windows Store from Sunday September 26th at 15:00 BST.

Pre-load is available on Steam from Monday September 27th at 15:00 BST.

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As we count down the days to launch, we hope you're just as excited as us to enter the loop on 28 September, when Lemnis Gate launches globally on PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One!

As you prepare to enter the loop. Get up to speed with all the launch day details including PC specs as well as global release times and pre-load information.

PC System Requirements

Lemnis Gate is available on PC via Steam, Windows Store and through Xbox Game Pass for PC. All PC players are required to have an internet connection for activation and installation.

The full system requirements can be found below:

Here is the experience you can expect with different types of hardware:

Global Release Times

Lemnis Gate launches globally on 28 September at 15:00 BST across all announced platforms, or at the following times in the time zones listed below:

16:00 CEST

10:00 ET

07:00 PT

00:00 AEST (29 September)

You can also check out the map below with further territories:

Pre-Load

Pre-load is available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and Xbox Game Pass and Windows Store from Sunday September 26th at 15:00 BST.

Pre-load is available on Steam from Monday September 27th at 15:00 BST.

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In this first instalment, join Game Director James Anderson as he shares more about the game, how it plays and the world it's set in. Explore the ingenious time loop mechanic that sets Lemnis Gate apart from other FPS offerings, uncover the outlandish strategies you can employ, and discover the bold new possibilities afforded by a game set across four dimensions.

Each of Lemnis Gate’s seven operatives bring their own unique abilities, powerful enough to change the course of battle yet perfectly balanced to ensure masterful planning and skilful execution win the day. From using one operative as bait so you can snipe attackers across the map with long-range specialist Striker, to denying areas by spreading pools of harmful poison as Toxin, Lemnis Gate lets you innovate multi-layered tactics over five intensely cerebral rounds.
Click below for a mind-expanding insight into Lemnis Gate, a game in which the past impacts the future, strategy is just as important as skill, and death is not the end.

Lemnis Gate is available to wishlist on PlayStation and Steam now, and will be launching this Summer on PC, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One.

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In this first instalment, join Game Director James Anderson as he shares more about the game, how it plays and the world it's set in. Explore the ingenious time loop mechanic that sets Lemnis Gate apart from other FPS offerings, uncover the outlandish strategies you can employ, and discover the bold new possibilities afforded by a game set across four dimensions.

Each of Lemnis Gate’s seven operatives bring their own unique abilities, powerful enough to change the course of battle yet perfectly balanced to ensure masterful planning and skilful execution win the day. From using one operative as bait so you can snipe attackers across the map with long-range specialist Striker, to denying areas by spreading pools of harmful poison as Toxin, Lemnis Gate lets you innovate multi-layered tactics over five intensely cerebral rounds.
Click below for a mind-expanding insight into Lemnis Gate, a game in which the past impacts the future, strategy is just as important as skill, and death is not the end.

Lemnis Gate is available to wishlist on PlayStation and Steam now, and will be launching this Summer on PC, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One.

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As we approach the launch of Lemnis Gate, we're seeing many of you getting prepared and adding plenty of pages to your playbooks, ready to dominate the competition. Today, we want to share more information about how progression will work in Lemnis Gate, what choices you will have and what customisations you'll be able to unlock.

What Are The Progression Systems In Lemnis Gate?

As you play Lemnis Gate, you'll be rewarded by earning experience points (XP). XP contributes to both your Player Level and Operative Mastery.

What is Player Level?

Your Player Level indicates how many XP you've earned overall, and how many times you've levelled up. Every action performed in a match, win or lose, will grant you XP, and once you gain enough experience, your Player Level will increase. Levelling up will let you earn HEX Coins, which you can use to activate new customisations.

What is Operative Mastery?

You can also gain Operative Mastery XP. This is specific to the Operative that you choose to play with in any given round. Once a certain amount of mastery XP is reached, that Operative's mastery level will increase. The higher an Operative’s Mastery level is, the more customisation options are unlocked.

As you progress through these two systems, you'll gain the ability to unlock new customisations both for your account and your team of Operatives.

Let’s dive into how it works:

How Do I Level Up?

To level up in Lemnis Gate, you will need to earn XP by:

Finishing a Match (Win/Draw/Loss)

Completing, Capturing or Destroying Objectives

Damaging and Killing Enemy Operatives

XP you have earned is never lost. Even if your Operative gets killed in a later round the XP you earned during their round is banked. At the end of a match the XP are added to your Player Level as well as to the relevant Operative Masteries, and once a certain amount of XP are reached, you level up and are granted a HEX Coin to spend in a HEX Grid.

HEX Grids

Every Operative has their own HEX grid. This is where you'll be able to make decisions about what customisation you would like to unlock and for which Operative. You are also able to view each Operatives’ mastery level on this screen.

Each HEX grid is filled with cosmetics to unlock which include:

Operative Suits

Weapon Skins

Emotes

Player Emblems

By using the HEX Grid you'll also be able to fine tune your weapons, flex on your opponents with new emotes, or dazzle them with a variety of different operative suits. There are multiple HEX Grids for each Operative which have differently themed cosmetics for you to unlock.

In addition, you'll be able to unlock customisations for your Reconnaissance drone as well, to make sure it doesn't feel left out.

HEX Coins

Win or lose, you'll get XP that contributes to your Player level. Each time your Player Level increases, you'll be rewarded with a HEX coin. HEX coins are a currency that you earn as you play and can be used to claim nodes that are available to you on the HEX grid. As long as a node is unlocked, you will be able to activate it and receive the customisation you've chosen.

Weapon Skins

Weapon Skins in Lemnis Gate can be used to adjust the look and the feel of your weapons with subtle variations to their stats. This can help you fine tune weapons to your preferred playstyle.

It’s important to note that any Weapon Skins earned through means such as the BETA or pre-order are purely cosmetic.

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As we approach the launch of Lemnis Gate, we're seeing many of you getting prepared and adding plenty of pages to your playbooks, ready to dominate the competition. Today, we want to share more information about how progression will work in Lemnis Gate, what choices you will have and what customisations you'll be able to unlock.

What Are The Progression Systems In Lemnis Gate?

As you play Lemnis Gate, you'll be rewarded by earning experience points (XP). XP contributes to both your Player Level and Operative Mastery.

What is Player Level?

Your Player Level indicates how many XP you've earned overall, and how many times you've levelled up. Every action performed in a match, win or lose, will grant you XP, and once you gain enough experience, your Player Level will increase. Levelling up will let you earn HEX Coins, which you can use to activate new customisations.

What is Operative Mastery?

You can also gain Operative Mastery XP. This is specific to the Operative that you choose to play with in any given round. Once a certain amount of mastery XP is reached, that Operative's mastery level will increase. The higher an Operative’s Mastery level is, the more customisation options are unlocked.

As you progress through these two systems, you'll gain the ability to unlock new customisations both for your account and your team of Operatives.

Let’s dive into how it works:

How Do I Level Up?

To level up in Lemnis Gate, you will need to earn XP by:

Finishing a Match (Win/Draw/Loss)

Completing, Capturing or Destroying Objectives

Damaging and Killing Enemy Operatives

XP you have earned is never lost. Even if your Operative gets killed in a later round the XP you earned during their round is banked. At the end of a match the XP are added to your Player Level as well as to the relevant Operative Masteries, and once a certain amount of XP are reached, you level up and are granted a HEX Coin to spend in a HEX Grid.

HEX Grids

Every Operative has their own HEX grid. This is where you'll be able to make decisions about what customisation you would like to unlock and for which Operative. You are also able to view each Operatives’ mastery level on this screen.

Each HEX grid is filled with cosmetics to unlock which include:

Operative Suits

Weapon Skins

Emotes

Player Emblems

By using the HEX Grid you'll also be able to fine tune your weapons, flex on your opponents with new emotes, or dazzle them with a variety of different operative suits. There are multiple HEX Grids for each Operative which have differently themed cosmetics for you to unlock.

In addition, you'll be able to unlock customisations for your Reconnaissance drone as well, to make sure it doesn't feel left out.

HEX Coins

Win or lose, you'll get XP that contributes to your Player level. Each time your Player Level increases, you'll be rewarded with a HEX coin. HEX coins are a currency that you earn as you play and can be used to claim nodes that are available to you on the HEX grid. As long as a node is unlocked, you will be able to activate it and receive the customisation you've chosen.

Weapon Skins

Weapon Skins in Lemnis Gate can be used to adjust the look and the feel of your weapons with subtle variations to their stats. This can help you fine tune weapons to your preferred playstyle.

It’s important to note that any Weapon Skins earned through means such as the BETA or pre-order are purely cosmetic.

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Lemnis Gate launches 3 August, 2021 - Pre-Order Now

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Lemnis Gate is set to bring pioneering 4D gameplay and thought-provoking tactical combat to PC and console on 3 August 2021. In preparation for a simultaneous launch across PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One, you can pre-order the game today for 20% off the suggested retail price, as well as the exclusive KARL operative and weapon skin, Mettle Mantis.

Unveiled during the PC Gaming Show, the latest trailer reveals more stunning gameplay as it showcases the brain-engaging, heart-thudding action of the Tectonic Wells map, giving you a tantalising glimpse of what they’ll be getting to grips with in the coming months.

Using distinctive time-exploiting mechanics you can team up with your past selves, alter the events of previous rounds, and even reverse death. Whether outwitting opponents online or facing off with friends locally with pass the controller, you will need strategic cunning and skilful execution to succeed as you progressively build your plays in thrilling 1v1 and 2v2 matches. Over five nail-biting rounds all taking place in a 25-second time loop, you select one of seven uniquely skilled operatives, and seek to deploy ingenious tactics that will reverberate throughout the match. There is no room for favourites in Lemnis Gate and mastering the abilities of each operative will offer the best chance of victory.

Ahead of launch, PC players will have the opportunity to play the game during the upcoming open beta on Steam, offering an early glance at the sorts of innovative strategies and outlandish thinking that will come to define Lemnis Gate.

In addition, Xbox Game Pass subscribers will be able to download and play Lemnis Gate on PC and Xbox consoles through Game Pass from launch. Xbox Game Pass subscribers will continue to be able to access Lemnis Gate as long as their Game Pass subscription is maintained.

Lemnis Gate is available to pre-order now from Steam, Windows Store, PlayStation Store, and Xbox Store.

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Lemnis Gate is set to bring pioneering 4D gameplay and thought-provoking tactical combat to PC and console on 3 August 2021. In preparation for a simultaneous launch across PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One, you can pre-order the game today for 20% off the suggested retail price, as well as the exclusive KARL operative and weapon skin, Mettle Mantis.

Unveiled during the PC Gaming Show, the latest trailer reveals more stunning gameplay as it showcases the brain-engaging, heart-thudding action of the Tectonic Wells map, giving you a tantalising glimpse of what they’ll be getting to grips with in the coming months.

Using distinctive time-exploiting mechanics you can team up with your past selves, alter the events of previous rounds, and even reverse death. Whether outwitting opponents online or facing off with friends locally with pass the controller, you will need strategic cunning and skilful execution to succeed as you progressively build your plays in thrilling 1v1 and 2v2 matches. Over five nail-biting rounds all taking place in a 25-second time loop, you select one of seven uniquely skilled operatives, and seek to deploy ingenious tactics that will reverberate throughout the match. There is no room for favourites in Lemnis Gate and mastering the abilities of each operative will offer the best chance of victory.

Ahead of launch, PC players will have the opportunity to play the game during the upcoming open beta on Steam, offering an early glance at the sorts of innovative strategies and outlandish thinking that will come to define Lemnis Gate.

In addition, Xbox Game Pass subscribers will be able to download and play Lemnis Gate on PC and Xbox consoles through Game Pass from launch. Xbox Game Pass subscribers will continue to be able to access Lemnis Gate as long as their Game Pass subscription is maintained.

Lemnis Gate is available to pre-order now from Steam, Windows Store, PlayStation Store, and Xbox Store.

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Ave Imperator, Force Commander!

Ready your Storm-bolter and Nemesis Force Sword, for today we're taking a closer look at the foul forces of Nurgle and his plague, the Bloom.

In the second entry to our three-part Developer Diary series, Complex Games’ Creative Director Noah Decter-Jackson, Lead Designer Peter Schnabl and Senior Programmer David Reimer introduce the campaign’s main antagonists and how you will combat the corrupting power of the Bloom!

Iconic Black Library author Aaron Dembski-Bowden also joins the developers, giving us the low-down on Nurgle's minions and sharing insights on how unpredictable Warp Surges can occur on infected planets during missions, summoning enemy reinforcements or strengthening their heretical abilities!

It is not only Nurgle's champions that evolve throughout the campaign, but the Bloom as well. Learn more about some of ‘strains’ you will encounter throughout the campaign, further increasing the hazards and dangers presented to you as Force Commander.

While you will encounter Plague Marines, Helbrutes and Great Unclean Ones… all of these will pale in significance when faced with the wrath of a fallen son...

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Ave Imperator, Force Commander!

Ready your Storm-bolter and Nemesis Force Sword, for today we're taking a closer look at the foul forces of Nurgle and his plague, the Bloom.

In the second entry to our three-part Developer Diary series, Complex Games’ Creative Director Noah Decter-Jackson, Lead Designer Peter Schnabl and Senior Programmer David Reimer introduce the campaign’s main antagonists and how you will combat the corrupting power of the Bloom!

Iconic Black Library author Aaron Dembski-Bowden also joins the developers, giving us the low-down on Nurgle's minions and sharing insights on how unpredictable Warp Surges can occur on infected planets during missions, summoning enemy reinforcements or strengthening their heretical abilities!

It is not only Nurgle's champions that evolve throughout the campaign, but the Bloom as well. Learn more about some of ‘strains’ you will encounter throughout the campaign, further increasing the hazards and dangers presented to you as Force Commander.

While you will encounter Plague Marines, Helbrutes and Great Unclean Ones… all of these will pale in significance when faced with the wrath of a fallen son...

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Chaos Gate Content Round Up - October 2021

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Ave Imperator, Force Commander!

October has come to a close, here's just some of what you might have missed last month:

Developer Diary – Beyond the Gate

Explore the ideals and process behind the creation of Warhammer 40,000: Chaos Gate - Daemonhunters with the first in our three-part Developer Diary series!

Spotlight - The Death Guard

Learn more about the corrupted antagonists of Warhammer 40,000: Chaos Gate - Daemonhunters as we shine a spotlight on the unrelenting Death Guard of Nurgle.

Chaos Gate Compendium

Learn more about the lore of the Warhammer 40,000: Chaos Gate - Daemonhunters universe with the concluding episodes of our Chaos Gate Compendium series!

Codex Strategium

Get an overview of some of the gameplay mechanics in Warhammer 40,000: Chaos Gate - Daemonhunters and how they can shape your tactics and strategy.

Destruction

Star Map

Precision Targeting

The Baleful Edict

The Bloom

That concludes last month's communication, Commander. Stay alert for future intel in December!

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Ave Imperator, Force Commander!

October has come to a close, here's just some of what you might have missed last month:

Developer Diary – Beyond the Gate

Explore the ideals and process behind the creation of Warhammer 40,000: Chaos Gate - Daemonhunters with the first in our three-part Developer Diary series!

Spotlight - The Death Guard

Learn more about the corrupted antagonists of Warhammer 40,000: Chaos Gate - Daemonhunters as we shine a spotlight on the unrelenting Death Guard of Nurgle.

Chaos Gate Compendium

Learn more about the lore of the Warhammer 40,000: Chaos Gate - Daemonhunters universe with the concluding episodes of our Chaos Gate Compendium series!

Codex Strategium

Get an overview of some of the gameplay mechanics in Warhammer 40,000: Chaos Gate - Daemonhunters and how they can shape your tactics and strategy.

Destruction

Star Map

Precision Targeting

The Baleful Edict

The Bloom

That concludes last month's communication, Commander. Stay alert for future intel in December!

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Chaos Gate Content Round Up – November 2021

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Ave Imperator, Force Commander!

The end of the year may be arriving sooner than you can say Exterminatus in fluent Lingua-technis but there's still time to catch up on what you may have missed this November.

Enemy Showcases

Prepare your Grey Knights for some of the monstrous minions of Nurgle they will face ahead of time.

Poxwalker

Plaguebearer

Apostate Preacher

Plague Marine

Myphitic Blight-hauler

Foetid Bloat-drone

Hellbrute

Aeger the Benevolent

Developer Diary - Seeding the Bloom

Uncover forbidden insights of Nurgle’s plot and the pestilent Bloom gripping the Tyrtaeus Sector in the second episode of this three-part video series, presented by Creative Director Noah Decter-Jackson and joined by Lead Designer Peter Schnabl, Senior Programmer David Reimer, and renowned Black Library Author, Aaron Dembksi-Bowden.

That concludes last month's communication, Commander. Stay alert for future intel!

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Ave Imperator, Force Commander!

The end of the year may be arriving sooner than you can say Exterminatus in fluent Lingua-technis but there's still time to catch up on what you may have missed this November.

Enemy Showcases

Prepare your Grey Knights for some of the monstrous minions of Nurgle they will face ahead of time.

Poxwalker

Plaguebearer

Apostate Preacher

Plague Marine

Myphitic Blight-hauler

Foetid Bloat-drone

Hellbrute

Aeger the Benevolent

Developer Diary - Seeding the Bloom

Uncover forbidden insights of Nurgle’s plot and the pestilent Bloom gripping the Tyrtaeus Sector in the second episode of this three-part video series, presented by Creative Director Noah Decter-Jackson and joined by Lead Designer Peter Schnabl, Senior Programmer David Reimer, and renowned Black Library Author, Aaron Dembksi-Bowden.

That concludes last month's communication, Commander. Stay alert for future intel!

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It's Time to Activate The Gate - Lemnis Gate is available now!

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We are incredibly excited that Lemnis Gate has launched on PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One. The game is also available on Xbox Game Pass for console and PC!

Check out the game's launch trailer below, and read on to see what you can expect when you first jump into Lemnis Gate.

To celebrate the launch we're streaming Lemnis Gate on the Frontier Twitch channel and the Lemnis Gate YouTube channel for the next few days at 17:00 BST! Join us to win amazing prizes, hear directly from the devs themselves, and even challenge them to a match or two!

Game Modes, Match Types, and more

When you first boot up the game, we recommend starting with the Training Mode to get a feel for how the time loop mechanic works in practice as well as familiarising yourself with our roster of operatives. You can also just jump straight into your first match, if you so choose. You'll have access to the full suite of operatives, maps and Game Modes right from the start:

7 Operatives; each equipped with their own unique weapons and skills. Every operative adds something new to the team, and how you respond to your opponent's actions is up to you. Learn more about them in the Lemnis Gate Operative Trailers

12 Maps; each with their own quirks and layouts for you to learn. Familiarise yourself with some of the map with the Lemnis Gate Site Surveillance Trailers.

4 Game Modes:

Retrieve XM - Retrieve XM from the battlefield and bring it back to your spawn point. Whoever has secured the most XM by the end of the final round wins

Domination - Shoot to power Particle Accelerators around the map. Whoever has powered the most by the end of the final round is the winner

Seek and Destroy - One player attacks and another defends multiple Resistors on the map. If the attackers destroy a single Resistor, they win

Deathmatch - Earn points by taking down your opponent's operatives, and see who can master the time loop

Each map and Game Mode can be enjoyed in the following Match Types:

1v1 Turn Based - You and your opponent take turns adding one operative at a time to the loop.

1v1 Simultaneous - In the same turn, you and your opponent add one operative to the loop at the same time.

2v2 Turn Based - Each player takes turns adding operatives into the time loops one at a time in teams of 2

2v2 Team Mates Play Together - You and your teammate simultaneously add an operative to the loop, then your opponents both add an operative to the loop on their turn.

2v2 Enemies Play Together - In the same turn, only one player per team adds an operative to the loop at the same time.

2v2 Simultaneous - In the same turn, everyone adds an operative to the loop at the same time.

1v1 Turn Based Local – Play with your friends at home either by swapping seats or passing the controller back and forth!

2v2 Turn Based Local – Play with your friends at home either by swapping seats or passing the controller between all 4 of you!

We can't wait to see your amazing and bold strategies. If you're interested in joining other players in discussing Lemnis Gate, be sure to join the official Lemnis Gate Discord server, where you can also interact with the developers from Ratloop Games Canada. You can also stay in the loop by following Lemnis Gate on Twitter, Facebook and Instagram to never miss an update about the game.

Disrupt the past: Change the future, and good luck in the time loop!

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We are incredibly excited that Lemnis Gate has launched on PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One. The game is also available on Xbox Game Pass for console and PC!

Check out the game's launch trailer below, and read on to see what you can expect when you first jump into Lemnis Gate.

To celebrate the launch we're streaming Lemnis Gate on the Frontier Twitch channel and the Lemnis Gate YouTube channel for the next few days at 17:00 BST! Join us to win amazing prizes, hear directly from the devs themselves, and even challenge them to a match or two!

Game Modes, Match Types, and more

When you first boot up the game, we recommend starting with the Training Mode to get a feel for how the time loop mechanic works in practice as well as familiarising yourself with our roster of operatives. You can also just jump straight into your first match, if you so choose. You'll have access to the full suite of operatives, maps and Game Modes right from the start:

7 Operatives; each equipped with their own unique weapons and skills. Every operative adds something new to the team, and how you respond to your opponent's actions is up to you. Learn more about them in the Lemnis Gate Operative Trailers

12 Maps; each with their own quirks and layouts for you to learn. Familiarise yourself with some of the map with the Lemnis Gate Site Surveillance Trailers.

4 Game Modes:

Retrieve XM - Retrieve XM from the battlefield and bring it back to your spawn point. Whoever has secured the most XM by the end of the final round wins

Domination - Shoot to power Particle Accelerators around the map. Whoever has powered the most by the end of the final round is the winner

Seek and Destroy - One player attacks and another defends multiple Resistors on the map. If the attackers destroy a single Resistor, they win

Deathmatch - Earn points by taking down your opponent's operatives, and see who can master the time loop

Each map and Game Mode can be enjoyed in the following Match Types:

1v1 Turn Based - You and your opponent take turns adding one operative at a time to the loop.

1v1 Simultaneous - In the same turn, you and your opponent add one operative to the loop at the same time.

2v2 Turn Based - Each player takes turns adding operatives into the time loops one at a time in teams of 2

2v2 Team Mates Play Together - You and your teammate simultaneously add an operative to the loop, then your opponents both add an operative to the loop on their turn.

2v2 Enemies Play Together - In the same turn, only one player per team adds an operative to the loop at the same time.

2v2 Simultaneous - In the same turn, everyone adds an operative to the loop at the same time.

1v1 Turn Based Local – Play with your friends at home either by swapping seats or passing the controller back and forth!

2v2 Turn Based Local – Play with your friends at home either by swapping seats or passing the controller between all 4 of you!

We can't wait to see your amazing and bold strategies. If you're interested in joining other players in discussing Lemnis Gate, be sure to join the official Lemnis Gate Discord server, where you can also interact with the developers from Ratloop Games Canada. You can also stay in the loop by following Lemnis Gate on Twitter, Facebook and Instagram to never miss an update about the game.

Disrupt the past: Change the future, and good luck in the time loop!

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We're delighted to announce that Update 1.3 is out now across all platforms! This free update adds new content to the game as well as several bug fixes and quality of life updates. We are also happy to share that 2v2 Ranked Mode has been reactivated, so now you and a friend can team up against someone else in the time loop for competitive action. Please ensure your game is updated to the latest version so you'll have access to everything.

The Nest - New Retrieve XM Map

A new off-world site has been added to Lemnis Gate. The Nest is anchored to the upper rim of a massive impact crater, situated under a shattered moon. This construction site is the future home of an experimental retrieval and delivery system, which will provide earth with a steady stream of raw Exotic Matter. Until it's completed, it's up to the Lemnis Industries operatives to collect and transport the XM back home. This Retrieve XM map is sure to challenge all players, with lots of places to hide, but also plenty of opportunities for ambushes.

Botler Cosmetic - New Skin for KARL

Give KARL a fantastic makeover with the new Botler skin, which includes two different colour variants. This cosmetic skin will make KARL quite the dapper robot, complete with large mustache and jaunty bowler hat. You can also unlock a new Emblem and a new weapon skin. Check out what you'll be able to unlock below:

NVIDIA DLSS Support for PC

Update 1.3 adds NVIDIA DLSS support, boosting performance in Lemnis Gate for those playing on NVIDIA GeForce RTX GPUs. DLSS will boost your framerates while providing uncompromised image quality.

Bug Fixes & Quality of Life Improvements

A number of bug fixes and quality of life adjustments have been added to the game. Read the update notes here.

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We're delighted to announce that Update 1.3 is out now across all platforms! This free update adds new content to the game as well as several bug fixes and quality of life updates. We are also happy to share that 2v2 Ranked Mode has been reactivated, so now you and a friend can team up against someone else in the time loop for competitive action. Please ensure your game is updated to the latest version so you'll have access to everything.

The Nest - New Retrieve XM Map

A new off-world site has been added to Lemnis Gate. The Nest is anchored to the upper rim of a massive impact crater, situated under a shattered moon. This construction site is the future home of an experimental retrieval and delivery system, which will provide earth with a steady stream of raw Exotic Matter. Until it's completed, it's up to the Lemnis Industries operatives to collect and transport the XM back home. This Retrieve XM map is sure to challenge all players, with lots of places to hide, but also plenty of opportunities for ambushes.

Botler Cosmetic - New Skin for KARL

Give KARL a fantastic makeover with the new Botler skin, which includes two different colour variants. This cosmetic skin will make KARL quite the dapper robot, complete with large mustache and jaunty bowler hat. You can also unlock a new Emblem and a new weapon skin. Check out what you'll be able to unlock below:

NVIDIA DLSS Support for PC

Update 1.3 adds NVIDIA DLSS support, boosting performance in Lemnis Gate for those playing on NVIDIA GeForce RTX GPUs. DLSS will boost your framerates while providing uncompromised image quality.

Bug Fixes & Quality of Life Improvements

A number of bug fixes and quality of life adjustments have been added to the game. Read the update notes here.

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It's been incredible seeing everyone's strategies develop, not to mention all the amazing screenshots and clips you've shared with the rest of the community. Today we're delighted to give you a sneak peek at some of the new content coming in the next update for Lemnis Gate, arriving 14 December:

A Brand New Map

A new off-world site is opening up in Lemnis Industries' network. We hope you're ready to enter The Nest, anchored to the upper rim of a massive impact crater underneath a shattered moon.

Brand New KARL Skin

KARL can become quite the dapper robot after you've downloaded Update 1.3. Included in this free update is a brand new unlockable cosmetic skin for KARL: "The Botler" which includes two colour variants.

DLSS Support

We're excited to announce that with Update 1.3 we're adding NVIDIA DLSS support, increasing the graphics performance in Lemnis Gate if you have a GeForce RTX graphics card on PC. This will help boost frame rate and create beautiful, sharp images for your game.

Fixes and Adjustments

Finally, you can expect several bug fixes and adjustments. We'll be sharing more about this when the update goes live, so check back on 14 December to see what's included. See below for a glimpse of what's coming:

2v2 Ranked Mode Returns: After Update 1.3 you will be able to queue up for 2v2 Ranked Mode Match Types

Projectile Fixes: KARL's Projection Orb and Kapitan's Frag Grenades should no longer launch in random directions when launched after Update 1.3

Console FOV Slider: We're making an FOV slider available for consoles

Line of Sight Exploits: Line of sight fixes on several maps

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It's been incredible seeing everyone's strategies develop, not to mention all the amazing screenshots and clips you've shared with the rest of the community. Today we're delighted to give you a sneak peek at some of the new content coming in the next update for Lemnis Gate, arriving 14 December:

A Brand New Map

A new off-world site is opening up in Lemnis Industries' network. We hope you're ready to enter The Nest, anchored to the upper rim of a massive impact crater underneath a shattered moon.

Brand New KARL Skin

KARL can become quite the dapper robot after you've downloaded Update 1.3. Included in this free update is a brand new unlockable cosmetic skin for KARL: "The Botler" which includes two colour variants.

DLSS Support

We're excited to announce that with Update 1.3 we're adding NVIDIA DLSS support, increasing the graphics performance in Lemnis Gate if you have a GeForce RTX graphics card on PC. This will help boost frame rate and create beautiful, sharp images for your game.

Fixes and Adjustments

Finally, you can expect several bug fixes and adjustments. We'll be sharing more about this when the update goes live, so check back on 14 December to see what's included. See below for a glimpse of what's coming:

2v2 Ranked Mode Returns: After Update 1.3 you will be able to queue up for 2v2 Ranked Mode Match Types

Projectile Fixes: KARL's Projection Orb and Kapitan's Frag Grenades should no longer launch in random directions when launched after Update 1.3

Console FOV Slider: We're making an FOV slider available for consoles

Line of Sight Exploits: Line of sight fixes on several maps

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Pre-order Chaos Gate - Daemonhunters now!

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The Bloom. A foul contagion of untold malice, consuming all in its path. We call upon you now, in our darkest hour, oh, Hunters of Daemons! The Chaos Gate opens! Chaos Gate - Daemonhunters arrives 5 May 2022, pre-order now to unlock exclusive items so your Grey Knights are prepared to face this vile corruption!

Heed the call of Vardan Kai, a Grand Master of the Grey Knights and voiced by legendary BAFTA award winning actor Andy Serkis, and lead humanity’s greatest weapon, the Grey Knights, against the corrupting forces of Chaos. Root out and put a stop to an insidious plot to infect the galaxy with the Bloom, an intergalactic cosmic plague capable of rotting worlds into oblivion in this brutal and fast-paced turn-based tactical RPG.

Armoured in faith, shielded by devotion, the Grey Knights’ very existence is rooted in mystery, enforced with mind-wipes and executions. Experience war in the 41st millennium and follow the journey of these elite warriors in a narrative penned by acclaimed Black Library author, Aaron Dembski-Bowden.

Pre-order now to receive the exclusive ‘Relics of Titan’ which includes the ‘Domina Liber Daemonica’ tome and ‘Destroyer of Crys’yllix’ hammer.

Consider yourself more Castellan than Aspirant? Then purchase the Castellan Champion Edition to unlock the Original Soundtrack and the unique playable character, Castellan Garran Crowe* and his Black Blade of Antwyr.

Who is Garran Crowe?

Castellan Garran Crowe, Champion of the Order of Purifiers. Incorruptible to the temptations of the Ruinous Powers. A flawless soul entrusted with one of the Order's most heinous possessions – the Black Blade of Antwyr.

This daemon weapon houses an entity that incessantly whispers, cajoles and screams at its owner, promising untold power. Only safe in the hands of the Castellan, the guardian wields the blade to dispatch Daemonic foes without mercy.

Pre-order today and be ready to fight back against the forces of Nurgle when the game releases on 5 May 2022

*Unlocked through a timeline event in the main story campaign.

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The Bloom. A foul contagion of untold malice, consuming all in its path. We call upon you now, in our darkest hour, oh, Hunters of Daemons! The Chaos Gate opens! Chaos Gate - Daemonhunters arrives 5 May 2022, pre-order now to unlock exclusive items so your Grey Knights are prepared to face this vile corruption!

Heed the call of Vardan Kai, a Grand Master of the Grey Knights and voiced by legendary BAFTA award winning actor Andy Serkis, and lead humanity’s greatest weapon, the Grey Knights, against the corrupting forces of Chaos. Root out and put a stop to an insidious plot to infect the galaxy with the Bloom, an intergalactic cosmic plague capable of rotting worlds into oblivion in this brutal and fast-paced turn-based tactical RPG.

Armoured in faith, shielded by devotion, the Grey Knights’ very existence is rooted in mystery, enforced with mind-wipes and executions. Experience war in the 41st millennium and follow the journey of these elite warriors in a narrative penned by acclaimed Black Library author, Aaron Dembski-Bowden.

Pre-order now to receive the exclusive ‘Relics of Titan’ which includes the ‘Domina Liber Daemonica’ tome and ‘Destroyer of Crys’yllix’ hammer.

Consider yourself more Castellan than Aspirant? Then purchase the Castellan Champion Edition to unlock the Original Soundtrack and the unique playable character, Castellan Garran Crowe* and his Black Blade of Antwyr.

Who is Garran Crowe?

Castellan Garran Crowe, Champion of the Order of Purifiers. Incorruptible to the temptations of the Ruinous Powers. A flawless soul entrusted with one of the Order's most heinous possessions – the Black Blade of Antwyr.

This daemon weapon houses an entity that incessantly whispers, cajoles and screams at its owner, promising untold power. Only safe in the hands of the Castellan, the guardian wields the blade to dispatch Daemonic foes without mercy.

Pre-order today and be ready to fight back against the forces of Nurgle when the game releases on 5 May 2022

*Unlocked through a timeline event in the main story campaign.

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Chaos Gate Content Round Up – January 2022

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Ave Imperator, Force Commander!

The Chaos Gate opens this year and a whole host of news and information is set to break through into the world! It's only been a month and already there's hordes of detail to pore over! Here's what you might have missed:

Spotlight - Grey Knights

Learn more about the Grey Knights who will be under your command!

Class Showcases

Mutations will change how the Bloom threatens each world. As Force Commander you must adapt your force accordingly. Learn more about the classes your Grey Knights can specalise into!

Interceptor

Justicar

Purgator

Apothecary

Advanced Classes

There's more exciting Warhammer 40,000: Chaos Gate - Daemonhunters news nearby so keep your Vox channels clear and get ready for intel!

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Ave Imperator, Force Commander!

The Chaos Gate opens this year and a whole host of news and information is set to break through into the world! It's only been a month and already there's hordes of detail to pore over! Here's what you might have missed:

Spotlight - Grey Knights

Learn more about the Grey Knights who will be under your command!

Class Showcases

Mutations will change how the Bloom threatens each world. As Force Commander you must adapt your force accordingly. Learn more about the classes your Grey Knights can specalise into!

Interceptor

Justicar

Purgator

Apothecary

Advanced Classes

There's more exciting Warhammer 40,000: Chaos Gate - Daemonhunters news nearby so keep your Vox channels clear and get ready for intel!

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Assemble your Strike Force of Grey Knights and lead them against the foul forces of the Chaos god, Nurgle. Revealed today for the first time, watch the Warhammer 40,000: Chaos Gate – Daemonhunters gameplay trailer now:

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Assemble your Strike Force of Grey Knights and lead them against the foul forces of the Chaos god, Nurgle. Revealed today for the first time, watch the Warhammer 40,000: Chaos Gate – Daemonhunters gameplay trailer now:

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We are excited to reveal that the legendary actor Andy Serkis will lend his vocal talents to Warhammer 40,000: Chaos Gate- Daemonhunters as Vardan Kai, a Grand Master and Steward of the Armoury, in the game’s campaign.

A veteran of hundreds of campaigns, Grand Master Vardan Kai will advise players from the Grey Knights’ citadel on Titan, responding to requisition requests for additional reinforcements, mastercrafted armour and weaponry to support their ongoing mission to rid the Tyrtaeus Sector of The Bloom.

Lead Community Manager Arthur Tolmie sat down with Andy to ask him about his role as the Grand Master, his distinguished career and to showcase his artistic skills with the magnificent world of Warhammer model painting!

Pre-Order Warhammer 40,000: Chaos Gate - Daemonhunters now and follow our social channels for more updates!

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We are excited to reveal that the legendary actor Andy Serkis will lend his vocal talents to Warhammer 40,000: Chaos Gate- Daemonhunters as Vardan Kai, a Grand Master and Steward of the Armoury, in the game’s campaign.

A veteran of hundreds of campaigns, Grand Master Vardan Kai will advise players from the Grey Knights’ citadel on Titan, responding to requisition requests for additional reinforcements, mastercrafted armour and weaponry to support their ongoing mission to rid the Tyrtaeus Sector of The Bloom.

Lead Community Manager Arthur Tolmie sat down with Andy to ask him about his role as the Grand Master, his distinguished career and to showcase his artistic skills with the magnificent world of Warhammer model painting!

Pre-Order Warhammer 40,000: Chaos Gate - Daemonhunters now and follow our social channels for more updates!

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Chaos Gate Content Round Up - February 2022

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Ave Imperator, Force Commander!

Warhammer 40,000: Chaos Gate - Daemonhunters is coming on 5 May 2022 and is available to pre-order now! Here's some of the exciting announcements you might have missed last month.

Pre-Order Trailer

Heed the call of Vardan Kai, a Grand Master of the Grey Knights and voiced by legendary BAFTA award winning actor Andy Serkis, and lead humanity’s greatest weapon, the Grey Knights, against the corrupting forces of Chaos. Root out and put a stop to an insidious plot to infect the galaxy with the Bloom, an intergalactic cosmic plague capable of rotting worlds into oblivion in this brutal and fast-paced turn-based tactical RPG.

Armoured in faith, shielded by devotion, the Grey Knights’ very existence is rooted in mystery, enforced with mind-wipes and executions. Experience war in the 41st millennium and follow the journey of these elite warriors in a narrative penned by acclaimed Black Library author, Aaron Dembski-Bowden.

Andy Serkis Interview

The legendary Andy Serkis will be directing your missions as Grand Master Vardan Kai! We sat down to learn more and paint some Grey Knights!

Pre-Order Bonus

Pre-order now to receive the exclusive ‘Relics of Titan’ which includes the ‘Domina Liber Daemonica’ tome and ‘Destroyer of Crys’yllix’ hammer.

Castellan Champion Edition

Purchase the Castellan Champion Edition to unlock the Original Soundtrack and the unique playable character, Castellan Garran Crowe and his Black Blade of Antwyr.

Who is Garran Crowe?

Castellan Garran Crowe, Champion of the Order of Purifiers. Incorruptible to the temptations of the Ruinous Powers. A flawless soul entrusted with one of the Order's most heinous possessions – the Black Blade of Antwyr.

This daemon weapon houses an entity that incessantly whispers, cajoles and screams at its owner, promising untold power. Only safe in the hands of the Castellan, the guardian wields the blade to dispatch Daemonic foes without mercy.

Follow Warhammer 40,000: Chaos Gate - Daemonhunters for more news and reveals!

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Ave Imperator, Force Commander!

Warhammer 40,000: Chaos Gate - Daemonhunters is coming on 5 May 2022 and is available to pre-order now! Here's some of the exciting announcements you might have missed last month.

Pre-Order Trailer

Heed the call of Vardan Kai, a Grand Master of the Grey Knights and voiced by legendary BAFTA award winning actor Andy Serkis, and lead humanity’s greatest weapon, the Grey Knights, against the corrupting forces of Chaos. Root out and put a stop to an insidious plot to infect the galaxy with the Bloom, an intergalactic cosmic plague capable of rotting worlds into oblivion in this brutal and fast-paced turn-based tactical RPG.

Armoured in faith, shielded by devotion, the Grey Knights’ very existence is rooted in mystery, enforced with mind-wipes and executions. Experience war in the 41st millennium and follow the journey of these elite warriors in a narrative penned by acclaimed Black Library author, Aaron Dembski-Bowden.

Andy Serkis Interview

The legendary Andy Serkis will be directing your missions as Grand Master Vardan Kai! We sat down to learn more and paint some Grey Knights!

Pre-Order Bonus

Pre-order now to receive the exclusive ‘Relics of Titan’ which includes the ‘Domina Liber Daemonica’ tome and ‘Destroyer of Crys’yllix’ hammer.

Castellan Champion Edition

Purchase the Castellan Champion Edition to unlock the Original Soundtrack and the unique playable character, Castellan Garran Crowe and his Black Blade of Antwyr.

Who is Garran Crowe?

Castellan Garran Crowe, Champion of the Order of Purifiers. Incorruptible to the temptations of the Ruinous Powers. A flawless soul entrusted with one of the Order's most heinous possessions – the Black Blade of Antwyr.

This daemon weapon houses an entity that incessantly whispers, cajoles and screams at its owner, promising untold power. Only safe in the hands of the Castellan, the guardian wields the blade to dispatch Daemonic foes without mercy.

Follow Warhammer 40,000: Chaos Gate - Daemonhunters for more news and reveals!

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Pre-order the Castellan Champion Edition to unleash the might of Castellan Garran Crowe, Champion of the Order of Purifiers, entrusted with the fabled Black Blade of Antwyr.

Rally your Grey Knights battle-brothers for the arrival of Castellan Garran Crowe, ready to lend his indomitable will to Strike Force Xiphos in their pursuit of The Bloom.

The Castellan is an incorruptible soul, champion of the Purifier Brotherhood and warden of the Black Blade of Antwyr, a relic of unimaginable evil which eternally taunts and tempts him with whispers of the limitless power of Chaos!

Pre-order the Castellan Champion edition of Warhammer 40,000: Chaos Gate - Daemonhunters to unlock Garran Crowe during the main campaign as well as the game’s official soundtrack, launching 5 May 2022.

Pre-order now and follow our social channels to stay ahead of all the latest news and updates:

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Pre-order the Castellan Champion Edition to unleash the might of Castellan Garran Crowe, Champion of the Order of Purifiers, entrusted with the fabled Black Blade of Antwyr.

Rally your Grey Knights battle-brothers for the arrival of Castellan Garran Crowe, ready to lend his indomitable will to Strike Force Xiphos in their pursuit of The Bloom.

The Castellan is an incorruptible soul, champion of the Purifier Brotherhood and warden of the Black Blade of Antwyr, a relic of unimaginable evil which eternally taunts and tempts him with whispers of the limitless power of Chaos!

Pre-order the Castellan Champion edition of Warhammer 40,000: Chaos Gate - Daemonhunters to unlock Garran Crowe during the main campaign as well as the game’s official soundtrack, launching 5 May 2022.

Pre-order now and follow our social channels to stay ahead of all the latest news and updates:

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Developer Diary 3 - The Emperor’s Hammer

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Ave Imperator, Force Commander!

Explore the Baleful Edict, ready your Battle-Brothers and execute daemonkind in the final gameplay diary for Warhammer 40,000: Chaos Gate – Daemonhunters!

In the third and final entry to our three-part Developer Diary series, Complex Games’ Creative Director Noah Decter-Jackson, Lead Designer Peter Schnabl and Chief Technology Officer Adrian Cheater introduce us to the Baleful Edict’s crew and ship systems, along with the roster of characters, you will lead in the fight against Nurgle and his minions.

We’ll be exploring a number of systems, from Precision Targeting to Grey Knight classes and customisation. With Precision Targeting, Grey Knights can target specific enemy body parts to inflict debilitating status effects, or pave the way for brutal executions. In this Developer Diary, we'll take a look at the many ways your finest champions can be customised, from tilt shields, armour flair, head choices and so much more – and that’s before we even mention the array of weapons and wargear to choose from!

Iconic Black Library author Aaron Dembski-Bowden also returns to delve into the dynamics of Inquisitorial fervour versus the duty of the Grey Knights. This interplay draws from the depth and complexity of the Warhammer 40,000 universe as players pursue the Bloom, a deadly plague threatening the Tyrtaeus sector and beyond!

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Ave Imperator, Force Commander!

Explore the Baleful Edict, ready your Battle-Brothers and execute daemonkind in the final gameplay diary for Warhammer 40,000: Chaos Gate – Daemonhunters!

In the third and final entry to our three-part Developer Diary series, Complex Games’ Creative Director Noah Decter-Jackson, Lead Designer Peter Schnabl and Chief Technology Officer Adrian Cheater introduce us to the Baleful Edict’s crew and ship systems, along with the roster of characters, you will lead in the fight against Nurgle and his minions.

We’ll be exploring a number of systems, from Precision Targeting to Grey Knight classes and customisation. With Precision Targeting, Grey Knights can target specific enemy body parts to inflict debilitating status effects, or pave the way for brutal executions. In this Developer Diary, we'll take a look at the many ways your finest champions can be customised, from tilt shields, armour flair, head choices and so much more – and that’s before we even mention the array of weapons and wargear to choose from!

Iconic Black Library author Aaron Dembski-Bowden also returns to delve into the dynamics of Inquisitorial fervour versus the duty of the Grey Knights. This interplay draws from the depth and complexity of the Warhammer 40,000 universe as players pursue the Bloom, a deadly plague threatening the Tyrtaeus sector and beyond!

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Witness a classic brought back to life! The iconic Ultramarine Chant from the 1998 Chaos Gate has been remastered in Chaos Gate - Daemonhunters!

To mark the occasion, we're also making the remastered track available to download for free today!

The Ultramarine Chant remaster was composed and created by Warhammer music veteran Doyle W. Donehoo (known for his previous work on Warhammer 40,000: Dawn of War 2, Space Hulk: Deathwing and Battlefleet: Gothic Armada). We caught up with Doyle to understand what it is like composing music for the grim dark future of the 41st Millennium.

The world of Warhammer 40,000 is dark, gritty and dangerous. How does that affect composing music to fit into it?

I like composing dark and gritty music, so the universe of Warhammer 40,000 is a natural fit for me and my creative sensibilities. Warhammer and I excel in drama! The music I make for games set in this rich fictional universe reflects that.

The Ultramarine Chant from Chaos Gate (1998) is an iconic track, how did you go about approaching a remaster?

Back in 1998 when Chaos Gate (1998) was released on PC, composers had access to fewer tools than we have today. Being able to build upon the original theme with today’s technology gave me a real advantage, and helped me take this iconic track to the next level for a 2022 audience.

As I have been writing Warhammer music since Dawn of War II, I have developed my own particular style and approach to this universe, which I was able to apply to this new version of the Chant, keeping its awesome score but tailoring it for a new audience.

I'd also really like to thank the composer of the original 1998 chant, Jim Crew, for providing a terrific foundation to start from, and to my Assistant Composer Nikola Jeremić for his vital contributions, too.

Creating video game music is a daunting task, what can you give as an overview of the process?

It only really gets daunting when there is a lot of music to create at one time – otherwise, it’s a lot of fun. Composing to picture is relatively easy, because the video footage you’re given pretty much tells you what you need to do, and the producers spot the video and tell you what they expect.

For video games, you’re frequently working blind: you get artwork and early gameplay to look at of the project for inspiration, and the producers give you direction for what they want to hear for a given in-game environment. We trade direction ideas to get the music into the right ballpark, then I compose the full length track for that section of the game when we’re all on the same page.

Music can often help enhance a character in a game, were there any character themes you enjoyed or focused on?

As a Warhammer music veteran, I love working with all Warhammer 40,000 characters and factions. They all have their own thematic style and approach, giving a huge amount of variety to the audio of this iconic universe – my work across these games, right up to Chaos Gate – Daemonhunters is made to capture the vastness of the Warhammer 40,000 fiction itself.

To celebrate this remastered classic, we've partnered with GOG.com to give you a chance to replay the 1998 Warhammer 40,000: Chaos Gate for an exclusive 80% off! Head over to https://www.gog.com/redeem/ChaosGate80off and redeem your copy before the 5th May 2022!

Warhammer 40,000: Chaos Gate - Daemonhunters is coming to PC via Steam and the Epic Games Store. Pre-Order now

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Witness a classic brought back to life! The iconic Ultramarine Chant from the 1998 Chaos Gate has been remastered in Chaos Gate - Daemonhunters!

To mark the occasion, we're also making the remastered track available to download for free today!

The Ultramarine Chant remaster was composed and created by Warhammer music veteran Doyle W. Donehoo (known for his previous work on Warhammer 40,000: Dawn of War 2, Space Hulk: Deathwing and Battlefleet: Gothic Armada). We caught up with Doyle to understand what it is like composing music for the grim dark future of the 41st Millennium.

The world of Warhammer 40,000 is dark, gritty and dangerous. How does that affect composing music to fit into it?

I like composing dark and gritty music, so the universe of Warhammer 40,000 is a natural fit for me and my creative sensibilities. Warhammer and I excel in drama! The music I make for games set in this rich fictional universe reflects that.

The Ultramarine Chant from Chaos Gate (1998) is an iconic track, how did you go about approaching a remaster?

Back in 1998 when Chaos Gate (1998) was released on PC, composers had access to fewer tools than we have today. Being able to build upon the original theme with today’s technology gave me a real advantage, and helped me take this iconic track to the next level for a 2022 audience.

As I have been writing Warhammer music since Dawn of War II, I have developed my own particular style and approach to this universe, which I was able to apply to this new version of the Chant, keeping its awesome score but tailoring it for a new audience.

I'd also really like to thank the composer of the original 1998 chant, Jim Crew, for providing a terrific foundation to start from, and to my Assistant Composer Nikola Jeremić for his vital contributions, too.

Creating video game music is a daunting task, what can you give as an overview of the process?

It only really gets daunting when there is a lot of music to create at one time – otherwise, it’s a lot of fun. Composing to picture is relatively easy, because the video footage you’re given pretty much tells you what you need to do, and the producers spot the video and tell you what they expect.

For video games, you’re frequently working blind: you get artwork and early gameplay to look at of the project for inspiration, and the producers give you direction for what they want to hear for a given in-game environment. We trade direction ideas to get the music into the right ballpark, then I compose the full length track for that section of the game when we’re all on the same page.

Music can often help enhance a character in a game, were there any character themes you enjoyed or focused on?

As a Warhammer music veteran, I love working with all Warhammer 40,000 characters and factions. They all have their own thematic style and approach, giving a huge amount of variety to the audio of this iconic universe – my work across these games, right up to Chaos Gate – Daemonhunters is made to capture the vastness of the Warhammer 40,000 fiction itself.

To celebrate this remastered classic, we've partnered with GOG.com to give you a chance to replay the 1998 Warhammer 40,000: Chaos Gate for an exclusive 80% off! Head over to https://www.gog.com/redeem/ChaosGate80off and redeem your copy before the 5th May 2022!

Warhammer 40,000: Chaos Gate - Daemonhunters is coming to PC via Steam and the Epic Games Store. Pre-Order now

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Chaos Gate Content Round Up - March 2022

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Content Roundup  - March

Ave Imperator, Force Commander!

The Baleful Edict is just a few weeks away from its arrival in the Tyrtaeus sector! Pre-order now before launch on 5 May 2022 to secure your ‘Relics of Titan’ which includes the ‘Domina Liber Daemonica’ tome and ‘Destroyer of Crys’yllix’ hammer.

Castellan Champion Edition Trailer

Purchase the Castellan Champion Edition to unlock the Original Soundtrack and the unique playable character, Castellan Garran Crowe and his Black Blade of Antwyr.

Weapon Showcase

Learn more about the weapons at your Grey Knights disposal!

Dev Diary - The Emperor's Hammer

Catch up with the developers of Chaos Gate - Daemonhunters as we take a look at gameplay mechanics and customisation!

Ultramarine Chant Remaster

Witness a classic brought back to life! The iconic Ultramarine Chant from the 1998 Chaos Gate has been remastered in Chaos Gate - Daemonhunters!

Cosplay Guides

Take on the persona of characters from Warhammer 40,000: Chaos Gate - Daemonhunters with our cosplay guides!

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Content Roundup  - March

Ave Imperator, Force Commander!

The Baleful Edict is just a few weeks away from its arrival in the Tyrtaeus sector! Pre-order now before launch on 5 May 2022 to secure your ‘Relics of Titan’ which includes the ‘Domina Liber Daemonica’ tome and ‘Destroyer of Crys’yllix’ hammer.

Castellan Champion Edition Trailer

Purchase the Castellan Champion Edition to unlock the Original Soundtrack and the unique playable character, Castellan Garran Crowe and his Black Blade of Antwyr.

Weapon Showcase

Learn more about the weapons at your Grey Knights disposal!

Dev Diary - The Emperor's Hammer

Catch up with the developers of Chaos Gate - Daemonhunters as we take a look at gameplay mechanics and customisation!

Ultramarine Chant Remaster

Witness a classic brought back to life! The iconic Ultramarine Chant from the 1998 Chaos Gate has been remastered in Chaos Gate - Daemonhunters!

Cosplay Guides

Take on the persona of characters from Warhammer 40,000: Chaos Gate - Daemonhunters with our cosplay guides!

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Planet Zoo: South America Pack Available Now!

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Welcome to South America

Go wild with the South America Pack and let your imagination run from the Amazon basin to the Andean slopes! Give your zoos a distinct South American style with five brand-new animals to care for and over 250 new building, scenery, and foliage pieces. Available now on Steam and the Frontier Store for £7.99 / €9.99 / $9.99.

Key Features

Take A Walk On The Wildside

Welcome five iconic new animals from the South American region to your Zoos: the Jaguar, Llama, Capuchin Monkey, Giant Anteater, and the Red-Eyed Tree Frog. Each of these animals comes with their own set of needs and habitat requirements, and it will be up to you to keep them healthy and happy in your parks.

Over 250 New Scenery Pieces

Build the jungle trek of your dreams, allowing your guests to visit places thought lost to nature centuries ago, use the bamboo and thatched pieces to create wonderful structures or build your very own rainforest - there are over 250 new building, scenery, and foliage pieces to choose from and get inspired by.

You’ll need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.

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Welcome to South America

Go wild with the South America Pack and let your imagination run from the Amazon basin to the Andean slopes! Give your zoos a distinct South American style with five brand-new animals to care for and over 250 new building, scenery, and foliage pieces. Available now on Steam and the Frontier Store for £7.99 / €9.99 / $9.99.

Key Features

Take A Walk On The Wildside

Welcome five iconic new animals from the South American region to your Zoos: the Jaguar, Llama, Capuchin Monkey, Giant Anteater, and the Red-Eyed Tree Frog. Each of these animals comes with their own set of needs and habitat requirements, and it will be up to you to keep them healthy and happy in your parks.

Over 250 New Scenery Pieces

Build the jungle trek of your dreams, allowing your guests to visit places thought lost to nature centuries ago, use the bamboo and thatched pieces to create wonderful structures or build your very own rainforest - there are over 250 new building, scenery, and foliage pieces to choose from and get inspired by.

You’ll need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.

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Planet Zoo: South America Pack coming 7 April

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Enrich your zoo with over 250 new scenery pieces inspired by the wonderfully diverse South American continent. Care for and learn about five unique new animals and craft zoos with distinct foliage and architecture ranging from the lush greens of the Amazon basin to the heights of the Andean mountain range.

Take A Walk On The Wildside

Welcome five iconic new animals from the South American region to your Zoos: the Jaguar, Llama, Capuchin Monkey, Giant Anteater, and the Red-Eyed Tree Frog. Each of these animals comes with their own set of needs and habitat requirements, and it will be up to you to keep them healthy and happy in your parks.

Over 250 New Scenery Pieces

Create your own jungle adventure! Construct an Aztec temple park entrance, theme your habitats with treasures from civilizations past or build your very own rainforest – there are over 250 new building, scenery, and foliage pieces to choose from and get inspired by!

The South America Pack will be available to purchase for £7.99 ($9.99, €9.99) on Steam and the Frontier Store from 7 April. Wishlist now on Steam and you'll be notified as soon as it's available.

You’ll need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.

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Enrich your zoo with over 250 new scenery pieces inspired by the wonderfully diverse South American continent. Care for and learn about five unique new animals and craft zoos with distinct foliage and architecture ranging from the lush greens of the Amazon basin to the heights of the Andean mountain range.

Take A Walk On The Wildside

Welcome five iconic new animals from the South American region to your Zoos: the Jaguar, Llama, Capuchin Monkey, Giant Anteater, and the Red-Eyed Tree Frog. Each of these animals comes with their own set of needs and habitat requirements, and it will be up to you to keep them healthy and happy in your parks.

Over 250 New Scenery Pieces

Create your own jungle adventure! Construct an Aztec temple park entrance, theme your habitats with treasures from civilizations past or build your very own rainforest – there are over 250 new building, scenery, and foliage pieces to choose from and get inspired by!

The South America Pack will be available to purchase for £7.99 ($9.99, €9.99) on Steam and the Frontier Store from 7 April. Wishlist now on Steam and you'll be notified as soon as it's available.

You’ll need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.

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Join Bernie Goodwin on an epic Arctic adventure and explore new challenges, animals, and more! Alongside two new Scenarios in which you face new challenges as a zoo manager, there are four new animals and over 200 scenery pieces to make your parks as cool as ice.

Key Features

Wondrous New Scenarios

Norway: Head over to the Scandinavian fjords of Norway to build up a remote animal sanctuary – bring new Arctic animals to your zoo, tend to their needs, and ensure their habitats are suitable!

Mexico: Expand on an existing zoo that’s looking to bring a touch of frost to its guests. Your challenge will be to keep native Arctic animals comfortable in a challenging hot climate!

Exclusive Arctic Animals

Charm and educate your zoo guests with four brand new Arctic animals: the Polar Bear, Reindeer, Arctic Wolf, and Dall Sheep – all four species come with new challenges and specific needs, so be sure to check the Zoopedia for tips on how to keep them happy and healthy.

Over 200 New Scenery Pieces

Cover your park in a blanket of snow, design an ice sculpture, or build your very own Scandinavian village – there are over 200 new building, scenery, and foliage pieces to choose from and get creative with!

Planet Zoo: Arctic Pack is available to purchase from Steam and the Frontier Store for £7.99 ($9.99, €9.99). You’ll need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.

For further discussion about the Planet Zoo: Arctic Pack please visit our forums.

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Join Bernie Goodwin on an epic Arctic adventure and explore new challenges, animals, and more! Alongside two new Scenarios in which you face new challenges as a zoo manager, there are four new animals and over 200 scenery pieces to make your parks as cool as ice.

Key Features

Wondrous New Scenarios

Norway: Head over to the Scandinavian fjords of Norway to build up a remote animal sanctuary – bring new Arctic animals to your zoo, tend to their needs, and ensure their habitats are suitable!

Mexico: Expand on an existing zoo that’s looking to bring a touch of frost to its guests. Your challenge will be to keep native Arctic animals comfortable in a challenging hot climate!

Exclusive Arctic Animals

Charm and educate your zoo guests with four brand new Arctic animals: the Polar Bear, Reindeer, Arctic Wolf, and Dall Sheep – all four species come with new challenges and specific needs, so be sure to check the Zoopedia for tips on how to keep them happy and healthy.

Over 200 New Scenery Pieces

Cover your park in a blanket of snow, design an ice sculpture, or build your very own Scandinavian village – there are over 200 new building, scenery, and foliage pieces to choose from and get creative with!

Planet Zoo: Arctic Pack is available to purchase from Steam and the Frontier Store for £7.99 ($9.99, €9.99). You’ll need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.

For further discussion about the Planet Zoo: Arctic Pack please visit our forums.

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Planet Zoo: Arctic Pack Coming December 17

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Explore a wintery wonderland with the brand new Arctic Pack and join Bernie Goodwin on an epic Arctic adventure. Alongside two new scenarios, there are four new animals and over 200 new scenery pieces!

With two new Scenarios, there will be new challenges to overcome as a zoo manager. You'll need to brave harsh landscapes: the mountainous Norway set in the Tundra biome, and the arid Mexico, based in the Desert biome. These two zoos come with their own stories and challenges, which you'll need to overcome to ensure animal welfare and park success.

This pack also features four brand new Arctic animals: the Polar Bear, Reindeer, Arctic Wolf, and Dall Sheep – all four species come with new challenges and specific needs, so be sure to check the Zoopedia for tips on how to keep them happy and healthy.

Cover your park in a blanket of snow, design an ice sculpture, or build your very own Scandinavian village – there are over 200 new building, scenery, and foliage pieces to choose from and get creative with!

The Arctic Pack will be available to purchase from the Steam and Frontier Store on December 17 for £7.99 ($9.99, €9.99). You'll need to have the Planet Zoo base game in order to download and play this extra content.

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Explore a wintery wonderland with the brand new Arctic Pack and join Bernie Goodwin on an epic Arctic adventure. Alongside two new scenarios, there are four new animals and over 200 new scenery pieces!

With two new Scenarios, there will be new challenges to overcome as a zoo manager. You'll need to brave harsh landscapes: the mountainous Norway set in the Tundra biome, and the arid Mexico, based in the Desert biome. These two zoos come with their own stories and challenges, which you'll need to overcome to ensure animal welfare and park success.

This pack also features four brand new Arctic animals: the Polar Bear, Reindeer, Arctic Wolf, and Dall Sheep – all four species come with new challenges and specific needs, so be sure to check the Zoopedia for tips on how to keep them happy and healthy.

Cover your park in a blanket of snow, design an ice sculpture, or build your very own Scandinavian village – there are over 200 new building, scenery, and foliage pieces to choose from and get creative with!

The Arctic Pack will be available to purchase from the Steam and Frontier Store on December 17 for £7.99 ($9.99, €9.99). You'll need to have the Planet Zoo base game in order to download and play this extra content.

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Welcome to The Making of Planet Zoo, a developer diary series in which we highlight the work that goes on behind the scenes when developing and publishing a zoo management simulation game.

An Authentic Experience

Creativity and Simulation

Ways to Play

Creating a Theme Song

Join the talented Young Mbazo artists as they showcase their musicality, passion, and dedication to the Planet Zoo vision. Young Mbazo feature on several of JJ Ipsen's original arrangements, in a collaboration that makes the Planet Zoo soundtrack come to life.

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Welcome to The Making of Planet Zoo, a developer diary series in which we highlight the work that goes on behind the scenes when developing and publishing a zoo management simulation game.

An Authentic Experience

Creativity and Simulation

Ways to Play

Creating a Theme Song

Join the talented Young Mbazo artists as they showcase their musicality, passion, and dedication to the Planet Zoo vision. Young Mbazo feature on several of JJ Ipsen's original arrangements, in a collaboration that makes the Planet Zoo soundtrack come to life.

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Today, on 5 November 2019, Planet Zoo is live!

Planet Zoo is all about running a successful zoo, in whichever way you prefer to play.

In Career Mode, you are joining a cast of colourful characters on a journey around the world facing different challenges depending on where your zoo is located. We've taken great care to bring you a fun, engaging, and original story filled with adventure and progressively harder objectives.

We've also got Franchise Mode, which is aimed at those who are keen to work together and trade animals with a global network of other players, and run multiple zoos. If you prefer to take on your own challenges, we've got Challenge Mode for you.

And finally, of course we have Sandbox Mode for all those who want to build and create without any limitations. Let your imagination truly run wild!

Animal welfare is at the heart of Planet Zoo. You are tasked with creating the perfect habitats, monitoring your animal's individual needs, and ensuring you have enough Zookeepers, Veterinarians, and other Staff to take care of all of your zoo's inhabitants. We've created the Zoopedia, an in-game hub which hosts all the information on every animal species in your zoo. You can find their preferred surroundings, foliage and temperature, their conservation status, and even which other species they could co-exist with!

A successful zoo is not just about happy and healthy animals - you also want to take care of your guests so that they give your zoo a high rating! Place Shops and other guest facilities to make sure they have spaces to eat and rest, have enough benches and bins, and hide away your Staff facility buildings from sight. Guests will want to see the animals too, so find the balance between a good view and an animal's privacy - and don't forget to place Education signs so guests can learn about the animals, as well as Donation Boxes which contribute to your cash flow and animal conservation!

And if you're simply into building the most amazing structures and habitats, we've got the Steam Workshop all set up for you. There's lots of building and scenery pieces for you to use, so anything from custom entrances to climbing structures can be shared with the entire community. We've even made it possible to add terrain to Habitat blueprints, so you can create the perfect habitat and upload it straight to the Workshop. We cannot wait to see what you're going to create!

Of course there's so much more to Planet Zoo, and we're really excited you can now finally play the full game and explore everything yourself.

Thank you so much for your ongoing support, your passion and enthusiasm about the game. Now go and create the zoo of your dreams!

The Planet Zoo team.

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Today, on 5 November 2019, Planet Zoo is live!

Planet Zoo is all about running a successful zoo, in whichever way you prefer to play.

In Career Mode, you are joining a cast of colourful characters on a journey around the world facing different challenges depending on where your zoo is located. We've taken great care to bring you a fun, engaging, and original story filled with adventure and progressively harder objectives.

We've also got Franchise Mode, which is aimed at those who are keen to work together and trade animals with a global network of other players, and run multiple zoos. If you prefer to take on your own challenges, we've got Challenge Mode for you.

And finally, of course we have Sandbox Mode for all those who want to build and create without any limitations. Let your imagination truly run wild!

Animal welfare is at the heart of Planet Zoo. You are tasked with creating the perfect habitats, monitoring your animal's individual needs, and ensuring you have enough Zookeepers, Veterinarians, and other Staff to take care of all of your zoo's inhabitants. We've created the Zoopedia, an in-game hub which hosts all the information on every animal species in your zoo. You can find their preferred surroundings, foliage and temperature, their conservation status, and even which other species they could co-exist with!

A successful zoo is not just about happy and healthy animals - you also want to take care of your guests so that they give your zoo a high rating! Place Shops and other guest facilities to make sure they have spaces to eat and rest, have enough benches and bins, and hide away your Staff facility buildings from sight. Guests will want to see the animals too, so find the balance between a good view and an animal's privacy - and don't forget to place Education signs so guests can learn about the animals, as well as Donation Boxes which contribute to your cash flow and animal conservation!

And if you're simply into building the most amazing structures and habitats, we've got the Steam Workshop all set up for you. There's lots of building and scenery pieces for you to use, so anything from custom entrances to climbing structures can be shared with the entire community. We've even made it possible to add terrain to Habitat blueprints, so you can create the perfect habitat and upload it straight to the Workshop. We cannot wait to see what you're going to create!

Of course there's so much more to Planet Zoo, and we're really excited you can now finally play the full game and explore everything yourself.

Thank you so much for your ongoing support, your passion and enthusiasm about the game. Now go and create the zoo of your dreams!

The Planet Zoo team.

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Thank you to everyone who played the Planet Zoo Beta, we hope you enjoyed the experience so far!

On 24 September 2019, the first day of the Beta, over 50,000 people watched Planet Zoo on Twitch! That's an incredible number of people, and the support carried on all throughout the Beta.

Congratulations on completing the Beta Community Challenge of releasing 75,000 West African Lions into the wild. This Community Challenge is just an example of what is to come in when the game launches. The goal was completed within the time frame, and it is great for us to see our community working together to achieve this objective - specifically one that reinforces one of the messages of Planet Zoo: conservation. You smashed the goal we set you, and you came together to release over 89,000 lions! The most West African Lions released by one person was 698 - an absolutely incredible number.

We have some more Beta stats to share with you:

Over 7,500,000 animals were in Franchise Mode overall. More than 1,500,000 animals were sold and an astonishing 5,000,000 animals were born in your zoos, with the Common Ostrich, the Indian Peafowl and the Common Warthog being the most fertile!

Thanks for joining us on this incredible journey and we can’t wait to play with you at launch on 5 November 2019.

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Thank you to everyone who played the Planet Zoo Beta, we hope you enjoyed the experience so far!

On 24 September 2019, the first day of the Beta, over 50,000 people watched Planet Zoo on Twitch! That's an incredible number of people, and the support carried on all throughout the Beta.

Congratulations on completing the Beta Community Challenge of releasing 75,000 West African Lions into the wild. This Community Challenge is just an example of what is to come in when the game launches. The goal was completed within the time frame, and it is great for us to see our community working together to achieve this objective - specifically one that reinforces one of the messages of Planet Zoo: conservation. You smashed the goal we set you, and you came together to release over 89,000 lions! The most West African Lions released by one person was 698 - an absolutely incredible number.

We have some more Beta stats to share with you:

Over 7,500,000 animals were in Franchise Mode overall. More than 1,500,000 animals were sold and an astonishing 5,000,000 animals were born in your zoos, with the Common Ostrich, the Indian Peafowl and the Common Warthog being the most fertile!

Thanks for joining us on this incredible journey and we can’t wait to play with you at launch on 5 November 2019.

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Developer Journals: The Making of Planet Zoo

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Over the past several months, we introduced you to some of the wonderful people working on Planet Zoo, discussing and highlighting a variety of game features they have been working on. If you missed them, catch up on all the Developer Journals here:

Making Planet Zoo

Creativity and Habitats

How to Manage Animal Behaviours

Climbing

Zookeepers and Staff Paths

Weather

Vets and Vet Clinics

Scaling

Franchise Mode

Facilities

Exhibit Animals

Biomes

Themes

Staff Types

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Over the past several months, we introduced you to some of the wonderful people working on Planet Zoo, discussing and highlighting a variety of game features they have been working on. If you missed them, catch up on all the Developer Journals here:

Making Planet Zoo

Creativity and Habitats

How to Manage Animal Behaviours

Climbing

Zookeepers and Staff Paths

Weather

Vets and Vet Clinics

Scaling

Franchise Mode

Facilities

Exhibit Animals

Biomes

Themes

Staff Types

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We're pleased to announce that Update 1.1 is coming free to Planet Zoo for all players on 17 December 2019.

This free update includes a variety of different features; here's a small overview, so you can understand why they've been implemented and how they may affect your gameplay.

Slow Animal Aging

Slow Animal Aging has been added and can be found in the Gameplay section of the options menu. You can use it to alter the rate at which your animals age: up to five times slower than normal. This slider will not only affect aging, but also how quickly they mature, how long they gestate for, the amount of time between mating attempts, and how long it takes for their star rating to increase. However, we'd like to highlight that animals will still display all of their other behaviours at the same rate as they do now; this will not be affected by the age slider. Using Slow Animal Aging will slow down the rate things are happening in your zoo, giving you fewer animal births and deaths to deal with. This setting will be available in all modes: Career, Sandbox, Franchise and Challenge. Upon using the slider, the aging of your animals will become disconnected from the in-game years that pass. This is deliberate, not a bug.

Immediate Family on Animal Information Panels

We are introducing immediate animal family information, which you can see by selecting an animal and viewing their social tab, included in their information panel. Through this, you will be able to learn of an animal's parentage, siblings and direct descendants. This should help prevent inbreeding in zoos and keep your animals healthy.

New Heat Maps

We've also created more Heat Maps, which should help you in all aspects of managing your zoo. These Heat Maps involve crime, staff happiness, animal breeding, habitat cleanliness and updates to negative impacts, such as litter and thrown food. These will all be available to you in the Heat Map tab (H), and can help you keep your zoo as prestige as possible.

Improved Social Behaviours

The team have added new social interactions for the Ring-Tailed Lemur and Red Ruffed Lemur, meaning you'll see the Lemurs interact with each other, both adult to adult and adult to juvenile. Make sure your animals have enough space to perform their behaviour theatres and are happy in all aspects, and they will be able to perform their social interactions.

Animal Pack Behaviour

We have introduced pack structures specific to canines - this applies to Timber Wolves and African Wild Dogs. Alphas are stable within a pack structure, and members won't normally fight unless they are overcrowded. All juveniles will be added to the pack structures. All pack members will be listed in the animal UI.

News Feed

We are introducing a News Feed to the Planet Zoo home page, which will update you on any announcements you should be aware of. These will include maintenance information and news updates.

Management Updates

A new crime management page has been added to the Zoo Overview management screen - this tab will display and locate vandalised items in your zoo.
Refunds have now been modified, and now have a breakdown of costs in the Zoo finance screen. If a guest has spent less than half of their allotted time in the zoo before going home due to low happiness, they will receive a refund. If an animal escapes and the guest flees, they will receive a refund that's proportional to the time they've spent in the zoo. Innocent guests ejected from the park will receive a full refund. Additionally, unhappy guests will not donate as much money to your zoo.

We've added new alerts to the game, which will help point out any issues with the setup of your zoo. A new High Alert will notify players when something that will have a tremendously negative effect on your zoo is happening, such as if an animal escapes or if all Keeper Huts are closed. This High Alert will pop up in the centre of your screen, but can be switched off in the options.

All Alerts can now be switched off on a per category basis; they've been grouped in the options menu.

Aurora Borealis

Our team have created a beautiful in-game Aurora Borealis, also known as the Northern Lights, which you can see while in the Tundra biome. Keep your eye on the night sky to see them, as they are truly a sight to behold! We're looking forward to seeing your gorgeous screenshots of this natural phenomenon! However, it is important for us to highlight that this feature will only be available in High-Ultra Graphic settings.

Ice Cream Costume

An Ice Cream Costume is available to all players to dress up their avatars.

More Creativity!

Of course, for all the master builders out there, we're adding a complete ice/snow rock set, enrichment items like a snow ball and Christmas presents, new winter foliage, and ice pathing.

These features will arrive alongside a number of gameplay tweaks and bug fixes, which the team have been working hard on in the past few weeks - the full Update Notes will be posted on 17 December when the update goes live.

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We're pleased to announce that Update 1.1 is coming free to Planet Zoo for all players on 17 December 2019.

This free update includes a variety of different features; here's a small overview, so you can understand why they've been implemented and how they may affect your gameplay.

Slow Animal Aging

Slow Animal Aging has been added and can be found in the Gameplay section of the options menu. You can use it to alter the rate at which your animals age: up to five times slower than normal. This slider will not only affect aging, but also how quickly they mature, how long they gestate for, the amount of time between mating attempts, and how long it takes for their star rating to increase. However, we'd like to highlight that animals will still display all of their other behaviours at the same rate as they do now; this will not be affected by the age slider. Using Slow Animal Aging will slow down the rate things are happening in your zoo, giving you fewer animal births and deaths to deal with. This setting will be available in all modes: Career, Sandbox, Franchise and Challenge. Upon using the slider, the aging of your animals will become disconnected from the in-game years that pass. This is deliberate, not a bug.

Immediate Family on Animal Information Panels

We are introducing immediate animal family information, which you can see by selecting an animal and viewing their social tab, included in their information panel. Through this, you will be able to learn of an animal's parentage, siblings and direct descendants. This should help prevent inbreeding in zoos and keep your animals healthy.

New Heat Maps

We've also created more Heat Maps, which should help you in all aspects of managing your zoo. These Heat Maps involve crime, staff happiness, animal breeding, habitat cleanliness and updates to negative impacts, such as litter and thrown food. These will all be available to you in the Heat Map tab (H), and can help you keep your zoo as prestige as possible.

Improved Social Behaviours

The team have added new social interactions for the Ring-Tailed Lemur and Red Ruffed Lemur, meaning you'll see the Lemurs interact with each other, both adult to adult and adult to juvenile. Make sure your animals have enough space to perform their behaviour theatres and are happy in all aspects, and they will be able to perform their social interactions.

Animal Pack Behaviour

We have introduced pack structures specific to canines - this applies to Timber Wolves and African Wild Dogs. Alphas are stable within a pack structure, and members won't normally fight unless they are overcrowded. All juveniles will be added to the pack structures. All pack members will be listed in the animal UI.

News Feed

We are introducing a News Feed to the Planet Zoo home page, which will update you on any announcements you should be aware of. These will include maintenance information and news updates.

Management Updates

A new crime management page has been added to the Zoo Overview management screen - this tab will display and locate vandalised items in your zoo.
Refunds have now been modified, and now have a breakdown of costs in the Zoo finance screen. If a guest has spent less than half of their allotted time in the zoo before going home due to low happiness, they will receive a refund. If an animal escapes and the guest flees, they will receive a refund that's proportional to the time they've spent in the zoo. Innocent guests ejected from the park will receive a full refund. Additionally, unhappy guests will not donate as much money to your zoo.

We've added new alerts to the game, which will help point out any issues with the setup of your zoo. A new High Alert will notify players when something that will have a tremendously negative effect on your zoo is happening, such as if an animal escapes or if all Keeper Huts are closed. This High Alert will pop up in the centre of your screen, but can be switched off in the options.

All Alerts can now be switched off on a per category basis; they've been grouped in the options menu.

Aurora Borealis

Our team have created a beautiful in-game Aurora Borealis, also known as the Northern Lights, which you can see while in the Tundra biome. Keep your eye on the night sky to see them, as they are truly a sight to behold! We're looking forward to seeing your gorgeous screenshots of this natural phenomenon! However, it is important for us to highlight that this feature will only be available in High-Ultra Graphic settings.

Ice Cream Costume

An Ice Cream Costume is available to all players to dress up their avatars.

More Creativity!

Of course, for all the master builders out there, we're adding a complete ice/snow rock set, enrichment items like a snow ball and Christmas presents, new winter foliage, and ice pathing.

These features will arrive alongside a number of gameplay tweaks and bug fixes, which the team have been working hard on in the past few weeks - the full Update Notes will be posted on 17 December when the update goes live.

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Hayo Zookeepers!

We're pleased to reveal free Update 1.3, coming to Planet Zoo 25 August, 2020.

This free update contains community requested features and some exciting new additions to Planet Zoo! This post will go in-depth about the upcoming additions, and how it will affect your gameplay.

Animal Colour Variation

We're excited to introduce a differences in animal colour, which will make it easier to identify individuals around your zoos. We've done so by sticking to known and realistic colours, and by improving upon the general appearance of groups and herds with subtler differences in colour.

We've added a way for you to see colour and pattern information from the Animal Market trading window, to make it easier for you to carry out your breeding and population goals, and to provide our colourblind players with information. This includes the scientific terms for the Colourmorphs we use in-game, such as if an albino is classed as Albino, Leucistic, or simply another colour.

The availability of inheritable Colourmorph genes in the animal market population is now variable per species, in particular:

6% (approx.) of the Jaguar population are now Black Jaguars

Bird and Reptile Albinism or Leucism are now more likely than before; in-line with natural results

Llama colourmorphs are extremely common, and follow the same breeding rules as albinos, with an additional set of colour variations

In addition to the Colourmorph genetics, your existing zoo animals carry existing genetic information for both colour and pattern. This information applies colour variation on top of the animals existing textures, and allows for subtle and gradual changes in colour between different animals.

When animals breed, their offspring create colour and pattern values in a range around the average of their parents, most often looking similar to at least one of their parents. However, there is now a small chance that colour or pattern will pick a value far away from the parent colour, perhaps looking more like a distant relative.

The team researched animal colour and pattern variation, and found that documentation was rare and highly variable in quality depending on the species. We've done our absolute best to stick to research photo reference, and do them justice. With this in mind, we've tried to avoid colouration that only applies to single, individual animals, as the contrast of colour would begin to look strange in groups.

We have not added colour variation to exhibit animals, partly because their environments are so dense it is harder to distinguish minor variation at a distance. The highly saturated and often very distinct colours and patterns would be more suited to additional Colourmorphs.

Animal Food Management Page

The team are adding an Animal Food Management page, to provide you with one location to see all of the animals and habitats in your zoo and what Food Grades the animals are being given. In this menu, you'll be able to see:

The projected food costs for the year

How many keepers are assigned to look after your animals in a habitat

How much time has passed since your animals were last fed

Whether your animals are hungry or not

The total cost per year for feeding all of your animals.

The total number of keepers in the zoo

The total number of keepers assigned to habitats

The total number of keepers not assigned to habitats

You'll be able to change the Food Grades for your animals in this menu. This menu has been designed with community feedback in mind, to make it easier for you to access and stay on top of Food Management around your zoo for multiple habitats.

New Sandbox Map

A brand new landscape set in a location to be revealed soon! With new terrain textures, surroundings and sky.

Timed Scenarios

With this update, we are adding a free Timed Scenario in Estonia! Make sure you check it out!

Timed task you with completing objectives against the clock, awarding Bronze, Silver and Gold medals based on how long it takes for you to complete a scenario. We'll be providing you with a list of objectives, but unlike Career Scenarios, these objectives must be maintained once they're achieved, or they will become incomplete again.

Vending Machines

Vending Machines have been heavily requested, so we're introducing them into Planet Zoo! These work as a cheaper alternative for your guests to help satisfy their needs, but it's important to note that the food and drink from the Vending Machines don't satisfy as much as an item from a shop. They require power to work, so make sure you place them around power sources.

Our veteran Planet players should know that the placement of vending machines differs to Planet Coaster; in Planet Zoo they are placed like a path extra, such as a bench or a bin, and not like a shop with a path connection.

Staff Management Multi-select

Thanks to community feedback, we're adding in multi-select to the Staff Management UI, meaning that you can select more than one member of Staff at the same time. With this, you will now be able to:

Train multiple Staff at once

Give multiple Staff pay rises (in increments of $10)

Assign multiple Staff to work zones

Fire multiple members of Staff at once.

Quality of Life

We've been reading your community suggestions and, thanks to your feedback, we have created a variety of new features:

Dismiss Functionality for Zoo Alerts

You'll now be able to dismiss zoo alerts using the new trash can icon.

Scenery Light Toggle

You'll now have the ability to turn on or off scenery lights all the time, instead of them just coming on automatically at night. Lights will not work without power unless they're solar powered.

More Creativity!

We're thrilled to bring you additional creativity with new scenery assets! The foliage includes plants and smaller sapling trees to compliment their larger cousins, while we're adding in three new paths, and the free rocks have been made to complement our new Biome.

Update 1.3 will be paired with bug fixes and gameplay tweaks that are designed to improve your Planet Zoo experience - you'll get the full list of Update Notes when 1.3 goes live on 25 August!

Thanks to you all for providing us with feedback, suggestions and support. You've been absolutely fantastic.

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Hayo Zookeepers!

We're pleased to reveal free Update 1.3, coming to Planet Zoo 25 August, 2020.

This free update contains community requested features and some exciting new additions to Planet Zoo! This post will go in-depth about the upcoming additions, and how it will affect your gameplay.

Animal Colour Variation

We're excited to introduce a differences in animal colour, which will make it easier to identify individuals around your zoos. We've done so by sticking to known and realistic colours, and by improving upon the general appearance of groups and herds with subtler differences in colour.

We've added a way for you to see colour and pattern information from the Animal Market trading window, to make it easier for you to carry out your breeding and population goals, and to provide our colourblind players with information. This includes the scientific terms for the Colourmorphs we use in-game, such as if an albino is classed as Albino, Leucistic, or simply another colour.

The availability of inheritable Colourmorph genes in the animal market population is now variable per species, in particular:

6% (approx.) of the Jaguar population are now Black Jaguars

Bird and Reptile Albinism or Leucism are now more likely than before; in-line with natural results

Llama colourmorphs are extremely common, and follow the same breeding rules as albinos, with an additional set of colour variations

In addition to the Colourmorph genetics, your existing zoo animals carry existing genetic information for both colour and pattern. This information applies colour variation on top of the animals existing textures, and allows for subtle and gradual changes in colour between different animals.

When animals breed, their offspring create colour and pattern values in a range around the average of their parents, most often looking similar to at least one of their parents. However, there is now a small chance that colour or pattern will pick a value far away from the parent colour, perhaps looking more like a distant relative.

The team researched animal colour and pattern variation, and found that documentation was rare and highly variable in quality depending on the species. We've done our absolute best to stick to research photo reference, and do them justice. With this in mind, we've tried to avoid colouration that only applies to single, individual animals, as the contrast of colour would begin to look strange in groups.

We have not added colour variation to exhibit animals, partly because their environments are so dense it is harder to distinguish minor variation at a distance. The highly saturated and often very distinct colours and patterns would be more suited to additional Colourmorphs.

Animal Food Management Page

The team are adding an Animal Food Management page, to provide you with one location to see all of the animals and habitats in your zoo and what Food Grades the animals are being given. In this menu, you'll be able to see:

The projected food costs for the year

How many keepers are assigned to look after your animals in a habitat

How much time has passed since your animals were last fed

Whether your animals are hungry or not

The total cost per year for feeding all of your animals.

The total number of keepers in the zoo

The total number of keepers assigned to habitats

The total number of keepers not assigned to habitats

You'll be able to change the Food Grades for your animals in this menu. This menu has been designed with community feedback in mind, to make it easier for you to access and stay on top of Food Management around your zoo for multiple habitats.

New Sandbox Map

A brand new landscape set in a location to be revealed soon! With new terrain textures, surroundings and sky.

Timed Scenarios

With this update, we are adding a free Timed Scenario in Estonia! Make sure you check it out!

Timed task you with completing objectives against the clock, awarding Bronze, Silver and Gold medals based on how long it takes for you to complete a scenario. We'll be providing you with a list of objectives, but unlike Career Scenarios, these objectives must be maintained once they're achieved, or they will become incomplete again.

Vending Machines

Vending Machines have been heavily requested, so we're introducing them into Planet Zoo! These work as a cheaper alternative for your guests to help satisfy their needs, but it's important to note that the food and drink from the Vending Machines don't satisfy as much as an item from a shop. They require power to work, so make sure you place them around power sources.

Our veteran Planet players should know that the placement of vending machines differs to Planet Coaster; in Planet Zoo they are placed like a path extra, such as a bench or a bin, and not like a shop with a path connection.

Staff Management Multi-select

Thanks to community feedback, we're adding in multi-select to the Staff Management UI, meaning that you can select more than one member of Staff at the same time. With this, you will now be able to:

Train multiple Staff at once

Give multiple Staff pay rises (in increments of $10)

Assign multiple Staff to work zones

Fire multiple members of Staff at once.

Quality of Life

We've been reading your community suggestions and, thanks to your feedback, we have created a variety of new features:

Dismiss Functionality for Zoo Alerts

You'll now be able to dismiss zoo alerts using the new trash can icon.

Scenery Light Toggle

You'll now have the ability to turn on or off scenery lights all the time, instead of them just coming on automatically at night. Lights will not work without power unless they're solar powered.

More Creativity!

We're thrilled to bring you additional creativity with new scenery assets! The foliage includes plants and smaller sapling trees to compliment their larger cousins, while we're adding in three new paths, and the free rocks have been made to complement our new Biome.

Update 1.3 will be paired with bug fixes and gameplay tweaks that are designed to improve your Planet Zoo experience - you'll get the full list of Update Notes when 1.3 goes live on 25 August!

Thanks to you all for providing us with feedback, suggestions and support. You've been absolutely fantastic.

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Planet Zoo: Australia Pack coming 25 August

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Welcome to the land of wonder, expand your zoo and transport guests to the Land Down Under with the Planet Zoo: Australia Pack! The Australia Pack is arriving alongside free Update 1.3 on 25 August, 2020.

Meet five iconic Australian animals; Koala, Red Kangaroo, Dingo, Southern Cassowary and the Eastern Blue-Tongued Lizard. Care for them in detailed new habitats, use over 230 modern and recycled construction pieces to design eye-catching scenery, and complete fun objectives to earn your stripes in the exciting new challenge zoo mode.

Make meaningful decisions and manage an amazing living world as you bring the grand continent of Australia home in the Planet Zoo: Australia Pack.

Planet Zoo: Australia Pack will be available to purchase for £7.99 ($9.99, €9.99) on Steam and the Frontier Store. The Australia Pack is available to wishlist right now on Steam, and you'll be notified as soon as it's available to purchase. Just a few days to go before our next great adventure!

You’ll need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.

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Welcome to the land of wonder, expand your zoo and transport guests to the Land Down Under with the Planet Zoo: Australia Pack! The Australia Pack is arriving alongside free Update 1.3 on 25 August, 2020.

Meet five iconic Australian animals; Koala, Red Kangaroo, Dingo, Southern Cassowary and the Eastern Blue-Tongued Lizard. Care for them in detailed new habitats, use over 230 modern and recycled construction pieces to design eye-catching scenery, and complete fun objectives to earn your stripes in the exciting new challenge zoo mode.

Make meaningful decisions and manage an amazing living world as you bring the grand continent of Australia home in the Planet Zoo: Australia Pack.

Planet Zoo: Australia Pack will be available to purchase for £7.99 ($9.99, €9.99) on Steam and the Frontier Store. The Australia Pack is available to wishlist right now on Steam, and you'll be notified as soon as it's available to purchase. Just a few days to go before our next great adventure!

You’ll need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.

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Planet Zoo: Australia Pack Available Now!

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Expand your zoo and transport guests to the Land Down Under with the Planet Zoo: Australia Pack! Adopt five iconic Australian animals brought to life with spectacular behaviours, and care for them in detailed new habitats, use over 230 modern and recycled construction pieces to design eye-catching scenery, and complete fun objectives to earn your stripes in the exciting new challenge zoo mode. Available now on Steam and the Frontier Store for £7.99 / €9.99 / $9.99.

Key features

Adopt brand new animals

Welcome the Koala, Dingo, Red Kangaroo, Southern Cassowary, and Eastern Blue-Tongued Lizard to your zoos. Keep your Koalas happy with fresh eucalyptus, make room for one of the world’s largest birds in the Southern Cassowary, and see Red Kangaroos groom their joeys. These five incredible animals will feel right at home in your lovingly designed habitats.

Over 230 new scenery pieces

Build a magnificent new range of scenery, combining modern architecture with upcycled material. You’ll find indigenous flora and fauna together with fun, vibrant scenery pieces and entertaining new animal toys to increase enrichment. Use the dusty-gold Desert Oceania sandbox as your canvas, create your very own outback outposts, and make foliage-filled oases. Over 230 new scenery pieces let you get creative!

Master the Challenge Zoo

Discover a brand new challenge waiting for you in Tanami Roadside Zoo. In this challenge zoo you’re called to fulfil a set of fun objectives, such as raising guest happiness, adopting certain animals, and increasing shop profits, all to earn ranks. The faster your completion, the higher your rank.

Dive into the Steam Workshop

Planet Zoo: Australia Pack is fully compatible with the Steam Workshop. Join a connected community and browse the world’s most creative habitats and scenery, discovering amazing and original player-made content every day.

You’ll need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.

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Expand your zoo and transport guests to the Land Down Under with the Planet Zoo: Australia Pack! Adopt five iconic Australian animals brought to life with spectacular behaviours, and care for them in detailed new habitats, use over 230 modern and recycled construction pieces to design eye-catching scenery, and complete fun objectives to earn your stripes in the exciting new challenge zoo mode. Available now on Steam and the Frontier Store for £7.99 / €9.99 / $9.99.

Key features

Adopt brand new animals

Welcome the Koala, Dingo, Red Kangaroo, Southern Cassowary, and Eastern Blue-Tongued Lizard to your zoos. Keep your Koalas happy with fresh eucalyptus, make room for one of the world’s largest birds in the Southern Cassowary, and see Red Kangaroos groom their joeys. These five incredible animals will feel right at home in your lovingly designed habitats.

Over 230 new scenery pieces

Build a magnificent new range of scenery, combining modern architecture with upcycled material. You’ll find indigenous flora and fauna together with fun, vibrant scenery pieces and entertaining new animal toys to increase enrichment. Use the dusty-gold Desert Oceania sandbox as your canvas, create your very own outback outposts, and make foliage-filled oases. Over 230 new scenery pieces let you get creative!

Master the Challenge Zoo

Discover a brand new challenge waiting for you in Tanami Roadside Zoo. In this challenge zoo you’re called to fulfil a set of fun objectives, such as raising guest happiness, adopting certain animals, and increasing shop profits, all to earn ranks. The faster your completion, the higher your rank.

Dive into the Steam Workshop

Planet Zoo: Australia Pack is fully compatible with the Steam Workshop. Join a connected community and browse the world’s most creative habitats and scenery, discovering amazing and original player-made content every day.

You’ll need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.

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Hayo zookeepers!

Today marks one year since Planet Zoo launched, and what a wonderful year it has been! We've travelled to stunning, new locations, met iconic animals, and been blown away by the love from our PlanZo Fam. It's been absolutely incredible to see all of the blueprints, parks, screenshots, and videos shared by our community. We've been so thrilled to have you on this journey with us, and we hope you've been enjoying it just as much as we have!

Our PlanZo Fam have been with us every step of the way, and we're thankful to have you with us. We've been so inspired by everything you've been doing in Planet Zoo, and love seeing you come together every announcement and update, every livestream and video short, and, of course, on our forums. Thank you for joining us for this adventure, and playing Planet Zoo!

To celebrate the first anniversary, we have revisited three Community Challenge avatar costumes: African Elephant, Rhino and Orangutan. If you hadn't previously earned them by taking part, they will now be available in your inventory. Please check our social channels to hear some fun statistics about Planet Zoo, and for the opportunity to win prizes, and visit our forums to have a read of our first anniversary Developer Journal!

We're still working hard on Planet Zoo, so please keep an eye on our forums and other official channels for any announcements! We're looking forward to showing you what we've been working on soon!

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Hayo zookeepers!

Today marks one year since Planet Zoo launched, and what a wonderful year it has been! We've travelled to stunning, new locations, met iconic animals, and been blown away by the love from our PlanZo Fam. It's been absolutely incredible to see all of the blueprints, parks, screenshots, and videos shared by our community. We've been so thrilled to have you on this journey with us, and we hope you've been enjoying it just as much as we have!

Our PlanZo Fam have been with us every step of the way, and we're thankful to have you with us. We've been so inspired by everything you've been doing in Planet Zoo, and love seeing you come together every announcement and update, every livestream and video short, and, of course, on our forums. Thank you for joining us for this adventure, and playing Planet Zoo!

To celebrate the first anniversary, we have revisited three Community Challenge avatar costumes: African Elephant, Rhino and Orangutan. If you hadn't previously earned them by taking part, they will now be available in your inventory. Please check our social channels to hear some fun statistics about Planet Zoo, and for the opportunity to win prizes, and visit our forums to have a read of our first anniversary Developer Journal!

We're still working hard on Planet Zoo, so please keep an eye on our forums and other official channels for any announcements! We're looking forward to showing you what we've been working on soon!

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We're pleased to announce that Update 1.2 is coming free to all Planet Zoo Players to enjoy on 7 April, 2020.

This free update contains a variety of different features and improvements as well as some new building pieces. Here’s an overview on what you can expect in our next update.

Genealogy

Upon selecting an animal, you will be able to see which animals are their parents, siblings, mates and offspring. Each animal is selectable, allowing you to ‘walk’ along animal bloodlines, so you can see close relations easily, and even work out common ancestors.

We’re also exposing deeper genetic information - for the first time you’ll be able to see the Genetic Identity of genes (a simplified genetic code).

New Difficulty Settings

We are introducing new difficulty settings to Planet Zoo. You will now be able to choose between Easy, Medium (the current game difficulty) and Hard. These settings will affect:

Whether animals get bored of enrichment items (Hard Difficulty only).

How quickly animals get stressed.

How difficult it will be to maintain animal welfare.

Whether guests will request refunds (Hard Difficulty only).

How willing guests are to spend money.

How much guests learn from education sources.

What percent of Guest Happiness is required for the 5* rating.

How fast your staff get tired.

How large of a happiness boost staff get from training.

When loading into a Zoo in any mode, you will get the opportunity to choose from the three settings. For more information on these settings, you will be able to select the question mark icon above the settings to learn more about what will change when you play. You can change the difficulty at any time via the settings while you’re inside your zoo too, so the difficulty settings will be able to change to suit you at any moment.

Changes to Animal Feeding

We have made changes to the way Keepers feed the animals in your zoos. Here's what's going to happen in the new update:

Keepers will now fill feeding stations in a different, more efficient order by filling up the one that's closest to the Keeper first, before moving on to the next one, and so forth.

Keepers' food prep time has simplified so that it will be the same for all habitats, regardless of the number of animals, and mix of species. Previously, this caused intermittent hunger in some habitats.

New Keeper thoughts have been added, so that you can identify issues in your habitats easier.

Animals in mixed species habitats will now be able to eat any upgraded versions of shared foods. Previously, food theft could cause intermittent hunger in some mixed habitats.

Keepers will now sprint to and from the habitat when doing a feeding and water refilling task, when the task is critical.

Keepers will be able to sprint when carrying their buckets.

Juveniles will cost less to feed. The amount is different per species, and is estimated by body mass.

Breakdown of Guest Happiness in Guest Information Panels

Changes have been made to the Guest Information Panels to help you learn more about your zoo and how you can improve it.

Guest Education has been split from happiness and now offers a spending bonus multiplier, meaning a well-educated guest will want to spend more money. We’ve also added a new management screen for education, more on this further down the post.

The Guest Information panel will now include a new tab, the History tab. This will show their opinions on their entire stay in the zoo, to indicate what they might have liked or disliked during their visit. The Guest History tab will include ticket price, environment (litter/vandalism/staff facilities), their feelings about the animals, and security, as well as any other issues they had that affected satisfying.

Guest thoughts will now have time stamps on them so you’ll know how long ago a guest had that thought, and whether it’s still relevant or not.

All the opinions that guests have will be classed as happy (green face), neutral (orange face) and unhappy (red face).

Guest History will not be applied retroactively to existing zoos and Guests. For the Guest History to become available, you will need to play in that zoo for a while so that the History can be generated and applied to the tab.

Guests will now also display their arrival date, projected leaving date and the progress of their visit. You can view this in the Guest Information tab.

Guest Education Management tab

Changes have been implemented to make Guest Education clearer. The Guest Education tab, which is found in Zoo Management screens, will show:

A breakdown of the Guest Education Rating, which includes the average guest education level.

Which animal your guests have learnt the most about.

More information on Audio Guides, such as how many were sold over the last year, average time of the visit spent using them, average number of species they've been educated about, etc.

This tab will also show more information about Zoopedia Education Research and Vets that are doing Advanced Research.

In a separate tab, there will also be a breakdown of each animal and how well the education is performing. This will help highlight any issues with the layout of zoos and how it affects education.

This will include another tab for conservation boards.

Increased Social Interactions

All animals in game, including Deluxe Edition and Arctic Pack animals will now trigger their social interaction animations more frequently.

Reducing the Negative Impact of Staff Buildings

After building a shell around your staff buildings, or placing decorations around them, the negative impact radius will be reduced. The radius can be reduced by up to 50% - to get the full 50%, your scenery rating for the facility must be at 100%.

Search Added to Zoopedia UI

When using the Zoopedia, you will now be able to search for the species by typing, as well as being able to scroll through the UI.

Research Shared Across All Franchise Zoos

Completed research will be shared across your Franchise. If you load into a Franchise Zoo, the research data will be saved so that the highest levels of research will be carried over between all Franchise zoos. If a Staff Member was researching a research category where the jump in levels is less than 1, then when you load into the zoo, they will no longer be assigned to that research and you will need to re-assign them. In comparison, the research should continue if, for example, they were researching level 1 Chinese Pangolins, and level 1 was completed in another zoo, then when you load back into the zoo they should be researching level 2.

To make sure you've got all of your research data from across your Franchise you'll need to load into each zoo individually. Once your Franchise zoos are all up to date, this will create a new baseline of research shared across them, until you upgrade research further.

Path System Improvements

We have added a variety of improvements to our pathing system. Staff buildings will connect to Staff Paths with a staff path, and standard path will connect up with standard path. Guest facilities will continue to connect with standard paths. You will now be able to click over normal path to replace with a staff path, similar to how you change the texture of a path, and vice versa. Double clicking a path piece will now open the Path Editor with that path type and texture selected to continue building with. We’ve also added the ability to set step height in half metre increments, making it easier to shape your paths around terrain.

Player Settings for Units (Meters VS Feet etc.)

You can now specify preferred units of measurement in the Settings Menu → Interface Tab → Units. These values default to the English standard units. This will not work for Zoopedia descriptions.

Added Creativity!

Alongside these features and improvements there will be new enrichment items, building pieces, and foliage. Among other items, there will be new Tropical and Moss Rocks as well as new Glass Panel pieces.

Update 1.2 will arrive alongside bug fixes and gameplay tweaks that will improve your Planet Zoo experience, full Update Notes will be available when it goes live on 7 April.

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We're pleased to announce that Update 1.2 is coming free to all Planet Zoo Players to enjoy on 7 April, 2020.

This free update contains a variety of different features and improvements as well as some new building pieces. Here’s an overview on what you can expect in our next update.

Genealogy

Upon selecting an animal, you will be able to see which animals are their parents, siblings, mates and offspring. Each animal is selectable, allowing you to ‘walk’ along animal bloodlines, so you can see close relations easily, and even work out common ancestors.

We’re also exposing deeper genetic information - for the first time you’ll be able to see the Genetic Identity of genes (a simplified genetic code).

New Difficulty Settings

We are introducing new difficulty settings to Planet Zoo. You will now be able to choose between Easy, Medium (the current game difficulty) and Hard. These settings will affect:

Whether animals get bored of enrichment items (Hard Difficulty only).

How quickly animals get stressed.

How difficult it will be to maintain animal welfare.

Whether guests will request refunds (Hard Difficulty only).

How willing guests are to spend money.

How much guests learn from education sources.

What percent of Guest Happiness is required for the 5* rating.

How fast your staff get tired.

How large of a happiness boost staff get from training.

When loading into a Zoo in any mode, you will get the opportunity to choose from the three settings. For more information on these settings, you will be able to select the question mark icon above the settings to learn more about what will change when you play. You can change the difficulty at any time via the settings while you’re inside your zoo too, so the difficulty settings will be able to change to suit you at any moment.

Changes to Animal Feeding

We have made changes to the way Keepers feed the animals in your zoos. Here's what's going to happen in the new update:

Keepers will now fill feeding stations in a different, more efficient order by filling up the one that's closest to the Keeper first, before moving on to the next one, and so forth.

Keepers' food prep time has simplified so that it will be the same for all habitats, regardless of the number of animals, and mix of species. Previously, this caused intermittent hunger in some habitats.

New Keeper thoughts have been added, so that you can identify issues in your habitats easier.

Animals in mixed species habitats will now be able to eat any upgraded versions of shared foods. Previously, food theft could cause intermittent hunger in some mixed habitats.

Keepers will now sprint to and from the habitat when doing a feeding and water refilling task, when the task is critical.

Keepers will be able to sprint when carrying their buckets.

Juveniles will cost less to feed. The amount is different per species, and is estimated by body mass.

Breakdown of Guest Happiness in Guest Information Panels

Changes have been made to the Guest Information Panels to help you learn more about your zoo and how you can improve it.

Guest Education has been split from happiness and now offers a spending bonus multiplier, meaning a well-educated guest will want to spend more money. We’ve also added a new management screen for education, more on this further down the post.

The Guest Information panel will now include a new tab, the History tab. This will show their opinions on their entire stay in the zoo, to indicate what they might have liked or disliked during their visit. The Guest History tab will include ticket price, environment (litter/vandalism/staff facilities), their feelings about the animals, and security, as well as any other issues they had that affected satisfying.

Guest thoughts will now have time stamps on them so you’ll know how long ago a guest had that thought, and whether it’s still relevant or not.

All the opinions that guests have will be classed as happy (green face), neutral (orange face) and unhappy (red face).

Guest History will not be applied retroactively to existing zoos and Guests. For the Guest History to become available, you will need to play in that zoo for a while so that the History can be generated and applied to the tab.

Guests will now also display their arrival date, projected leaving date and the progress of their visit. You can view this in the Guest Information tab.

Guest Education Management tab

Changes have been implemented to make Guest Education clearer. The Guest Education tab, which is found in Zoo Management screens, will show:

A breakdown of the Guest Education Rating, which includes the average guest education level.

Which animal your guests have learnt the most about.

More information on Audio Guides, such as how many were sold over the last year, average time of the visit spent using them, average number of species they've been educated about, etc.

This tab will also show more information about Zoopedia Education Research and Vets that are doing Advanced Research.

In a separate tab, there will also be a breakdown of each animal and how well the education is performing. This will help highlight any issues with the layout of zoos and how it affects education.

This will include another tab for conservation boards.

Increased Social Interactions

All animals in game, including Deluxe Edition and Arctic Pack animals will now trigger their social interaction animations more frequently.

Reducing the Negative Impact of Staff Buildings

After building a shell around your staff buildings, or placing decorations around them, the negative impact radius will be reduced. The radius can be reduced by up to 50% - to get the full 50%, your scenery rating for the facility must be at 100%.

Search Added to Zoopedia UI

When using the Zoopedia, you will now be able to search for the species by typing, as well as being able to scroll through the UI.

Research Shared Across All Franchise Zoos

Completed research will be shared across your Franchise. If you load into a Franchise Zoo, the research data will be saved so that the highest levels of research will be carried over between all Franchise zoos. If a Staff Member was researching a research category where the jump in levels is less than 1, then when you load into the zoo, they will no longer be assigned to that research and you will need to re-assign them. In comparison, the research should continue if, for example, they were researching level 1 Chinese Pangolins, and level 1 was completed in another zoo, then when you load back into the zoo they should be researching level 2.

To make sure you've got all of your research data from across your Franchise you'll need to load into each zoo individually. Once your Franchise zoos are all up to date, this will create a new baseline of research shared across them, until you upgrade research further.

Path System Improvements

We have added a variety of improvements to our pathing system. Staff buildings will connect to Staff Paths with a staff path, and standard path will connect up with standard path. Guest facilities will continue to connect with standard paths. You will now be able to click over normal path to replace with a staff path, similar to how you change the texture of a path, and vice versa. Double clicking a path piece will now open the Path Editor with that path type and texture selected to continue building with. We’ve also added the ability to set step height in half metre increments, making it easier to shape your paths around terrain.

Player Settings for Units (Meters VS Feet etc.)

You can now specify preferred units of measurement in the Settings Menu → Interface Tab → Units. These values default to the English standard units. This will not work for Zoopedia descriptions.

Added Creativity!

Alongside these features and improvements there will be new enrichment items, building pieces, and foliage. Among other items, there will be new Tropical and Moss Rocks as well as new Glass Panel pieces.

Update 1.2 will arrive alongside bug fixes and gameplay tweaks that will improve your Planet Zoo experience, full Update Notes will be available when it goes live on 7 April.

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Hayo Zookeepers!

We're proud to reveal more of what we've been working on: free Update 1.4, coming to Planet Zoo 8 December 2020.

This free update includes marvellous new additions, as well as some community requested features - thank you for sharing your suggestions with us! Read on to learn more about the forthcoming update, what you can expect and how it will affect your gameplay.

Water Temperature Regulator

With Update 1.4, we'll be adding a new Water Temperature Regulator facility that will allow you to customise the temperature of all water volumes within its range. This will help you have full control over the welfare of animals that like to spend a lot of time in the water, which will enable you to ensure your animals have maximum comfort in your care.

Using the Water Temperature Regulator Information Panel, the facility can be customised to suit the layout and requirements in your zoos, as you'll be able to:

Adjust the Regulator's effective range.

Adjust the target temperature all water volumes in range should be regulated to.

There will also be a new Heat map mode added to the Water overview for the Water Temperature Regulator, which will show you:

The current range of each Water Temperature Regulator in your zoo.

The temperature each Water Temperature Regulator is set to.

The temperature of each volume of water in your zoo.

Underwater Feeder

The Underwater Box Feeder, a new feeding station, will be available as part of the free update. For now, the only animal that will use this in the game is Saltwater Crocodile, but we will be adding this to more animals in the future. When using this feeder, like any other food enrichment, its Information Panel will provide you with details on its food capacity, usage by animals, and food suitability. Additionally, there will be a status bar that will tell you if the feeder has been placed deep enough.

Zoo Management Transport Rides

Update 1.4 will include a new management screen that will summarise all of the Transport rides in the zoo. This screen will enable you to make faster and more accurate decisions about your transport rides to better manage your zoo.

The new Overview Tab will inform you on:

The number of different rides.

The most popular ride in your zoo.

The most popular station in your zoo.

The total annual profit for all rides.

The total number of guests that have used the rides in the current year.

The lifetime profit from the rides.

The Stats tab will break down each individual ride into more detailed information for you, by showing you:

Annual profit.

Annual guests.

Total track length.

What stations guests are using.

Each station's scenery rating.

The Management Tab will allow you to edit:

The number of trains (only while the ride is closed).

The number of cars per train (only while the ride is closed).

Maximum speed.

Ticket price (per station).

The status of the ride (overall and per station).

Challenge Scenario

We're excited to travel to the Philippines with you, for a new timed scenario set in the mountains of Luzon! Take on an adventure and transform disused rice terraces, while pushing conservational awareness. Make sure you have it ready in time for the grand opening ceremonies!

Animal Talks

We can't wait to bring you Animal Talks, something that we recently shared more about. A staple activity in zoos that help educate guests about the zoo and their conservation efforts, in Planet Zoo, Animal Talks will be run by Educators, a new Staff type that will help educate our guests about animals around your zoos!

For Animal Talks to happen, you're required to place an Animal Talk Point in the area you've set up for the talk to take place (we recommend carving out a section for each Animal Talk so that your guests don't block the path for your Staff and any guests travelling around the zoo). Animal Talk Points can only select a species for the talk from nearby habitats and exhibits. Once you've got it all ready to go, an Educator will get ready to do the Animal Talk, and both guests and (sometimes) animals will gather around to see what all the excitement is about!

These Animal Talks come with a new Information Panel. Each talk can be set up for one habitat or exhibit, and one species of animal. Through this panel, you will be able to:

Enable and disable Animal Talk Points.

Pick an animal species for the talk.

Pick a month to schedule the talk (it will take place annually).

Assign an Educator to the Animal Talk Point.

Assign the Animal Talk to a work zone.

Select music, which will play while the talk is not in use.

See if your placement of the Animal Talk Point will allow your Educator to throw food in.

There is also a new management tab for Animal Talks. In this tab, you can see:

List of Animal Talks

Location of the Animal Talk Points.

Habitat or Exhibit Talk Point type.

Assigned Habitat.

Assigned animal species - a talk can only be for one species.

Month the talk is scheduled.

Works zone assigned (Yes/No).

Added Creativity!

We can't wait to see what you do with the new, free scenery assets! Update 1.4 will bring you a set of 'decal decorations', two new guest paths, one new queue path and two variants to pre-existing queue paths, a new font for your 3D letters, 2D letters, and a range of foliage. We love seeing what you create, and we're looking forward to seeing how you incorporate these into your zoos.

Quality of Life

Thanks to your suggestions and feedback, we've added in a new feature:

Multi-Select for Franchise Mode Animal Storage

Something that has been requested for a long time now, we're proud to bring you the multi-select tool to Franchise Mode Animal Storage! This will make it easier for you to manage your animals, especially for when breeding gets out of hand quickly!

Update 1.4 will arrive with gameplay tweaks and bug fixes that we've worked on with your feedback and suggestions in mind. You'll get the full list of the Update Notes when Update 1.4 goes live on 8 December.

Thanks, PlanZo Fam, for all of your brilliant support and feedback as we continue to work on Planet Zoo. We're looking forward to sharing more about what we've been working on very soon! Stay tuned!

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Hayo Zookeepers!

We're proud to reveal more of what we've been working on: free Update 1.4, coming to Planet Zoo 8 December 2020.

This free update includes marvellous new additions, as well as some community requested features - thank you for sharing your suggestions with us! Read on to learn more about the forthcoming update, what you can expect and how it will affect your gameplay.

Water Temperature Regulator

With Update 1.4, we'll be adding a new Water Temperature Regulator facility that will allow you to customise the temperature of all water volumes within its range. This will help you have full control over the welfare of animals that like to spend a lot of time in the water, which will enable you to ensure your animals have maximum comfort in your care.

Using the Water Temperature Regulator Information Panel, the facility can be customised to suit the layout and requirements in your zoos, as you'll be able to:

Adjust the Regulator's effective range.

Adjust the target temperature all water volumes in range should be regulated to.

There will also be a new Heat map mode added to the Water overview for the Water Temperature Regulator, which will show you:

The current range of each Water Temperature Regulator in your zoo.

The temperature each Water Temperature Regulator is set to.

The temperature of each volume of water in your zoo.

Underwater Feeder

The Underwater Box Feeder, a new feeding station, will be available as part of the free update. For now, the only animal that will use this in the game is Saltwater Crocodile, but we will be adding this to more animals in the future. When using this feeder, like any other food enrichment, its Information Panel will provide you with details on its food capacity, usage by animals, and food suitability. Additionally, there will be a status bar that will tell you if the feeder has been placed deep enough.

Zoo Management Transport Rides

Update 1.4 will include a new management screen that will summarise all of the Transport rides in the zoo. This screen will enable you to make faster and more accurate decisions about your transport rides to better manage your zoo.

The new Overview Tab will inform you on:

The number of different rides.

The most popular ride in your zoo.

The most popular station in your zoo.

The total annual profit for all rides.

The total number of guests that have used the rides in the current year.

The lifetime profit from the rides.

The Stats tab will break down each individual ride into more detailed information for you, by showing you:

Annual profit.

Annual guests.

Total track length.

What stations guests are using.

Each station's scenery rating.

The Management Tab will allow you to edit:

The number of trains (only while the ride is closed).

The number of cars per train (only while the ride is closed).

Maximum speed.

Ticket price (per station).

The status of the ride (overall and per station).

Challenge Scenario

We're excited to travel to the Philippines with you, for a new timed scenario set in the mountains of Luzon! Take on an adventure and transform disused rice terraces, while pushing conservational awareness. Make sure you have it ready in time for the grand opening ceremonies!

Animal Talks

We can't wait to bring you Animal Talks, something that we recently shared more about. A staple activity in zoos that help educate guests about the zoo and their conservation efforts, in Planet Zoo, Animal Talks will be run by Educators, a new Staff type that will help educate our guests about animals around your zoos!

For Animal Talks to happen, you're required to place an Animal Talk Point in the area you've set up for the talk to take place (we recommend carving out a section for each Animal Talk so that your guests don't block the path for your Staff and any guests travelling around the zoo). Animal Talk Points can only select a species for the talk from nearby habitats and exhibits. Once you've got it all ready to go, an Educator will get ready to do the Animal Talk, and both guests and (sometimes) animals will gather around to see what all the excitement is about!

These Animal Talks come with a new Information Panel. Each talk can be set up for one habitat or exhibit, and one species of animal. Through this panel, you will be able to:

Enable and disable Animal Talk Points.

Pick an animal species for the talk.

Pick a month to schedule the talk (it will take place annually).

Assign an Educator to the Animal Talk Point.

Assign the Animal Talk to a work zone.

Select music, which will play while the talk is not in use.

See if your placement of the Animal Talk Point will allow your Educator to throw food in.

There is also a new management tab for Animal Talks. In this tab, you can see:

List of Animal Talks

Location of the Animal Talk Points.

Habitat or Exhibit Talk Point type.

Assigned Habitat.

Assigned animal species - a talk can only be for one species.

Month the talk is scheduled.

Works zone assigned (Yes/No).

Added Creativity!

We can't wait to see what you do with the new, free scenery assets! Update 1.4 will bring you a set of 'decal decorations', two new guest paths, one new queue path and two variants to pre-existing queue paths, a new font for your 3D letters, 2D letters, and a range of foliage. We love seeing what you create, and we're looking forward to seeing how you incorporate these into your zoos.

Quality of Life

Thanks to your suggestions and feedback, we've added in a new feature:

Multi-Select for Franchise Mode Animal Storage

Something that has been requested for a long time now, we're proud to bring you the multi-select tool to Franchise Mode Animal Storage! This will make it easier for you to manage your animals, especially for when breeding gets out of hand quickly!

Update 1.4 will arrive with gameplay tweaks and bug fixes that we've worked on with your feedback and suggestions in mind. You'll get the full list of the Update Notes when Update 1.4 goes live on 8 December.

Thanks, PlanZo Fam, for all of your brilliant support and feedback as we continue to work on Planet Zoo. We're looking forward to sharing more about what we've been working on very soon! Stay tuned!

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Planet Zoo: Aquatic Pack coming 8 December

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Expand your zoo into a marine menagerie with Planet Zoo's Aquatic Pack!

Introduce five magnificent new animals, including impressive King Penguins, gorgeous Grey Seals, and playful Giant Otters. Make them feel at home by constructing beautiful habitats from over 120 new scenery pieces, including jungle-inspired rivers and polar bays. Master a brand new challenge zoo set in Oregon, USA and put your zookeeper skills to the test.

Dive in and make a splash today!

Key features

5 water-dwelling animals

Care for five magnificent new aquatic animals: the King Penguin, Giant Otter, Grey Seal, Dwarf Caiman, and the exhibit-based Diamondback Terrapin. Keep your habitat animals entertained by splashing the cash on three new enrichment items in rubber ducks, platform floats, and jetties.

By building below-ground observation points, guests will love sinking time into marvelling at your new animals playing both on, and under, the water’s surface.

Over 170 new scenery pieces

Discover a whole new range of scenery and blueprints. Both regular and aquatic-themed pieces will help you build your ultimate zoo. Decorate walls with murals depicting wild jungles and icy tundra; pick reflective materials embracing water’s mirror-like qualities; display graceful new animal sculptures; and even make your own cascading waterfalls.

Your animals will adore their new surroundings. From warm sedimentary rivers and mangroves for the Giant Otter and Dwarf Caiman, to frigid coastlines for the King Penguin and Grey Seal, you can lovingly recreate each species’ environment.

Master the challenge

Head to Oregon, USA and try your hand at reviving a water-themed zoo set around a dried-up riverbed. Spruce up the habitats, introduce new species, and add some much-needed love to return the place to its former glory. If you want to test your skills while experiencing everything the Aquatic Pack has to offer, this timed scenario is the perfect showcase.

Planet Zoo: Aquatic Pack will be available to purchase for £7.99 ($9.99, €9.99) on Steam and the Frontier Store. The Aquatic Pack is available to wishlist right now on Steam, and you'll be notified as soon as it's available to purchase.

You’ll need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.

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Expand your zoo into a marine menagerie with Planet Zoo's Aquatic Pack!

Introduce five magnificent new animals, including impressive King Penguins, gorgeous Grey Seals, and playful Giant Otters. Make them feel at home by constructing beautiful habitats from over 120 new scenery pieces, including jungle-inspired rivers and polar bays. Master a brand new challenge zoo set in Oregon, USA and put your zookeeper skills to the test.

Dive in and make a splash today!

Key features

5 water-dwelling animals

Care for five magnificent new aquatic animals: the King Penguin, Giant Otter, Grey Seal, Dwarf Caiman, and the exhibit-based Diamondback Terrapin. Keep your habitat animals entertained by splashing the cash on three new enrichment items in rubber ducks, platform floats, and jetties.

By building below-ground observation points, guests will love sinking time into marvelling at your new animals playing both on, and under, the water’s surface.

Over 170 new scenery pieces

Discover a whole new range of scenery and blueprints. Both regular and aquatic-themed pieces will help you build your ultimate zoo. Decorate walls with murals depicting wild jungles and icy tundra; pick reflective materials embracing water’s mirror-like qualities; display graceful new animal sculptures; and even make your own cascading waterfalls.

Your animals will adore their new surroundings. From warm sedimentary rivers and mangroves for the Giant Otter and Dwarf Caiman, to frigid coastlines for the King Penguin and Grey Seal, you can lovingly recreate each species’ environment.

Master the challenge

Head to Oregon, USA and try your hand at reviving a water-themed zoo set around a dried-up riverbed. Spruce up the habitats, introduce new species, and add some much-needed love to return the place to its former glory. If you want to test your skills while experiencing everything the Aquatic Pack has to offer, this timed scenario is the perfect showcase.

Planet Zoo: Aquatic Pack will be available to purchase for £7.99 ($9.99, €9.99) on Steam and the Frontier Store. The Aquatic Pack is available to wishlist right now on Steam, and you'll be notified as soon as it's available to purchase.

You’ll need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.

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Today, we wanted to take the opportunity to tell you about a new feature the team have been working on, which will be added into the base game of Planet Zoo for free and we think you'll all be excited for: Animal Talks!

Animal Talks are staple activities in zoos, where educators will share insight into their animals housed at their zoos and share more about conservation efforts. Like in real life, we wanted these Animal Talks to benefit both your guests and your zoos. Let's go into detail about how they work, so you can get an idea of how to use them in Planet Zoo.

When you'd like to set up an area for a talk to happen, you will need to place an Animal Talk Point. These Points need to be placed near a habitat barrier or an exhibit to work correctly - they function similarly to other Education items, and need to be in range of what they are educating the guests about. Make sure you provide enough space on the path for the Animal Talk, as once guests join to spectate, they can take up a fair bit of room on the path, but who can blame them! Who wouldn't be excited to learn more about the wonderful animals you have in your zoos? Animal Talks work a similar way to Education Boards, where you will need to set them up for a certain type of animal. Once you've set up the area, hire an Educator (a new type of Staff!) who will be hosting the Animal Talks. You can schedule the talks and, if you do it well, can have one Educator take care of multiple talks throughout a year. After guests gather around to watch the Animal Talk, the Educator will commence the session. You'll see some animals also walk over to see what all the commotion is about, and if you're lucky, sometimes to join in! If you set the Animal Talk Point up so that the back of it is towards the habitat, and there are no obstructions such as water, then the Educator may also throw food into the habitat during the talk (depending on the animal species - this will not be available for every animal)!

With the Animal Talks comes a new information panel. Each talk can be set up for one habitat or exhibit, and one species of animal. Through this panel, you will be able to:

Enable and disable Animal Talk Points.

Pick an animal species for the talk.

Pick a month to schedule the talk (it will take place annually).

Assign an Educator to the Animal Talk Point.

Assign the Animal Talk to a work zone.

Select music, which will play while the talk is not in use.

See if your placement of the Animal Talk Point will allow your Educator to throw food in.

There is also a new management tab for Animal Talks. In this tab, you can see:

List of Animal Talks

Location of the Animal Talk Points.

Habitat or Exhibit Talk Point type.

Assigned Habitat.

Assigned animal species - a talk can only be for one species.

Month the talk is scheduled.

Works zone assigned (Yes/No).

There are a few things to keep in mind for the Animal Talks. Educators with higher training will increase the amount of happiness and education that guests receive, which will benefit your zoos through donations. An Animal Talk will be cancelled if the Educator does not turn up within the prep period, which is used to gather around guests, or the talk duration. Be mindful of your scheduling, as while one Educator can do several talks, you'll need to carefully plan to prevent your talks from being cancelled. An Animal Talk Point will disable if their habitat or animal is invalid, so keep an eye on them while you move animals around your habitats!

We hope you've enjoyed learning about our Animal Talks, make sure to stay tuned to our official channels for any news and announcements.

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Today, we wanted to take the opportunity to tell you about a new feature the team have been working on, which will be added into the base game of Planet Zoo for free and we think you'll all be excited for: Animal Talks!

Animal Talks are staple activities in zoos, where educators will share insight into their animals housed at their zoos and share more about conservation efforts. Like in real life, we wanted these Animal Talks to benefit both your guests and your zoos. Let's go into detail about how they work, so you can get an idea of how to use them in Planet Zoo.

When you'd like to set up an area for a talk to happen, you will need to place an Animal Talk Point. These Points need to be placed near a habitat barrier or an exhibit to work correctly - they function similarly to other Education items, and need to be in range of what they are educating the guests about. Make sure you provide enough space on the path for the Animal Talk, as once guests join to spectate, they can take up a fair bit of room on the path, but who can blame them! Who wouldn't be excited to learn more about the wonderful animals you have in your zoos? Animal Talks work a similar way to Education Boards, where you will need to set them up for a certain type of animal. Once you've set up the area, hire an Educator (a new type of Staff!) who will be hosting the Animal Talks. You can schedule the talks and, if you do it well, can have one Educator take care of multiple talks throughout a year. After guests gather around to watch the Animal Talk, the Educator will commence the session. You'll see some animals also walk over to see what all the commotion is about, and if you're lucky, sometimes to join in! If you set the Animal Talk Point up so that the back of it is towards the habitat, and there are no obstructions such as water, then the Educator may also throw food into the habitat during the talk (depending on the animal species - this will not be available for every animal)!

With the Animal Talks comes a new information panel. Each talk can be set up for one habitat or exhibit, and one species of animal. Through this panel, you will be able to:

Enable and disable Animal Talk Points.

Pick an animal species for the talk.

Pick a month to schedule the talk (it will take place annually).

Assign an Educator to the Animal Talk Point.

Assign the Animal Talk to a work zone.

Select music, which will play while the talk is not in use.

See if your placement of the Animal Talk Point will allow your Educator to throw food in.

There is also a new management tab for Animal Talks. In this tab, you can see:

List of Animal Talks

Location of the Animal Talk Points.

Habitat or Exhibit Talk Point type.

Assigned Habitat.

Assigned animal species - a talk can only be for one species.

Month the talk is scheduled.

Works zone assigned (Yes/No).

There are a few things to keep in mind for the Animal Talks. Educators with higher training will increase the amount of happiness and education that guests receive, which will benefit your zoos through donations. An Animal Talk will be cancelled if the Educator does not turn up within the prep period, which is used to gather around guests, or the talk duration. Be mindful of your scheduling, as while one Educator can do several talks, you'll need to carefully plan to prevent your talks from being cancelled. An Animal Talk Point will disable if their habitat or animal is invalid, so keep an eye on them while you move animals around your habitats!

We hope you've enjoyed learning about our Animal Talks, make sure to stay tuned to our official channels for any news and announcements.

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Expand your zoo into a marine menagerie with Planet Zoo's Aquatic Pack!

Introduce five magnificent new animals, including impressive King Penguins, gorgeous Grey Seals, and playful Giant Otters. Make them feel at home by constructing beautiful habitats from over 120 new scenery pieces, including jungle-inspired rivers and polar bays. Master a brand new challenge zoo set in Oregon, USA and put your zookeeper skills to the test. Available now on Steam for £7.99 / €9.99 / $9.99.

Dive in and make a splash today!

You’ll need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.

# data[].attributes.body.processed
Expand your zoo into a marine menagerie with Planet Zoo's Aquatic Pack!

Introduce five magnificent new animals, including impressive King Penguins, gorgeous Grey Seals, and playful Giant Otters. Make them feel at home by constructing beautiful habitats from over 120 new scenery pieces, including jungle-inspired rivers and polar bays. Master a brand new challenge zoo set in Oregon, USA and put your zookeeper skills to the test. Available now on Steam for £7.99 / €9.99 / $9.99.

Dive in and make a splash today!

You’ll need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.

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Hayo Zookeepers!

With deep swimming comes a new requirement to ensure the water is deep enough for your animals to swim around happily! You can find this new requirement in the animal information UI and related information panels, such as the Terrain Tabs, for all deep swimming animals. For the Grey Seal, King Penguin and Giant Otter, these requirements also have an impact on their welfare.

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Hayo Zookeepers!

With deep swimming comes a new requirement to ensure the water is deep enough for your animals to swim around happily! You can find this new requirement in the animal information UI and related information panels, such as the Terrain Tabs, for all deep swimming animals. For the Grey Seal, King Penguin and Giant Otter, these requirements also have an impact on their welfare.

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Hayo Zookeepers!

It's time for us to share some news about what you can expect to arrive in Planet Zoo soon. We're excited to reveal free Update 1.5, arriving 30 March 2021!
This free update contains multiple highly requested additions, as well as some quality of life changes. Thank you for sharing all of your feedback and suggestions with us, it has helped us sculpt this update and we're proud to reveal what we've got coming to Planet Zoo! This post will explain what you can expect and how it will affect your gameplay.

Multiple Zoo Entrances

We've heard your requests - you will be able to place multiple zoo entrances in every gameplay mode. They will be expensive, but you'll be able to set up the perfect spawn points and entrances, further increasing the efficiency of your zoo! This will also add close options on your spawn points, so you can disable any that are outside the park boundaries, if you would like to. This means that you'll have complete freedom with the spawn locations, something we know many of you are after. These changes bring a new warning notification that will pop up if your newly placed guest spawn points are too far away from a ticket booth, which would lead to guest inefficiency.

Water Visual Setting UI

Water volumes are now set up as fully interactable and selectable objects, meaning that you will be able to click on them to bring up their information panel (although, this will only happen if your cursor can detect the body of water - if you have the water completely covered in scenery, for example, you will also be able to find the water in the 'Select Lake' option in the Terrain Tools section).

Via the water's UI, you will find some trivia statistics about the lake, connection details for what cleaning and temperature facilities are affecting the lake, and, most interesting, customisation options. These options will allow you to change the colour of the lake via flexicolour and change the 'fogging' distance, which will allow you to make the lake more or less clear in visibility. We know this was something many of you were reporting feedback on, so we're happy to bring you these creativity options! These changes will be available for all the water around your zoos, meaning that you'll have these options whether it's within a habitat blueprint or it's a moat around your zoo. You'll be able to cater the water to your requirements!

Please keep in mind that changing the water visuals will override the visual cleanliness. This means that the water will look the way you have designed it to, but it does not affect its actual cleanliness rating in the game. You will still need to follow the correct steps when setting up your water to ensure you animals can enjoy it safely.

Billboards

Custom Billboards will be making their Planet Franchise return in Update 1.5! With the introduction of Custom Billboards, you will be able to create your own bespoke signs around your zoos, meaning you'll be able to customise the signs to whatever you'd like to showcase in your zoos. Like in Planet Coaster, Planet Zoo's Custom Billboards will include new assets, such as screens, that will allow you to change the image on it to one of your own. The formats of the images Billboards will use are currently jpg, png, tiff, tga, and bmp.

You will also be able to override Habitat, Exhibit and Conservation Education Boards. However, you will still need to set up your boards to be pointing to the animal or topic in the UI menu, as this is what the guests need to understand what your custom image is trying to show them. We know that some of you enjoy creating custom videos alongside your custom images, and we're proud to announce that the Education Boards, Conservation Boards and Billboards will also be capable of displaying video. These work in the same way to images, but your videos will need to be in the webm format. You will be able to have audio in these videos.

Like in Planet Coaster, we will also be bringing Custom Audio to the speakers! The audio will need to be in flac or ogg format. When adding in your custom audio, you will need to set the Education Speakers up via the UI to state what species or topics your custom audio is representing, so your guests will understand. Customisation on the Education Speakers will also allow you to add in new music to the Educator Talk Points, which will play while the Educator is not giving a talk. As we're currently working on Custom Audio, we will be sharing an update for when you can expect to see them at a later date.

Free Timed Scenario

Update 1.5 will have a new Scenario for you to tackle! Go back to the beginning, to before Bernie created his first ever zoo, at Goodwin House. Take over the renovation of Scholey Manor, the grounds of Bernie's first zoo, and build it into a thriving attraction. See if you can beat Bernie's record for a successful Lion breeding program in this new free Timed Scenario. We can't wait to see you tackle this challenge!

Timed Scenarios

The Front End Globe UI that you see on the main menu screen has been updated to better present the Timed Scenarios to you, rather than it being hidden behind the Career button. This update is linked to the Scenario Rewards below.

Scenario Rewards

We're adding the statues you see on the Globe of the Career and Timed Scenarios as scenery pieces that you will receive as a reward for completing them! Completing a medal on a Scenario level will earn you that medal's colour version of the statue (bronze, silver or gold) and unlocking a new level will unlock the stone version of that statue too. This means that there'll be a range of new scenery statues you can earn by completing a Scenario level, that you'll be able to place all over your zoos!

For those of you who have already complete the scenarios (which we read via your profile data), you will be presented with a fanfare on the Globe screen telling you that you've unlocked some or all of these statues already. Otherwise, when you complete a level, a fanfare will show you the new item you have unlocked. The locking mechanics behind these rewards works the same as if you haven't already researched an item - they appear with a lock on them in the scenery browsers, and any blueprints that use an item you haven't unlocked will have a lock on them.

Changes to UI (Franchise Web Browsers)

We're switching the Franchise Animal Trading UI from using the webpage to using the same UI as our offline modes. The intention behind this is to both unify the feeling and features of the game modes, and also hopefully address usability issues some community members were having with the Market.

Save Franchise Zoos as Sandbox

On the Front End My Zoos page, you can now use the 'Open as Sandbox' or 'Open as Challenge' option on your Franchise Zoos to save them as fresh Sandbox or Challenge Mode Zoos. This will also allow you to upload these separate saves to the Steam Workshop to share; we cannot wait to see your beautiful Franchise Zoos start popping up on the Steam Workshop.

Staff Traversable Area Map

We've added a new habitat Heat Map Mode that shows the traversable area of Staff members within a habitat. You will be able to see where Staff members can reach, just like the animal traversable area Heat Map, and objects that the Keeper needs to reach such as feeding trays and drinking stations will also be highlighted.

Multi-Select

We will be adding multi-select back into Planet Zoo! Designed to make it easier for you to manage your animals, multi-select will be in the form of a tick box that will be added to the Animal Storage tab across the different Planet Zoo modes.

Deep Swimming added to Gharials

In Update 1.5, we will be adding deep water swimming to the Gharials. In future updates, we're looking at adding deep swimming to other animals in the roster. When we have more to share on these, we will let you all know.

This update will also arrive alongside some gameplay tweaks and bug fixes, which we've been working on with your suggestions and feedback in mind. Update 1.5 will go live 30 March, and you will be able to read the full list of Update Notes then.

To all the PlanZo Fam, we'd like to thank you for your continued support. We're looking forward to having a great 2021 with you all, and can't wait to share what else we've been working on soon. Keep an eye out for any announcements!

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Hayo Zookeepers!

It's time for us to share some news about what you can expect to arrive in Planet Zoo soon. We're excited to reveal free Update 1.5, arriving 30 March 2021!
This free update contains multiple highly requested additions, as well as some quality of life changes. Thank you for sharing all of your feedback and suggestions with us, it has helped us sculpt this update and we're proud to reveal what we've got coming to Planet Zoo! This post will explain what you can expect and how it will affect your gameplay.

Multiple Zoo Entrances

We've heard your requests - you will be able to place multiple zoo entrances in every gameplay mode. They will be expensive, but you'll be able to set up the perfect spawn points and entrances, further increasing the efficiency of your zoo! This will also add close options on your spawn points, so you can disable any that are outside the park boundaries, if you would like to. This means that you'll have complete freedom with the spawn locations, something we know many of you are after. These changes bring a new warning notification that will pop up if your newly placed guest spawn points are too far away from a ticket booth, which would lead to guest inefficiency.

Water Visual Setting UI

Water volumes are now set up as fully interactable and selectable objects, meaning that you will be able to click on them to bring up their information panel (although, this will only happen if your cursor can detect the body of water - if you have the water completely covered in scenery, for example, you will also be able to find the water in the 'Select Lake' option in the Terrain Tools section).

Via the water's UI, you will find some trivia statistics about the lake, connection details for what cleaning and temperature facilities are affecting the lake, and, most interesting, customisation options. These options will allow you to change the colour of the lake via flexicolour and change the 'fogging' distance, which will allow you to make the lake more or less clear in visibility. We know this was something many of you were reporting feedback on, so we're happy to bring you these creativity options! These changes will be available for all the water around your zoos, meaning that you'll have these options whether it's within a habitat blueprint or it's a moat around your zoo. You'll be able to cater the water to your requirements!

Please keep in mind that changing the water visuals will override the visual cleanliness. This means that the water will look the way you have designed it to, but it does not affect its actual cleanliness rating in the game. You will still need to follow the correct steps when setting up your water to ensure you animals can enjoy it safely.

Billboards

Custom Billboards will be making their Planet Franchise return in Update 1.5! With the introduction of Custom Billboards, you will be able to create your own bespoke signs around your zoos, meaning you'll be able to customise the signs to whatever you'd like to showcase in your zoos. Like in Planet Coaster, Planet Zoo's Custom Billboards will include new assets, such as screens, that will allow you to change the image on it to one of your own. The formats of the images Billboards will use are currently jpg, png, tiff, tga, and bmp.

You will also be able to override Habitat, Exhibit and Conservation Education Boards. However, you will still need to set up your boards to be pointing to the animal or topic in the UI menu, as this is what the guests need to understand what your custom image is trying to show them. We know that some of you enjoy creating custom videos alongside your custom images, and we're proud to announce that the Education Boards, Conservation Boards and Billboards will also be capable of displaying video. These work in the same way to images, but your videos will need to be in the webm format. You will be able to have audio in these videos.

Like in Planet Coaster, we will also be bringing Custom Audio to the speakers! The audio will need to be in flac or ogg format. When adding in your custom audio, you will need to set the Education Speakers up via the UI to state what species or topics your custom audio is representing, so your guests will understand. Customisation on the Education Speakers will also allow you to add in new music to the Educator Talk Points, which will play while the Educator is not giving a talk. As we're currently working on Custom Audio, we will be sharing an update for when you can expect to see them at a later date.

Free Timed Scenario

Update 1.5 will have a new Scenario for you to tackle! Go back to the beginning, to before Bernie created his first ever zoo, at Goodwin House. Take over the renovation of Scholey Manor, the grounds of Bernie's first zoo, and build it into a thriving attraction. See if you can beat Bernie's record for a successful Lion breeding program in this new free Timed Scenario. We can't wait to see you tackle this challenge!

Timed Scenarios

The Front End Globe UI that you see on the main menu screen has been updated to better present the Timed Scenarios to you, rather than it being hidden behind the Career button. This update is linked to the Scenario Rewards below.

Scenario Rewards

We're adding the statues you see on the Globe of the Career and Timed Scenarios as scenery pieces that you will receive as a reward for completing them! Completing a medal on a Scenario level will earn you that medal's colour version of the statue (bronze, silver or gold) and unlocking a new level will unlock the stone version of that statue too. This means that there'll be a range of new scenery statues you can earn by completing a Scenario level, that you'll be able to place all over your zoos!

For those of you who have already complete the scenarios (which we read via your profile data), you will be presented with a fanfare on the Globe screen telling you that you've unlocked some or all of these statues already. Otherwise, when you complete a level, a fanfare will show you the new item you have unlocked. The locking mechanics behind these rewards works the same as if you haven't already researched an item - they appear with a lock on them in the scenery browsers, and any blueprints that use an item you haven't unlocked will have a lock on them.

Changes to UI (Franchise Web Browsers)

We're switching the Franchise Animal Trading UI from using the webpage to using the same UI as our offline modes. The intention behind this is to both unify the feeling and features of the game modes, and also hopefully address usability issues some community members were having with the Market.

Save Franchise Zoos as Sandbox

On the Front End My Zoos page, you can now use the 'Open as Sandbox' or 'Open as Challenge' option on your Franchise Zoos to save them as fresh Sandbox or Challenge Mode Zoos. This will also allow you to upload these separate saves to the Steam Workshop to share; we cannot wait to see your beautiful Franchise Zoos start popping up on the Steam Workshop.

Staff Traversable Area Map

We've added a new habitat Heat Map Mode that shows the traversable area of Staff members within a habitat. You will be able to see where Staff members can reach, just like the animal traversable area Heat Map, and objects that the Keeper needs to reach such as feeding trays and drinking stations will also be highlighted.

Multi-Select

We will be adding multi-select back into Planet Zoo! Designed to make it easier for you to manage your animals, multi-select will be in the form of a tick box that will be added to the Animal Storage tab across the different Planet Zoo modes.

Deep Swimming added to Gharials

In Update 1.5, we will be adding deep water swimming to the Gharials. In future updates, we're looking at adding deep swimming to other animals in the roster. When we have more to share on these, we will let you all know.

This update will also arrive alongside some gameplay tweaks and bug fixes, which we've been working on with your suggestions and feedback in mind. Update 1.5 will go live 30 March, and you will be able to read the full list of Update Notes then.

To all the PlanZo Fam, we'd like to thank you for your continued support. We're looking forward to having a great 2021 with you all, and can't wait to share what else we've been working on soon. Keep an eye out for any announcements!

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Planet Zoo: Southeast Asia Animal Pack Coming 30 March

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Introducing eight incredible new animals which are coming to Planet Zoo courtesy of the new Southeast Asia Animal Pack, including the Clouded Leopard, Sun Bear, Proboscis Monkey, Malayan Tapir and more! These stunning creatures all call the breathtaking continent of Southeast Asia home, and we’re certain you’re going to love them. Also master a brand new challenge zoo set in Perak, Malaysia, whose funding fell through mid-way through. Look to finish the zoo and test your skills.

The Clouded Leopard is one of the spectacular new inclusions in the pack, a small, solitary animal that loves to spend as much time as possible living the high life, using large claws to scamper up trees and artificial structures.

The Sun Bear is another natural climber. They’re happiest off the ground scaling trees or taking a refreshing dunk in bodies of water.

With its bulbous nose and distinct webbed feet, the Proboscis Monkeys will bring a unique look to your zoo. Make sure to keep these highly sociable animals in large groups, and vary their enrichment with moveable toys and foraging feeders.

Ensure you care for these animals and more as you nurture them through their entire life cycle, helping them thrive in the park or releasing them into the wild.
The Planet Zoo: Southeast Asia Animal Pack will be available to purchase for £7.99 ($9.99, €9.99) on Steam from 30 March. While you wait, you can wishlist it on Steam to be notified of when you can purchase. Please note you will need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.

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Introducing eight incredible new animals which are coming to Planet Zoo courtesy of the new Southeast Asia Animal Pack, including the Clouded Leopard, Sun Bear, Proboscis Monkey, Malayan Tapir and more! These stunning creatures all call the breathtaking continent of Southeast Asia home, and we’re certain you’re going to love them. Also master a brand new challenge zoo set in Perak, Malaysia, whose funding fell through mid-way through. Look to finish the zoo and test your skills.

The Clouded Leopard is one of the spectacular new inclusions in the pack, a small, solitary animal that loves to spend as much time as possible living the high life, using large claws to scamper up trees and artificial structures.

The Sun Bear is another natural climber. They’re happiest off the ground scaling trees or taking a refreshing dunk in bodies of water.

With its bulbous nose and distinct webbed feet, the Proboscis Monkeys will bring a unique look to your zoo. Make sure to keep these highly sociable animals in large groups, and vary their enrichment with moveable toys and foraging feeders.

Ensure you care for these animals and more as you nurture them through their entire life cycle, helping them thrive in the park or releasing them into the wild.
The Planet Zoo: Southeast Asia Animal Pack will be available to purchase for £7.99 ($9.99, €9.99) on Steam from 30 March. While you wait, you can wishlist it on Steam to be notified of when you can purchase. Please note you will need to have the Planet Zoo base game (sold separately) in order to download and play this additional content.