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Fleet Carriers - Beta 1 has ended, Thank you!

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Greetings Commanders,

The Fleet Carriers Update - Beta 1 has now closed!

We wanted to take this opportunity to thank everyone who participated in the beta. Throughout this beta you helped us make major changes towards improving the functionality of Fleet Carriers with your fantastic feedback and diligent testing. During Beta 1 we reduced upkeep costs, updated the debt threshold to relieve pressure on Fleet Carrier management and reduced a number of service costs. To find out more, you can read the feedback changes we posted here.

The development team have already started working on remaining feedback and issues you have provided as well as preparing for Beta 2. This second beta starts in May and will be available on PC, Xbox and PlayStation. We will be posting updates and key information about the second beta closer to the time on all of our channels.

Thank you once again Commanders!

o7

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Greetings Commanders,

The Fleet Carriers Update - Beta 1 has now closed!

We wanted to take this opportunity to thank everyone who participated in the beta. Throughout this beta you helped us make major changes towards improving the functionality of Fleet Carriers with your fantastic feedback and diligent testing. During Beta 1 we reduced upkeep costs, updated the debt threshold to relieve pressure on Fleet Carrier management and reduced a number of service costs. To find out more, you can read the feedback changes we posted here.

The development team have already started working on remaining feedback and issues you have provided as well as preparing for Beta 2. This second beta starts in May and will be available on PC, Xbox and PlayStation. We will be posting updates and key information about the second beta closer to the time on all of our channels.

Thank you once again Commanders!

o7

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Elite Dangerous: Odyssey PC Alpha Phase 2

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Greetings commanders!

Thank you all for the excellent and valuable feedback you have provided during Phase 1 of the Elite Dangerous: Odyssey Alpha. We have been collecting your comments and sharing them with our development team. We are excited to announce Phase 2 will start TODAY at 14:00 BST/13:00 UTC.

Phase 2 will include the following:

A new starting system: Nervi

Starting credits 300,000 for new Commanders. This will also be added to existing Alpha Commanders’ balances.

A Cobra ship with multi-crew seat free to every Commander

Expanded playable galaxy to approximately 20LY

Conflict Zones on foot are now playable

New suit available for purchase: Dominator

A number of reported issues from Phase 1 have been resolved or addressed for this build. Please note that these are not ALL of the reported issues or fixes from Phase 1.

Fixes/resolutions:

New starting system and ship ownership should alleviate long travel times

Issue fixed where players reported getting stuck in front of Vendor

Added extra mission information, such as travel distance and pre-requisites, to further improve the player experience

Fixed a few issues where mission objectives would not clear, or would not be displayed/initiated

Fixed the issue where missions were not siplaying the correct threat levels

Adjusted fire area of effect causeing players to receive fire damage through walls and ceilings

Pressing escape after booking APEX will no longer leave players ‘stuck’ at the counter

Reboot/restore mission will now provide players with the Power Regulators if required

Suit and weapon upgrades fixed

System map should now open at the correct speed

Fixed graphical issues experienced when entering and leaving ‘local map’ on foot

Players can now pay fines and bounties via starport services and the authority contact

Adjusted crime detection and consequences for all activities.

We need your help

In Phase 2, players may experience ‘Orange Sidewinder’ whilst in physical multi-crew, when flying to destinations or dropping into/out of supercruise/glide. This is a major bug that we are aware of, but need your help to fully investigate. Please ensure, when reporting this issue, you provide as much detail as possible. As always, thank you for your support.

Known Issues

Players will experience a crash when inviting others to ‘Teams’ whilst on foot – hotfix imminent

Whilst on foot, players unable to select a side in a Conflict Zone via their Comms panel – this is not an issue if players use Frontline Solutions, or select a side whilst still in their ship

In Conflict Zones, Victory credits shown are incorrect (too low)

When in ‘Teams’ and in a hanger, players may experience ‘invisible’ host ship

Player models may move through counters if sprinting, when they interact with a vendor or terminal

Collection mission objective may only update for one person in the instance

When in the 'Long distance planner', selecting your ship and moving around the galaxy UI will soft-lock the player upon exiting

Unable to meet up: If you are having issues meeting up, return to the front end and try again

Oculus Rift HMD does not display the game

When a crime has been cleared, it is still shown in the authority contact at the social space terminal

‘Complete Missions' button may not work at station terminals

Players may find that selecting to transfer consumables from the ship's inventory does not work

As always we will continue to optimise Odyssey throughout its development.

Please be sure to share your new feedback for Phase 2 in our feedback thread and to report any issues on our Issue Tracker.

We look forward to hearing from you!

o7

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Greetings commanders!

Thank you all for the excellent and valuable feedback you have provided during Phase 1 of the Elite Dangerous: Odyssey Alpha. We have been collecting your comments and sharing them with our development team. We are excited to announce Phase 2 will start TODAY at 14:00 BST/13:00 UTC.

Phase 2 will include the following:

A new starting system: Nervi

Starting credits 300,000 for new Commanders. This will also be added to existing Alpha Commanders’ balances.

A Cobra ship with multi-crew seat free to every Commander

Expanded playable galaxy to approximately 20LY

Conflict Zones on foot are now playable

New suit available for purchase: Dominator

A number of reported issues from Phase 1 have been resolved or addressed for this build. Please note that these are not ALL of the reported issues or fixes from Phase 1.

Fixes/resolutions:

New starting system and ship ownership should alleviate long travel times

Issue fixed where players reported getting stuck in front of Vendor

Added extra mission information, such as travel distance and pre-requisites, to further improve the player experience

Fixed a few issues where mission objectives would not clear, or would not be displayed/initiated

Fixed the issue where missions were not siplaying the correct threat levels

Adjusted fire area of effect causeing players to receive fire damage through walls and ceilings

Pressing escape after booking APEX will no longer leave players ‘stuck’ at the counter

Reboot/restore mission will now provide players with the Power Regulators if required

Suit and weapon upgrades fixed

System map should now open at the correct speed

Fixed graphical issues experienced when entering and leaving ‘local map’ on foot

Players can now pay fines and bounties via starport services and the authority contact

Adjusted crime detection and consequences for all activities.

We need your help

In Phase 2, players may experience ‘Orange Sidewinder’ whilst in physical multi-crew, when flying to destinations or dropping into/out of supercruise/glide. This is a major bug that we are aware of, but need your help to fully investigate. Please ensure, when reporting this issue, you provide as much detail as possible. As always, thank you for your support.

Known Issues

Players will experience a crash when inviting others to ‘Teams’ whilst on foot – hotfix imminent

Whilst on foot, players unable to select a side in a Conflict Zone via their Comms panel – this is not an issue if players use Frontline Solutions, or select a side whilst still in their ship

In Conflict Zones, Victory credits shown are incorrect (too low)

When in ‘Teams’ and in a hanger, players may experience ‘invisible’ host ship

Player models may move through counters if sprinting, when they interact with a vendor or terminal

Collection mission objective may only update for one person in the instance

When in the 'Long distance planner', selecting your ship and moving around the galaxy UI will soft-lock the player upon exiting

Unable to meet up: If you are having issues meeting up, return to the front end and try again

Oculus Rift HMD does not display the game

When a crime has been cleared, it is still shown in the authority contact at the social space terminal

‘Complete Missions' button may not work at station terminals

Players may find that selecting to transfer consumables from the ship's inventory does not work

As always we will continue to optimise Odyssey throughout its development.

Please be sure to share your new feedback for Phase 2 in our feedback thread and to report any issues on our Issue Tracker.

We look forward to hearing from you!

o7

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Greetings Commanders,

We're excited for you to take your first steps in Elite Dangerous: Odyssey. Read below to ensure the best possible experience during the Alpha.

To gain access to the Alpha you must pre-order the Deluxe Alpha version of Odyssey.

Alpha Phase 1 Focus: Core Systems and Networking

Start Time: 13:00 UTC/14:00 BST

Features:

New commander creation; starting from scratch

On-foot in 1 system: Adityan (Rest of galaxy is permit locked)

Travel via Apex Interstellar – new to Elite Dangerous

Variety of local missions available from NPC's and mission boards

New content will be rolled out in further Alpha phases.

Specifications*

Recommended Specs (High Settings at 1080p)

Intel Core i5-8600K / AMD Ryzen 5 1600 (above 4 GHz recommended)

12GB RAM

NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 5500

60GB available space

Minimum Specs (Low Settings at 720p)

Intel Core i5-4590 / AMD FX-4350

8GB RAM

NVIDIA GeForce GTX 770 / AMD Radeon R9 280X

60GB available space

Please note, the VR implementations are not currently optimised and not ready for testing at this time.

*These specifications are subject to change as we move toward release.

IMPORTANT: Advice for the Alpha

Phase 1 does not feature a tutorial, please reference the control page for help.

Planetary Tech, including geometry, will not be final until release. However, players may see colouration changes throughout the Alpha phases.

All players will start with only a flight suit and pistol. It is not recommended that you start combat missions until you have at least purchased the Maverick suit as AI will be very challenging.

If you encounter any issues during your Alpha experience please report them as soon as possible via the Odyssey section on the Issue Tracker where our development team will be actively investigating reports.

Good luck and o7 Commanders!

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Greetings Commanders,

We're excited for you to take your first steps in Elite Dangerous: Odyssey. Read below to ensure the best possible experience during the Alpha.

To gain access to the Alpha you must pre-order the Deluxe Alpha version of Odyssey.

Alpha Phase 1 Focus: Core Systems and Networking

Start Time: 13:00 UTC/14:00 BST

Features:

New commander creation; starting from scratch

On-foot in 1 system: Adityan (Rest of galaxy is permit locked)

Travel via Apex Interstellar – new to Elite Dangerous

Variety of local missions available from NPC's and mission boards

New content will be rolled out in further Alpha phases.

Specifications*

Recommended Specs (High Settings at 1080p)

Intel Core i5-8600K / AMD Ryzen 5 1600 (above 4 GHz recommended)

12GB RAM

NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 5500

60GB available space

Minimum Specs (Low Settings at 720p)

Intel Core i5-4590 / AMD FX-4350

8GB RAM

NVIDIA GeForce GTX 770 / AMD Radeon R9 280X

60GB available space

Please note, the VR implementations are not currently optimised and not ready for testing at this time.

*These specifications are subject to change as we move toward release.

IMPORTANT: Advice for the Alpha

Phase 1 does not feature a tutorial, please reference the control page for help.

Planetary Tech, including geometry, will not be final until release. However, players may see colouration changes throughout the Alpha phases.

All players will start with only a flight suit and pistol. It is not recommended that you start combat missions until you have at least purchased the Maverick suit as AI will be very challenging.

If you encounter any issues during your Alpha experience please report them as soon as possible via the Odyssey section on the Issue Tracker where our development team will be actively investigating reports.

Good luck and o7 Commanders!

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Chaos Gate Content Round Up - September 2021

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Ave Imperator, Force Commander!

September has seen a great deal of activity for the Grey Knights of Warhammer 40,000: Chaos Gate - Daemonhunters. Here's just some of what you may have missed.

Gameplay Reveal Trailer

Get a taste of the strategic turn based tactical combat coming to PC in 2022 with our new Gameplay Reveal Trailer!

Chaos Gate - Daemonhunters Merchandise Giveaway

Take part in the first of our giveaway competitions for your chance to win an Razer Blade 15 gaming laptop and some Chaos Gate - Daemonhunters themed clothing!

Chaos Gate Compendium

Uncover the history and lore of the Chaos Gate - Daemonhunters universe with the most recent Chaos Gate Compendium videos!

Watch now: https://twitter.com/ChaosGate/status/1433814678191452161?s=20

Watch now: https://twitter.com/ChaosGate/status/1436356975760220166?s=20

Watch now: https://twitter.com/ChaosGate/status/1438906133775798279?s=20

Watch now: https://twitter.com/ChaosGate/status/1443965886029774856?s=20

Official Forums Now Operational

Wish to share your devotion to the Emperor with other like-minded Commanders? The new Warhammer 40,000: Chaos Gate - Daemonhunters forum is now operational!

That concludes last month's communication, Commander. Stay alert for future intel in November!

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Ave Imperator, Force Commander!

September has seen a great deal of activity for the Grey Knights of Warhammer 40,000: Chaos Gate - Daemonhunters. Here's just some of what you may have missed.

Gameplay Reveal Trailer

Get a taste of the strategic turn based tactical combat coming to PC in 2022 with our new Gameplay Reveal Trailer!

Chaos Gate - Daemonhunters Merchandise Giveaway

Take part in the first of our giveaway competitions for your chance to win an Razer Blade 15 gaming laptop and some Chaos Gate - Daemonhunters themed clothing!

Chaos Gate Compendium

Uncover the history and lore of the Chaos Gate - Daemonhunters universe with the most recent Chaos Gate Compendium videos!

Watch now: https://twitter.com/ChaosGate/status/1433814678191452161?s=20

Watch now: https://twitter.com/ChaosGate/status/1436356975760220166?s=20

Watch now: https://twitter.com/ChaosGate/status/1438906133775798279?s=20

Watch now: https://twitter.com/ChaosGate/status/1443965886029774856?s=20

Official Forums Now Operational

Wish to share your devotion to the Emperor with other like-minded Commanders? The new Warhammer 40,000: Chaos Gate - Daemonhunters forum is now operational!

That concludes last month's communication, Commander. Stay alert for future intel in November!

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Lemnis Gate is full of opportunities to defeat your opponent, flex your creative thinking and come out on top thanks to expert planning and analysis of the battlefield. However, we know that some of you want to show this to the world and see where you stand amongst the world’s best. In this post we'll be discussing Ranked Mode and how it will work.

Overview

In Lemnis Gate players can engage in competitive (Ranked) matches to climb the game's ranking system. Ranked Mode is the place to be for those of you with a competitive streak. In Ranked Mode you'll be able to compete against other players with the goal of raising your rank and getting the top position on the leaderboards. There's also the added bonus of bragging rights for reaching the top.

Ranking Up

Lemnis Gate’s ranking system comprises of five ranks. With each rank broken down into five tiers:  Starting at tier 5, a player must reach tier 1 before moving up to a new rank. Below you can see an example of a "Gold 1" player:

All players will start out in Bronze Rank. From there you will need to work your way up through 5 tiers, from 5 to 1, before you're able to advance to the next rank. There are five available ranks:

Bronze 5-1

Silver 5-1

Gold 5-1

Platinum 5-1

Diamond 5-1

Your Rank information is displayed in the top-right corner of your screen in the game's menus, indicating your current rank and tier.

Below you can see an example of the aforementioned information displayed on the top right:

Ranked Progression

To increase your rank, you’ll need to partake in Ranked matches. To advance to a new tier/rank, you must obtain six wins. In Lemnis Gate, every win grants the player a node, while a loss will take one of your nodes away.

When moving up in the ranking system, you will start with two nodes upon promotion to a new tier/rank. This is to prevent you from being immediately demoted again if you lose your next match, which could lead to hopping between two ranks.

Match Eligibility and Exceptions

All Game Modes (Domination, Seek & Destroy, Retrieve XM, and Deathmatch) and Game Types (1V1 Turn-Based, 1V1 Simultaneous, 2V2 Turn-Based, 2V2 Teammates Play Together, 2V2 Enemies Play Together, and 2V2 Simultaneous) are available to be played in a Ranked environment.

There are, however, two exceptions where you won't be able to play Ranked matches to avoid "rank farming." As follows:

When in a party of 2 or more, players won’t be able to play 1v1 Ranked matches.

When in a party of 3 and more, players won’t be able to play any Ranked matches.

We hope you enjoyed this overview of what to expect from Ranked Mode when Lemnis Gate launches on September 28. See you in the loop!

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Lemnis Gate is full of opportunities to defeat your opponent, flex your creative thinking and come out on top thanks to expert planning and analysis of the battlefield. However, we know that some of you want to show this to the world and see where you stand amongst the world’s best. In this post we'll be discussing Ranked Mode and how it will work.

Overview

In Lemnis Gate players can engage in competitive (Ranked) matches to climb the game's ranking system. Ranked Mode is the place to be for those of you with a competitive streak. In Ranked Mode you'll be able to compete against other players with the goal of raising your rank and getting the top position on the leaderboards. There's also the added bonus of bragging rights for reaching the top.

Ranking Up

Lemnis Gate’s ranking system comprises of five ranks. With each rank broken down into five tiers:  Starting at tier 5, a player must reach tier 1 before moving up to a new rank. Below you can see an example of a "Gold 1" player:

All players will start out in Bronze Rank. From there you will need to work your way up through 5 tiers, from 5 to 1, before you're able to advance to the next rank. There are five available ranks:

Bronze 5-1

Silver 5-1

Gold 5-1

Platinum 5-1

Diamond 5-1

Your Rank information is displayed in the top-right corner of your screen in the game's menus, indicating your current rank and tier.

Below you can see an example of the aforementioned information displayed on the top right:

Ranked Progression

To increase your rank, you’ll need to partake in Ranked matches. To advance to a new tier/rank, you must obtain six wins. In Lemnis Gate, every win grants the player a node, while a loss will take one of your nodes away.

When moving up in the ranking system, you will start with two nodes upon promotion to a new tier/rank. This is to prevent you from being immediately demoted again if you lose your next match, which could lead to hopping between two ranks.

Match Eligibility and Exceptions

All Game Modes (Domination, Seek & Destroy, Retrieve XM, and Deathmatch) and Game Types (1V1 Turn-Based, 1V1 Simultaneous, 2V2 Turn-Based, 2V2 Teammates Play Together, 2V2 Enemies Play Together, and 2V2 Simultaneous) are available to be played in a Ranked environment.

There are, however, two exceptions where you won't be able to play Ranked matches to avoid "rank farming." As follows:

When in a party of 2 or more, players won’t be able to play 1v1 Ranked matches.

When in a party of 3 and more, players won’t be able to play any Ranked matches.

We hope you enjoyed this overview of what to expect from Ranked Mode when Lemnis Gate launches on September 28. See you in the loop!

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Lemnis Gate BETA confirmed for 22 - 26 July

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Today we're sharing in-depth details on what players can expect in the upcoming BETA. Going live from 22nd to 26th July, the five-day event marks the first ever time PC players can jump into the action.

The BETA will feature four maps and two game modes, offering players a taste of the tactical challenges that await them in Lemnis Gate. Retrieve XM, the first of two modes available, takes place across the maps of Tectonic Wells and Quarry. Players will need to leverage these varied landscapes as part of their strategy as they compete to collect the most Exotic Matter (XM) before time runs out. Domination is the second mode available, where players will seek to outwit and outsmart the opposition as they compete to control territory across the maps of Chimera and Arbor.

In both modes, all seven Operatives are available to select. Players can deploy the likes of robotic Operative KARL, poison-spewing Toxin, and time-slowing marksman Striker as they devise innovative strategies to outthink and outmanoeuvre opponents. With the match’s competitors each rolling out a new Operative at the beginning of every 25-second round, there’s plenty of scope for tactical geniuses to devise incredible game plans spanning multiple timelines.

In addition to battling across various worlds, players taking part also have the opportunity to unlock exclusive operative and weapon skins only available through the BETA. Any skins unlocked during the BETA will carry over to the full game at launch.

Alongside the BETA news, we're also unveiling our latest developer diary, delving into the many ways to play in this tactical, turn-based time-twister.

Join Game Director, James Anderson, and 3D Artist, Corey Kasperski, as they take a deeper look at Lemnis Gate’s four tantalising game modes; Retrieve XM, Domination, Seek & Destroy and Deathmatch, each of which puts a unique spin on FPS staples thanks to the innovative 25 second time loop mechanic at the heart of Lemnis Gate's gameplay. In addition to the game modes, players will also learn about the various match types available. For solo players there’s the 1v1 match type letting them battle it out to determine who has the greatest team of operatives, while for those who believe two heads are better than one there’s the 2v2 match type that lets two teams of operatives face off as they battle over the objectives. Both modes offer players the option to play either turn-based or simultaneous turn-based, where teammates will play together on the same turn. All of these modes and match types will be available both online and offline. Through Lemnis Gate’s offline mode, players can also play with their friends via a “pass the controller” option, and strategise alongside each other in person.

Lemnis Gate is available to pre-order today for 20% off the suggested retail price from Steam, Windows Store, PlayStation Store, and Xbox Store. Pre-order will also unlock the exclusive KARL operative and weapon skin, Mettle Mantis.

Lemnis Gate launches August 3rd on PC, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One.

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Today we're sharing in-depth details on what players can expect in the upcoming BETA. Going live from 22nd to 26th July, the five-day event marks the first ever time PC players can jump into the action.

The BETA will feature four maps and two game modes, offering players a taste of the tactical challenges that await them in Lemnis Gate. Retrieve XM, the first of two modes available, takes place across the maps of Tectonic Wells and Quarry. Players will need to leverage these varied landscapes as part of their strategy as they compete to collect the most Exotic Matter (XM) before time runs out. Domination is the second mode available, where players will seek to outwit and outsmart the opposition as they compete to control territory across the maps of Chimera and Arbor.

In both modes, all seven Operatives are available to select. Players can deploy the likes of robotic Operative KARL, poison-spewing Toxin, and time-slowing marksman Striker as they devise innovative strategies to outthink and outmanoeuvre opponents. With the match’s competitors each rolling out a new Operative at the beginning of every 25-second round, there’s plenty of scope for tactical geniuses to devise incredible game plans spanning multiple timelines.

In addition to battling across various worlds, players taking part also have the opportunity to unlock exclusive operative and weapon skins only available through the BETA. Any skins unlocked during the BETA will carry over to the full game at launch.

Alongside the BETA news, we're also unveiling our latest developer diary, delving into the many ways to play in this tactical, turn-based time-twister.

Join Game Director, James Anderson, and 3D Artist, Corey Kasperski, as they take a deeper look at Lemnis Gate’s four tantalising game modes; Retrieve XM, Domination, Seek & Destroy and Deathmatch, each of which puts a unique spin on FPS staples thanks to the innovative 25 second time loop mechanic at the heart of Lemnis Gate's gameplay. In addition to the game modes, players will also learn about the various match types available. For solo players there’s the 1v1 match type letting them battle it out to determine who has the greatest team of operatives, while for those who believe two heads are better than one there’s the 2v2 match type that lets two teams of operatives face off as they battle over the objectives. Both modes offer players the option to play either turn-based or simultaneous turn-based, where teammates will play together on the same turn. All of these modes and match types will be available both online and offline. Through Lemnis Gate’s offline mode, players can also play with their friends via a “pass the controller” option, and strategise alongside each other in person.

Lemnis Gate is available to pre-order today for 20% off the suggested retail price from Steam, Windows Store, PlayStation Store, and Xbox Store. Pre-order will also unlock the exclusive KARL operative and weapon skin, Mettle Mantis.

Lemnis Gate launches August 3rd on PC, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One.

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Get all the information ahead of a jam-packed weekend where you’ll be able to jump into the action in Lemnis Gate for the very first time. Make sure you’re match ready with this need to know guide ahead of the BETA that includes all the details on what you can expect, how to gain access and redemption instructions.

Beta Overview

A weekend of multiplayer action awaits. During the BETA you will experience Lemnis Gate’s revolutionary strategy shooter gameplay where you’ll harness the abilities of powerful operatives and compete in mind-bending 4D battles as you disrupt the past to change the future.

Here's what you will have access to during the Beta:

All 7 Operatives, each equipped with their own unique weapons and skills. Every operative brings something different to the team, giving you endless possibilities in every situation your opponent can throw at you. With competitors each rolling out a new Operative at the beginning of every 25-second round, there’s plenty of scope for tactical geniuses to devise incredible game plans spanning multiple timelines.

2 Game Modes: Retrieve XM and Domination

Retrieve XM tasks you with retrieving XM and bringing it back to your spawn point. Whoever has secured the most XM by the end of the final round will be declared the winner.

Domination tasks you with activating and claiming Particle Accelerators spread across the map. The winner is decided by who controls the most Accelerators at the end of the final round.

4 Maps:

Quarry (Retrieve XM)

Tectonic Wells (Retrieve XM)

The Arbor (Domination)

Chimera (Domination)

The remaining Game Modes and maps will be available in the full game, launching 28 September 2021.

In addition to game modes and maps, you will be able to play the following Match Types in the Lemnis Gate Beta:

1v1 Turn Based - Each player takes turns playing operatives into the time loop

2v2 Turn Based - Each player takes turns playing operatives into the time loops one at a time in teams of 2

2v2 Teammates Play Together - Both players act at the same time on one team, and then the other team get to do the same on their turn.

1v1 Turn Based local – Each player takes turns playing operatives into the time loop, by taking turns with a single control method (either swapping seats or passing the controller back and forth)

2v2 Turn Based Local – Play with friends at home either by swapping seats or passing the controller between all 4 of you

Beta exclusive rewards

During the BETA you’ll also have the opportunity to unlock exclusive operative and weapon skins.  These skins are available for all of the operatives, as well as the reconnaissance drone. These skins represent Chameleon Company, a legendary unit famed for activating the first leg of the Quantum Highway.

The “Chameleon Company” skins will be available exclusively during the BETA period and you can gradually unlock them as you play. The skins you unlock will be available for you with the full game launch.

Follow @LemnisGateGame for all the latest announcement and news across the weekend and join the Lemnis Gate Discord, to be part of the conversation.

Beta dates and times:

The Lemnis Gate beta runs for a total of five days from Thursday 22 July – Monday 26 July.
The beta starts on Thursday at: 6pm BST / 7pm CET / 10am PDT / 1pm EDT / 1am CST (Friday)
The beta ends on Monday at: 6pm BST / 7pm CET / 10am PDT / 1pm EDT / 1am CST (Tuesday)

Accessing the Beta

The Lemnis Gate BETA will be playable on PC through Steam and will be free to everyone.

In order to access it you will need a redemption key that will be available from a number of different channels, including @LemnisGateGame on Twitter and the Lemnis Gate Discord. Keys will also be available via Twitch Drops from the moment the BETA goes live.

Our partners at Intel will also be giving out keys, you’ll be able to get them through the Intel Gaming Access Program, so make sure you're ready on July 22nd to get your key and get into the game.

Stay tuned for more information on this in the lead up to BETA.

Key Redemption

To redeem your key and begin downloading, load up Steam and follow the instructions at this address to make sure you’re battle ready.

Pre-order now for 20% off and exclusive skin

Pre-Order Lemnis Gate today and receive 20% off SRP across all platforms and in addition, you’ll receive the Mettle Mantis Operative & Weapon skin for KARL. Stand out from the crowd and look good doing it with this urban-inspired cosmetic.

Stay in the loop for the latest info

Make sure to follow the official Lemnis Gate social channels, as well as sign up to our mailing list to stay in the loop on all the upcoming information around Lemnis Gate, as well as the BETA.

Follow @LemnisGateGame on Twitter, Facebook, Instagram and be sure to join our Discord and never miss a beat as we get closer to launch.

#ActivateTheGate

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Get all the information ahead of a jam-packed weekend where you’ll be able to jump into the action in Lemnis Gate for the very first time. Make sure you’re match ready with this need to know guide ahead of the BETA that includes all the details on what you can expect, how to gain access and redemption instructions.

Beta Overview

A weekend of multiplayer action awaits. During the BETA you will experience Lemnis Gate’s revolutionary strategy shooter gameplay where you’ll harness the abilities of powerful operatives and compete in mind-bending 4D battles as you disrupt the past to change the future.

Here's what you will have access to during the Beta:

All 7 Operatives, each equipped with their own unique weapons and skills. Every operative brings something different to the team, giving you endless possibilities in every situation your opponent can throw at you. With competitors each rolling out a new Operative at the beginning of every 25-second round, there’s plenty of scope for tactical geniuses to devise incredible game plans spanning multiple timelines.

2 Game Modes: Retrieve XM and Domination

Retrieve XM tasks you with retrieving XM and bringing it back to your spawn point. Whoever has secured the most XM by the end of the final round will be declared the winner.

Domination tasks you with activating and claiming Particle Accelerators spread across the map. The winner is decided by who controls the most Accelerators at the end of the final round.

4 Maps:

Quarry (Retrieve XM)

Tectonic Wells (Retrieve XM)

The Arbor (Domination)

Chimera (Domination)

The remaining Game Modes and maps will be available in the full game, launching 28 September 2021.

In addition to game modes and maps, you will be able to play the following Match Types in the Lemnis Gate Beta:

1v1 Turn Based - Each player takes turns playing operatives into the time loop

2v2 Turn Based - Each player takes turns playing operatives into the time loops one at a time in teams of 2

2v2 Teammates Play Together - Both players act at the same time on one team, and then the other team get to do the same on their turn.

1v1 Turn Based local – Each player takes turns playing operatives into the time loop, by taking turns with a single control method (either swapping seats or passing the controller back and forth)

2v2 Turn Based Local – Play with friends at home either by swapping seats or passing the controller between all 4 of you

Beta exclusive rewards

During the BETA you’ll also have the opportunity to unlock exclusive operative and weapon skins.  These skins are available for all of the operatives, as well as the reconnaissance drone. These skins represent Chameleon Company, a legendary unit famed for activating the first leg of the Quantum Highway.

The “Chameleon Company” skins will be available exclusively during the BETA period and you can gradually unlock them as you play. The skins you unlock will be available for you with the full game launch.

Follow @LemnisGateGame for all the latest announcement and news across the weekend and join the Lemnis Gate Discord, to be part of the conversation.

Beta dates and times:

The Lemnis Gate beta runs for a total of five days from Thursday 22 July – Monday 26 July.
The beta starts on Thursday at: 6pm BST / 7pm CET / 10am PDT / 1pm EDT / 1am CST (Friday)
The beta ends on Monday at: 6pm BST / 7pm CET / 10am PDT / 1pm EDT / 1am CST (Tuesday)

Accessing the Beta

The Lemnis Gate BETA will be playable on PC through Steam and will be free to everyone.

In order to access it you will need a redemption key that will be available from a number of different channels, including @LemnisGateGame on Twitter and the Lemnis Gate Discord. Keys will also be available via Twitch Drops from the moment the BETA goes live.

Our partners at Intel will also be giving out keys, you’ll be able to get them through the Intel Gaming Access Program, so make sure you're ready on July 22nd to get your key and get into the game.

Stay tuned for more information on this in the lead up to BETA.

Key Redemption

To redeem your key and begin downloading, load up Steam and follow the instructions at this address to make sure you’re battle ready.

Pre-order now for 20% off and exclusive skin

Pre-Order Lemnis Gate today and receive 20% off SRP across all platforms and in addition, you’ll receive the Mettle Mantis Operative & Weapon skin for KARL. Stand out from the crowd and look good doing it with this urban-inspired cosmetic.

Stay in the loop for the latest info

Make sure to follow the official Lemnis Gate social channels, as well as sign up to our mailing list to stay in the loop on all the upcoming information around Lemnis Gate, as well as the BETA.

Follow @LemnisGateGame on Twitter, Facebook, Instagram and be sure to join our Discord and never miss a beat as we get closer to launch.

#ActivateTheGate

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We are delighted to announce that Lemnis Gate will be arriving this summer, and will also be making the leap to Next-Gen Consoles.

Lemnis Gate will be launching simultaneously on PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One in Summer 2021. We are excited to welcome Operatives from across all platforms and giving everyone the opportunity to join the battle to save their reality.

Lemnis Gate is an innovative and mind-bending strategy FPS where turn-based tactical thinking meets skillful shooting over several time-twisting rounds. As you add operatives to the time loop 25 seconds at a time, you'll need to decide what you do, where you do it and WHEN you do it. Your opponent will be watching your every move, so make your turns count! Once you've set a play in motion, it'll get locked in and play out until the end of the match. Will your opponent fight you and remove your operative? Or will you save them with a future self to win the day?

In the run from now till launch, we'll be sharing news and updates with you about the game, the world its set in, how you can expect the game to play and more through our social channels and forums. Today we also launched the official Lemnis Gate Discord server, where we'll be sharing exclusive content and hosting Discord exclusive Q&As with the developers from Ratloop Games Canada. This is the best place to interact with the Lemnis Gate community and the developers, and we hope you will join us there.

You can also follow Lemnis Gate on Twitter, Facebook and Instagram!

Disrupt the past: Change the future.

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We are delighted to announce that Lemnis Gate will be arriving this summer, and will also be making the leap to Next-Gen Consoles.

Lemnis Gate will be launching simultaneously on PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One in Summer 2021. We are excited to welcome Operatives from across all platforms and giving everyone the opportunity to join the battle to save their reality.

Lemnis Gate is an innovative and mind-bending strategy FPS where turn-based tactical thinking meets skillful shooting over several time-twisting rounds. As you add operatives to the time loop 25 seconds at a time, you'll need to decide what you do, where you do it and WHEN you do it. Your opponent will be watching your every move, so make your turns count! Once you've set a play in motion, it'll get locked in and play out until the end of the match. Will your opponent fight you and remove your operative? Or will you save them with a future self to win the day?

In the run from now till launch, we'll be sharing news and updates with you about the game, the world its set in, how you can expect the game to play and more through our social channels and forums. Today we also launched the official Lemnis Gate Discord server, where we'll be sharing exclusive content and hosting Discord exclusive Q&As with the developers from Ratloop Games Canada. This is the best place to interact with the Lemnis Gate community and the developers, and we hope you will join us there.

You can also follow Lemnis Gate on Twitter, Facebook and Instagram!

Disrupt the past: Change the future.

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Meet the team and explore the creative vision of Warhammer 40,000: Chaos Gate - Daemonhunters with the first entry in our three-part Developer Diary series.

Stay vigilant for further updates

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Meet the team and explore the creative vision of Warhammer 40,000: Chaos Gate - Daemonhunters with the first entry in our three-part Developer Diary series.

Stay vigilant for further updates

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Devout followers of Nurgle and agents of pestilence. Witness the corrupting allure of the Death Guard.

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Devout followers of Nurgle and agents of pestilence. Witness the corrupting allure of the Death Guard.

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As we count down the days to launch, we hope you're just as excited as us to enter the loop on 28 September, when Lemnis Gate launches globally on PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One!

As you prepare to enter the loop. Get up to speed with all the launch day details including PC specs as well as global release times and pre-load information.

PC System Requirements

Lemnis Gate is available on PC via Steam, Windows Store and through Xbox Game Pass for PC. All PC players are required to have an internet connection for activation and installation.

The full system requirements can be found below:

Here is the experience you can expect with different types of hardware:

Global Release Times

Lemnis Gate launches globally on 28 September at 15:00 BST across all announced platforms, or at the following times in the time zones listed below:

16:00 CEST

10:00 ET

07:00 PT

00:00 AEST (29 September)

You can also check out the map below with further territories:

Pre-Load

Pre-load is available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and Xbox Game Pass and Windows Store from Sunday September 26th at 15:00 BST.

Pre-load is available on Steam from Monday September 27th at 15:00 BST.

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As we count down the days to launch, we hope you're just as excited as us to enter the loop on 28 September, when Lemnis Gate launches globally on PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One!

As you prepare to enter the loop. Get up to speed with all the launch day details including PC specs as well as global release times and pre-load information.

PC System Requirements

Lemnis Gate is available on PC via Steam, Windows Store and through Xbox Game Pass for PC. All PC players are required to have an internet connection for activation and installation.

The full system requirements can be found below:

Here is the experience you can expect with different types of hardware:

Global Release Times

Lemnis Gate launches globally on 28 September at 15:00 BST across all announced platforms, or at the following times in the time zones listed below:

16:00 CEST

10:00 ET

07:00 PT

00:00 AEST (29 September)

You can also check out the map below with further territories:

Pre-Load

Pre-load is available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and Xbox Game Pass and Windows Store from Sunday September 26th at 15:00 BST.

Pre-load is available on Steam from Monday September 27th at 15:00 BST.

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In this first instalment, join Game Director James Anderson as he shares more about the game, how it plays and the world it's set in. Explore the ingenious time loop mechanic that sets Lemnis Gate apart from other FPS offerings, uncover the outlandish strategies you can employ, and discover the bold new possibilities afforded by a game set across four dimensions.

Each of Lemnis Gate’s seven operatives bring their own unique abilities, powerful enough to change the course of battle yet perfectly balanced to ensure masterful planning and skilful execution win the day. From using one operative as bait so you can snipe attackers across the map with long-range specialist Striker, to denying areas by spreading pools of harmful poison as Toxin, Lemnis Gate lets you innovate multi-layered tactics over five intensely cerebral rounds.
Click below for a mind-expanding insight into Lemnis Gate, a game in which the past impacts the future, strategy is just as important as skill, and death is not the end.

Lemnis Gate is available to wishlist on PlayStation and Steam now, and will be launching this Summer on PC, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One.

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In this first instalment, join Game Director James Anderson as he shares more about the game, how it plays and the world it's set in. Explore the ingenious time loop mechanic that sets Lemnis Gate apart from other FPS offerings, uncover the outlandish strategies you can employ, and discover the bold new possibilities afforded by a game set across four dimensions.

Each of Lemnis Gate’s seven operatives bring their own unique abilities, powerful enough to change the course of battle yet perfectly balanced to ensure masterful planning and skilful execution win the day. From using one operative as bait so you can snipe attackers across the map with long-range specialist Striker, to denying areas by spreading pools of harmful poison as Toxin, Lemnis Gate lets you innovate multi-layered tactics over five intensely cerebral rounds.
Click below for a mind-expanding insight into Lemnis Gate, a game in which the past impacts the future, strategy is just as important as skill, and death is not the end.

Lemnis Gate is available to wishlist on PlayStation and Steam now, and will be launching this Summer on PC, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One.

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As we approach the launch of Lemnis Gate, we're seeing many of you getting prepared and adding plenty of pages to your playbooks, ready to dominate the competition. Today, we want to share more information about how progression will work in Lemnis Gate, what choices you will have and what customisations you'll be able to unlock.

What Are The Progression Systems In Lemnis Gate?

As you play Lemnis Gate, you'll be rewarded by earning experience points (XP). XP contributes to both your Player Level and Operative Mastery.

What is Player Level?

Your Player Level indicates how many XP you've earned overall, and how many times you've levelled up. Every action performed in a match, win or lose, will grant you XP, and once you gain enough experience, your Player Level will increase. Levelling up will let you earn HEX Coins, which you can use to activate new customisations.

What is Operative Mastery?

You can also gain Operative Mastery XP. This is specific to the Operative that you choose to play with in any given round. Once a certain amount of mastery XP is reached, that Operative's mastery level will increase. The higher an Operative’s Mastery level is, the more customisation options are unlocked.

As you progress through these two systems, you'll gain the ability to unlock new customisations both for your account and your team of Operatives.

Let’s dive into how it works:

How Do I Level Up?

To level up in Lemnis Gate, you will need to earn XP by:

Finishing a Match (Win/Draw/Loss)

Completing, Capturing or Destroying Objectives

Damaging and Killing Enemy Operatives

XP you have earned is never lost. Even if your Operative gets killed in a later round the XP you earned during their round is banked. At the end of a match the XP are added to your Player Level as well as to the relevant Operative Masteries, and once a certain amount of XP are reached, you level up and are granted a HEX Coin to spend in a HEX Grid.

HEX Grids

Every Operative has their own HEX grid. This is where you'll be able to make decisions about what customisation you would like to unlock and for which Operative. You are also able to view each Operatives’ mastery level on this screen.

Each HEX grid is filled with cosmetics to unlock which include:

Operative Suits

Weapon Skins

Emotes

Player Emblems

By using the HEX Grid you'll also be able to fine tune your weapons, flex on your opponents with new emotes, or dazzle them with a variety of different operative suits. There are multiple HEX Grids for each Operative which have differently themed cosmetics for you to unlock.

In addition, you'll be able to unlock customisations for your Reconnaissance drone as well, to make sure it doesn't feel left out.

HEX Coins

Win or lose, you'll get XP that contributes to your Player level. Each time your Player Level increases, you'll be rewarded with a HEX coin. HEX coins are a currency that you earn as you play and can be used to claim nodes that are available to you on the HEX grid. As long as a node is unlocked, you will be able to activate it and receive the customisation you've chosen.

Weapon Skins

Weapon Skins in Lemnis Gate can be used to adjust the look and the feel of your weapons with subtle variations to their stats. This can help you fine tune weapons to your preferred playstyle.

It’s important to note that any Weapon Skins earned through means such as the BETA or pre-order are purely cosmetic.

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As we approach the launch of Lemnis Gate, we're seeing many of you getting prepared and adding plenty of pages to your playbooks, ready to dominate the competition. Today, we want to share more information about how progression will work in Lemnis Gate, what choices you will have and what customisations you'll be able to unlock.

What Are The Progression Systems In Lemnis Gate?

As you play Lemnis Gate, you'll be rewarded by earning experience points (XP). XP contributes to both your Player Level and Operative Mastery.

What is Player Level?

Your Player Level indicates how many XP you've earned overall, and how many times you've levelled up. Every action performed in a match, win or lose, will grant you XP, and once you gain enough experience, your Player Level will increase. Levelling up will let you earn HEX Coins, which you can use to activate new customisations.

What is Operative Mastery?

You can also gain Operative Mastery XP. This is specific to the Operative that you choose to play with in any given round. Once a certain amount of mastery XP is reached, that Operative's mastery level will increase. The higher an Operative’s Mastery level is, the more customisation options are unlocked.

As you progress through these two systems, you'll gain the ability to unlock new customisations both for your account and your team of Operatives.

Let’s dive into how it works:

How Do I Level Up?

To level up in Lemnis Gate, you will need to earn XP by:

Finishing a Match (Win/Draw/Loss)

Completing, Capturing or Destroying Objectives

Damaging and Killing Enemy Operatives

XP you have earned is never lost. Even if your Operative gets killed in a later round the XP you earned during their round is banked. At the end of a match the XP are added to your Player Level as well as to the relevant Operative Masteries, and once a certain amount of XP are reached, you level up and are granted a HEX Coin to spend in a HEX Grid.

HEX Grids

Every Operative has their own HEX grid. This is where you'll be able to make decisions about what customisation you would like to unlock and for which Operative. You are also able to view each Operatives’ mastery level on this screen.

Each HEX grid is filled with cosmetics to unlock which include:

Operative Suits

Weapon Skins

Emotes

Player Emblems

By using the HEX Grid you'll also be able to fine tune your weapons, flex on your opponents with new emotes, or dazzle them with a variety of different operative suits. There are multiple HEX Grids for each Operative which have differently themed cosmetics for you to unlock.

In addition, you'll be able to unlock customisations for your Reconnaissance drone as well, to make sure it doesn't feel left out.

HEX Coins

Win or lose, you'll get XP that contributes to your Player level. Each time your Player Level increases, you'll be rewarded with a HEX coin. HEX coins are a currency that you earn as you play and can be used to claim nodes that are available to you on the HEX grid. As long as a node is unlocked, you will be able to activate it and receive the customisation you've chosen.

Weapon Skins

Weapon Skins in Lemnis Gate can be used to adjust the look and the feel of your weapons with subtle variations to their stats. This can help you fine tune weapons to your preferred playstyle.

It’s important to note that any Weapon Skins earned through means such as the BETA or pre-order are purely cosmetic.

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Lemnis Gate launches 3 August, 2021 - Pre-Order Now

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Lemnis Gate is set to bring pioneering 4D gameplay and thought-provoking tactical combat to PC and console on 3 August 2021. In preparation for a simultaneous launch across PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One, you can pre-order the game today for 20% off the suggested retail price, as well as the exclusive KARL operative and weapon skin, Mettle Mantis.

Unveiled during the PC Gaming Show, the latest trailer reveals more stunning gameplay as it showcases the brain-engaging, heart-thudding action of the Tectonic Wells map, giving you a tantalising glimpse of what they’ll be getting to grips with in the coming months.

Using distinctive time-exploiting mechanics you can team up with your past selves, alter the events of previous rounds, and even reverse death. Whether outwitting opponents online or facing off with friends locally with pass the controller, you will need strategic cunning and skilful execution to succeed as you progressively build your plays in thrilling 1v1 and 2v2 matches. Over five nail-biting rounds all taking place in a 25-second time loop, you select one of seven uniquely skilled operatives, and seek to deploy ingenious tactics that will reverberate throughout the match. There is no room for favourites in Lemnis Gate and mastering the abilities of each operative will offer the best chance of victory.

Ahead of launch, PC players will have the opportunity to play the game during the upcoming open beta on Steam, offering an early glance at the sorts of innovative strategies and outlandish thinking that will come to define Lemnis Gate.

In addition, Xbox Game Pass subscribers will be able to download and play Lemnis Gate on PC and Xbox consoles through Game Pass from launch. Xbox Game Pass subscribers will continue to be able to access Lemnis Gate as long as their Game Pass subscription is maintained.

Lemnis Gate is available to pre-order now from Steam, Windows Store, PlayStation Store, and Xbox Store.

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Lemnis Gate is set to bring pioneering 4D gameplay and thought-provoking tactical combat to PC and console on 3 August 2021. In preparation for a simultaneous launch across PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One, you can pre-order the game today for 20% off the suggested retail price, as well as the exclusive KARL operative and weapon skin, Mettle Mantis.

Unveiled during the PC Gaming Show, the latest trailer reveals more stunning gameplay as it showcases the brain-engaging, heart-thudding action of the Tectonic Wells map, giving you a tantalising glimpse of what they’ll be getting to grips with in the coming months.

Using distinctive time-exploiting mechanics you can team up with your past selves, alter the events of previous rounds, and even reverse death. Whether outwitting opponents online or facing off with friends locally with pass the controller, you will need strategic cunning and skilful execution to succeed as you progressively build your plays in thrilling 1v1 and 2v2 matches. Over five nail-biting rounds all taking place in a 25-second time loop, you select one of seven uniquely skilled operatives, and seek to deploy ingenious tactics that will reverberate throughout the match. There is no room for favourites in Lemnis Gate and mastering the abilities of each operative will offer the best chance of victory.

Ahead of launch, PC players will have the opportunity to play the game during the upcoming open beta on Steam, offering an early glance at the sorts of innovative strategies and outlandish thinking that will come to define Lemnis Gate.

In addition, Xbox Game Pass subscribers will be able to download and play Lemnis Gate on PC and Xbox consoles through Game Pass from launch. Xbox Game Pass subscribers will continue to be able to access Lemnis Gate as long as their Game Pass subscription is maintained.

Lemnis Gate is available to pre-order now from Steam, Windows Store, PlayStation Store, and Xbox Store.

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Ave Imperator, Force Commander!

Ready your Storm-bolter and Nemesis Force Sword, for today we're taking a closer look at the foul forces of Nurgle and his plague, the Bloom.

In the second entry to our three-part Developer Diary series, Complex Games’ Creative Director Noah Decter-Jackson, Lead Designer Peter Schnabl and Senior Programmer David Reimer introduce the campaign’s main antagonists and how you will combat the corrupting power of the Bloom!

Iconic Black Library author Aaron Dembski-Bowden also joins the developers, giving us the low-down on Nurgle's minions and sharing insights on how unpredictable Warp Surges can occur on infected planets during missions, summoning enemy reinforcements or strengthening their heretical abilities!

It is not only Nurgle's champions that evolve throughout the campaign, but the Bloom as well. Learn more about some of ‘strains’ you will encounter throughout the campaign, further increasing the hazards and dangers presented to you as Force Commander.

While you will encounter Plague Marines, Helbrutes and Great Unclean Ones… all of these will pale in significance when faced with the wrath of a fallen son...

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Ave Imperator, Force Commander!

Ready your Storm-bolter and Nemesis Force Sword, for today we're taking a closer look at the foul forces of Nurgle and his plague, the Bloom.

In the second entry to our three-part Developer Diary series, Complex Games’ Creative Director Noah Decter-Jackson, Lead Designer Peter Schnabl and Senior Programmer David Reimer introduce the campaign’s main antagonists and how you will combat the corrupting power of the Bloom!

Iconic Black Library author Aaron Dembski-Bowden also joins the developers, giving us the low-down on Nurgle's minions and sharing insights on how unpredictable Warp Surges can occur on infected planets during missions, summoning enemy reinforcements or strengthening their heretical abilities!

It is not only Nurgle's champions that evolve throughout the campaign, but the Bloom as well. Learn more about some of ‘strains’ you will encounter throughout the campaign, further increasing the hazards and dangers presented to you as Force Commander.

While you will encounter Plague Marines, Helbrutes and Great Unclean Ones… all of these will pale in significance when faced with the wrath of a fallen son...

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Chaos Gate Content Round Up - October 2021

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Ave Imperator, Force Commander!

October has come to a close, here's just some of what you might have missed last month:

Developer Diary – Beyond the Gate

Explore the ideals and process behind the creation of Warhammer 40,000: Chaos Gate - Daemonhunters with the first in our three-part Developer Diary series!

Spotlight - The Death Guard

Learn more about the corrupted antagonists of Warhammer 40,000: Chaos Gate - Daemonhunters as we shine a spotlight on the unrelenting Death Guard of Nurgle.

Chaos Gate Compendium

Learn more about the lore of the Warhammer 40,000: Chaos Gate - Daemonhunters universe with the concluding episodes of our Chaos Gate Compendium series!

Codex Strategium

Get an overview of some of the gameplay mechanics in Warhammer 40,000: Chaos Gate - Daemonhunters and how they can shape your tactics and strategy.

Destruction

Star Map

Precision Targeting

The Baleful Edict

The Bloom

That concludes last month's communication, Commander. Stay alert for future intel in December!

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Ave Imperator, Force Commander!

October has come to a close, here's just some of what you might have missed last month:

Developer Diary – Beyond the Gate

Explore the ideals and process behind the creation of Warhammer 40,000: Chaos Gate - Daemonhunters with the first in our three-part Developer Diary series!

Spotlight - The Death Guard

Learn more about the corrupted antagonists of Warhammer 40,000: Chaos Gate - Daemonhunters as we shine a spotlight on the unrelenting Death Guard of Nurgle.

Chaos Gate Compendium

Learn more about the lore of the Warhammer 40,000: Chaos Gate - Daemonhunters universe with the concluding episodes of our Chaos Gate Compendium series!

Codex Strategium

Get an overview of some of the gameplay mechanics in Warhammer 40,000: Chaos Gate - Daemonhunters and how they can shape your tactics and strategy.

Destruction

Star Map

Precision Targeting

The Baleful Edict

The Bloom

That concludes last month's communication, Commander. Stay alert for future intel in December!

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Chaos Gate Content Round Up – November 2021

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Ave Imperator, Force Commander!

The end of the year may be arriving sooner than you can say Exterminatus in fluent Lingua-technis but there's still time to catch up on what you may have missed this November.

Enemy Showcases

Prepare your Grey Knights for some of the monstrous minions of Nurgle they will face ahead of time.

Poxwalker

Plaguebearer

Apostate Preacher

Plague Marine

Myphitic Blight-hauler

Foetid Bloat-drone

Hellbrute

Aeger the Benevolent

Developer Diary - Seeding the Bloom

Uncover forbidden insights of Nurgle’s plot and the pestilent Bloom gripping the Tyrtaeus Sector in the second episode of this three-part video series, presented by Creative Director Noah Decter-Jackson and joined by Lead Designer Peter Schnabl, Senior Programmer David Reimer, and renowned Black Library Author, Aaron Dembksi-Bowden.

That concludes last month's communication, Commander. Stay alert for future intel!

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Ave Imperator, Force Commander!

The end of the year may be arriving sooner than you can say Exterminatus in fluent Lingua-technis but there's still time to catch up on what you may have missed this November.

Enemy Showcases

Prepare your Grey Knights for some of the monstrous minions of Nurgle they will face ahead of time.

Poxwalker

Plaguebearer

Apostate Preacher

Plague Marine

Myphitic Blight-hauler

Foetid Bloat-drone

Hellbrute

Aeger the Benevolent

Developer Diary - Seeding the Bloom

Uncover forbidden insights of Nurgle’s plot and the pestilent Bloom gripping the Tyrtaeus Sector in the second episode of this three-part video series, presented by Creative Director Noah Decter-Jackson and joined by Lead Designer Peter Schnabl, Senior Programmer David Reimer, and renowned Black Library Author, Aaron Dembksi-Bowden.

That concludes last month's communication, Commander. Stay alert for future intel!

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It's Time to Activate The Gate - Lemnis Gate is available now!

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We are incredibly excited that Lemnis Gate has launched on PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One. The game is also available on Xbox Game Pass for console and PC!

Check out the game's launch trailer below, and read on to see what you can expect when you first jump into Lemnis Gate.

To celebrate the launch we're streaming Lemnis Gate on the Frontier Twitch channel and the Lemnis Gate YouTube channel for the next few days at 17:00 BST! Join us to win amazing prizes, hear directly from the devs themselves, and even challenge them to a match or two!

Game Modes, Match Types, and more

When you first boot up the game, we recommend starting with the Training Mode to get a feel for how the time loop mechanic works in practice as well as familiarising yourself with our roster of operatives. You can also just jump straight into your first match, if you so choose. You'll have access to the full suite of operatives, maps and Game Modes right from the start:

7 Operatives; each equipped with their own unique weapons and skills. Every operative adds something new to the team, and how you respond to your opponent's actions is up to you. Learn more about them in the Lemnis Gate Operative Trailers

12 Maps; each with their own quirks and layouts for you to learn. Familiarise yourself with some of the map with the Lemnis Gate Site Surveillance Trailers.

4 Game Modes:

Retrieve XM - Retrieve XM from the battlefield and bring it back to your spawn point. Whoever has secured the most XM by the end of the final round wins

Domination - Shoot to power Particle Accelerators around the map. Whoever has powered the most by the end of the final round is the winner

Seek and Destroy - One player attacks and another defends multiple Resistors on the map. If the attackers destroy a single Resistor, they win

Deathmatch - Earn points by taking down your opponent's operatives, and see who can master the time loop

Each map and Game Mode can be enjoyed in the following Match Types:

1v1 Turn Based - You and your opponent take turns adding one operative at a time to the loop.

1v1 Simultaneous - In the same turn, you and your opponent add one operative to the loop at the same time.

2v2 Turn Based - Each player takes turns adding operatives into the time loops one at a time in teams of 2

2v2 Team Mates Play Together - You and your teammate simultaneously add an operative to the loop, then your opponents both add an operative to the loop on their turn.

2v2 Enemies Play Together - In the same turn, only one player per team adds an operative to the loop at the same time.

2v2 Simultaneous - In the same turn, everyone adds an operative to the loop at the same time.

1v1 Turn Based Local – Play with your friends at home either by swapping seats or passing the controller back and forth!

2v2 Turn Based Local – Play with your friends at home either by swapping seats or passing the controller between all 4 of you!

We can't wait to see your amazing and bold strategies. If you're interested in joining other players in discussing Lemnis Gate, be sure to join the official Lemnis Gate Discord server, where you can also interact with the developers from Ratloop Games Canada. You can also stay in the loop by following Lemnis Gate on Twitter, Facebook and Instagram to never miss an update about the game.

Disrupt the past: Change the future, and good luck in the time loop!

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We are incredibly excited that Lemnis Gate has launched on PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One. The game is also available on Xbox Game Pass for console and PC!

Check out the game's launch trailer below, and read on to see what you can expect when you first jump into Lemnis Gate.

To celebrate the launch we're streaming Lemnis Gate on the Frontier Twitch channel and the Lemnis Gate YouTube channel for the next few days at 17:00 BST! Join us to win amazing prizes, hear directly from the devs themselves, and even challenge them to a match or two!

Game Modes, Match Types, and more

When you first boot up the game, we recommend starting with the Training Mode to get a feel for how the time loop mechanic works in practice as well as familiarising yourself with our roster of operatives. You can also just jump straight into your first match, if you so choose. You'll have access to the full suite of operatives, maps and Game Modes right from the start:

7 Operatives; each equipped with their own unique weapons and skills. Every operative adds something new to the team, and how you respond to your opponent's actions is up to you. Learn more about them in the Lemnis Gate Operative Trailers

12 Maps; each with their own quirks and layouts for you to learn. Familiarise yourself with some of the map with the Lemnis Gate Site Surveillance Trailers.

4 Game Modes:

Retrieve XM - Retrieve XM from the battlefield and bring it back to your spawn point. Whoever has secured the most XM by the end of the final round wins

Domination - Shoot to power Particle Accelerators around the map. Whoever has powered the most by the end of the final round is the winner

Seek and Destroy - One player attacks and another defends multiple Resistors on the map. If the attackers destroy a single Resistor, they win

Deathmatch - Earn points by taking down your opponent's operatives, and see who can master the time loop

Each map and Game Mode can be enjoyed in the following Match Types:

1v1 Turn Based - You and your opponent take turns adding one operative at a time to the loop.

1v1 Simultaneous - In the same turn, you and your opponent add one operative to the loop at the same time.

2v2 Turn Based - Each player takes turns adding operatives into the time loops one at a time in teams of 2

2v2 Team Mates Play Together - You and your teammate simultaneously add an operative to the loop, then your opponents both add an operative to the loop on their turn.

2v2 Enemies Play Together - In the same turn, only one player per team adds an operative to the loop at the same time.

2v2 Simultaneous - In the same turn, everyone adds an operative to the loop at the same time.

1v1 Turn Based Local – Play with your friends at home either by swapping seats or passing the controller back and forth!

2v2 Turn Based Local – Play with your friends at home either by swapping seats or passing the controller between all 4 of you!

We can't wait to see your amazing and bold strategies. If you're interested in joining other players in discussing Lemnis Gate, be sure to join the official Lemnis Gate Discord server, where you can also interact with the developers from Ratloop Games Canada. You can also stay in the loop by following Lemnis Gate on Twitter, Facebook and Instagram to never miss an update about the game.

Disrupt the past: Change the future, and good luck in the time loop!

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We're delighted to announce that Update 1.3 is out now across all platforms! This free update adds new content to the game as well as several bug fixes and quality of life updates. We are also happy to share that 2v2 Ranked Mode has been reactivated, so now you and a friend can team up against someone else in the time loop for competitive action. Please ensure your game is updated to the latest version so you'll have access to everything.

The Nest - New Retrieve XM Map

A new off-world site has been added to Lemnis Gate. The Nest is anchored to the upper rim of a massive impact crater, situated under a shattered moon. This construction site is the future home of an experimental retrieval and delivery system, which will provide earth with a steady stream of raw Exotic Matter. Until it's completed, it's up to the Lemnis Industries operatives to collect and transport the XM back home. This Retrieve XM map is sure to challenge all players, with lots of places to hide, but also plenty of opportunities for ambushes.

Botler Cosmetic - New Skin for KARL

Give KARL a fantastic makeover with the new Botler skin, which includes two different colour variants. This cosmetic skin will make KARL quite the dapper robot, complete with large mustache and jaunty bowler hat. You can also unlock a new Emblem and a new weapon skin. Check out what you'll be able to unlock below:

NVIDIA DLSS Support for PC

Update 1.3 adds NVIDIA DLSS support, boosting performance in Lemnis Gate for those playing on NVIDIA GeForce RTX GPUs. DLSS will boost your framerates while providing uncompromised image quality.

Bug Fixes & Quality of Life Improvements

A number of bug fixes and quality of life adjustments have been added to the game. Read the update notes here.

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We're delighted to announce that Update 1.3 is out now across all platforms! This free update adds new content to the game as well as several bug fixes and quality of life updates. We are also happy to share that 2v2 Ranked Mode has been reactivated, so now you and a friend can team up against someone else in the time loop for competitive action. Please ensure your game is updated to the latest version so you'll have access to everything.

The Nest - New Retrieve XM Map

A new off-world site has been added to Lemnis Gate. The Nest is anchored to the upper rim of a massive impact crater, situated under a shattered moon. This construction site is the future home of an experimental retrieval and delivery system, which will provide earth with a steady stream of raw Exotic Matter. Until it's completed, it's up to the Lemnis Industries operatives to collect and transport the XM back home. This Retrieve XM map is sure to challenge all players, with lots of places to hide, but also plenty of opportunities for ambushes.

Botler Cosmetic - New Skin for KARL

Give KARL a fantastic makeover with the new Botler skin, which includes two different colour variants. This cosmetic skin will make KARL quite the dapper robot, complete with large mustache and jaunty bowler hat. You can also unlock a new Emblem and a new weapon skin. Check out what you'll be able to unlock below:

NVIDIA DLSS Support for PC

Update 1.3 adds NVIDIA DLSS support, boosting performance in Lemnis Gate for those playing on NVIDIA GeForce RTX GPUs. DLSS will boost your framerates while providing uncompromised image quality.

Bug Fixes & Quality of Life Improvements

A number of bug fixes and quality of life adjustments have been added to the game. Read the update notes here.

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It's been incredible seeing everyone's strategies develop, not to mention all the amazing screenshots and clips you've shared with the rest of the community. Today we're delighted to give you a sneak peek at some of the new content coming in the next update for Lemnis Gate, arriving 14 December:

A Brand New Map

A new off-world site is opening up in Lemnis Industries' network. We hope you're ready to enter The Nest, anchored to the upper rim of a massive impact crater underneath a shattered moon.

Brand New KARL Skin

KARL can become quite the dapper robot after you've downloaded Update 1.3. Included in this free update is a brand new unlockable cosmetic skin for KARL: "The Botler" which includes two colour variants.

DLSS Support

We're excited to announce that with Update 1.3 we're adding NVIDIA DLSS support, increasing the graphics performance in Lemnis Gate if you have a GeForce RTX graphics card on PC. This will help boost frame rate and create beautiful, sharp images for your game.

Fixes and Adjustments

Finally, you can expect several bug fixes and adjustments. We'll be sharing more about this when the update goes live, so check back on 14 December to see what's included. See below for a glimpse of what's coming:

2v2 Ranked Mode Returns: After Update 1.3 you will be able to queue up for 2v2 Ranked Mode Match Types

Projectile Fixes: KARL's Projection Orb and Kapitan's Frag Grenades should no longer launch in random directions when launched after Update 1.3

Console FOV Slider: We're making an FOV slider available for consoles

Line of Sight Exploits: Line of sight fixes on several maps

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It's been incredible seeing everyone's strategies develop, not to mention all the amazing screenshots and clips you've shared with the rest of the community. Today we're delighted to give you a sneak peek at some of the new content coming in the next update for Lemnis Gate, arriving 14 December:

A Brand New Map

A new off-world site is opening up in Lemnis Industries' network. We hope you're ready to enter The Nest, anchored to the upper rim of a massive impact crater underneath a shattered moon.

Brand New KARL Skin

KARL can become quite the dapper robot after you've downloaded Update 1.3. Included in this free update is a brand new unlockable cosmetic skin for KARL: "The Botler" which includes two colour variants.

DLSS Support

We're excited to announce that with Update 1.3 we're adding NVIDIA DLSS support, increasing the graphics performance in Lemnis Gate if you have a GeForce RTX graphics card on PC. This will help boost frame rate and create beautiful, sharp images for your game.

Fixes and Adjustments

Finally, you can expect several bug fixes and adjustments. We'll be sharing more about this when the update goes live, so check back on 14 December to see what's included. See below for a glimpse of what's coming:

2v2 Ranked Mode Returns: After Update 1.3 you will be able to queue up for 2v2 Ranked Mode Match Types

Projectile Fixes: KARL's Projection Orb and Kapitan's Frag Grenades should no longer launch in random directions when launched after Update 1.3

Console FOV Slider: We're making an FOV slider available for consoles

Line of Sight Exploits: Line of sight fixes on several maps

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Pre-order Chaos Gate - Daemonhunters now!

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The Bloom. A foul contagion of untold malice, consuming all in its path. We call upon you now, in our darkest hour, oh, Hunters of Daemons! The Chaos Gate opens! Chaos Gate - Daemonhunters arrives 5 May 2022, pre-order now to unlock exclusive items so your Grey Knights are prepared to face this vile corruption!

Heed the call of Vardan Kai, a Grand Master of the Grey Knights and voiced by legendary BAFTA award winning actor Andy Serkis, and lead humanity’s greatest weapon, the Grey Knights, against the corrupting forces of Chaos. Root out and put a stop to an insidious plot to infect the galaxy with the Bloom, an intergalactic cosmic plague capable of rotting worlds into oblivion in this brutal and fast-paced turn-based tactical RPG.

Armoured in faith, shielded by devotion, the Grey Knights’ very existence is rooted in mystery, enforced with mind-wipes and executions. Experience war in the 41st millennium and follow the journey of these elite warriors in a narrative penned by acclaimed Black Library author, Aaron Dembski-Bowden.

Pre-order now to receive the exclusive ‘Relics of Titan’ which includes the ‘Domina Liber Daemonica’ tome and ‘Destroyer of Crys’yllix’ hammer.

Consider yourself more Castellan than Aspirant? Then purchase the Castellan Champion Edition to unlock the Original Soundtrack and the unique playable character, Castellan Garran Crowe* and his Black Blade of Antwyr.

Who is Garran Crowe?

Castellan Garran Crowe, Champion of the Order of Purifiers. Incorruptible to the temptations of the Ruinous Powers. A flawless soul entrusted with one of the Order's most heinous possessions – the Black Blade of Antwyr.

This daemon weapon houses an entity that incessantly whispers, cajoles and screams at its owner, promising untold power. Only safe in the hands of the Castellan, the guardian wields the blade to dispatch Daemonic foes without mercy.

Pre-order today and be ready to fight back against the forces of Nurgle when the game releases on 5 May 2022

*Unlocked through a timeline event in the main story campaign.

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The Bloom. A foul contagion of untold malice, consuming all in its path. We call upon you now, in our darkest hour, oh, Hunters of Daemons! The Chaos Gate opens! Chaos Gate - Daemonhunters arrives 5 May 2022, pre-order now to unlock exclusive items so your Grey Knights are prepared to face this vile corruption!

Heed the call of Vardan Kai, a Grand Master of the Grey Knights and voiced by legendary BAFTA award winning actor Andy Serkis, and lead humanity’s greatest weapon, the Grey Knights, against the corrupting forces of Chaos. Root out and put a stop to an insidious plot to infect the galaxy with the Bloom, an intergalactic cosmic plague capable of rotting worlds into oblivion in this brutal and fast-paced turn-based tactical RPG.

Armoured in faith, shielded by devotion, the Grey Knights’ very existence is rooted in mystery, enforced with mind-wipes and executions. Experience war in the 41st millennium and follow the journey of these elite warriors in a narrative penned by acclaimed Black Library author, Aaron Dembski-Bowden.

Pre-order now to receive the exclusive ‘Relics of Titan’ which includes the ‘Domina Liber Daemonica’ tome and ‘Destroyer of Crys’yllix’ hammer.

Consider yourself more Castellan than Aspirant? Then purchase the Castellan Champion Edition to unlock the Original Soundtrack and the unique playable character, Castellan Garran Crowe* and his Black Blade of Antwyr.

Who is Garran Crowe?

Castellan Garran Crowe, Champion of the Order of Purifiers. Incorruptible to the temptations of the Ruinous Powers. A flawless soul entrusted with one of the Order's most heinous possessions – the Black Blade of Antwyr.

This daemon weapon houses an entity that incessantly whispers, cajoles and screams at its owner, promising untold power. Only safe in the hands of the Castellan, the guardian wields the blade to dispatch Daemonic foes without mercy.

Pre-order today and be ready to fight back against the forces of Nurgle when the game releases on 5 May 2022

*Unlocked through a timeline event in the main story campaign.

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Chaos Gate Content Round Up – January 2022

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Ave Imperator, Force Commander!

The Chaos Gate opens this year and a whole host of news and information is set to break through into the world! It's only been a month and already there's hordes of detail to pore over! Here's what you might have missed:

Spotlight - Grey Knights

Learn more about the Grey Knights who will be under your command!

Class Showcases

Mutations will change how the Bloom threatens each world. As Force Commander you must adapt your force accordingly. Learn more about the classes your Grey Knights can specalise into!

Interceptor

Justicar

Purgator

Apothecary

Advanced Classes

There's more exciting Warhammer 40,000: Chaos Gate - Daemonhunters news nearby so keep your Vox channels clear and get ready for intel!

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Ave Imperator, Force Commander!

The Chaos Gate opens this year and a whole host of news and information is set to break through into the world! It's only been a month and already there's hordes of detail to pore over! Here's what you might have missed:

Spotlight - Grey Knights

Learn more about the Grey Knights who will be under your command!

Class Showcases

Mutations will change how the Bloom threatens each world. As Force Commander you must adapt your force accordingly. Learn more about the classes your Grey Knights can specalise into!

Interceptor

Justicar

Purgator

Apothecary

Advanced Classes

There's more exciting Warhammer 40,000: Chaos Gate - Daemonhunters news nearby so keep your Vox channels clear and get ready for intel!

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Assemble your Strike Force of Grey Knights and lead them against the foul forces of the Chaos god, Nurgle. Revealed today for the first time, watch the Warhammer 40,000: Chaos Gate – Daemonhunters gameplay trailer now:

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Assemble your Strike Force of Grey Knights and lead them against the foul forces of the Chaos god, Nurgle. Revealed today for the first time, watch the Warhammer 40,000: Chaos Gate – Daemonhunters gameplay trailer now:

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We are excited to reveal that the legendary actor Andy Serkis will lend his vocal talents to Warhammer 40,000: Chaos Gate- Daemonhunters as Vardan Kai, a Grand Master and Steward of the Armoury, in the game’s campaign.

A veteran of hundreds of campaigns, Grand Master Vardan Kai will advise players from the Grey Knights’ citadel on Titan, responding to requisition requests for additional reinforcements, mastercrafted armour and weaponry to support their ongoing mission to rid the Tyrtaeus Sector of The Bloom.

Lead Community Manager Arthur Tolmie sat down with Andy to ask him about his role as the Grand Master, his distinguished career and to showcase his artistic skills with the magnificent world of Warhammer model painting!

Pre-Order Warhammer 40,000: Chaos Gate - Daemonhunters now and follow our social channels for more updates!

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We are excited to reveal that the legendary actor Andy Serkis will lend his vocal talents to Warhammer 40,000: Chaos Gate- Daemonhunters as Vardan Kai, a Grand Master and Steward of the Armoury, in the game’s campaign.

A veteran of hundreds of campaigns, Grand Master Vardan Kai will advise players from the Grey Knights’ citadel on Titan, responding to requisition requests for additional reinforcements, mastercrafted armour and weaponry to support their ongoing mission to rid the Tyrtaeus Sector of The Bloom.

Lead Community Manager Arthur Tolmie sat down with Andy to ask him about his role as the Grand Master, his distinguished career and to showcase his artistic skills with the magnificent world of Warhammer model painting!

Pre-Order Warhammer 40,000: Chaos Gate - Daemonhunters now and follow our social channels for more updates!

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Chaos Gate Content Round Up - February 2022

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Ave Imperator, Force Commander!

Warhammer 40,000: Chaos Gate - Daemonhunters is coming on 5 May 2022 and is available to pre-order now! Here's some of the exciting announcements you might have missed last month.

Pre-Order Trailer

Heed the call of Vardan Kai, a Grand Master of the Grey Knights and voiced by legendary BAFTA award winning actor Andy Serkis, and lead humanity’s greatest weapon, the Grey Knights, against the corrupting forces of Chaos. Root out and put a stop to an insidious plot to infect the galaxy with the Bloom, an intergalactic cosmic plague capable of rotting worlds into oblivion in this brutal and fast-paced turn-based tactical RPG.

Armoured in faith, shielded by devotion, the Grey Knights’ very existence is rooted in mystery, enforced with mind-wipes and executions. Experience war in the 41st millennium and follow the journey of these elite warriors in a narrative penned by acclaimed Black Library author, Aaron Dembski-Bowden.

Andy Serkis Interview

The legendary Andy Serkis will be directing your missions as Grand Master Vardan Kai! We sat down to learn more and paint some Grey Knights!

Pre-Order Bonus

Pre-order now to receive the exclusive ‘Relics of Titan’ which includes the ‘Domina Liber Daemonica’ tome and ‘Destroyer of Crys’yllix’ hammer.

Castellan Champion Edition

Purchase the Castellan Champion Edition to unlock the Original Soundtrack and the unique playable character, Castellan Garran Crowe and his Black Blade of Antwyr.

Who is Garran Crowe?

Castellan Garran Crowe, Champion of the Order of Purifiers. Incorruptible to the temptations of the Ruinous Powers. A flawless soul entrusted with one of the Order's most heinous possessions – the Black Blade of Antwyr.

This daemon weapon houses an entity that incessantly whispers, cajoles and screams at its owner, promising untold power. Only safe in the hands of the Castellan, the guardian wields the blade to dispatch Daemonic foes without mercy.

Follow Warhammer 40,000: Chaos Gate - Daemonhunters for more news and reveals!

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Ave Imperator, Force Commander!

Warhammer 40,000: Chaos Gate - Daemonhunters is coming on 5 May 2022 and is available to pre-order now! Here's some of the exciting announcements you might have missed last month.

Pre-Order Trailer

Heed the call of Vardan Kai, a Grand Master of the Grey Knights and voiced by legendary BAFTA award winning actor Andy Serkis, and lead humanity’s greatest weapon, the Grey Knights, against the corrupting forces of Chaos. Root out and put a stop to an insidious plot to infect the galaxy with the Bloom, an intergalactic cosmic plague capable of rotting worlds into oblivion in this brutal and fast-paced turn-based tactical RPG.

Armoured in faith, shielded by devotion, the Grey Knights’ very existence is rooted in mystery, enforced with mind-wipes and executions. Experience war in the 41st millennium and follow the journey of these elite warriors in a narrative penned by acclaimed Black Library author, Aaron Dembski-Bowden.

Andy Serkis Interview

The legendary Andy Serkis will be directing your missions as Grand Master Vardan Kai! We sat down to learn more and paint some Grey Knights!

Pre-Order Bonus

Pre-order now to receive the exclusive ‘Relics of Titan’ which includes the ‘Domina Liber Daemonica’ tome and ‘Destroyer of Crys’yllix’ hammer.

Castellan Champion Edition

Purchase the Castellan Champion Edition to unlock the Original Soundtrack and the unique playable character, Castellan Garran Crowe and his Black Blade of Antwyr.

Who is Garran Crowe?

Castellan Garran Crowe, Champion of the Order of Purifiers. Incorruptible to the temptations of the Ruinous Powers. A flawless soul entrusted with one of the Order's most heinous possessions – the Black Blade of Antwyr.

This daemon weapon houses an entity that incessantly whispers, cajoles and screams at its owner, promising untold power. Only safe in the hands of the Castellan, the guardian wields the blade to dispatch Daemonic foes without mercy.

Follow Warhammer 40,000: Chaos Gate - Daemonhunters for more news and reveals!

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Pre-order the Castellan Champion Edition to unleash the might of Castellan Garran Crowe, Champion of the Order of Purifiers, entrusted with the fabled Black Blade of Antwyr.

Rally your Grey Knights battle-brothers for the arrival of Castellan Garran Crowe, ready to lend his indomitable will to Strike Force Xiphos in their pursuit of The Bloom.

The Castellan is an incorruptible soul, champion of the Purifier Brotherhood and warden of the Black Blade of Antwyr, a relic of unimaginable evil which eternally taunts and tempts him with whispers of the limitless power of Chaos!

Pre-order the Castellan Champion edition of Warhammer 40,000: Chaos Gate - Daemonhunters to unlock Garran Crowe during the main campaign as well as the game’s official soundtrack, launching 5 May 2022.

Pre-order now and follow our social channels to stay ahead of all the latest news and updates:

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Pre-order the Castellan Champion Edition to unleash the might of Castellan Garran Crowe, Champion of the Order of Purifiers, entrusted with the fabled Black Blade of Antwyr.

Rally your Grey Knights battle-brothers for the arrival of Castellan Garran Crowe, ready to lend his indomitable will to Strike Force Xiphos in their pursuit of The Bloom.

The Castellan is an incorruptible soul, champion of the Purifier Brotherhood and warden of the Black Blade of Antwyr, a relic of unimaginable evil which eternally taunts and tempts him with whispers of the limitless power of Chaos!

Pre-order the Castellan Champion edition of Warhammer 40,000: Chaos Gate - Daemonhunters to unlock Garran Crowe during the main campaign as well as the game’s official soundtrack, launching 5 May 2022.

Pre-order now and follow our social channels to stay ahead of all the latest news and updates:

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Developer Diary 3 - The Emperor’s Hammer

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Ave Imperator, Force Commander!

Explore the Baleful Edict, ready your Battle-Brothers and execute daemonkind in the final gameplay diary for Warhammer 40,000: Chaos Gate – Daemonhunters!

In the third and final entry to our three-part Developer Diary series, Complex Games’ Creative Director Noah Decter-Jackson, Lead Designer Peter Schnabl and Chief Technology Officer Adrian Cheater introduce us to the Baleful Edict’s crew and ship systems, along with the roster of characters, you will lead in the fight against Nurgle and his minions.

We’ll be exploring a number of systems, from Precision Targeting to Grey Knight classes and customisation. With Precision Targeting, Grey Knights can target specific enemy body parts to inflict debilitating status effects, or pave the way for brutal executions. In this Developer Diary, we'll take a look at the many ways your finest champions can be customised, from tilt shields, armour flair, head choices and so much more – and that’s before we even mention the array of weapons and wargear to choose from!

Iconic Black Library author Aaron Dembski-Bowden also returns to delve into the dynamics of Inquisitorial fervour versus the duty of the Grey Knights. This interplay draws from the depth and complexity of the Warhammer 40,000 universe as players pursue the Bloom, a deadly plague threatening the Tyrtaeus sector and beyond!

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Ave Imperator, Force Commander!

Explore the Baleful Edict, ready your Battle-Brothers and execute daemonkind in the final gameplay diary for Warhammer 40,000: Chaos Gate – Daemonhunters!

In the third and final entry to our three-part Developer Diary series, Complex Games’ Creative Director Noah Decter-Jackson, Lead Designer Peter Schnabl and Chief Technology Officer Adrian Cheater introduce us to the Baleful Edict’s crew and ship systems, along with the roster of characters, you will lead in the fight against Nurgle and his minions.

We’ll be exploring a number of systems, from Precision Targeting to Grey Knight classes and customisation. With Precision Targeting, Grey Knights can target specific enemy body parts to inflict debilitating status effects, or pave the way for brutal executions. In this Developer Diary, we'll take a look at the many ways your finest champions can be customised, from tilt shields, armour flair, head choices and so much more – and that’s before we even mention the array of weapons and wargear to choose from!

Iconic Black Library author Aaron Dembski-Bowden also returns to delve into the dynamics of Inquisitorial fervour versus the duty of the Grey Knights. This interplay draws from the depth and complexity of the Warhammer 40,000 universe as players pursue the Bloom, a deadly plague threatening the Tyrtaeus sector and beyond!

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Witness a classic brought back to life! The iconic Ultramarine Chant from the 1998 Chaos Gate has been remastered in Chaos Gate - Daemonhunters!

To mark the occasion, we're also making the remastered track available to download for free today!

The Ultramarine Chant remaster was composed and created by Warhammer music veteran Doyle W. Donehoo (known for his previous work on Warhammer 40,000: Dawn of War 2, Space Hulk: Deathwing and Battlefleet: Gothic Armada). We caught up with Doyle to understand what it is like composing music for the grim dark future of the 41st Millennium.

The world of Warhammer 40,000 is dark, gritty and dangerous. How does that affect composing music to fit into it?

I like composing dark and gritty music, so the universe of Warhammer 40,000 is a natural fit for me and my creative sensibilities. Warhammer and I excel in drama! The music I make for games set in this rich fictional universe reflects that.

The Ultramarine Chant from Chaos Gate (1998) is an iconic track, how did you go about approaching a remaster?

Back in 1998 when Chaos Gate (1998) was released on PC, composers had access to fewer tools than we have today. Being able to build upon the original theme with today’s technology gave me a real advantage, and helped me take this iconic track to the next level for a 2022 audience.

As I have been writing Warhammer music since Dawn of War II, I have developed my own particular style and approach to this universe, which I was able to apply to this new version of the Chant, keeping its awesome score but tailoring it for a new audience.

I'd also really like to thank the composer of the original 1998 chant, Jim Crew, for providing a terrific foundation to start from, and to my Assistant Composer Nikola Jeremić for his vital contributions, too.

Creating video game music is a daunting task, what can you give as an overview of the process?

It only really gets daunting when there is a lot of music to create at one time – otherwise, it’s a lot of fun. Composing to picture is relatively easy, because the video footage you’re given pretty much tells you what you need to do, and the producers spot the video and tell you what they expect.

For video games, you’re frequently working blind: you get artwork and early gameplay to look at of the project for inspiration, and the producers give you direction for what they want to hear for a given in-game environment. We trade direction ideas to get the music into the right ballpark, then I compose the full length track for that section of the game when we’re all on the same page.

Music can often help enhance a character in a game, were there any character themes you enjoyed or focused on?

As a Warhammer music veteran, I love working with all Warhammer 40,000 characters and factions. They all have their own thematic style and approach, giving a huge amount of variety to the audio of this iconic universe – my work across these games, right up to Chaos Gate – Daemonhunters is made to capture the vastness of the Warhammer 40,000 fiction itself.

To celebrate this remastered classic, we've partnered with GOG.com to give you a chance to replay the 1998 Warhammer 40,000: Chaos Gate for an exclusive 80% off! Head over to https://www.gog.com/redeem/ChaosGate80off and redeem your copy before the 5th May 2022!

Warhammer 40,000: Chaos Gate - Daemonhunters is coming to PC via Steam and the Epic Games Store. Pre-Order now

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Witness a classic brought back to life! The iconic Ultramarine Chant from the 1998 Chaos Gate has been remastered in Chaos Gate - Daemonhunters!

To mark the occasion, we're also making the remastered track available to download for free today!

The Ultramarine Chant remaster was composed and created by Warhammer music veteran Doyle W. Donehoo (known for his previous work on Warhammer 40,000: Dawn of War 2, Space Hulk: Deathwing and Battlefleet: Gothic Armada). We caught up with Doyle to understand what it is like composing music for the grim dark future of the 41st Millennium.

The world of Warhammer 40,000 is dark, gritty and dangerous. How does that affect composing music to fit into it?

I like composing dark and gritty music, so the universe of Warhammer 40,000 is a natural fit for me and my creative sensibilities. Warhammer and I excel in drama! The music I make for games set in this rich fictional universe reflects that.

The Ultramarine Chant from Chaos Gate (1998) is an iconic track, how did you go about approaching a remaster?

Back in 1998 when Chaos Gate (1998) was released on PC, composers had access to fewer tools than we have today. Being able to build upon the original theme with today’s technology gave me a real advantage, and helped me take this iconic track to the next level for a 2022 audience.

As I have been writing Warhammer music since Dawn of War II, I have developed my own particular style and approach to this universe, which I was able to apply to this new version of the Chant, keeping its awesome score but tailoring it for a new audience.

I'd also really like to thank the composer of the original 1998 chant, Jim Crew, for providing a terrific foundation to start from, and to my Assistant Composer Nikola Jeremić for his vital contributions, too.

Creating video game music is a daunting task, what can you give as an overview of the process?

It only really gets daunting when there is a lot of music to create at one time – otherwise, it’s a lot of fun. Composing to picture is relatively easy, because the video footage you’re given pretty much tells you what you need to do, and the producers spot the video and tell you what they expect.

For video games, you’re frequently working blind: you get artwork and early gameplay to look at of the project for inspiration, and the producers give you direction for what they want to hear for a given in-game environment. We trade direction ideas to get the music into the right ballpark, then I compose the full length track for that section of the game when we’re all on the same page.

Music can often help enhance a character in a game, were there any character themes you enjoyed or focused on?

As a Warhammer music veteran, I love working with all Warhammer 40,000 characters and factions. They all have their own thematic style and approach, giving a huge amount of variety to the audio of this iconic universe – my work across these games, right up to Chaos Gate – Daemonhunters is made to capture the vastness of the Warhammer 40,000 fiction itself.

To celebrate this remastered classic, we've partnered with GOG.com to give you a chance to replay the 1998 Warhammer 40,000: Chaos Gate for an exclusive 80% off! Head over to https://www.gog.com/redeem/ChaosGate80off and redeem your copy before the 5th May 2022!

Warhammer 40,000: Chaos Gate - Daemonhunters is coming to PC via Steam and the Epic Games Store. Pre-Order now

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Chaos Gate Content Round Up - March 2022

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Content Roundup  - March

Ave Imperator, Force Commander!

The Baleful Edict is just a few weeks away from its arrival in the Tyrtaeus sector! Pre-order now before launch on 5 May 2022 to secure your ‘Relics of Titan’ which includes the ‘Domina Liber Daemonica’ tome and ‘Destroyer of Crys’yllix’ hammer.

Castellan Champion Edition Trailer

Purchase the Castellan Champion Edition to unlock the Original Soundtrack and the unique playable character, Castellan Garran Crowe and his Black Blade of Antwyr.

Weapon Showcase

Learn more about the weapons at your Grey Knights disposal!

Dev Diary - The Emperor's Hammer

Catch up with the developers of Chaos Gate - Daemonhunters as we take a look at gameplay mechanics and customisation!

Ultramarine Chant Remaster

Witness a classic brought back to life! The iconic Ultramarine Chant from the 1998 Chaos Gate has been remastered in Chaos Gate - Daemonhunters!

Cosplay Guides

Take on the persona of characters from Warhammer 40,000: Chaos Gate - Daemonhunters with our cosplay guides!

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Content Roundup  - March

Ave Imperator, Force Commander!

The Baleful Edict is just a few weeks away from its arrival in the Tyrtaeus sector! Pre-order now before launch on 5 May 2022 to secure your ‘Relics of Titan’ which includes the ‘Domina Liber Daemonica’ tome and ‘Destroyer of Crys’yllix’ hammer.

Castellan Champion Edition Trailer

Purchase the Castellan Champion Edition to unlock the Original Soundtrack and the unique playable character, Castellan Garran Crowe and his Black Blade of Antwyr.

Weapon Showcase

Learn more about the weapons at your Grey Knights disposal!

Dev Diary - The Emperor's Hammer

Catch up with the developers of Chaos Gate - Daemonhunters as we take a look at gameplay mechanics and customisation!

Ultramarine Chant Remaster

Witness a classic brought back to life! The iconic Ultramarine Chant from the 1998 Chaos Gate has been remastered in Chaos Gate - Daemonhunters!

Cosplay Guides

Take on the persona of characters from Warhammer 40,000: Chaos Gate - Daemonhunters with our cosplay guides!

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Warhammer 40,000: Chaos Gate - Daemonhunters is out now!

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In the grim darkness of the 41st Millennium a new monstrous threat looms over the galaxy. The champions of the plague god Nurgle have begun to spread a new contagion, The Bloom. This virulent plague that spreads Nurgle's influence across worlds and mutates planets into manifestations of his twisted image.

It falls on you, the newly appointed Force Commander of the Grey Knights aboard the Baleful Edict Strike Cruiser, to take up arms and strike down the heresy before it spreads out of control.

Lead humanity’s greatest weapon, the Grey Knights, against the corrupting forces of Nurgle in this brutal and fast-paced turn-based tactical RPG. Out now!

Upgrade to the Castellan Champion Edition to unlock the powerful Castellan Garran Crowe, a unique member of the Grey Knights with their own skills and equipment, including the legendary Black Blade of Antwyr. The Castellan Champion Edition also includes the Official Soundtrack composed by Warhammer music veteran Doyle W. Donehoo!

Shape the fate of the galaxy

Upgrade your base of operations, build new facilities, conduct research into arcane mysteries and engage in combat missions across multiple worlds to purge the spread. The Bloom corrupts without prejudice; your choices will affect which planets succumb… and survive.

Forge your champions

Command your own, personalised squad of Grey Knights; learn a range of diverse skills and psychic abilities, unlock powerful equipment and specialise your champions into four unique standard and advanced classes. Each of your warriors can be customised with voice, armour and facial options to make them your own.

Precision targeting

Grey Knights are an elite chapter of Space Marines and are not in the business of making mistakes or missing their shots. The Precision Targeting system puts you in control of your tactical decisions, allowing you to plan your strategy with confidence, whether by taking shots from afar with sure-fire accuracy, or dismembering and dismantling a foe in brutal melee combat!

Mutating monstrosities and their minions

As the Bloom corrupts worlds, environments will evolve and erupt with deadly hazards and minions, cultists and the infamous Death Guard Chaos Space Marines will mutate with pestilent boons and blessings, giving them new attacks and abilities. Adapt your tried and tested strategies to overcome unsurmountable odds against towering foes and their servants.

Cinematic slaughter

Charge headlong into fast-paced tactical combat. Eviscerate and execute enemies up close in gory displays of prowess, or strike from afar with blessed bullets and powerful psychic energies. Use the dynamically destructible environment to your advantage by tearing down pillars or slamming vehicles into unsuspecting enemies.

Heed the call of Vardan Kai, a Grand Master of the Grey Knights and voiced by legendary BAFTA award winning actor Andy Serkis.

Written by black library author Aaron Dembski-Bowden

Armoured in faith, shielded by devotion, the Grey Knights’ very existence is rooted in mystery, enforced with mind-wipes and executions. Experience war in the 41st millennium and follow the journey of these elite warriors in a narrative penned by acclaimed Black Library author, Aaron Dembski-Bowden.

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In the grim darkness of the 41st Millennium a new monstrous threat looms over the galaxy. The champions of the plague god Nurgle have begun to spread a new contagion, The Bloom. This virulent plague that spreads Nurgle's influence across worlds and mutates planets into manifestations of his twisted image.

It falls on you, the newly appointed Force Commander of the Grey Knights aboard the Baleful Edict Strike Cruiser, to take up arms and strike down the heresy before it spreads out of control.

Lead humanity’s greatest weapon, the Grey Knights, against the corrupting forces of Nurgle in this brutal and fast-paced turn-based tactical RPG. Out now!

Upgrade to the Castellan Champion Edition to unlock the powerful Castellan Garran Crowe, a unique member of the Grey Knights with their own skills and equipment, including the legendary Black Blade of Antwyr. The Castellan Champion Edition also includes the Official Soundtrack composed by Warhammer music veteran Doyle W. Donehoo!

Shape the fate of the galaxy

Upgrade your base of operations, build new facilities, conduct research into arcane mysteries and engage in combat missions across multiple worlds to purge the spread. The Bloom corrupts without prejudice; your choices will affect which planets succumb… and survive.

Forge your champions

Command your own, personalised squad of Grey Knights; learn a range of diverse skills and psychic abilities, unlock powerful equipment and specialise your champions into four unique standard and advanced classes. Each of your warriors can be customised with voice, armour and facial options to make them your own.

Precision targeting

Grey Knights are an elite chapter of Space Marines and are not in the business of making mistakes or missing their shots. The Precision Targeting system puts you in control of your tactical decisions, allowing you to plan your strategy with confidence, whether by taking shots from afar with sure-fire accuracy, or dismembering and dismantling a foe in brutal melee combat!

Mutating monstrosities and their minions

As the Bloom corrupts worlds, environments will evolve and erupt with deadly hazards and minions, cultists and the infamous Death Guard Chaos Space Marines will mutate with pestilent boons and blessings, giving them new attacks and abilities. Adapt your tried and tested strategies to overcome unsurmountable odds against towering foes and their servants.

Cinematic slaughter

Charge headlong into fast-paced tactical combat. Eviscerate and execute enemies up close in gory displays of prowess, or strike from afar with blessed bullets and powerful psychic energies. Use the dynamically destructible environment to your advantage by tearing down pillars or slamming vehicles into unsuspecting enemies.

Heed the call of Vardan Kai, a Grand Master of the Grey Knights and voiced by legendary BAFTA award winning actor Andy Serkis.

Written by black library author Aaron Dembski-Bowden

Armoured in faith, shielded by devotion, the Grey Knights’ very existence is rooted in mystery, enforced with mind-wipes and executions. Experience war in the 41st millennium and follow the journey of these elite warriors in a narrative penned by acclaimed Black Library author, Aaron Dembski-Bowden.

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Greetings Commanders,

In light of the upcoming bank holidays, Update 12's release date is moving to 7 June. This is to ensure the development team are available to monitor the changes post-launch. Thank you for understanding!

In case you missed it, we discussed some of the expected changes in our latest episode of Frameshift Live:

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Greetings Commanders,

In light of the upcoming bank holidays, Update 12's release date is moving to 7 June. This is to ensure the development team are available to monitor the changes post-launch. Thank you for understanding!

In case you missed it, we discussed some of the expected changes in our latest episode of Frameshift Live:

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Ave Imperator, Force Commanders,

Today's update has been deployed to address a number of bugs, performance issues and exploits which have been raised by helpful community members.

Twitch Drops Unlocked

Twitch Drop items will now be available for all players, regardless of whether they watched the livestreams or not.

Campaign Bug Fixes:

Corrected a number of in-game text and grammar mistakes.

Fixed an issue where players would be unable to perform any upgrades or repairs after the second mission.

Fixed a softlock where hidden UI during the Stratagem tutorial. could lock the game.

Grey Knight Fixes

Fixed an issue where Grey Knights could get stuck into a no action state after certain nearby obstacles were destroyed.

Fixed an issue where Grey Knights would be notified on an XP gain for limb dismemberment but received no XP.

Fixed an issue where Fortitude and Iron Will would interfere with each other, preventing the appropriate Willpower Point (WP) gain.

Weapon Fixes

Fixed an issue where the Incinerator’s primary fire did not trigger explosive batteries.

Fixed an issue with Flames of Purity so that it no longer targets Grey Knights or hits interactive objects.

Fixed an issue with the Incinerator and Psilencer where the firing arc was 0.

Fixed issue with Fury of the Ancients that prevented it from working as intended.

Fixed issue with Promethium Spray Arc that prevented it from working as intended

Performance Improvements:

Fixed an issue where the FPS would spike when units would make simultaneous movements.

Fixed a drop in performance in the tutorial when promoting a Grey Knight.

Fixed a drop in performance when numerous limbs and corpses littered the map. You can now continue to cut down heretics with gleeful abandon!

Improved performance when using the Incinerator firing template.

Improved performance when using the Scattershot firing template.

Fixed an issue in Fullscreen mode where the game would continue to draw on CPU/GPU resources.

UI

Changed the save game menu to highlight campaign saves versus standard manual/autosaves.

The Load Game menu will now automatically select whichever campaign was used last.

Feature Changes:

Removed the auto pause feature when alt-tabbing in Windowed and Windowed Fullscreen mode. The game will now continue to run when you leave the game screen.

Removed the heartbeat sound effect that played during the enemy turn. You will no longer hear the panicked heartbeats of enemies when you purge them of their heresy!

Balance Changes:

We have made a number of balance changes to resolve a couple of exploits which affected the intended use of certain game mechanics. We are continuing to monitor feedback and performance to ensure that difficulty levels are tactically challenging but fair.

The Willpower (WP) bonus for killing units is now capped to +1 WP per Grey Knight attack to remove excessive Willpower surplus at higher difficulty levels. Grey Knights can still gain additional bonus WP from triggering Autos.

Reduced the Critical vulnerability values for enemies to reduce Critical strike chances from Grey Knight class builds that are not focused on increasing Critical strike chances. This will now provide more value to Grey Knights who have been designed to unleash more Critical strikes.

Rebalanced a number of weapon skills that, when combined with certain abilities, were providing too great a bonus over their intended use.

Fixed an issue where stun modifiers were not scaling correctly in Ruthless and Legendary difficulties.

Thank you to everyone who has raised their issues on our Issue Tracker. We will continue to monitor feedback and provide updates when we have more information. In the meantime, we are continuing to investigate some cases of performance issues, notably those with NVIDIA 3000 cards and potential improvements to the early game balancing and difficulty curve on Merciful and Standard settings.

Praise the Emperor.

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Ave Imperator, Force Commanders,

Today's update has been deployed to address a number of bugs, performance issues and exploits which have been raised by helpful community members.

Twitch Drops Unlocked

Twitch Drop items will now be available for all players, regardless of whether they watched the livestreams or not.

Campaign Bug Fixes:

Corrected a number of in-game text and grammar mistakes.

Fixed an issue where players would be unable to perform any upgrades or repairs after the second mission.

Fixed a softlock where hidden UI during the Stratagem tutorial. could lock the game.

Grey Knight Fixes

Fixed an issue where Grey Knights could get stuck into a no action state after certain nearby obstacles were destroyed.

Fixed an issue where Grey Knights would be notified on an XP gain for limb dismemberment but received no XP.

Fixed an issue where Fortitude and Iron Will would interfere with each other, preventing the appropriate Willpower Point (WP) gain.

Weapon Fixes

Fixed an issue where the Incinerator’s primary fire did not trigger explosive batteries.

Fixed an issue with Flames of Purity so that it no longer targets Grey Knights or hits interactive objects.

Fixed an issue with the Incinerator and Psilencer where the firing arc was 0.

Fixed issue with Fury of the Ancients that prevented it from working as intended.

Fixed issue with Promethium Spray Arc that prevented it from working as intended

Performance Improvements:

Fixed an issue where the FPS would spike when units would make simultaneous movements.

Fixed a drop in performance in the tutorial when promoting a Grey Knight.

Fixed a drop in performance when numerous limbs and corpses littered the map. You can now continue to cut down heretics with gleeful abandon!

Improved performance when using the Incinerator firing template.

Improved performance when using the Scattershot firing template.

Fixed an issue in Fullscreen mode where the game would continue to draw on CPU/GPU resources.

UI

Changed the save game menu to highlight campaign saves versus standard manual/autosaves.

The Load Game menu will now automatically select whichever campaign was used last.

Feature Changes:

Removed the auto pause feature when alt-tabbing in Windowed and Windowed Fullscreen mode. The game will now continue to run when you leave the game screen.

Removed the heartbeat sound effect that played during the enemy turn. You will no longer hear the panicked heartbeats of enemies when you purge them of their heresy!

Balance Changes:

We have made a number of balance changes to resolve a couple of exploits which affected the intended use of certain game mechanics. We are continuing to monitor feedback and performance to ensure that difficulty levels are tactically challenging but fair.

The Willpower (WP) bonus for killing units is now capped to +1 WP per Grey Knight attack to remove excessive Willpower surplus at higher difficulty levels. Grey Knights can still gain additional bonus WP from triggering Autos.

Reduced the Critical vulnerability values for enemies to reduce Critical strike chances from Grey Knight class builds that are not focused on increasing Critical strike chances. This will now provide more value to Grey Knights who have been designed to unleash more Critical strikes.

Rebalanced a number of weapon skills that, when combined with certain abilities, were providing too great a bonus over their intended use.

Fixed an issue where stun modifiers were not scaling correctly in Ruthless and Legendary difficulties.

Thank you to everyone who has raised their issues on our Issue Tracker. We will continue to monitor feedback and provide updates when we have more information. In the meantime, we are continuing to investigate some cases of performance issues, notably those with NVIDIA 3000 cards and potential improvements to the early game balancing and difficulty curve on Merciful and Standard settings.

Praise the Emperor.

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Ave Imperator, Force Commanders,

Today we released a small update to address the following issues:

Fixed an issue where revealing Bloom Spreaders in the Spreading missions would not return control back to the player after enemy animations have concluded.

Fixed an issue where the game would crash after certain cutscenes during Spreading missions.

As a priority, we are currently investigating an issue in which some players are unable to load their save files after Update II. If verifying the integrity of your game files does not work, please submit a ticket into our support team at the bottom of this page: https://customersupport.frontier.co.uk/hc/en-us/articles/4687900468380

To aid our investigation, please provide as much detail on your save file as possible, including:

The in-game day number of your save file

The difficulty you are playing on

If this was an in-combat save

If so, the type of mission

We suspect these issues are related to the Flowering mission type, and will be investigating this in particular. In the meantime, we recommend saving outside of combat, especially when about to engage in this mission type.

Thank you for all of your feedback and reports so far.

Praise the Emperor.

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Ave Imperator, Force Commanders,

Today we released a small update to address the following issues:

Fixed an issue where revealing Bloom Spreaders in the Spreading missions would not return control back to the player after enemy animations have concluded.

Fixed an issue where the game would crash after certain cutscenes during Spreading missions.

As a priority, we are currently investigating an issue in which some players are unable to load their save files after Update II. If verifying the integrity of your game files does not work, please submit a ticket into our support team at the bottom of this page: https://customersupport.frontier.co.uk/hc/en-us/articles/4687900468380

To aid our investigation, please provide as much detail on your save file as possible, including:

The in-game day number of your save file

The difficulty you are playing on

If this was an in-combat save

If so, the type of mission

We suspect these issues are related to the Flowering mission type, and will be investigating this in particular. In the meantime, we recommend saving outside of combat, especially when about to engage in this mission type.

Thank you for all of your feedback and reports so far.

Praise the Emperor.

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Ave Imperator, Force Commanders.

A new update has been released by the Omnissiah to address a number of issues.

Corrupted saves in a Flowering mission

A fix has been added to resolve an issue where some players could experience corrupted saves during Flowering missions. We believe we have addressed this however if you do continue to experience these issues please let us know as soon as you can by reporting the issue on our Issue Tracker.

Balancing Changes

We have adjusted some of the recent balancing changes based on player feedback. A summary of these changes is included below:

Psychic Shriek:

Changed from single targeting to area of effect.

Reduced the ability's area of effect from 3 to 1.

Destroyer of Crys’yllix:

Restored the original Force Strike stun values (+1 Stun base / +2 Stun upgrade).

The seed cost of upgrade changed from 6 to 4 Dolorus seeds for increased damage and from 4 to 6 Mortus seeds for stun increase.

Empyrean Brain Mine

Restored the stun values of tier 1 from 2 to 3.

Stun values of tier 2 and 3 have been boosted.

Thank you for your reports and feedback. We will continue to investigate all reports sent to us and review your suggestions.

Praise the Emperor.

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Ave Imperator, Force Commanders.

A new update has been released by the Omnissiah to address a number of issues.

Corrupted saves in a Flowering mission

A fix has been added to resolve an issue where some players could experience corrupted saves during Flowering missions. We believe we have addressed this however if you do continue to experience these issues please let us know as soon as you can by reporting the issue on our Issue Tracker.

Balancing Changes

We have adjusted some of the recent balancing changes based on player feedback. A summary of these changes is included below:

Psychic Shriek:

Changed from single targeting to area of effect.

Reduced the ability's area of effect from 3 to 1.

Destroyer of Crys’yllix:

Restored the original Force Strike stun values (+1 Stun base / +2 Stun upgrade).

The seed cost of upgrade changed from 6 to 4 Dolorus seeds for increased damage and from 4 to 6 Mortus seeds for stun increase.

Empyrean Brain Mine

Restored the stun values of tier 1 from 2 to 3.

Stun values of tier 2 and 3 have been boosted.

Thank you for your reports and feedback. We will continue to investigate all reports sent to us and review your suggestions.

Praise the Emperor.

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Ave Imperator, Force Commanders.

We have released a new update for Warhammer 40,000: Chaos Gate - Daemonhunters to resolve a number of issues raised since launch. If you continue to experience issues please do report them to us as soon as possible and include as much information as you can.

Here are the update notes.

Manufactorum Projects

Some events could cause projects in the Manufactorum to be unable to be completed.  Saves with this issue will now be able to repair as normal.  Saves in the middle of any of these events will have their timers set to 40 days instead of infinite.

Performance

Fixed an issue when trying to load a corrupted save.

Fixed an issue when trying to load an invalid save would freeze the game.

We have optimized a number of elements to improve performance, including:

Improvements to the ship HUD, which will improve performance overall when accessing ship menus.

Additional draw distances have been reduced to improve performance.

Optimizations have been done on all objects in rooms on the Baleful Edict.

Ship room elements have been optimised improve performance.

Some new optimisations to the Combat HUD to improve performance.

Updated debris pool loading which will improve performance.

Fixed issues with event holograms that caused drops in FPS.

Performance improvements during the tutorial when facing Ere’khul.

Balance Changes

Grey Knights are now more resilient to becoming wounded in the early stages of the game on all difficulties.

Grey Knights will now recover to full health after the Purgation Ritual is completed.

Grey Knights on assignment will have that status cleared.

All ship statuses such as character morale statuses will also be cleared.

Critically Wounded Knights will not receive augmetics in this way.

Enemy reinforcement groups are now smaller for Standard and Merciful difficulties.  This will not affect current saves in combat on these difficulties but will affect subsequent combats on these difficulties.

Battlefield Medicine base cost adjusted to 2WP.

Closed some exploits that could be used to circumvent game mechanics.

Grey Knights

Chaplains

Fixed an issue where Chaplain litany bonuses would not stack correctly with two Chaplains.

Fixed an issue where litanies would not correctly apply to incapacitated Grey Knights, once they had been released or recovered.

Fixed an issue where litanies would not apply correctly after a save/load.

Apothecaries

Resolved an issue where reaction strikes from Apothecaries using Nartheciums in Terminator Armour would deal zero damage.

Castellan Garran Crowe

Resolved an issue where Castellan Crowe’s Titan trait didn't work as intended; Castellan Crowe will no longer receive Augmetics after being Critically Wounded.

Grey Knight Event Fixes

Grey Knights in the Suspended Wounded state due to Surgical Problems will now be able to heal as normal.

Events will no longer apply benefits or penalties to the wrong Grey Knight.

If a Grey Knight sent on a Paladin’s quest fails and dies, the pop up will now clear when confirming it.

Grey Knight Abilities

Enduring Reflexes will now allow Support Fire to trigger twice for the same enemy.

Blast abilities like Vortex of Doom targeted in doorways will no longer appear on the ceiling.

Sanctified Kill Zone Warp Charge will now ignore cover like the base ability.

Crushing charge will no longer cause the game to lock if you charge through an enemy that's in the process of dying

Equipment and Augmetic Fixes

Fixed an issue where Autosanguine Augmetic has no icon.

Fixed an issue where the Psycannon's Psychic Onslaught range did not match weapon range. Psychic Onslaught will now take the weapon’s base range as it’s own range.

Fixed an issue where the Apothecarion Skull ignores Biomancy upgrades. The Apothecarion Skull will now add all unlocked upgrades to Biomancies it applies.

Fixed a graphical issue where Passive Wargear would overlap each other in the Grey Knight information view.

Fixed an issue where Defend Position’s armour bonus was expiring at end of turn. Defend Position’s armour bonus will now expire at the end of the enemy turn and will properly stack with the Aegis Shield and Fortress Armour bonuses.

Fixed an issue where Terminator Armour caused infinite loading.

Fixed an issue where Flames of Purity is affected by cover. Flames of Purity damage will no longer be affected by cover or distance as per normal Spread Attack rules.

Gameplay

Combat Fixes

The Take No More Than xx Damage Glorious Deed no longer counts damage to armour or damage dealt to Hailer Skulls.

Healthbar and armour will now drain more smoothly when a unit suffers multiple instances of damage at once.

Fixed an issue where Grey Knights could walk onto the same cell as a Critically Wounded Grey Knight.

Fixed an issue where enemy effects will no longer trigger a fail for No Willpower Glorious Deed.

Fixed an issue where enemies on timebombs and Bloom Roots could not be attacked in melee due to the camera angle.

Fixed an issue where an incorrect amount of action points would be displayed when performing an action in specific situations, such as a Grey Knight stepping out to make a ranged attack.

Newly created Hazard areas such as Ignited Oil, Flame Bowl fire and Prometheum Spray will now attribute any kills to the creator of the Hazard area, causing them to gain Willpower and Experience as normal.

Enemy Fixes

Helbrutes will no longer do an ungraceful slide when performing a rush attack after a stun.

Enemies who have had limbs removed will no longer regenerate said limbs if you load a save file.

Enraged enemies will now try to get as close to their target as possible to melee attack them.

Fixed an issue where the Foetid Bloat Drone's Saturation Bombing ability could cause infinite looping.

Event Fixes

Some Events have been updated to be clearer when your ship will be in danger.

Fixed an issue where some SFX and VFX for some Events were not playing when the ship took damage.

Fixed an issue that could cause the Damage Spreading Event to be impossible to resolve if you saved and loaded after it had started.

Ship UI

Using the 'i' button or middle mouse-click to inspect a mission will now properly calculate how many days are left on the mission

New Current Project displays have been added to the Manufactorum and Libris Malleus that display the current project in progress and the number of days to complete it.

The description of the Stasis Chamber has been updated to more accurately represent its benefits.

The numbering of Apothecarion and Libris upgrades have been updated to make more sense.

Fixed an issue where some ability Bane/Boons were not displaying correctly in the active/passive/auto menu in the Barracks.

Tutorial Fixes

Fixed an issue that could cause a softlock during the tutorial.

Fixed an issue where if the Prognosticar Tutorial and any event that triggers a cinematic occur at the same time, it resulted in a black screen.

Fixed an issue that could cause multiple and incorrect popups during the Seed Extraction tutorial.

Fixed an issue where a lock could occur if player attacks during stratagem tutorial.

Cinematic Fixes

Story Cinematics and Combat Cinematics will properly adjust and display borders correctly in large display resolutions.

The black screen period after the Ritual Interrupted Cinematic is now shorter.

Fixed an issue where tabbing out would cause the loss of music during cinematics, if watched through the Cinematics Menu in Windowed Fullscreen mode.

Gamepad Fixes

The cursor position will now auto update to where the camera pans while using a gamepad.

Fixed an issue where the gamepad can become unresponsive after tabbing out during XP allocation.

Fixed an issue where the Stratagem Tutorial could show the wrong button for the gamepad.

Fixed an issue where, in some situations, the movement area would disappear when using a gamepad.

Misc Fixes

Resolved some typos and incorrect wording for localised text.

Fixed an issue where player could not select anything on the main menu.

We continue to review reports and feedback so do please continue to share your comments and issues with us.

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Ave Imperator, Force Commanders.

We have released a new update for Warhammer 40,000: Chaos Gate - Daemonhunters to resolve a number of issues raised since launch. If you continue to experience issues please do report them to us as soon as possible and include as much information as you can.

Here are the update notes.

Manufactorum Projects

Some events could cause projects in the Manufactorum to be unable to be completed.  Saves with this issue will now be able to repair as normal.  Saves in the middle of any of these events will have their timers set to 40 days instead of infinite.

Performance

Fixed an issue when trying to load a corrupted save.

Fixed an issue when trying to load an invalid save would freeze the game.

We have optimized a number of elements to improve performance, including:

Improvements to the ship HUD, which will improve performance overall when accessing ship menus.

Additional draw distances have been reduced to improve performance.

Optimizations have been done on all objects in rooms on the Baleful Edict.

Ship room elements have been optimised improve performance.

Some new optimisations to the Combat HUD to improve performance.

Updated debris pool loading which will improve performance.

Fixed issues with event holograms that caused drops in FPS.

Performance improvements during the tutorial when facing Ere’khul.

Balance Changes

Grey Knights are now more resilient to becoming wounded in the early stages of the game on all difficulties.

Grey Knights will now recover to full health after the Purgation Ritual is completed.

Grey Knights on assignment will have that status cleared.

All ship statuses such as character morale statuses will also be cleared.

Critically Wounded Knights will not receive augmetics in this way.

Enemy reinforcement groups are now smaller for Standard and Merciful difficulties.  This will not affect current saves in combat on these difficulties but will affect subsequent combats on these difficulties.

Battlefield Medicine base cost adjusted to 2WP.

Closed some exploits that could be used to circumvent game mechanics.

Grey Knights

Chaplains

Fixed an issue where Chaplain litany bonuses would not stack correctly with two Chaplains.

Fixed an issue where litanies would not correctly apply to incapacitated Grey Knights, once they had been released or recovered.

Fixed an issue where litanies would not apply correctly after a save/load.

Apothecaries

Resolved an issue where reaction strikes from Apothecaries using Nartheciums in Terminator Armour would deal zero damage.

Castellan Garran Crowe

Resolved an issue where Castellan Crowe’s Titan trait didn't work as intended; Castellan Crowe will no longer receive Augmetics after being Critically Wounded.

Grey Knight Event Fixes

Grey Knights in the Suspended Wounded state due to Surgical Problems will now be able to heal as normal.

Events will no longer apply benefits or penalties to the wrong Grey Knight.

If a Grey Knight sent on a Paladin’s quest fails and dies, the pop up will now clear when confirming it.

Grey Knight Abilities

Enduring Reflexes will now allow Support Fire to trigger twice for the same enemy.

Blast abilities like Vortex of Doom targeted in doorways will no longer appear on the ceiling.

Sanctified Kill Zone Warp Charge will now ignore cover like the base ability.

Crushing charge will no longer cause the game to lock if you charge through an enemy that's in the process of dying

Equipment and Augmetic Fixes

Fixed an issue where Autosanguine Augmetic has no icon.

Fixed an issue where the Psycannon's Psychic Onslaught range did not match weapon range. Psychic Onslaught will now take the weapon’s base range as it’s own range.

Fixed an issue where the Apothecarion Skull ignores Biomancy upgrades. The Apothecarion Skull will now add all unlocked upgrades to Biomancies it applies.

Fixed a graphical issue where Passive Wargear would overlap each other in the Grey Knight information view.

Fixed an issue where Defend Position’s armour bonus was expiring at end of turn. Defend Position’s armour bonus will now expire at the end of the enemy turn and will properly stack with the Aegis Shield and Fortress Armour bonuses.

Fixed an issue where Terminator Armour caused infinite loading.

Fixed an issue where Flames of Purity is affected by cover. Flames of Purity damage will no longer be affected by cover or distance as per normal Spread Attack rules.

Gameplay

Combat Fixes

The Take No More Than xx Damage Glorious Deed no longer counts damage to armour or damage dealt to Hailer Skulls.

Healthbar and armour will now drain more smoothly when a unit suffers multiple instances of damage at once.

Fixed an issue where Grey Knights could walk onto the same cell as a Critically Wounded Grey Knight.

Fixed an issue where enemy effects will no longer trigger a fail for No Willpower Glorious Deed.

Fixed an issue where enemies on timebombs and Bloom Roots could not be attacked in melee due to the camera angle.

Fixed an issue where an incorrect amount of action points would be displayed when performing an action in specific situations, such as a Grey Knight stepping out to make a ranged attack.

Newly created Hazard areas such as Ignited Oil, Flame Bowl fire and Prometheum Spray will now attribute any kills to the creator of the Hazard area, causing them to gain Willpower and Experience as normal.

Enemy Fixes

Helbrutes will no longer do an ungraceful slide when performing a rush attack after a stun.

Enemies who have had limbs removed will no longer regenerate said limbs if you load a save file.

Enraged enemies will now try to get as close to their target as possible to melee attack them.

Fixed an issue where the Foetid Bloat Drone's Saturation Bombing ability could cause infinite looping.

Event Fixes

Some Events have been updated to be clearer when your ship will be in danger.

Fixed an issue where some SFX and VFX for some Events were not playing when the ship took damage.

Fixed an issue that could cause the Damage Spreading Event to be impossible to resolve if you saved and loaded after it had started.

Ship UI

Using the 'i' button or middle mouse-click to inspect a mission will now properly calculate how many days are left on the mission

New Current Project displays have been added to the Manufactorum and Libris Malleus that display the current project in progress and the number of days to complete it.

The description of the Stasis Chamber has been updated to more accurately represent its benefits.

The numbering of Apothecarion and Libris upgrades have been updated to make more sense.

Fixed an issue where some ability Bane/Boons were not displaying correctly in the active/passive/auto menu in the Barracks.

Tutorial Fixes

Fixed an issue that could cause a softlock during the tutorial.

Fixed an issue where if the Prognosticar Tutorial and any event that triggers a cinematic occur at the same time, it resulted in a black screen.

Fixed an issue that could cause multiple and incorrect popups during the Seed Extraction tutorial.

Fixed an issue where a lock could occur if player attacks during stratagem tutorial.

Cinematic Fixes

Story Cinematics and Combat Cinematics will properly adjust and display borders correctly in large display resolutions.

The black screen period after the Ritual Interrupted Cinematic is now shorter.

Fixed an issue where tabbing out would cause the loss of music during cinematics, if watched through the Cinematics Menu in Windowed Fullscreen mode.

Gamepad Fixes

The cursor position will now auto update to where the camera pans while using a gamepad.

Fixed an issue where the gamepad can become unresponsive after tabbing out during XP allocation.

Fixed an issue where the Stratagem Tutorial could show the wrong button for the gamepad.

Fixed an issue where, in some situations, the movement area would disappear when using a gamepad.

Misc Fixes

Resolved some typos and incorrect wording for localised text.

Fixed an issue where player could not select anything on the main menu.

We continue to review reports and feedback so do please continue to share your comments and issues with us.

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Warhammer Skulls Festival - Accolades Trailer

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Ave Imperator, Force Commanders!

It seemed only yesterday we revealed the Cinematic Trailer for Warhammer 40,000: Chaos Gate - Daemonhunters at last year's Warhammer Skulls! It has been a tremendous journey and we are incredibly thankful and grateful for the astounding response we have received from the community.

Watch the Accolades Trailer below, recently highlighted during the Warhammer Skulls Showcase, to see just some of the tributes being given to Warhammer 40,000: Chaos Gate - Daemonhunters!

To celebrate this occasion and to mark a year on since we last made a Skulls appearance, we are gifting every Force Commander an exclusive item, the Ward Osseus Warding Staff!

This item will be available in your loadout options starting today.

We're also giving you the opportunity to win a custom Warhammer 40,000: Chaos Gate - Daemonhunters PC, with all the specs you need to crush cultists beneath your Daemon Hammer! To take part just enter our sweepstakes competition.

Once again, thank you to everyone who has been on this journey with us! We are incredibly grateful for the support you have shown us and we look forward to what the future might hold. If you haven't picked up Warhammer 40,000: Chaos Gate - Daemonhunters - now's your chance!

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Ave Imperator, Force Commanders!

It seemed only yesterday we revealed the Cinematic Trailer for Warhammer 40,000: Chaos Gate - Daemonhunters at last year's Warhammer Skulls! It has been a tremendous journey and we are incredibly thankful and grateful for the astounding response we have received from the community.

Watch the Accolades Trailer below, recently highlighted during the Warhammer Skulls Showcase, to see just some of the tributes being given to Warhammer 40,000: Chaos Gate - Daemonhunters!

To celebrate this occasion and to mark a year on since we last made a Skulls appearance, we are gifting every Force Commander an exclusive item, the Ward Osseus Warding Staff!

This item will be available in your loadout options starting today.

We're also giving you the opportunity to win a custom Warhammer 40,000: Chaos Gate - Daemonhunters PC, with all the specs you need to crush cultists beneath your Daemon Hammer! To take part just enter our sweepstakes competition.

Once again, thank you to everyone who has been on this journey with us! We are incredibly grateful for the support you have shown us and we look forward to what the future might hold. If you haven't picked up Warhammer 40,000: Chaos Gate - Daemonhunters - now's your chance!

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Update 1.10 coming to Planet Zoo, 21 June

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Hayo Zookeepers!

It's nearly summer, the sun is shining, and what better way to celebrate than with some Planet Zoo news? Join us below as we take a look at what you can expect in the free 1.10 Update of Planet Zoo, available from 21 June. If you missed it yesterday, be sure to also check out the announcement of the Planet Zoo: Conservation Pack which will be coming to you on the same day!

Education Stations

Educators had an upgrade in Update 1.9 when we added in the ability to explore your zoo and educate on the go with the Roaming Educator functions! However, there are more ways to learn than only from Educators, right?

Now your zoo guests can have a more immersive experience than ever before with new Education Stations!

These are new path facilities that, when placed, will provide an item for child guests to interact with and then gaining a minor education and happiness boost. These will have a set education topic and will not be able to be customised, but will come in 3 different types:

Height Measuring Station - compare your height against the Giraffe and Gorilla in your zoo! Are you taller?

Soundboard Station - press a button and hear a sound from one of the animals in your zoo! Did you know they make that sound?

Pawprint Station - compare your hands to the paws of the animal! How big is yours in comparison?

Child guests interacting with your Education Stations will also boost your zoo's Conservation Rating, but be careful! They can be vandalised, which will require repair from a Mechanic or direct replacement from yourselves.

Group Photos

Child guests aren't the only ones gaining a new behaviour! Currently, guest groups take photos of animals, but now your guests will join each other for even more fun by taking Group Photos!

When this occurs, one member of the group will take the role of photographer with 1-5 others grouping together as the subjects. From here they will line up and happily pose together to capture a snapshot and remember the amazing time they had in your zoo!

To prompt a group photo to be taken, guests must be viewing a habitat and have an overall happiness rating of above 50%.

Animal Sniffing Behaviour

So, your guests have gained some new behaviours... but what about your animals?

Watch your animals engage with their surroundings even more than before with the new Sniffing Behaviour!

While some animals already have a sniff animation, this new feature adds sniffing as an active behaviour for the majority of animals in your zoos, but not all. See below for a list of which will be excluded! When placing items in your habitat, the game will generate a set of "sniff points" that your animals can then interact with - after all, they'll want to find the most interesting places to smell! These "sniff points" will exist per enclosure and, when a habitat is destroyed, they will be removed as well - and new ones will be regenerated if you rebuild or use the undo button! - so make sure you're okay with this adjustment before doing any removals.

Animals that will not have the new Sniffing Behaviour:

Aardvark

Aldabra Giant Tortoise

Chinese Pangolin

Galapagos Giant Tortoise

Gharial

Greater Flamingo

Hippopotamus

Indian Peafowl

Indian Rhinoceros

Nile Monitor

Saltwater Crocodile

Pygmy Hippo

Komodo Dragon

Koala

Grey Seal

King Penguin

Cuvier's Dwarf Caiman

African Penguin

Southern White Rhino

American Alligator

California Sea Lion

Platypus

Red Crowned Crane

Spectacled Caiman

Animal Chorus Behaviour

That's not all! Now some of your animals can try their hands - or rather, their voice! - at musical stardom, with the new Animal Chorus Behaviour <music note emoji>

Some animals, including the new Siamangs coming in the Conservation Pack, are known to perform group "calling" as a social activity. This new behaviour comes to Planet Zoo as the Arctic and Timber Wolves, alongside the new Siamang, will be able to perform Chorus Calls with each other - even while wading or climbing! There will be a range of calls available which the Chorus Leader (the animal who starts the Chorus) will randomly select one from, and will continue until all animals in the Chorus have joined in. After this, they will either randomly select a new call to continue the Chorus or will end the Behaviour.

New Climbing Enrichment

What better way for your animals to show their excitement this summer than with a new climbing frame to enjoy in the sun?

This new climbing frame enrichment can be used by your animals that can make use of thin climbing pieces. However, that's not all! For our new Siamangs, these become a playground of high-flying fun thanks to their new brachiation behaviour! Brachiation means you'll see the Siamangs swinging around your frames, in ways you've not seen before.

Small Habitat Gates

You'll now have even more control over the look of your habitats with our new Small Habitat Gates!

These gates provide a shorter alternative gate for habitat entrances, allowing a sleeker look for low-walled enclosures. A small variation of all current habitat gate styles will be included.

Additional Shop Counters & Signs

Shop Counters and Small Signs were added in Update 1.8, providing a counter-only version of some of your favourite shops so that you could really go wild with your store customisation. As of Update 1.10, we'll be adding these variations for all of the missing shops! This will include:

Cosmic Cow Ice-cream

Gulpee Soda

Pipshot Juice

Pipshot Water

Mexelente

Missy Good

Monsieur Frites

Pizza Pen

Hats Fantastic

Just A Momento

Loony Balloons

Information Center

As always, Update 1.10 will also come with various fixes alongside all of this new content, which will be included in the Update Notes upon release on 21 June.

All of these new features should come together to really make your zoo a lively and thriving place to be! What are you most excited about?

Join us on our social media in the run-up to launch as we take a look at the animals and some of the scenery coming to you later this month in the Planet Zoo: Conservation Pack, and learn a little more about the work that goes on behind the scenes in a zoo. You can find us on Twitter, Instagram, and Facebook. Also, be sure to tune in to our Planet Zoo community streams every Tuesday at 17:00 BST on Twitch, Youtube, and Steam!

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Hayo Zookeepers!

It's nearly summer, the sun is shining, and what better way to celebrate than with some Planet Zoo news? Join us below as we take a look at what you can expect in the free 1.10 Update of Planet Zoo, available from 21 June. If you missed it yesterday, be sure to also check out the announcement of the Planet Zoo: Conservation Pack which will be coming to you on the same day!

Education Stations

Educators had an upgrade in Update 1.9 when we added in the ability to explore your zoo and educate on the go with the Roaming Educator functions! However, there are more ways to learn than only from Educators, right?

Now your zoo guests can have a more immersive experience than ever before with new Education Stations!

These are new path facilities that, when placed, will provide an item for child guests to interact with and then gaining a minor education and happiness boost. These will have a set education topic and will not be able to be customised, but will come in 3 different types:

Height Measuring Station - compare your height against the Giraffe and Gorilla in your zoo! Are you taller?

Soundboard Station - press a button and hear a sound from one of the animals in your zoo! Did you know they make that sound?

Pawprint Station - compare your hands to the paws of the animal! How big is yours in comparison?

Child guests interacting with your Education Stations will also boost your zoo's Conservation Rating, but be careful! They can be vandalised, which will require repair from a Mechanic or direct replacement from yourselves.

Group Photos

Child guests aren't the only ones gaining a new behaviour! Currently, guest groups take photos of animals, but now your guests will join each other for even more fun by taking Group Photos!

When this occurs, one member of the group will take the role of photographer with 1-5 others grouping together as the subjects. From here they will line up and happily pose together to capture a snapshot and remember the amazing time they had in your zoo!

To prompt a group photo to be taken, guests must be viewing a habitat and have an overall happiness rating of above 50%.

Animal Sniffing Behaviour

So, your guests have gained some new behaviours... but what about your animals?

Watch your animals engage with their surroundings even more than before with the new Sniffing Behaviour!

While some animals already have a sniff animation, this new feature adds sniffing as an active behaviour for the majority of animals in your zoos, but not all. See below for a list of which will be excluded! When placing items in your habitat, the game will generate a set of "sniff points" that your animals can then interact with - after all, they'll want to find the most interesting places to smell! These "sniff points" will exist per enclosure and, when a habitat is destroyed, they will be removed as well - and new ones will be regenerated if you rebuild or use the undo button! - so make sure you're okay with this adjustment before doing any removals.

Animals that will not have the new Sniffing Behaviour:

Aardvark

Aldabra Giant Tortoise

Chinese Pangolin

Galapagos Giant Tortoise

Gharial

Greater Flamingo

Hippopotamus

Indian Peafowl

Indian Rhinoceros

Nile Monitor

Saltwater Crocodile

Pygmy Hippo

Komodo Dragon

Koala

Grey Seal

King Penguin

Cuvier's Dwarf Caiman

African Penguin

Southern White Rhino

American Alligator

California Sea Lion

Platypus

Red Crowned Crane

Spectacled Caiman

Animal Chorus Behaviour

That's not all! Now some of your animals can try their hands - or rather, their voice! - at musical stardom, with the new Animal Chorus Behaviour <music note emoji>

Some animals, including the new Siamangs coming in the Conservation Pack, are known to perform group "calling" as a social activity. This new behaviour comes to Planet Zoo as the Arctic and Timber Wolves, alongside the new Siamang, will be able to perform Chorus Calls with each other - even while wading or climbing! There will be a range of calls available which the Chorus Leader (the animal who starts the Chorus) will randomly select one from, and will continue until all animals in the Chorus have joined in. After this, they will either randomly select a new call to continue the Chorus or will end the Behaviour.

New Climbing Enrichment

What better way for your animals to show their excitement this summer than with a new climbing frame to enjoy in the sun?

This new climbing frame enrichment can be used by your animals that can make use of thin climbing pieces. However, that's not all! For our new Siamangs, these become a playground of high-flying fun thanks to their new brachiation behaviour! Brachiation means you'll see the Siamangs swinging around your frames, in ways you've not seen before.

Small Habitat Gates

You'll now have even more control over the look of your habitats with our new Small Habitat Gates!

These gates provide a shorter alternative gate for habitat entrances, allowing a sleeker look for low-walled enclosures. A small variation of all current habitat gate styles will be included.

Additional Shop Counters & Signs

Shop Counters and Small Signs were added in Update 1.8, providing a counter-only version of some of your favourite shops so that you could really go wild with your store customisation. As of Update 1.10, we'll be adding these variations for all of the missing shops! This will include:

Cosmic Cow Ice-cream

Gulpee Soda

Pipshot Juice

Pipshot Water

Mexelente

Missy Good

Monsieur Frites

Pizza Pen

Hats Fantastic

Just A Momento

Loony Balloons

Information Center

As always, Update 1.10 will also come with various fixes alongside all of this new content, which will be included in the Update Notes upon release on 21 June.

All of these new features should come together to really make your zoo a lively and thriving place to be! What are you most excited about?

Join us on our social media in the run-up to launch as we take a look at the animals and some of the scenery coming to you later this month in the Planet Zoo: Conservation Pack, and learn a little more about the work that goes on behind the scenes in a zoo. You can find us on Twitter, Instagram, and Facebook. Also, be sure to tune in to our Planet Zoo community streams every Tuesday at 17:00 BST on Twitch, Youtube, and Steam!

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Planet Zoo: Conservation Pack arriving 21 June

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Hayo Zookeepers,

Plot twist! You might have already clued in from our special stream yesterday but we're here with some exciting news - the next Planet Zoo Pack will be the Conservation Pack, arriving 21 June. We're sure you have questions about Update 1.10, and we'll have more news on that for you soon, but for now - let's take a look at all of the exciting stuff coming your way this summer!

Discover 5 new endangered animals from around the world, and over 150 new scenery pieces, with a strong focus on the amazing work that zoos do for conservation efforts worldwide!

Be in awe of the majesty of Mongolia's Przewalski's Horse, the last truly wild horse in the world and currently listed as endangered. Watch the Amur Leopard as it prowls, a critically endangered Leopard from the border areas of Russia and China. Swing freely with the endangered Siamang from protected areas of Indonesia and Malaysia, the largest of all Gibbons. Enjoy the sun with the Scimitar-Horned Oryx, an Antelope from North Africa that is now listed as Extinct in the Wild. Last, but not least, marvel at the Axolotl, our critically endangered new habitat animal that was originally from Lake Chalco and Lake Xochimilco.

Builders have a lot of exciting things coming for them too, with over 150 new scenery items to enjoy!

Conservation is about more than just animals and, to reflect that, you're in for a real treat with the foliage included in this Pack. Plant-life conservation is critical due to the unfortunate impact of monoculture and the depletion of natural water resources. To highlight this aspect of conservation, we're adding some foliage pieces such as the Tomato Plant, Fig Tree, and Korean Pine! You can also create a haven of sweeping meadow flowers including foliage such as Buttercups, Oxeye Daisies, and Poppies!

Furthermore, you'll gain a range of other scenery items with a strong theme of self-sustainability, such as a set of wooden slat off-grid pieces, a new 3D printed concrete wall set, grass roof tiles, and even backstage display-only items such as a rake, hose, and wheelbarrow!

Feeling inspired to take up your own conservation efforts? Give it a try with our new Timed Scenario! Head on over to Turtle Rock Wildlife Orphanage where you'll be challenged to rescue, rehabilitate, document, and release as many animals as possible. Sustainability and education will also be a huge part of this scenario, so you'll need to power your zoo with renewable energy, host a range of plant diversity, and make sure there are plenty of Educator areas for your guests to learn from!

The Planet Zoo: Conservation Pack will be available for purchase for £7.99 ($9.99, 9.99€) on Steam from 21 June. If you want to be notified when the game is available, then head on over to Steam and wishlist it now! Please remember that you'll only be able to enjoy the Planet Zoo: Conservation Pack if you already own the base game of Planet Zoo.

As mentioned before, we'll have more news on Update 1.10 for you soon. You can also join us on our social media on the run-up to launch as we take a look at the animals and some of the scenery coming to you in this Pack, as well as learn a little bit more about conservation together.

What are you most excited for in this pack - is it one of the animals, or maybe some of the foliage? Let us know!

# data[].attributes.body.processed
Hayo Zookeepers,

Plot twist! You might have already clued in from our special stream yesterday but we're here with some exciting news - the next Planet Zoo Pack will be the Conservation Pack, arriving 21 June. We're sure you have questions about Update 1.10, and we'll have more news on that for you soon, but for now - let's take a look at all of the exciting stuff coming your way this summer!

Discover 5 new endangered animals from around the world, and over 150 new scenery pieces, with a strong focus on the amazing work that zoos do for conservation efforts worldwide!

Be in awe of the majesty of Mongolia's Przewalski's Horse, the last truly wild horse in the world and currently listed as endangered. Watch the Amur Leopard as it prowls, a critically endangered Leopard from the border areas of Russia and China. Swing freely with the endangered Siamang from protected areas of Indonesia and Malaysia, the largest of all Gibbons. Enjoy the sun with the Scimitar-Horned Oryx, an Antelope from North Africa that is now listed as Extinct in the Wild. Last, but not least, marvel at the Axolotl, our critically endangered new habitat animal that was originally from Lake Chalco and Lake Xochimilco.

Builders have a lot of exciting things coming for them too, with over 150 new scenery items to enjoy!

Conservation is about more than just animals and, to reflect that, you're in for a real treat with the foliage included in this Pack. Plant-life conservation is critical due to the unfortunate impact of monoculture and the depletion of natural water resources. To highlight this aspect of conservation, we're adding some foliage pieces such as the Tomato Plant, Fig Tree, and Korean Pine! You can also create a haven of sweeping meadow flowers including foliage such as Buttercups, Oxeye Daisies, and Poppies!

Furthermore, you'll gain a range of other scenery items with a strong theme of self-sustainability, such as a set of wooden slat off-grid pieces, a new 3D printed concrete wall set, grass roof tiles, and even backstage display-only items such as a rake, hose, and wheelbarrow!

Feeling inspired to take up your own conservation efforts? Give it a try with our new Timed Scenario! Head on over to Turtle Rock Wildlife Orphanage where you'll be challenged to rescue, rehabilitate, document, and release as many animals as possible. Sustainability and education will also be a huge part of this scenario, so you'll need to power your zoo with renewable energy, host a range of plant diversity, and make sure there are plenty of Educator areas for your guests to learn from!

The Planet Zoo: Conservation Pack will be available for purchase for £7.99 ($9.99, 9.99€) on Steam from 21 June. If you want to be notified when the game is available, then head on over to Steam and wishlist it now! Please remember that you'll only be able to enjoy the Planet Zoo: Conservation Pack if you already own the base game of Planet Zoo.

As mentioned before, we'll have more news on Update 1.10 for you soon. You can also join us on our social media on the run-up to launch as we take a look at the animals and some of the scenery coming to you in this Pack, as well as learn a little bit more about conservation together.

What are you most excited for in this pack - is it one of the animals, or maybe some of the foliage? Let us know!

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Conservation Pack and Update 1.10 Out Now!

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Hayo Zookeepers!

Learn more than ever before in Planet Zoo with the new Planet Zoo: Conservation Pack and free Update 1.10, both officially out now! Grab the pack now on Steam, and update your game to enjoy the free content.

The Conservation Pack brings 4 new habitat animals and 1 new exhibit animal from around the world to your zoos, all with a conservation status of Endangered or below. Embrace the majesty of Przewalski's Horse, spot the Amur Leopard as it enjoys its solitude, swing to your heart's content with the Siamang, and bask in the sun with the Scimitar-Horned Oryx. Your guests can also embrace adorableness with the new exhibit animal, the Axolotl!

Create the eco-positive zoo of your dreams with over 150 new scenery items! Enjoy a range of new foliage items including assorted meadow flowers, such as Buttercups and Oxeye Daisies, as well as Sunflowers, Tomato Plants, and Fig Trees - your zoo will have never looked more green! That's not the only way it can be green, as there's also a whole bunch of new eco-friendly scenery items such as a 3D Printed Concrete wall set. Capture the hard work that goes into conservation around your zoos with new backstage prop items, such as a rake, hose, and wheelbarrow! Please note that these items are decorative scenery only.

Lastly, join us over at Turtle Rock Wildlife Orphanage in our new Timed Scenario! Inspired by the Gorkhi Terelj National Park in Mongolia, you'll be tasked with rescuing, rehabilitating, documenting, and releasing as many species as possible. Not only that, but you'll also have to keep it green by only using renewable energy sources, and ensure that your Zoo has a high education rating throughout! It's quite the task, but we know you're up to it!

The Planet Zoo: Conservation Pack is available now on Steam for £7.99 ($9.99, 9.99€).

You must have the base Planet Zoo game to be able to play this content. Update 1.10 is out now to install and is free for all players.

Update 1.10 is free and available to all players who own the base Planet Zoo game! Simply update your game now to play.

You'll find lots of new exciting features in this update such as new Education Stations, new guest behaviours and even new animal behaviours! For full information on what you can find, check out the 1.10 announcement post, or continue reading for a summary!

Love learning? Your guests do too, and now they can learn at your Zoo's like never before with new Education Stations! These Stations are a set of new items that child guests can engage with, allowing them to gain a small happiness and education boost. Your adult guests get a new behaviour too, with the addition of Group Photos! Guests will now line up and pose as small groups, while another guest takes a photo, allowing them to capture the happy memories they've made in your Zoo, and to make your Zoo feel more alive than ever before.

Animals also gain new things to do with the addition of Sniffing and Chorus Behaviours! A range of animals throughout both the base game and Planet Zoo Packs will now be able to perform sniff interactions around their habitats, exploring and engaging with them in more realistic ways. Furthermore, the Arctic and Timber Wolves, alongside the new Siamang from the Conservation Pack, can now partake in a Chorus Call - a vocal "singing" behaviour performed in groups. They'll even continue it while wading or climbing!

The Siamang can also display an exciting new behaviour with the addition of a modular Climbing Frame. This item will allow the Siamang to perform its famous brachiation activity; which means they will be swinging freely around the frame. All other animals that are capable of climbing on thin frames will also be able to use this as a new standard climbing enrichment.

There's a range of other additions too including new Small Habitat Gates, and the completed roster of Shop Counters and Small Signs. For full information on all included, check out the 1.10 announcement and the Update Notes.

Let all of these new additions shine with NVIDIA's GeForceNOW service, which gives you instant access to GeForce PC performance on nearly any PC, Mac, SHIELD TV, Android, iOS device or Chromebook without any downloads! This will let anyone experience the new Planet Zoo: Conservation Pack as well as Update 1.10, no matter what device they're on!

As always, a huge thank you to our incredible PlanZo fam for your love and enthusiasm as we've prepared for this release! We've had a wonderful time learning all about the importance of conservation, and we hope you have too. Keep an eye on our social channels for future news and announcements, as well as more conservation facts and more brilliant community builds - we can't wait to see what you make! If you create something you'd like us to consider sharing, please make sure it's uploaded to the Steam Workshop with the best photos possible and, if you share them on social media, be sure to tag us so we can take a look!

Join us today for a special launch stream at 1:30pm BST.

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Hayo Zookeepers!

Learn more than ever before in Planet Zoo with the new Planet Zoo: Conservation Pack and free Update 1.10, both officially out now! Grab the pack now on Steam, and update your game to enjoy the free content.

The Conservation Pack brings 4 new habitat animals and 1 new exhibit animal from around the world to your zoos, all with a conservation status of Endangered or below. Embrace the majesty of Przewalski's Horse, spot the Amur Leopard as it enjoys its solitude, swing to your heart's content with the Siamang, and bask in the sun with the Scimitar-Horned Oryx. Your guests can also embrace adorableness with the new exhibit animal, the Axolotl!

Create the eco-positive zoo of your dreams with over 150 new scenery items! Enjoy a range of new foliage items including assorted meadow flowers, such as Buttercups and Oxeye Daisies, as well as Sunflowers, Tomato Plants, and Fig Trees - your zoo will have never looked more green! That's not the only way it can be green, as there's also a whole bunch of new eco-friendly scenery items such as a 3D Printed Concrete wall set. Capture the hard work that goes into conservation around your zoos with new backstage prop items, such as a rake, hose, and wheelbarrow! Please note that these items are decorative scenery only.

Lastly, join us over at Turtle Rock Wildlife Orphanage in our new Timed Scenario! Inspired by the Gorkhi Terelj National Park in Mongolia, you'll be tasked with rescuing, rehabilitating, documenting, and releasing as many species as possible. Not only that, but you'll also have to keep it green by only using renewable energy sources, and ensure that your Zoo has a high education rating throughout! It's quite the task, but we know you're up to it!

The Planet Zoo: Conservation Pack is available now on Steam for £7.99 ($9.99, 9.99€).

You must have the base Planet Zoo game to be able to play this content. Update 1.10 is out now to install and is free for all players.

Update 1.10 is free and available to all players who own the base Planet Zoo game! Simply update your game now to play.

You'll find lots of new exciting features in this update such as new Education Stations, new guest behaviours and even new animal behaviours! For full information on what you can find, check out the 1.10 announcement post, or continue reading for a summary!

Love learning? Your guests do too, and now they can learn at your Zoo's like never before with new Education Stations! These Stations are a set of new items that child guests can engage with, allowing them to gain a small happiness and education boost. Your adult guests get a new behaviour too, with the addition of Group Photos! Guests will now line up and pose as small groups, while another guest takes a photo, allowing them to capture the happy memories they've made in your Zoo, and to make your Zoo feel more alive than ever before.

Animals also gain new things to do with the addition of Sniffing and Chorus Behaviours! A range of animals throughout both the base game and Planet Zoo Packs will now be able to perform sniff interactions around their habitats, exploring and engaging with them in more realistic ways. Furthermore, the Arctic and Timber Wolves, alongside the new Siamang from the Conservation Pack, can now partake in a Chorus Call - a vocal "singing" behaviour performed in groups. They'll even continue it while wading or climbing!

The Siamang can also display an exciting new behaviour with the addition of a modular Climbing Frame. This item will allow the Siamang to perform its famous brachiation activity; which means they will be swinging freely around the frame. All other animals that are capable of climbing on thin frames will also be able to use this as a new standard climbing enrichment.

There's a range of other additions too including new Small Habitat Gates, and the completed roster of Shop Counters and Small Signs. For full information on all included, check out the 1.10 announcement and the Update Notes.

Let all of these new additions shine with NVIDIA's GeForceNOW service, which gives you instant access to GeForce PC performance on nearly any PC, Mac, SHIELD TV, Android, iOS device or Chromebook without any downloads! This will let anyone experience the new Planet Zoo: Conservation Pack as well as Update 1.10, no matter what device they're on!

As always, a huge thank you to our incredible PlanZo fam for your love and enthusiasm as we've prepared for this release! We've had a wonderful time learning all about the importance of conservation, and we hope you have too. Keep an eye on our social channels for future news and announcements, as well as more conservation facts and more brilliant community builds - we can't wait to see what you make! If you create something you'd like us to consider sharing, please make sure it's uploaded to the Steam Workshop with the best photos possible and, if you share them on social media, be sure to tag us so we can take a look!

Join us today for a special launch stream at 1:30pm BST.

# data[].attributes.body.value
Greetings Commanders.

Another new week arrives in the Elite Dangerous Galaxy for us all and if, like us, you’re in the UK right now you’ll no doubt have something to say about the weather.
Fuel scooping is optimal, let’s put it that way.

Anyway, once again Let’s delve into a little ‘Galactical Housekeeping’, shall we?

Updates

We remain on target for this August to welcome in the release of Update 13, no changes to report since last week's Discovery Scanner post.

•    Still no specifics to share with you on an exact date of Update 13 release, but as usual as soon as we have more information to share, we will let you know.
•    We also have no further information around Console Profile Transfers, other than what has already been announced to you but again, as soon as we have more we’ll be sharing it out.

Thank you to many who took to the Forum at the end of last week to report in even finer detail regarding remaining stability issues. These conversations were so helpful.

The teams remain working as hard as ever to investigate and as soon as we have updates on progress we’ll be right with you, reporting in.

Please Note: We are still aware than some Commanders are continuing to experience issues with reporting crashes via the crash reporter tool. The team are also looking into this.

Game News

The Azimuth Saga continues…

Not only are things continuing to hot up for cowering Brits everywhere, HIP 22460 is feeling a heat all of its own.

Team wide we are in applause of your efforts so far as your combined forces remain ever resilient against current Thargoid aggression.

It’s incredible to see and we just wanted to congratulate you really!

This week’s ‘Featured Commanders’ is in respect of these said efforts, with a few amazing captures.

Featured Commanders:

Commander Orange Pheonix: “This is probably my favourite shot from yesterday's
@EliteDangerous multi crew session with Brother Sabathius at HIP 22460. So many awesome photo opportunities!”

Commander Radium: "Taking fire (these cap ship AXCZs are awesome)”.

Commander StefanOS: “The battle in HIP 22460 - the shoot & the caustic cloud”

LCU_NO: “I'm not sure this is going to plan. I'm sure it will be fine!”

It’s no easy feat capturing such intense moments during combat so Commander hats off to you!
These are just a sample of clear experts from a vast many of you out there, battling for a cause o7

Lavecon 2022

We are so thrilled to finally be back on the ‘Lavecon Scene’ this year.
Join Arthur, Zac, Bruce and Sally along with a strong selection of some much loved developer guests, all heading over to Milton Keynes to share a weekend with many massively respected Commanders of the Elite Dangerous Galaxy.

We’ll be joining the event for casual chats, to host a special show (more on that below), as joining in on some candid fun with other entertainment planned across the course of the weekend.

We can’t wait!

Frameshift Live #12

As a reminder, there will be no Elite Dangerous livestream this Thursday because we’ll be bringing Frameshift Live #12 (playfully regarded as ‘Frameshift Lave’)  to you all direct from the Lavecon stage at approximately 14:30 BST, hosted on our official Elite Dangerous Twitch channel!
We’re so excited to share this fun, special edition with you all at home, as well with Commanders sharing the room with us. What an honour! Thanks for having us, Lavecon!

COMMUNITY CALENDAR.

Don’t forget - if you have any special events you’d like to submit to the Community Calendar you can do so here https://www.elitedangerous.com/community/events.

As always Commanders, thank you so much for sharing the awesome memories that you’re making with us and all of your fellow Pilots.
You’re incredible.

Fly safe.

See you in the black o7

# data[].attributes.body.processed
Greetings Commanders.

Another new week arrives in the Elite Dangerous Galaxy for us all and if, like us, you’re in the UK right now you’ll no doubt have something to say about the weather.
Fuel scooping is optimal, let’s put it that way.

Anyway, once again Let’s delve into a little ‘Galactical Housekeeping’, shall we?

Updates

We remain on target for this August to welcome in the release of Update 13, no changes to report since last week's Discovery Scanner post.

•    Still no specifics to share with you on an exact date of Update 13 release, but as usual as soon as we have more information to share, we will let you know.
•    We also have no further information around Console Profile Transfers, other than what has already been announced to you but again, as soon as we have more we’ll be sharing it out.

Thank you to many who took to the Forum at the end of last week to report in even finer detail regarding remaining stability issues. These conversations were so helpful.

The teams remain working as hard as ever to investigate and as soon as we have updates on progress we’ll be right with you, reporting in.

Please Note: We are still aware than some Commanders are continuing to experience issues with reporting crashes via the crash reporter tool. The team are also looking into this.

Game News

The Azimuth Saga continues…

Not only are things continuing to hot up for cowering Brits everywhere, HIP 22460 is feeling a heat all of its own.

Team wide we are in applause of your efforts so far as your combined forces remain ever resilient against current Thargoid aggression.

It’s incredible to see and we just wanted to congratulate you really!

This week’s ‘Featured Commanders’ is in respect of these said efforts, with a few amazing captures.

Featured Commanders:

Commander Orange Pheonix: “This is probably my favourite shot from yesterday's
@EliteDangerous multi crew session with Brother Sabathius at HIP 22460. So many awesome photo opportunities!”

Commander Radium: "Taking fire (these cap ship AXCZs are awesome)”.

Commander StefanOS: “The battle in HIP 22460 - the shoot & the caustic cloud”

LCU_NO: “I'm not sure this is going to plan. I'm sure it will be fine!”

It’s no easy feat capturing such intense moments during combat so Commander hats off to you!
These are just a sample of clear experts from a vast many of you out there, battling for a cause o7

Lavecon 2022

We are so thrilled to finally be back on the ‘Lavecon Scene’ this year.
Join Arthur, Zac, Bruce and Sally along with a strong selection of some much loved developer guests, all heading over to Milton Keynes to share a weekend with many massively respected Commanders of the Elite Dangerous Galaxy.

We’ll be joining the event for casual chats, to host a special show (more on that below), as joining in on some candid fun with other entertainment planned across the course of the weekend.

We can’t wait!

Frameshift Live #12

As a reminder, there will be no Elite Dangerous livestream this Thursday because we’ll be bringing Frameshift Live #12 (playfully regarded as ‘Frameshift Lave’)  to you all direct from the Lavecon stage at approximately 14:30 BST, hosted on our official Elite Dangerous Twitch channel!
We’re so excited to share this fun, special edition with you all at home, as well with Commanders sharing the room with us. What an honour! Thanks for having us, Lavecon!

COMMUNITY CALENDAR.

Don’t forget - if you have any special events you’d like to submit to the Community Calendar you can do so here https://www.elitedangerous.com/community/events.

As always Commanders, thank you so much for sharing the awesome memories that you’re making with us and all of your fellow Pilots.
You’re incredible.

Fly safe.

See you in the black o7

# data[].attributes.body.value
Greetings Commanders.

We’re as fresh as can be from an incredible time in attendance at the much loved and iconic event on any Commander’s calendar - Lavecon 2022.

This edition of Discovery Scanner will recap a few fond memories from our time there but first let’s delve into that little bit of what I’m still tirelessly calling, ‘Galactical Housekeeping’.

Game News

Full force efforts continue with Community Goals from the last week, continuing onward.

DELIVER GUARDIAN ARTEFACTS TO THE BRIGHT SENTINEL IN HIP 22460 | 21 Hours Remaining.
Azimuth Biotech has repeated its call for Guardian artefacts to be delivered to the HIP 22460 system.

FIGHT THE THARGOIDS IN HIP 22460 | 2 Days Remaining.
As the Thargoid presence increases in the HIP 22460 system, Azimuth Biotech and the superpowers call for reinforcements.

SUPPORT FEDERAL STRIKE AGAINST CRIME SYNDICATE | 2 Days Remaining.
The Federation has offered bounties to hunt down all surviving Red Family ships in the Andowatye system.
For full details as the final hours and days tick down, head to https://www.elitedangerous.com/community/goals

Updates

Always essential to keep this point in as we move swiftly past the middle of the month.

We remain on target to welcome in the release of Update 13 this August.

We don’t have any specifics currently to share regarding an exact date but as usual, as soon as we have more information to share, we will let you know.

We also have no further information around Console Profile Transfers, other than what has already been announced but again, as soon as we do have more we’ll be sharing it out.

Known issues concerning general stability in game around POIs/ground settlements and crashes preventing Commanders from currently enjoying CQC, as a reminder, remain known to the team as investigation efforts continue.

Community Calendar.

Spotlight: THE HUNT FOR POLYPHEMUS
Dates: 18 JUL 2022 > 24 JUL 2022
Start Time: 10:00:00 AM (GMT+1)
End Time: 10:00:00 AM (GMT+1)
Summary: The Hunt for Polyphemus is an AX event open to all (Console and PC, Horizons and Odyssey) with credit rewards for the top 3 pilots on both Console and PC and even more credits for the overall winner such that they would win enough to purchase a Fleet Carrier.

Spotlight: GALA AT THE INVERNESS
Dates: 21 JUL 2022 > 22 JUL 2022
Start Time: 4:00:00 PM (GMT+1)
End Time: 1:00:00 AM (GMT+1)
Location: Thraikoo PS-U e2-4 (DSSA Inverness / Thracian Nebula)
Summary: Just after Lavecon, join this event. Explorers and various personalities from all the Elite Dangerous Community and squadrons will meet at the DSSA Inverness to celebrate the start of At the Eldritch Gate Expedition!

You can read more full information about the upcoming events ahead this week over on the Community Calendar at www.elitedangerous.com/community/events

Don’t forget - if you have any special events you’d like to submit to the Community Calendar you can do so on the events page too.

Lavecon 2022

As mentioned “just a few times” already, we (the Community team) were more than excited to attend the first in-person Lavecon event since the last, three years ago.

With a prime selection of developers in tow, we hosted a Frameshift Live special on the main stage with Arthur projecting his every ounce of soul into the crowd, celebrated a very close win in the Saturday evening Lave Quiz with team captain Zac Cocken and generally enjoyed every moment we had chatting with our Commanders.

[Above: Zac Cocken proudly presenting BeetleJude’s charity focused, silent auction artwork!]

Not only was the fun and entertainment factor set to 100 by the incredible teams behind the event, the usual generosity we all know so well was ever strong too.
Commander BeetleJude held a silent auction of some of her art over in the Retro Room, which at the time of checking in this morning, has raised around £450 for Special Effect!

There was also, of course, the famous Lavecon Raffle with prizes donated from Commanders and Frontier teams alike, which has raised over £1000 in honour of both Special Effect and Ehlers-Danlos Support UK.

[left to right: Bruce Garrido, Zac Cocken, Dom Corner, Arthur Tolmie, Sally Morgan-Moore, Peteris Krisjanis, Derin Halil]

For those wishing to recap the event, the Twitter hashtag #Lavecon has some wonderful memories still rolling out. We all really are feeling those post Community meet blues!

We’re looking forward to the next time we meet you all o7

As always Commanders, thank you so much for sharing such wonderful memories that you continue to make with each other and us!

Fly safe across the week ahead.

See you in the black o7

# data[].attributes.body.processed
Greetings Commanders.

We’re as fresh as can be from an incredible time in attendance at the much loved and iconic event on any Commander’s calendar - Lavecon 2022.

This edition of Discovery Scanner will recap a few fond memories from our time there but first let’s delve into that little bit of what I’m still tirelessly calling, ‘Galactical Housekeeping’.

Game News

Full force efforts continue with Community Goals from the last week, continuing onward.

DELIVER GUARDIAN ARTEFACTS TO THE BRIGHT SENTINEL IN HIP 22460 | 21 Hours Remaining.
Azimuth Biotech has repeated its call for Guardian artefacts to be delivered to the HIP 22460 system.

FIGHT THE THARGOIDS IN HIP 22460 | 2 Days Remaining.
As the Thargoid presence increases in the HIP 22460 system, Azimuth Biotech and the superpowers call for reinforcements.

SUPPORT FEDERAL STRIKE AGAINST CRIME SYNDICATE | 2 Days Remaining.
The Federation has offered bounties to hunt down all surviving Red Family ships in the Andowatye system.
For full details as the final hours and days tick down, head to https://www.elitedangerous.com/community/goals

Updates

Always essential to keep this point in as we move swiftly past the middle of the month.

We remain on target to welcome in the release of Update 13 this August.

We don’t have any specifics currently to share regarding an exact date but as usual, as soon as we have more information to share, we will let you know.

We also have no further information around Console Profile Transfers, other than what has already been announced but again, as soon as we do have more we’ll be sharing it out.

Known issues concerning general stability in game around POIs/ground settlements and crashes preventing Commanders from currently enjoying CQC, as a reminder, remain known to the team as investigation efforts continue.

Community Calendar.

Spotlight: THE HUNT FOR POLYPHEMUS
Dates: 18 JUL 2022 > 24 JUL 2022
Start Time: 10:00:00 AM (GMT+1)
End Time: 10:00:00 AM (GMT+1)
Summary: The Hunt for Polyphemus is an AX event open to all (Console and PC, Horizons and Odyssey) with credit rewards for the top 3 pilots on both Console and PC and even more credits for the overall winner such that they would win enough to purchase a Fleet Carrier.

Spotlight: GALA AT THE INVERNESS
Dates: 21 JUL 2022 > 22 JUL 2022
Start Time: 4:00:00 PM (GMT+1)
End Time: 1:00:00 AM (GMT+1)
Location: Thraikoo PS-U e2-4 (DSSA Inverness / Thracian Nebula)
Summary: Just after Lavecon, join this event. Explorers and various personalities from all the Elite Dangerous Community and squadrons will meet at the DSSA Inverness to celebrate the start of At the Eldritch Gate Expedition!

You can read more full information about the upcoming events ahead this week over on the Community Calendar at www.elitedangerous.com/community/events

Don’t forget - if you have any special events you’d like to submit to the Community Calendar you can do so on the events page too.

Lavecon 2022

As mentioned “just a few times” already, we (the Community team) were more than excited to attend the first in-person Lavecon event since the last, three years ago.

With a prime selection of developers in tow, we hosted a Frameshift Live special on the main stage with Arthur projecting his every ounce of soul into the crowd, celebrated a very close win in the Saturday evening Lave Quiz with team captain Zac Cocken and generally enjoyed every moment we had chatting with our Commanders.

[Above: Zac Cocken proudly presenting BeetleJude’s charity focused, silent auction artwork!]

Not only was the fun and entertainment factor set to 100 by the incredible teams behind the event, the usual generosity we all know so well was ever strong too.
Commander BeetleJude held a silent auction of some of her art over in the Retro Room, which at the time of checking in this morning, has raised around £450 for Special Effect!

There was also, of course, the famous Lavecon Raffle with prizes donated from Commanders and Frontier teams alike, which has raised over £1000 in honour of both Special Effect and Ehlers-Danlos Support UK.

[left to right: Bruce Garrido, Zac Cocken, Dom Corner, Arthur Tolmie, Sally Morgan-Moore, Peteris Krisjanis, Derin Halil]

For those wishing to recap the event, the Twitter hashtag #Lavecon has some wonderful memories still rolling out. We all really are feeling those post Community meet blues!

We’re looking forward to the next time we meet you all o7

As always Commanders, thank you so much for sharing such wonderful memories that you continue to make with each other and us!

Fly safe across the week ahead.

See you in the black o7

# data[].attributes.body.value
Greetings Commanders!

We're getting back into the rhythm of things back at Frontier now that Lavecon is fully in the rear-view mirror! The team are working hard on Update 13, and the culmination of the Azimuth Saga, so today's Discovery Scanner is on the lighter side as we go into full prep mode. That aside, let's check out some highlights from the past week!

Game News

Things are heating up in HIP 22460, and there are a few ways you get involved! Do your part:

DELIVER GUARDIAN ARTEFACTS TO THE BRIGHT SENTINEL IN HIP 22460 | 20 Hours Remaining

The campaign to deliver Guardian artefacts to Azimuth Biotech in the HIP 22460 system has reached its third phase.

FIGHT THE THARGOIDS IN HIP 22460 | 2 Days Remaining

New Federal and Imperial capital ships have arrived in HIP 22460 as Azimuth Biotech's operation nears its conclusion.

Check out the full details here: https://www.elitedangerous.com/community/goals

-

Although we don't have the juicy information you're looking for right now, rest assured that Update 13 is still on schedule for August. We're looking forward to sharing more with you but [REDACTED].

Industrial Sale & Hazard Ship Kits

If you've been living under an Elite Dangerous rock over the weekend (or just, busy), you may have missed the release of the brand new Hazard ship kits, and let me tell you, they are a delight. For the first time in a ship kit, you're getting functional lights that are tied to your built in ship lights, so you can really blind your enemy... I mean, really see that asteroid you're mining.

You can pick them up from the store here, and here's a nice video to show them off in all their glory:

If you're looking to pick up something else, now might be a good time to do so, as the Industrial Sale on the store continues up to the 29th July!

Community Calendar

Spotlight: Chicken Run 2: Crash Harder
Dates: 23 JUL 2022 > 31 JUL 2022
Summary: Chicken Run 2: Crash Harder is the 6th event in the Buckyball Racing Club's Magic 8 Ball championship. It is a test of nerve transporting very delicate cargo to planets with progressively higher gravity. Bring your rebuy wallet.

Don't forget to submit your own events to the Calendar here!

o7

# data[].attributes.body.processed
Greetings Commanders!

We're getting back into the rhythm of things back at Frontier now that Lavecon is fully in the rear-view mirror! The team are working hard on Update 13, and the culmination of the Azimuth Saga, so today's Discovery Scanner is on the lighter side as we go into full prep mode. That aside, let's check out some highlights from the past week!

Game News

Things are heating up in HIP 22460, and there are a few ways you get involved! Do your part:

DELIVER GUARDIAN ARTEFACTS TO THE BRIGHT SENTINEL IN HIP 22460 | 20 Hours Remaining

The campaign to deliver Guardian artefacts to Azimuth Biotech in the HIP 22460 system has reached its third phase.

FIGHT THE THARGOIDS IN HIP 22460 | 2 Days Remaining

New Federal and Imperial capital ships have arrived in HIP 22460 as Azimuth Biotech's operation nears its conclusion.

Check out the full details here: https://www.elitedangerous.com/community/goals

-

Although we don't have the juicy information you're looking for right now, rest assured that Update 13 is still on schedule for August. We're looking forward to sharing more with you but [REDACTED].

Industrial Sale & Hazard Ship Kits

If you've been living under an Elite Dangerous rock over the weekend (or just, busy), you may have missed the release of the brand new Hazard ship kits, and let me tell you, they are a delight. For the first time in a ship kit, you're getting functional lights that are tied to your built in ship lights, so you can really blind your enemy... I mean, really see that asteroid you're mining.

You can pick them up from the store here, and here's a nice video to show them off in all their glory:

If you're looking to pick up something else, now might be a good time to do so, as the Industrial Sale on the store continues up to the 29th July!

Community Calendar

Spotlight: Chicken Run 2: Crash Harder
Dates: 23 JUL 2022 > 31 JUL 2022
Summary: Chicken Run 2: Crash Harder is the 6th event in the Buckyball Racing Club's Magic 8 Ball championship. It is a test of nerve transporting very delicate cargo to planets with progressively higher gravity. Bring your rebuy wallet.

Don't forget to submit your own events to the Calendar here!

o7

# data[].attributes.body.value
Greetings Commanders.

It's the first of the month and what a month we're set up to explore!

This edition of Discovery Scanner will highlight some in game progress reporting regarding Update 13, more community events and some Commander spotlights.

Without further introduction, let's get on with that ‘Galactical Housekeeping’!

Game News

Update 13 Release incoming.

As announced in last week’s Frameshift Live #13, Update 13 is scheduled to be released next week. Keep an eye on our official channels and Forum for information on the exact date, time and update deployment schedule.

Known issues concerning general stability in game around POIs/ground settlements and crashes preventing Commanders from currently enjoying CQC are making good progress within the team for resolve as part of Update 13.

General.

Thank you to everyone for their patience around the ‘Scarlet Krait’ connection issues that hit last Friday. We'll continue to monitor stability and again, we're grateful for the constructive feedback and thought on social and in the Elite Dangerous Forum.

It’s been a popular thread of information the last couple of weeks, however if you missed it over in the Forum, the original post for explaining Capital Ships and their ability to inherit Combat Bonds from Thargoid support kills can be found here.

Community Goals.

Full force efforts continue with Community Goals from the last week, continuing onward.

FIGHT THE THARGOIDS IN HIP 22460 | 2 Days Remaining.

As the Thargoid presence increases in the HIP 22460 system, Azimuth Biotech and the superpowers call for reinforcements.

AZIMUTH SALVAGE OPERATION REQUIRES RESOURCES | 2 Days Remaining.

Azimuth Biotech has called for commodities to be delivered to the Glorious Prospect in the Pleiades Sector CW-U B3-2 system.

For full details as the final hours and days tick down, head to https://www.elitedangerous.com/community/goals

Community Events.

Spotlight: Wings of Life IV: Stream For The Stars
Dates: 04 Aug 2022 > 07 Aug 2022
Start Time: 23:00 GMT
End Time: 23:59 GMT
Summary: PC community CMDRs stream relay to raise money for Starlight Children's Foundation.

Lead by Commander Super Chicken, this is a 73+ hour stream relay to benefit Starlight Children's Foundation and all the delivering of happiness to seriously ill children and their families at more than 800 children’s hospitals and health care facilities.

Starting at 23:00 GMT in stream @ www.twitch.tv/super_chicken
There will be giveaways, shenanigans and I heard some Elite Dangerous revenge will be happening.

You can read more full information about the upcoming events ahead this week over on the Community Calendar at https://www.elitedangerous.com/community/events
Don’t forget - if you have any special events you’d like to submit to the Community Calendar you can do so on the events page too.

The Fatherhood: Lost Souls Expedition 3

Last weekend saw the final meetup ahead of travelling back to The Bubble for all taking part in Lost Souls Expedition 3.Expedition progress is now at 72.8% and nearing completion after kicking off on April the 1st this year.

To quote Commander Randalph Roddleton, “With 373 CMDRs and 33 FCs registered, Lost Souls 3 sits in the top 15 expeditions of all time”.

To read more on this incredible journey, head over to the official Fatherhood Wing site over at thefatherhoodwing.space/lost-souls/ where you’ll find documented journals from each waypoint, the official trip planner, fleet roster and more.

It’s been a pleasure to follow along.

The Fatherhood Squadron now sits at 5000+ members. We’re really proud to have them a part of our Elite Dangerous Galaxy.

[Above Image Credit: Commander Drazkul, enjoying the final meetup of Lost Souls 3].

Commander Exorcist: Out There Season 04, Episode 21 is live.

A familiar presence in the Elite Dangerous Galaxy, for sure. We’re once again blown away by this latest episode of Commander Exorcist’s continued journey, documented as part of their ‘Out There’ YouTube series.

Episode 21 is no exception to the beauty they capture as the series continues. You can enjoy it here.

Hutton Orbital Radio presents '2HOT2MESSY' THIS WEEK | August 4th!

The Hutton Orbital Truckers are finding themselves, yet again, in a 'Hot Mess' following a huge celebration of efforts in their previous endeavors, whereby there was one mission set to rule all missions - Deliver one Hutton Mug to every single station.

The original MESS took 90 days to deliver mugs to 50,000 stations. Now there are over 130,000 commodity markets. The Galaxy's biggest Trucking effort needs YOU and your squadrons. Can this feat be achieved in time for Christmas?

For your efforts, Hutton Orbital Radio will be giving away one official, literal Hutton Mug a week from August the 4th until this mission is complete.
For all information on how to get involved, head to this post on the official Elite Dangerous Forums.

Once again, Commanders, thank you so much for sharing such wonderful memories with us over the past week and we're really looking forward to the week ahead with you all.

Fly safe.

See you in the black o7

# data[].attributes.body.processed
Greetings Commanders.

It's the first of the month and what a month we're set up to explore!

This edition of Discovery Scanner will highlight some in game progress reporting regarding Update 13, more community events and some Commander spotlights.

Without further introduction, let's get on with that ‘Galactical Housekeeping’!

Game News

Update 13 Release incoming.

As announced in last week’s Frameshift Live #13, Update 13 is scheduled to be released next week. Keep an eye on our official channels and Forum for information on the exact date, time and update deployment schedule.

Known issues concerning general stability in game around POIs/ground settlements and crashes preventing Commanders from currently enjoying CQC are making good progress within the team for resolve as part of Update 13.

General.

Thank you to everyone for their patience around the ‘Scarlet Krait’ connection issues that hit last Friday. We'll continue to monitor stability and again, we're grateful for the constructive feedback and thought on social and in the Elite Dangerous Forum.

It’s been a popular thread of information the last couple of weeks, however if you missed it over in the Forum, the original post for explaining Capital Ships and their ability to inherit Combat Bonds from Thargoid support kills can be found here.

Community Goals.

Full force efforts continue with Community Goals from the last week, continuing onward.

FIGHT THE THARGOIDS IN HIP 22460 | 2 Days Remaining.

As the Thargoid presence increases in the HIP 22460 system, Azimuth Biotech and the superpowers call for reinforcements.

AZIMUTH SALVAGE OPERATION REQUIRES RESOURCES | 2 Days Remaining.

Azimuth Biotech has called for commodities to be delivered to the Glorious Prospect in the Pleiades Sector CW-U B3-2 system.

For full details as the final hours and days tick down, head to https://www.elitedangerous.com/community/goals

Community Events.

Spotlight: Wings of Life IV: Stream For The Stars
Dates: 04 Aug 2022 > 07 Aug 2022
Start Time: 23:00 GMT
End Time: 23:59 GMT
Summary: PC community CMDRs stream relay to raise money for Starlight Children's Foundation.

Lead by Commander Super Chicken, this is a 73+ hour stream relay to benefit Starlight Children's Foundation and all the delivering of happiness to seriously ill children and their families at more than 800 children’s hospitals and health care facilities.

Starting at 23:00 GMT in stream @ www.twitch.tv/super_chicken
There will be giveaways, shenanigans and I heard some Elite Dangerous revenge will be happening.

You can read more full information about the upcoming events ahead this week over on the Community Calendar at https://www.elitedangerous.com/community/events
Don’t forget - if you have any special events you’d like to submit to the Community Calendar you can do so on the events page too.

The Fatherhood: Lost Souls Expedition 3

Last weekend saw the final meetup ahead of travelling back to The Bubble for all taking part in Lost Souls Expedition 3.Expedition progress is now at 72.8% and nearing completion after kicking off on April the 1st this year.

To quote Commander Randalph Roddleton, “With 373 CMDRs and 33 FCs registered, Lost Souls 3 sits in the top 15 expeditions of all time”.

To read more on this incredible journey, head over to the official Fatherhood Wing site over at thefatherhoodwing.space/lost-souls/ where you’ll find documented journals from each waypoint, the official trip planner, fleet roster and more.

It’s been a pleasure to follow along.

The Fatherhood Squadron now sits at 5000+ members. We’re really proud to have them a part of our Elite Dangerous Galaxy.

[Above Image Credit: Commander Drazkul, enjoying the final meetup of Lost Souls 3].

Commander Exorcist: Out There Season 04, Episode 21 is live.

A familiar presence in the Elite Dangerous Galaxy, for sure. We’re once again blown away by this latest episode of Commander Exorcist’s continued journey, documented as part of their ‘Out There’ YouTube series.

Episode 21 is no exception to the beauty they capture as the series continues. You can enjoy it here.

Hutton Orbital Radio presents '2HOT2MESSY' THIS WEEK | August 4th!

The Hutton Orbital Truckers are finding themselves, yet again, in a 'Hot Mess' following a huge celebration of efforts in their previous endeavors, whereby there was one mission set to rule all missions - Deliver one Hutton Mug to every single station.

The original MESS took 90 days to deliver mugs to 50,000 stations. Now there are over 130,000 commodity markets. The Galaxy's biggest Trucking effort needs YOU and your squadrons. Can this feat be achieved in time for Christmas?

For your efforts, Hutton Orbital Radio will be giving away one official, literal Hutton Mug a week from August the 4th until this mission is complete.
For all information on how to get involved, head to this post on the official Elite Dangerous Forums.

Once again, Commanders, thank you so much for sharing such wonderful memories with us over the past week and we're really looking forward to the week ahead with you all.

Fly safe.

See you in the black o7

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Elite Dangerous: Update 13 Release Schedule

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Greetings Commanders.

With Update 13 just around the corner on August 9th, here's a high level itinerary of how deployment day is set to roll out - just so you can plan your time accordingly!

Please note:

This is the plan of action as the situation currently stands. Any change in strategy or timings will of course be relayed back to you all and updated and messaged accordingly via our official social channels, if needed.

The Community Team will be around on the day, as always, to enjoy the ride along with you and be on hand with conversation over in the official Elite Dangerous Forums o7

Plan of Action:

Time Approximations (BST) |

08:00

Your 'one hour warning' until server downtime occurs for all Elite Dangerous Odyssey and Horizons players, on all platforms.

Update Notes deployed and shared.

09:00

Server downtime begins for all Elite Dangerous Odyssey and Horizons players, on all platforms.

13:00

Elite Dangerous servers will be back online across all platforms.

Update 13 will be available.

Point to note:
For any conversations regarding Narrative movements and Access to 4.0, please do continue to use this thread.

We will continue to comb through questions with a view to get some targeted responses out on these as soon as possible.

With that, Commanders, we'll see you all for the start of an eventful week ahead!

o7

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Greetings Commanders.

With Update 13 just around the corner on August 9th, here's a high level itinerary of how deployment day is set to roll out - just so you can plan your time accordingly!

Please note:

This is the plan of action as the situation currently stands. Any change in strategy or timings will of course be relayed back to you all and updated and messaged accordingly via our official social channels, if needed.

The Community Team will be around on the day, as always, to enjoy the ride along with you and be on hand with conversation over in the official Elite Dangerous Forums o7

Plan of Action:

Time Approximations (BST) |

08:00

Your 'one hour warning' until server downtime occurs for all Elite Dangerous Odyssey and Horizons players, on all platforms.

Update Notes deployed and shared.

09:00

Server downtime begins for all Elite Dangerous Odyssey and Horizons players, on all platforms.

13:00

Elite Dangerous servers will be back online across all platforms.

Update 13 will be available.

Point to note:
For any conversations regarding Narrative movements and Access to 4.0, please do continue to use this thread.

We will continue to comb through questions with a view to get some targeted responses out on these as soon as possible.

With that, Commanders, we'll see you all for the start of an eventful week ahead!

o7

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Greetings Commanders!

Rumour has it a certain superweapon is due to fire this week, so let's keep things snappy and give you a quick overview of all the relevant information you may have missed!

Update 13 & The Azimuth Saga Finale

Update 13 arrives on Tuesday 9th August 2022, and brings with it the finale of the Azimuth Saga! Salvation is in the final stages of preparation for his Proteus Wave device, and all eyes are on HIP 22460. If you haven't made your way there yet, time is running out!

Here's the release schedule for the update, we'll let you know if things change:

Time Approximations (BST) |

08:00

Your 'one hour warning' until server downtime occurs for all Elite Dangerous Odyssey and Horizons players, on all platforms.

Update Notes deployed and shared.

09:00

Server downtime begins for all Elite Dangerous Odyssey and Horizons players, on all platforms.

13:00

Elite Dangerous servers will be back online across all platforms.

Update 13 will be available.

As mentioned in the above schedule, the patch notes are due to be deployed way before the update goes live, giving you enough time to grab a drink and read through the long list of changes whilst you wait for the servers to come back online.

Whether you're a fan of Salvation or not, if you're in the area, you should definitely make your way to HIP 22460 as this is a moment that will go down in the history of Elite Dangerous, and wouldn't it be great to say you were there?

Azimuth Saga Finale Twitch Drops

It's been a long time coming, but you can now earn some lovely Azimuth paintjobs by watching select content creators on Twitch! The drop campaign is live right now for its first day, and you can earn a paintjob for the FDL by tuning in to one of the streamers listed here for 20 minutes or more.

Frameshift Live

Join us this Thursday at 4PM BST for the next episode of Frameshift Live! We'll be joined by a range of guests from the development team to discuss the update and the Azimuth Saga in detail, see you there!

Community Goals

Fight The Thargoids In HIP 22460 | 2 Days Remaining

The Proteus Wave project has entered its final days before activation, according to Azimuth Biotech. Thargoid numbers are increasing despite our efforts to hold them back and their fleets are flooding the system!

Community Events

Spotlight: Expedition Dusk Until Dawn
Dates: 15 Aug 2022 > 29 Aug 2022
Start Time: 21:00 GMT+1
End Time: 21:00 GMT+1
Location: Jackson's Lighthouse
Summary: "An Endurance expedition crossing 298,993 estimated light years. We will be doing a Point of Interest trip ending in Beagle Point, A survey in the NW quadrant of the galaxy, and a Point of Interest tour of the Nebula around and near the bubble."

Find out more about this event and more in our Community Event Calendar!

That's all for this week as the whole team is working tirelessly to support the update and finale! We'll see you in HIP 22460, it's been a great journey so far Commanders, let's see how it ends.

o7

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Greetings Commanders!

Rumour has it a certain superweapon is due to fire this week, so let's keep things snappy and give you a quick overview of all the relevant information you may have missed!

Update 13 & The Azimuth Saga Finale

Update 13 arrives on Tuesday 9th August 2022, and brings with it the finale of the Azimuth Saga! Salvation is in the final stages of preparation for his Proteus Wave device, and all eyes are on HIP 22460. If you haven't made your way there yet, time is running out!

Here's the release schedule for the update, we'll let you know if things change:

Time Approximations (BST) |

08:00

Your 'one hour warning' until server downtime occurs for all Elite Dangerous Odyssey and Horizons players, on all platforms.

Update Notes deployed and shared.

09:00

Server downtime begins for all Elite Dangerous Odyssey and Horizons players, on all platforms.

13:00

Elite Dangerous servers will be back online across all platforms.

Update 13 will be available.

As mentioned in the above schedule, the patch notes are due to be deployed way before the update goes live, giving you enough time to grab a drink and read through the long list of changes whilst you wait for the servers to come back online.

Whether you're a fan of Salvation or not, if you're in the area, you should definitely make your way to HIP 22460 as this is a moment that will go down in the history of Elite Dangerous, and wouldn't it be great to say you were there?

Azimuth Saga Finale Twitch Drops

It's been a long time coming, but you can now earn some lovely Azimuth paintjobs by watching select content creators on Twitch! The drop campaign is live right now for its first day, and you can earn a paintjob for the FDL by tuning in to one of the streamers listed here for 20 minutes or more.

Frameshift Live

Join us this Thursday at 4PM BST for the next episode of Frameshift Live! We'll be joined by a range of guests from the development team to discuss the update and the Azimuth Saga in detail, see you there!

Community Goals

Fight The Thargoids In HIP 22460 | 2 Days Remaining

The Proteus Wave project has entered its final days before activation, according to Azimuth Biotech. Thargoid numbers are increasing despite our efforts to hold them back and their fleets are flooding the system!

Community Events

Spotlight: Expedition Dusk Until Dawn
Dates: 15 Aug 2022 > 29 Aug 2022
Start Time: 21:00 GMT+1
End Time: 21:00 GMT+1
Location: Jackson's Lighthouse
Summary: "An Endurance expedition crossing 298,993 estimated light years. We will be doing a Point of Interest trip ending in Beagle Point, A survey in the NW quadrant of the galaxy, and a Point of Interest tour of the Nebula around and near the bubble."

Find out more about this event and more in our Community Event Calendar!

That's all for this week as the whole team is working tirelessly to support the update and finale! We'll see you in HIP 22460, it's been a great journey so far Commanders, let's see how it ends.

o7

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Greetings Commanders!

We are fast approaching the exciting finale of the Azimuth Saga, and now it's time to complete the final checks on your ship, and make your way to HIP 22460 to see everything unfold! You can make the most of this experience by checking it out in-game and enjoying it with your favourite streamers, which is why we're excited to be introducing Twitch Drops on select Elite Dangerous content creator channels! From Monday 8th August to Thursday 11th August, you will have the chance to earn some unique colourways for the Azimuth paintjobs on three different ships whilst watching everything unfold.

The Twitch Drop campaign will kick off at 9AM UTC on Monday 8th August, and the drops are distributed as follows:

Monday 8th August 9AM UTC - Tuesday 9th August 9AM UTC: Fer-De-Lance Azimuth Ruthless Paintjob

Tuesday 9th August 9AM UTC - Wednesday 10th August 9AM UTC: Eagle Azimuth Ruthless Paintjob

Wednesday 10th August 9AM UTC - Thursday 11th August 9AM UTC: Krait MKII Azimuth Ruthless Paintjob

Simply tune in to one of the participating content creators between any of the above time windows, watch for a minimum of 20 minutes, and claim your reward on Twitch!

Fer-De-Lance Azimuth Ruthless

Eagle Azimuth Ruthless

Krait MK II Azimuth Ruthless

Participating Content Creators

We've gathered an elite squadron of streamers for you to join during the finale, so make sure to check each of them out:

Malic_VR

Psykit

Psyche

CrispyTaytorTot

CaptainFlint

Father_Bill

Brother_Sabathius

UnusualCupcake

Super_Chicken

CMDR Ascorbius

MalForTheWin

Roots_Rat

BossLadyB

CMDR Orange Pheonix

Linking Your Twitch & Frontier Store Accounts

To make sure everything runs smoothly, if this is your first time participating in a Twitch Drop campaign for Elite Dangerous, please follow the short list of instructions below to setup your account:

1) Create an account at https://www.frontierstore.net/ if you haven't already.

2) Link your Elite Dangerous account to your Frontier Store account if you haven't already.

3) Link your Twitch account to your Frontier Store account here.

Once that's all done, you're ready to go! Simply watch for 20 minutes, make sure to claim your reward on Twitch, and your paintjob should appear in-game shortly afterwards.

We're excited to be able to offer Twitch Drops like this for the first time, and we hope you find some new favourite streamers to get your Elite Dangerous Twitch fix from over the course of the week!

We'll see you in HIP 22460 Commanders, don't miss it.

o7

# data[].attributes.body.processed
Greetings Commanders!

We are fast approaching the exciting finale of the Azimuth Saga, and now it's time to complete the final checks on your ship, and make your way to HIP 22460 to see everything unfold! You can make the most of this experience by checking it out in-game and enjoying it with your favourite streamers, which is why we're excited to be introducing Twitch Drops on select Elite Dangerous content creator channels! From Monday 8th August to Thursday 11th August, you will have the chance to earn some unique colourways for the Azimuth paintjobs on three different ships whilst watching everything unfold.

The Twitch Drop campaign will kick off at 9AM UTC on Monday 8th August, and the drops are distributed as follows:

Monday 8th August 9AM UTC - Tuesday 9th August 9AM UTC: Fer-De-Lance Azimuth Ruthless Paintjob

Tuesday 9th August 9AM UTC - Wednesday 10th August 9AM UTC: Eagle Azimuth Ruthless Paintjob

Wednesday 10th August 9AM UTC - Thursday 11th August 9AM UTC: Krait MKII Azimuth Ruthless Paintjob

Simply tune in to one of the participating content creators between any of the above time windows, watch for a minimum of 20 minutes, and claim your reward on Twitch!

Fer-De-Lance Azimuth Ruthless

Eagle Azimuth Ruthless

Krait MK II Azimuth Ruthless

Participating Content Creators

We've gathered an elite squadron of streamers for you to join during the finale, so make sure to check each of them out:

Malic_VR

Psykit

Psyche

CrispyTaytorTot

CaptainFlint

Father_Bill

Brother_Sabathius

UnusualCupcake

Super_Chicken

CMDR Ascorbius

MalForTheWin

Roots_Rat

BossLadyB

CMDR Orange Pheonix

Linking Your Twitch & Frontier Store Accounts

To make sure everything runs smoothly, if this is your first time participating in a Twitch Drop campaign for Elite Dangerous, please follow the short list of instructions below to setup your account:

1) Create an account at https://www.frontierstore.net/ if you haven't already.

2) Link your Elite Dangerous account to your Frontier Store account if you haven't already.

3) Link your Twitch account to your Frontier Store account here.

Once that's all done, you're ready to go! Simply watch for 20 minutes, make sure to claim your reward on Twitch, and your paintjob should appear in-game shortly afterwards.

We're excited to be able to offer Twitch Drops like this for the first time, and we hope you find some new favourite streamers to get your Elite Dangerous Twitch fix from over the course of the week!

We'll see you in HIP 22460 Commanders, don't miss it.

o7

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Greetings Commanders.

And so, Salvation is nigh…Update 13 and the conclusion of the Azimuth Saga are only a short number of hours away and we’re on the edge of our cockpit seats.
Before we get down to the business of update notes ahead of downtime and deployment, let’s recap today’s release deployment schedule.

We are still very much on track and working to the following itinerary:

Time Approximations (BST) |

09:00

Server downtime begins for all Elite Dangerous Odyssey and Horizons players, on all platforms.

13:00

Elite Dangerous servers will be back online across all platforms.

Update 13 will be available.

The update notes will be delivered here in two sections of this post.

The first will be specific to Odyssey only, with the second specific to Horizons only.

Great! So without further ado, please see below for Update 13’s release notes, starting with Elite Dangerous Odyssey.

Elite Dangerous Odyssey Update 13 Notes.

Features Of Note

Scenarios and features added to reflect the finale of the Azimuth Saga in game.

Nothing further to add on these other than...well, see for yourself. The time is almost upon us!

Issues Of Note Addressed

Commanders were experiencing a high frequency of crashes and stability issues around planetary surface settlements and POIs. The issue behind these stability problems have now been addressed.

An issue has been fixed whereby Commanders have been unable to access ship functions/panels whilst Station Services is open.

An issue has been fixed whereby attempting to play CQC would cause a crash.

An issue has been fixed whereby the frameshift countdown would hang at 00.00 and keep you guessing.

An issue has been fixed whereby severe shadow flickering would occur, most notably at settlements during sunrises and sunsets.

This was also noted as being an issue from in ship too. We just want the glorious views.

Pioneer suits have now been reinstated and will be available to adorn your wonderful selves with once again.

An issue has been fixed whereby covert theft missions failed to count toward Terra Velasquez's prerequisite.

An issue has been fixed whereby Guardian Sentinels were failing to fire their missiles.

An issue has been fixed whereby players could find themselves being stopped from disembarking from a Frontline Solutions ship after landing at a Star Port.

For example once completing a combat zone on foot, there was no option to disembark from the ship. The only way it was possible to do so was via the lower panel.

An issue has been fixed whereby Terra Velasquez/Rascal's Choice's bookmark appeared in Systems instead of Settlements.

An issue has been fixed whereby ship kit pieces were blocking weapons from firing.

This was partly in relation to the Cutter and Corvette Raider Ship kits specifically, blocking Gauss railguns (on the Corvette) and beamlaser (on the Cutter).

An issue has been fixed whereby the transaction tab did not accurately represent what mission cargo you have on your ship in Odyssey like it would in Horizons.

An issue has been fixed whereby commodities would not transfer from a Commander’s Fleet Carrier to their ship.

A player example of this was when a Commander reported being unable to unload Food Cartridges and Uranium from their Fleet Carrier to their cargo racks.

Issues related to other mission related cargo types being unable to be transferred or purchased from Fleet Carriers have been addressed.

Issues have been fixed in relation to the BGS, caused by mission antagonists being part of the mission giving faction in salvage and illegal defense missions.

I won’t dare to write out the extent of it here, but luckily there is an in depth write up of the issue here in the Issue Tracker.

An issue has been fixed whereby mining fragments/materials were continuing to become stuck to asteroids result in limpets being unable to collect them.

This has been explored multiple times in the past and further improvements are being made as such, as the team hit them.

The free camera now moves smoothly even when the ship is moving rapidly in Supercruise.

This will also address improvements to tether range.

An issue has been resolved whereby players could erroneously be assigned bounties when other ships were destroyed around them.

We stand by your innocence.

An issue has been fixed whereby on-foot inbox notifications were incorrectly displaying.

The display of the number of outstanding messages on the inbox itself was missing and only updated on receiving a new message. This has been addressed.

An issue has been fixed with the Proximity Warning lights on the Anaconda incorrectly triggering.

For example they would remain active even in Supercruise and when the landing gear is raised.

The following issue with the Crash reporter has now been fixed: Crash Reporter reports an Object Reference Not Set to an instance of an Object error.

Issue tracker link for reference.

Update General.

AI

The ambient traffic system has been updated in order to broaden the range of ships that can spawn.

Thargoid Interceptors no longer drift off target whilst scanning player ships (stay with me, guys. Focus)

Thargoid Scavengers at Surface Sites now require line of sight before going hostile.

Removed exploit that allowed more than one NPC ship launched fighter to enter combat at a time.

Landed ships can now only be scanned by one NPC ship at a time.

On-foot assassination missions no longer fail as soon as the target boards a ship (Yeah that's right, going home doesn't mean you're safe anymore, bad guys!)

Guardian Sentinels are no longer impeded from using their missile launchers.

Ship launched fighters inform their mothership of their target to ensure kills get correctly attributed.

Hostility between teammates can no longer be affected by other combatants (so stay out of it).

NPC crew in SLFs can now correctly use Guardian weapons against Thargoids.

Multiplayer

An issue has been fixed whereby Commanders part of a multicrew session would sometimes become stuck in the Supercruise warp tunnel.

Inconsistencies within the Thargon swarm behaviour between Commanders engaged in same instance combat have been addressed.

Audio

Fixed Missing audio of the Taipan fighter deploy and stow animations.

Fixed Missing reverb on Thargoid Sensors.

Fixed fire sounds from rapidly turning on and off at Thargoid wrecks.

Character

Improved NPC eye movement as their head moves (None of these guys were actual Pilots with this ailment, right?).

Ships/SRV

Players can no longer access impounded ships.

When viewing a passenger lounge, the player info panel now highlights available passenger seats.

Docking can no longer be requested if the docking service is not available.

Ships in Supercruise toward a planet's tourist beacon will no longer skip the glide descent phase.

Server

A fix has been implemented to address a "Yellow Adder" server error when converting a legacy engineering modification.

Added Exobiology ship decals which were previously missing.

Players in training simulations are displayed as such in friends and Squadron member lists.

An issue has been fixed whereby attempting to take control of a fighter that had been deployed then abandoned by another team member ,would cause the game to soft lock aka become unresponsive (but not crash).

Rendering

Fixed lights sometimes jittering when attached to moving objects.

This was noticed mildly (but wasn't limited to) with the Hazard kit lighting, as an example.

Fixed some issues with trailing behind moving objects.

This was causing a black outline to appear around some objects.

Fixes added to address some visual effects and UI dropping in brightness for a frame when transitioning to/from Supercruise or Hyperspace.

Some shadows appeared to flicker on approach to settlements. Instances where this would occur have been addressed.

Fixed visual disturbances occurring in fog when entirely in shadow.

For example fog around planet rings.

Interactions

A reputation update will now trigger when an engineer unlocks, rather than waiting until later.

Engineers

Engineers will now offer non-Engineering services to all Commanders when they have invited status.

Commanders will no longer need to unlock the Engineer Workshop to gain access to other services.

Fleet Carriers

Fleet Carrier livery options are now available whilst on foot.

The fade to black is transition has been improved for when moving players to the Bridge for Fleet Carrier jumps.

Stability

Commanders were experiencing a high frequency of crashes and stability issues around planetary surface settlements and POIs. The issue behind these stability problems have now been addressed.

An instance of an occasional crash has been fixed which could be encountered when exiting to main menu after joining a team in an on foot conflict zone.

An instance of an occasional crash has been fixed which could be encountered when multicrew members would use the FSS.

Art

Fix implemented to address some spurious extra lights which were appearing on the Scorpion SRV, when the vehicle was positioned near a Commander’s ship.

Fixed an issue with oversized light-blocking geometry protruding through the hull of dockable megaship.

Fixed some cases of visual errors/flickering on several Agricultural buildings.

Areas of collision have been improved around Thargoid Surface sites.

Textures have been improved around Thargoid Surface sites (hope they appreciate this after everything that's been going on...)

Further improvements have been made to the Azure paintjobs for Odyssey to better reflect their visual in Horizons.

Further improvements have been made to Razor paintjobs, to be more metallic and a closer match to those in Horizons.

Improvements have been made to the Type 9 ship model, where some paintjobs were experiencing visual issues.

Fixed two holes that appeared on the underside of the DiamondBack Explorer (Have you checked on your cargo/crew lately?).

Improvements made to the Hazard ship kit bumper for the Cobra Mk III, namely preventing the front bumper from protruding into the cockpit.

Improved elements of the Anaconda ship model to further improve the look of paint jobs.

Improvements made to the Imperial Courier model in regards to collision.

Improvements made to damage on Empire Capital ships.

Improved elements of the Python ship model to further improve the look of paint jobs.

Improved the Thargoid Device at Surface Sites, as it was sometimes prone to losing detail.

Fixed a number of flickering decals seen at entrances to Thargoid Surface Sites.

Improved elements of the Imperial Clipper ship’s heat vents so that they are more predictably coloured for paintjobs.

Improved elements of Fer De Lance ship kit pieces to prevent some paintjob smearing.

Improvements made to prevent floating objects further at Guardian sites.

Some adjustments have been made to the Python Hazard ship kit, as nameplates were being obscured.

Improved elements of the Imperial Cutter ship model, which caused some visual issues on paintjobs.

Improvements made to the Imperial Cutter debris, which is now working correctly.

Improvements made to the Type 9 Hazard ship kit and fixed whereby some kit pieces would protrude into the cockpit.

UI

New conflict zone panel added to the top right info panel in the cockpit, for the purpose of anti-Xeno conflict zones.

UI during pre-jump sequence now provides destination information.

Cockpit nav panel filters no longer carry over to on-foot nav panel.

Interaction markers now show a mission icon for mission relevant micro resources.

Missions that involve transporting cargo now display the amount collected and the amount delivered.

The Galaxy map now uses the correct plotting method when system connectors are disabled.

Refuel, repair and restock buttons in the service panel now animate whilst waiting for a server response.

Avatar thumbnails no longer appear unlit or blurry.

Improvements made to the System Map to prevent it from potentially getting stuck when loading details of systems with unexplored, non-landable planets.

Combat bond notifications can now be received by crew members and players in ship launched fighters.

The duplicate key binding popup for the semicolon key now displays text correctly.

The nameplate and icon above a vendor's head in social spaces will no longer overlap.

Settlement bookmarks added from the nav panel or system map are no longer misclassified as Systems.

On-foot missions will now show the destination in the mission journal and will update it when relevant events occur.

Commander names are no longer able to start or end with whitespace characters.

A garbled container keycode will no longer be provided in cases when no keycode is required.

Added the text glitch effect back into the station services UI when a station is burning.

Added missing settlement icons to the Squadron Faction viewer UI so there are no longer empty boxes in some places.

Added missing tooltips and icons to the comms panel inbox message buttons, these should now always have both an icon and a tooltip.

Added better protection from malformed strings entered into the social menu search bar.

VFX

Fix implemented for missing VFX on damaged Imperial Couriers.

Fix implemented for visual disturbances that could appear in large hangars.

Key Known Issues:

This list is a selection of top noted issues for Commanders following previous updates, as well as some new we wish to alert you of. By no means is this list considered the final list of issues to address moving forward, this is simply a top selection.

[NEW!] Skimmer movement audio currently fails to sound.

Navlock is currently not working as expected in Odyssey as it does for Horizons players.

Ship Lateral and Vertical thrusters are reported weaker.

Issue tracker link for more details.

CG Galaxy Map icons fail to appear.

Settlement raid and massacre missions require more targets than are present.

Issue tracker link for more details.

Some missions reported as giving incorrect rewards.

Issue tracker link for more details.

[NEW!] When a system enters Incursion from Incursion Pending, Starports are not currently catching fire.

Elite Dangerous Horizons Update Notes.

Issues of Note Addressed

An issue has been fixed whereby attempting to play CQC would cause a crash.

An issue has been fixed whereby Guardian Sentinels were failing to fire their missiles.

Audio

Fix implemented for fire sounds turning on and off at burning Stations.

Fix implemented to stop fire sounds from rapidly turning on and off at Thargoid wrecks.

Art

Improvements made to the Type 9 Hazard ship kit to stop some pieces protruding into the cockpit, as well as fixed visual flickering.

Fix implemented to stop the Hazard ship kit bumper for the Cobra Mk III from protruding into the cockpit.

Fixed visual flickering present on the Python Hazard ship kit.

Fixed some visual flickering on various decals used on the damaged Empire Capital ship.

Made improvements to the Anaconda ship model to better represent paintjobs.

Made improvements to the Fer De Lance ship kit pieces to prevent some paintjob smearing.

Made some adjustments to the Python Industrial ship kit as nameplates were being obscured.

Made some improvements to Imperial Cutter debris so that they work correctly, as intended.

Server

Fixed players being unable to request to join private groups.

UI

Added better protection from malformed strings entered into the social menu search bar.

And with that, Commanders, here's to an exciting release of Update 13 and the finale of The Azimuth Saga as it draws to a close.

We're excited to share these moments with you!

See you in the black o7

# data[].attributes.body.processed
Greetings Commanders.

And so, Salvation is nigh…Update 13 and the conclusion of the Azimuth Saga are only a short number of hours away and we’re on the edge of our cockpit seats.
Before we get down to the business of update notes ahead of downtime and deployment, let’s recap today’s release deployment schedule.

We are still very much on track and working to the following itinerary:

Time Approximations (BST) |

09:00

Server downtime begins for all Elite Dangerous Odyssey and Horizons players, on all platforms.

13:00

Elite Dangerous servers will be back online across all platforms.

Update 13 will be available.

The update notes will be delivered here in two sections of this post.

The first will be specific to Odyssey only, with the second specific to Horizons only.

Great! So without further ado, please see below for Update 13’s release notes, starting with Elite Dangerous Odyssey.

Elite Dangerous Odyssey Update 13 Notes.

Features Of Note

Scenarios and features added to reflect the finale of the Azimuth Saga in game.

Nothing further to add on these other than...well, see for yourself. The time is almost upon us!

Issues Of Note Addressed

Commanders were experiencing a high frequency of crashes and stability issues around planetary surface settlements and POIs. The issue behind these stability problems have now been addressed.

An issue has been fixed whereby Commanders have been unable to access ship functions/panels whilst Station Services is open.

An issue has been fixed whereby attempting to play CQC would cause a crash.

An issue has been fixed whereby the frameshift countdown would hang at 00.00 and keep you guessing.

An issue has been fixed whereby severe shadow flickering would occur, most notably at settlements during sunrises and sunsets.

This was also noted as being an issue from in ship too. We just want the glorious views.

Pioneer suits have now been reinstated and will be available to adorn your wonderful selves with once again.

An issue has been fixed whereby covert theft missions failed to count toward Terra Velasquez's prerequisite.

An issue has been fixed whereby Guardian Sentinels were failing to fire their missiles.

An issue has been fixed whereby players could find themselves being stopped from disembarking from a Frontline Solutions ship after landing at a Star Port.

For example once completing a combat zone on foot, there was no option to disembark from the ship. The only way it was possible to do so was via the lower panel.

An issue has been fixed whereby Terra Velasquez/Rascal's Choice's bookmark appeared in Systems instead of Settlements.

An issue has been fixed whereby ship kit pieces were blocking weapons from firing.

This was partly in relation to the Cutter and Corvette Raider Ship kits specifically, blocking Gauss railguns (on the Corvette) and beamlaser (on the Cutter).

An issue has been fixed whereby the transaction tab did not accurately represent what mission cargo you have on your ship in Odyssey like it would in Horizons.

An issue has been fixed whereby commodities would not transfer from a Commander’s Fleet Carrier to their ship.

A player example of this was when a Commander reported being unable to unload Food Cartridges and Uranium from their Fleet Carrier to their cargo racks.

Issues related to other mission related cargo types being unable to be transferred or purchased from Fleet Carriers have been addressed.

Issues have been fixed in relation to the BGS, caused by mission antagonists being part of the mission giving faction in salvage and illegal defense missions.

I won’t dare to write out the extent of it here, but luckily there is an in depth write up of the issue here in the Issue Tracker.

An issue has been fixed whereby mining fragments/materials were continuing to become stuck to asteroids result in limpets being unable to collect them.

This has been explored multiple times in the past and further improvements are being made as such, as the team hit them.

The free camera now moves smoothly even when the ship is moving rapidly in Supercruise.

This will also address improvements to tether range.

An issue has been resolved whereby players could erroneously be assigned bounties when other ships were destroyed around them.

We stand by your innocence.

An issue has been fixed whereby on-foot inbox notifications were incorrectly displaying.

The display of the number of outstanding messages on the inbox itself was missing and only updated on receiving a new message. This has been addressed.

An issue has been fixed with the Proximity Warning lights on the Anaconda incorrectly triggering.

For example they would remain active even in Supercruise and when the landing gear is raised.

The following issue with the Crash reporter has now been fixed: Crash Reporter reports an Object Reference Not Set to an instance of an Object error.

Issue tracker link for reference.

Update General.

AI

The ambient traffic system has been updated in order to broaden the range of ships that can spawn.

Thargoid Interceptors no longer drift off target whilst scanning player ships (stay with me, guys. Focus)

Thargoid Scavengers at Surface Sites now require line of sight before going hostile.

Removed exploit that allowed more than one NPC ship launched fighter to enter combat at a time.

Landed ships can now only be scanned by one NPC ship at a time.

On-foot assassination missions no longer fail as soon as the target boards a ship (Yeah that's right, going home doesn't mean you're safe anymore, bad guys!)

Guardian Sentinels are no longer impeded from using their missile launchers.

Ship launched fighters inform their mothership of their target to ensure kills get correctly attributed.

Hostility between teammates can no longer be affected by other combatants (so stay out of it).

NPC crew in SLFs can now correctly use Guardian weapons against Thargoids.

Multiplayer

An issue has been fixed whereby Commanders part of a multicrew session would sometimes become stuck in the Supercruise warp tunnel.

Inconsistencies within the Thargon swarm behaviour between Commanders engaged in same instance combat have been addressed.

Audio

Fixed Missing audio of the Taipan fighter deploy and stow animations.

Fixed Missing reverb on Thargoid Sensors.

Fixed fire sounds from rapidly turning on and off at Thargoid wrecks.

Character

Improved NPC eye movement as their head moves (None of these guys were actual Pilots with this ailment, right?).

Ships/SRV

Players can no longer access impounded ships.

When viewing a passenger lounge, the player info panel now highlights available passenger seats.

Docking can no longer be requested if the docking service is not available.

Ships in Supercruise toward a planet's tourist beacon will no longer skip the glide descent phase.

Server

A fix has been implemented to address a "Yellow Adder" server error when converting a legacy engineering modification.

Added Exobiology ship decals which were previously missing.

Players in training simulations are displayed as such in friends and Squadron member lists.

An issue has been fixed whereby attempting to take control of a fighter that had been deployed then abandoned by another team member ,would cause the game to soft lock aka become unresponsive (but not crash).

Rendering

Fixed lights sometimes jittering when attached to moving objects.

This was noticed mildly (but wasn't limited to) with the Hazard kit lighting, as an example.

Fixed some issues with trailing behind moving objects.

This was causing a black outline to appear around some objects.

Fixes added to address some visual effects and UI dropping in brightness for a frame when transitioning to/from Supercruise or Hyperspace.

Some shadows appeared to flicker on approach to settlements. Instances where this would occur have been addressed.

Fixed visual disturbances occurring in fog when entirely in shadow.

For example fog around planet rings.

Interactions

A reputation update will now trigger when an engineer unlocks, rather than waiting until later.

Engineers

Engineers will now offer non-Engineering services to all Commanders when they have invited status.

Commanders will no longer need to unlock the Engineer Workshop to gain access to other services.

Fleet Carriers

Fleet Carrier livery options are now available whilst on foot.

The fade to black is transition has been improved for when moving players to the Bridge for Fleet Carrier jumps.

Stability

Commanders were experiencing a high frequency of crashes and stability issues around planetary surface settlements and POIs. The issue behind these stability problems have now been addressed.

An instance of an occasional crash has been fixed which could be encountered when exiting to main menu after joining a team in an on foot conflict zone.

An instance of an occasional crash has been fixed which could be encountered when multicrew members would use the FSS.

Art

Fix implemented to address some spurious extra lights which were appearing on the Scorpion SRV, when the vehicle was positioned near a Commander’s ship.

Fixed an issue with oversized light-blocking geometry protruding through the hull of dockable megaship.

Fixed some cases of visual errors/flickering on several Agricultural buildings.

Areas of collision have been improved around Thargoid Surface sites.

Textures have been improved around Thargoid Surface sites (hope they appreciate this after everything that's been going on...)

Further improvements have been made to the Azure paintjobs for Odyssey to better reflect their visual in Horizons.

Further improvements have been made to Razor paintjobs, to be more metallic and a closer match to those in Horizons.

Improvements have been made to the Type 9 ship model, where some paintjobs were experiencing visual issues.

Fixed two holes that appeared on the underside of the DiamondBack Explorer (Have you checked on your cargo/crew lately?).

Improvements made to the Hazard ship kit bumper for the Cobra Mk III, namely preventing the front bumper from protruding into the cockpit.

Improved elements of the Anaconda ship model to further improve the look of paint jobs.

Improvements made to the Imperial Courier model in regards to collision.

Improvements made to damage on Empire Capital ships.

Improved elements of the Python ship model to further improve the look of paint jobs.

Improved the Thargoid Device at Surface Sites, as it was sometimes prone to losing detail.

Fixed a number of flickering decals seen at entrances to Thargoid Surface Sites.

Improved elements of the Imperial Clipper ship’s heat vents so that they are more predictably coloured for paintjobs.

Improved elements of Fer De Lance ship kit pieces to prevent some paintjob smearing.

Improvements made to prevent floating objects further at Guardian sites.

Some adjustments have been made to the Python Hazard ship kit, as nameplates were being obscured.

Improved elements of the Imperial Cutter ship model, which caused some visual issues on paintjobs.

Improvements made to the Imperial Cutter debris, which is now working correctly.

Improvements made to the Type 9 Hazard ship kit and fixed whereby some kit pieces would protrude into the cockpit.

UI

New conflict zone panel added to the top right info panel in the cockpit, for the purpose of anti-Xeno conflict zones.

UI during pre-jump sequence now provides destination information.

Cockpit nav panel filters no longer carry over to on-foot nav panel.

Interaction markers now show a mission icon for mission relevant micro resources.

Missions that involve transporting cargo now display the amount collected and the amount delivered.

The Galaxy map now uses the correct plotting method when system connectors are disabled.

Refuel, repair and restock buttons in the service panel now animate whilst waiting for a server response.

Avatar thumbnails no longer appear unlit or blurry.

Improvements made to the System Map to prevent it from potentially getting stuck when loading details of systems with unexplored, non-landable planets.

Combat bond notifications can now be received by crew members and players in ship launched fighters.

The duplicate key binding popup for the semicolon key now displays text correctly.

The nameplate and icon above a vendor's head in social spaces will no longer overlap.

Settlement bookmarks added from the nav panel or system map are no longer misclassified as Systems.

On-foot missions will now show the destination in the mission journal and will update it when relevant events occur.

Commander names are no longer able to start or end with whitespace characters.

A garbled container keycode will no longer be provided in cases when no keycode is required.

Added the text glitch effect back into the station services UI when a station is burning.

Added missing settlement icons to the Squadron Faction viewer UI so there are no longer empty boxes in some places.

Added missing tooltips and icons to the comms panel inbox message buttons, these should now always have both an icon and a tooltip.

Added better protection from malformed strings entered into the social menu search bar.

VFX

Fix implemented for missing VFX on damaged Imperial Couriers.

Fix implemented for visual disturbances that could appear in large hangars.

Key Known Issues:

This list is a selection of top noted issues for Commanders following previous updates, as well as some new we wish to alert you of. By no means is this list considered the final list of issues to address moving forward, this is simply a top selection.

[NEW!] Skimmer movement audio currently fails to sound.

Navlock is currently not working as expected in Odyssey as it does for Horizons players.

Ship Lateral and Vertical thrusters are reported weaker.

Issue tracker link for more details.

CG Galaxy Map icons fail to appear.

Settlement raid and massacre missions require more targets than are present.

Issue tracker link for more details.

Some missions reported as giving incorrect rewards.

Issue tracker link for more details.

[NEW!] When a system enters Incursion from Incursion Pending, Starports are not currently catching fire.

Elite Dangerous Horizons Update Notes.

Issues of Note Addressed

An issue has been fixed whereby attempting to play CQC would cause a crash.

An issue has been fixed whereby Guardian Sentinels were failing to fire their missiles.

Audio

Fix implemented for fire sounds turning on and off at burning Stations.

Fix implemented to stop fire sounds from rapidly turning on and off at Thargoid wrecks.

Art

Improvements made to the Type 9 Hazard ship kit to stop some pieces protruding into the cockpit, as well as fixed visual flickering.

Fix implemented to stop the Hazard ship kit bumper for the Cobra Mk III from protruding into the cockpit.

Fixed visual flickering present on the Python Hazard ship kit.

Fixed some visual flickering on various decals used on the damaged Empire Capital ship.

Made improvements to the Anaconda ship model to better represent paintjobs.

Made improvements to the Fer De Lance ship kit pieces to prevent some paintjob smearing.

Made some adjustments to the Python Industrial ship kit as nameplates were being obscured.

Made some improvements to Imperial Cutter debris so that they work correctly, as intended.

Server

Fixed players being unable to request to join private groups.

UI

Added better protection from malformed strings entered into the social menu search bar.

And with that, Commanders, here's to an exciting release of Update 13 and the finale of The Azimuth Saga as it draws to a close.

We're excited to share these moments with you!

See you in the black o7

# data[].attributes.body.value
Greetings Commanders.

Last week was quite a one! We're already getting enthusiastically stuck into this one with today's Discovery Scanner for starters.

Here's to a great week ahead for all. ‘Galactical Housekeeping’ time!

Game News

Update 13 Post Release Recap:
As many of you are very much aware, Update 13 arrived last week on August 9th. Full review of the update notes which accompanied this release can be found here.

On Friday we released a small supplement update to address a small number of issues, particularly around some unexpected behaviour with fines and bounties applying from erroneously active fire zones. More on this can be recapped here.

As with any aftermath (no pun intended but I’ll use the term anyway)  of updates and the wonderful stir of conversation they bring, we are still farming feedback and relaying discussions around remaining, highly talked about issues with the development team to ensure we can provide accurate responses regarding their acknowledgement and progress. We will be with you as soon as we can o7

In the coming weeks we plan to offer the option for PC players to launch the game on the 4.0 codebase to try it out.

Odyssey will still be an optional upgrade and necessary for on-foot content.

Players will still need to have the same version (Horizons or Odyssey) to instance together in game.

When the option to launch in 4.0 is made available to all PC players, instancing will be separate between 3.8 and 4.0 (as it has always been) and separate between Horizons and Odyssey on 4.0. There's no final state to confirm in situations like this which are always open to re-evaluation. If the situation changes, we'll make an announcement to that effect.

We appreciate there are still a number of questions around this subject matter for us to elaborate on and will answer as many as we can in due course.

What brings the Aftermath…?

We’re continuing to enjoy everyone’s progress so far as the new Aftermath chapter begins, following the intense happenings which brought The Azimuth Saga to a close.
There are already exciting discoveries being made, which leads us to echo again following last week’s Elite Dangerous Livestream #14 a bit congratulations to CMDR Kralone and teammate Nicou, who had a scientific breakthrough regarding Guardian Relics.

We'll spare further details for anyone continuing their own investigations further.

It still blows our minds just how many brave Commanders were present for the final button press on the Proteus Wave. Over 7500 Commanders were waiting in system alone for the weapon to fire. You’re all incredible.

Here’s just a very small but mighty sample of some incredible, ‘on topic’ shots from some talented Commanders.

[Commander Rindalthi]

[Commander Saphaia]

[Commander OrangePheonix]

[Commander Zulu Romeo]

Community Events.

It’s a busy week for Commanders in the Galaxy this week!
We’ll post just a couple of highlights to look out for here but please do visit the official Events Calendar to view the full agenda!

Event: EXPEDITION DUSK UNTIL DAWN *STARTS THIS WEEK!*
Dates: 15 Aug 2022 > 29 Aug 2022
Start Time: 09:00:00 PM (GMT+1)
End Time: 09:00:00 PM (GMT+1)
Location: Jackson’s Lighthouse
Summary: An Endurance expedition crossing 298,993 estimated light years. We will be doing a Point of Interest trip ending in Beagle Point, A survey in the NW quadrant of the galaxy, and a Point of Interest tour of the Nebula around and near the bubble.

Beginners, Experienced explorers, all are welcome! You need a ship with at minimum of 34 Light Years to participate. 80+ Light Years to visit Ishum's Reach.

Horizons PC or Console is required (Odyssey: Heavily Recommended, not Required).

For question and concerns, you can join the Expedition discord here.

Event: SMALL SHIP BATTLE (No Engineering) *STARTS TODAY!*
Dates: 14 Aug 2022 > 15 Aug 2022
Start Time: 11:00:00 PM (GMT+1)
End Time 2:00:00 AM (GMT+1)
Location: LHS 3006; Asprin Palace.
Summary: Using no offensive or defensive optional internals, and no engineering of small ships only, come test your mettle with fixed weapons (powerplay, guardian, and salvation weapons allowed).

All Commanders welcome. Please don't participate if you can't rebuy.

Ship builds inspected via wing telepresence prior to participation.

Odyssey required.

As mentioned. there are even more Community Events taking place this week so do check out the full proceedings over on the Community Calendar at www.elitedangerous.com/community/events.

Don’t forget - if you have any special events you’d like to submit to the Community Calendar you can do so on the events page too.

Hutton Orbital Radio presents '2HOT2MESSY' Progress Report!
Amidst the impact The Hutton Orbital Truckers are continuing to find themselves in a 'Hot Mess' with their solid goal of delivering one Hutton Mug to every single station in the Galaxy well underway.

Here are a few fun facts so far!

Commanders engaged in the efforts have already 'discovered' over 2000 ports that no one has ever been to before.

123 commanders from 47 squadrons so far have delivered to over 6500 stations and settlements.

Of those 6500 settlements approx a third have NEVER had a visit from any commander and now have had their first visit and first commodities sold.

Completion date is expected by around April, 3309.

As a reminder, for your efforts with the mammoth task at hand, Hutton Orbital Radio will be giving away one official, literal Hutton Mug a week until this mission is complete.

We also hear congratulations are in order for Commander Winny1974 who is the winner of the first 2hot2messy Hutton Mug for their efforts! Amazing!

For all information on how to get involved, head to this post on the official Elite Dangerous Forums.
To view ongoing efforts on the official leaderboards or to create an account to get your name shining in lights there too, head to the official Hot Mess 2 site, here.

As always Commanders, thank you so much for sharing such wonderful moments with us all!
Here's to a week full of exciting new discoveries. We'll be watching!

Fly safe o7

# data[].attributes.body.processed
Greetings Commanders.

Last week was quite a one! We're already getting enthusiastically stuck into this one with today's Discovery Scanner for starters.

Here's to a great week ahead for all. ‘Galactical Housekeeping’ time!

Game News

Update 13 Post Release Recap:
As many of you are very much aware, Update 13 arrived last week on August 9th. Full review of the update notes which accompanied this release can be found here.

On Friday we released a small supplement update to address a small number of issues, particularly around some unexpected behaviour with fines and bounties applying from erroneously active fire zones. More on this can be recapped here.

As with any aftermath (no pun intended but I’ll use the term anyway)  of updates and the wonderful stir of conversation they bring, we are still farming feedback and relaying discussions around remaining, highly talked about issues with the development team to ensure we can provide accurate responses regarding their acknowledgement and progress. We will be with you as soon as we can o7

In the coming weeks we plan to offer the option for PC players to launch the game on the 4.0 codebase to try it out.

Odyssey will still be an optional upgrade and necessary for on-foot content.

Players will still need to have the same version (Horizons or Odyssey) to instance together in game.

When the option to launch in 4.0 is made available to all PC players, instancing will be separate between 3.8 and 4.0 (as it has always been) and separate between Horizons and Odyssey on 4.0. There's no final state to confirm in situations like this which are always open to re-evaluation. If the situation changes, we'll make an announcement to that effect.

We appreciate there are still a number of questions around this subject matter for us to elaborate on and will answer as many as we can in due course.

What brings the Aftermath…?

We’re continuing to enjoy everyone’s progress so far as the new Aftermath chapter begins, following the intense happenings which brought The Azimuth Saga to a close.
There are already exciting discoveries being made, which leads us to echo again following last week’s Elite Dangerous Livestream #14 a bit congratulations to CMDR Kralone and teammate Nicou, who had a scientific breakthrough regarding Guardian Relics.

We'll spare further details for anyone continuing their own investigations further.

It still blows our minds just how many brave Commanders were present for the final button press on the Proteus Wave. Over 7500 Commanders were waiting in system alone for the weapon to fire. You’re all incredible.

Here’s just a very small but mighty sample of some incredible, ‘on topic’ shots from some talented Commanders.

[Commander Rindalthi]

[Commander Saphaia]

[Commander OrangePheonix]

[Commander Zulu Romeo]

Community Events.

It’s a busy week for Commanders in the Galaxy this week!
We’ll post just a couple of highlights to look out for here but please do visit the official Events Calendar to view the full agenda!

Event: EXPEDITION DUSK UNTIL DAWN *STARTS THIS WEEK!*
Dates: 15 Aug 2022 > 29 Aug 2022
Start Time: 09:00:00 PM (GMT+1)
End Time: 09:00:00 PM (GMT+1)
Location: Jackson’s Lighthouse
Summary: An Endurance expedition crossing 298,993 estimated light years. We will be doing a Point of Interest trip ending in Beagle Point, A survey in the NW quadrant of the galaxy, and a Point of Interest tour of the Nebula around and near the bubble.

Beginners, Experienced explorers, all are welcome! You need a ship with at minimum of 34 Light Years to participate. 80+ Light Years to visit Ishum's Reach.

Horizons PC or Console is required (Odyssey: Heavily Recommended, not Required).

For question and concerns, you can join the Expedition discord here.

Event: SMALL SHIP BATTLE (No Engineering) *STARTS TODAY!*
Dates: 14 Aug 2022 > 15 Aug 2022
Start Time: 11:00:00 PM (GMT+1)
End Time 2:00:00 AM (GMT+1)
Location: LHS 3006; Asprin Palace.
Summary: Using no offensive or defensive optional internals, and no engineering of small ships only, come test your mettle with fixed weapons (powerplay, guardian, and salvation weapons allowed).

All Commanders welcome. Please don't participate if you can't rebuy.

Ship builds inspected via wing telepresence prior to participation.

Odyssey required.

As mentioned. there are even more Community Events taking place this week so do check out the full proceedings over on the Community Calendar at www.elitedangerous.com/community/events.

Don’t forget - if you have any special events you’d like to submit to the Community Calendar you can do so on the events page too.

Hutton Orbital Radio presents '2HOT2MESSY' Progress Report!
Amidst the impact The Hutton Orbital Truckers are continuing to find themselves in a 'Hot Mess' with their solid goal of delivering one Hutton Mug to every single station in the Galaxy well underway.

Here are a few fun facts so far!

Commanders engaged in the efforts have already 'discovered' over 2000 ports that no one has ever been to before.

123 commanders from 47 squadrons so far have delivered to over 6500 stations and settlements.

Of those 6500 settlements approx a third have NEVER had a visit from any commander and now have had their first visit and first commodities sold.

Completion date is expected by around April, 3309.

As a reminder, for your efforts with the mammoth task at hand, Hutton Orbital Radio will be giving away one official, literal Hutton Mug a week until this mission is complete.

We also hear congratulations are in order for Commander Winny1974 who is the winner of the first 2hot2messy Hutton Mug for their efforts! Amazing!

For all information on how to get involved, head to this post on the official Elite Dangerous Forums.
To view ongoing efforts on the official leaderboards or to create an account to get your name shining in lights there too, head to the official Hot Mess 2 site, here.

As always Commanders, thank you so much for sharing such wonderful moments with us all!
Here's to a week full of exciting new discoveries. We'll be watching!

Fly safe o7

# data[].attributes.body.value
Greetings Commanders,

Earlier this month we shared this post which described our plans to make 4.0 available to all PC users. We’d like to take this opportunity reiterate the purpose of this option and answer some of your questions.

The option to launch Elite Dangerous in 4.0 will allow players on 3.8 who do not own the Odyssey expansion to experience the improvements that the 4.0 codebase brings. These include enhanced visuals, UI, and a plethora of quality of life changes from updates since May 2021.

This option also provides an on-ramp to experience the new narrative phase, Aftermath, which will contain content that can only be experienced on 4.0. Combined with the console profile migration process coming next month, this means Xbox and PlayStation Commanders will have the option to join us on this adventure. These are the key reasons behind offering this new option.

Following your feedback and questions, we have created the following FAQ:

How will this affect instancing?

Players within these versions of the game will be able to instance together. Players will not be able to instance with players outside their version:

3.8

4.0 (Horizons)

4.0 (Odyssey)

For example, a player on 4.0 (Horizons) will only be able to see other Commander on 4.0 Horizons when in-game. They will not see anyone on 3.8 or 4.0 (Odyssey). This example extends to each to each of the other two versions.

Will we lose access to 3.8?

No, all players will retain the option to launch in 3.8.

Will 3.8 receive further updates?

Essential maintenance updates will continue on 3.8, however new content and features will only be introduced to 4.0.

Will the BGS continue to be shared between 3.8 and 4.0?

Yes.

Will 3.8 still receive Community Goals and GalNet Articles?

Yes, both of these will continue on 3.8 and contributions will be shared across versions. 4.0 may receive exclusive CGs and articles which include on-foot content.

Please note that these answers reflect our intentions at the time of releasing the option to launch in 4.0 but may be revisited after implementation. We hope this has gone some way to answering the key questions that arose from the initial announcement.

As always, thank you for your feedback and please do continue to ask any further questions and we'll address as soon as we can.

o7

# data[].attributes.body.processed
Greetings Commanders,

Earlier this month we shared this post which described our plans to make 4.0 available to all PC users. We’d like to take this opportunity reiterate the purpose of this option and answer some of your questions.

The option to launch Elite Dangerous in 4.0 will allow players on 3.8 who do not own the Odyssey expansion to experience the improvements that the 4.0 codebase brings. These include enhanced visuals, UI, and a plethora of quality of life changes from updates since May 2021.

This option also provides an on-ramp to experience the new narrative phase, Aftermath, which will contain content that can only be experienced on 4.0. Combined with the console profile migration process coming next month, this means Xbox and PlayStation Commanders will have the option to join us on this adventure. These are the key reasons behind offering this new option.

Following your feedback and questions, we have created the following FAQ:

How will this affect instancing?

Players within these versions of the game will be able to instance together. Players will not be able to instance with players outside their version:

3.8

4.0 (Horizons)

4.0 (Odyssey)

For example, a player on 4.0 (Horizons) will only be able to see other Commander on 4.0 Horizons when in-game. They will not see anyone on 3.8 or 4.0 (Odyssey). This example extends to each to each of the other two versions.

Will we lose access to 3.8?

No, all players will retain the option to launch in 3.8.

Will 3.8 receive further updates?

Essential maintenance updates will continue on 3.8, however new content and features will only be introduced to 4.0.

Will the BGS continue to be shared between 3.8 and 4.0?

Yes.

Will 3.8 still receive Community Goals and GalNet Articles?

Yes, both of these will continue on 3.8 and contributions will be shared across versions. 4.0 may receive exclusive CGs and articles which include on-foot content.

Please note that these answers reflect our intentions at the time of releasing the option to launch in 4.0 but may be revisited after implementation. We hope this has gone some way to answering the key questions that arose from the initial announcement.

As always, thank you for your feedback and please do continue to ask any further questions and we'll address as soon as we can.

o7

# data[].attributes.body.value
Greetings Commanders.

It's been an eventful week in the Galaxy!

Following feedback collection and reports since the launch of Update 13, we're making the following changes delivered via server:

Horizons Only:

Due to the Fire Zones of the Overlook and the Oath of Tyndareus still being erroneously active, as well as the Heart of Taurus and Bright Sentinel still having online Landing Pads the following has been changed:

All "Reckless Weapon Discharge", "Assault" and any violation of a Fire Zone will trigger the standard responses from the Overlook and the Oath of Tyndareus. However they will not apply a Permanent Fine or a Bounty.

Pad Loitering at the Heart of Taurus and the Bright Sentinel is the same. They will respond as normal but the long term fines or Bounties will not be applied.

These changes only apply to those locations, Fines and Bounties will be applied normally when committing any other kind of crime, or committing those specific crimes at other locations in HIP 22460.

Odyssey Only:

Players with bounties worth multiple billions of credits will be able to log in again.

Thargoids enjoyed playing CQC with you all, but have had their fill and will return to the main game mode.

Have a wonderful weekend ahead.

See you in the black o7

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Greetings Commanders.

It's been an eventful week in the Galaxy!

Following feedback collection and reports since the launch of Update 13, we're making the following changes delivered via server:

Horizons Only:

Due to the Fire Zones of the Overlook and the Oath of Tyndareus still being erroneously active, as well as the Heart of Taurus and Bright Sentinel still having online Landing Pads the following has been changed:

All "Reckless Weapon Discharge", "Assault" and any violation of a Fire Zone will trigger the standard responses from the Overlook and the Oath of Tyndareus. However they will not apply a Permanent Fine or a Bounty.

Pad Loitering at the Heart of Taurus and the Bright Sentinel is the same. They will respond as normal but the long term fines or Bounties will not be applied.

These changes only apply to those locations, Fines and Bounties will be applied normally when committing any other kind of crime, or committing those specific crimes at other locations in HIP 22460.

Odyssey Only:

Players with bounties worth multiple billions of credits will be able to log in again.

Thargoids enjoyed playing CQC with you all, but have had their fill and will return to the main game mode.

Have a wonderful weekend ahead.

See you in the black o7